/******************* * Testoutput Test * *******************/ import { PsychoJS } from './lib/core-2021.1.4.js'; import * as core from './lib/core-2021.1.4.js'; import { TrialHandler } from './lib/data-2021.1.4.js'; import { Scheduler } from './lib/util-2021.1.4.js'; import * as visual from './lib/visual-2021.1.4.js'; import * as sound from './lib/sound-2021.1.4.js'; import * as util from './lib/util-2021.1.4.js'; //some handy aliases as in the psychopy scripts; const { abs, sin, cos, PI: pi, sqrt } = Math; const { round } = util; // init psychoJS: const psychoJS = new PsychoJS({ debug: true }); // open window: psychoJS.openWindow({ fullscr: true, color: new util.Color([0, 0, 0]), units: 'height', waitBlanking: true }); // store info about the experiment session: let expName = 'TestOutput'; // from the Builder filename that created this script let expInfo = { 'participant': '', 'session': '001' }; // Start code blocks for 'Before Experiment' // schedule the experiment: psychoJS.schedule(psychoJS.gui.DlgFromDict({ dictionary: expInfo, title: expName })); const flowScheduler = new Scheduler(psychoJS); const dialogCancelScheduler = new Scheduler(psychoJS); psychoJS.scheduleCondition(function() { return (psychoJS.gui.dialogComponent.button === 'OK'); }, flowScheduler, dialogCancelScheduler); // flowScheduler gets run if the participants presses OK flowScheduler.add(updateInfo); // add timeStamp flowScheduler.add(experimentInit); flowScheduler.add(trialRoutineBegin()); flowScheduler.add(trialRoutineEachFrame()); flowScheduler.add(trialRoutineEnd()); flowScheduler.add(quitPsychoJS, '', true); // quit if user presses Cancel in dialog box: dialogCancelScheduler.add(quitPsychoJS, '', false); psychoJS.start({ expName: expName, expInfo: expInfo, resources: [] }); psychoJS.experimentLogger.setLevel(core.Logger.ServerLevel.EXP); var frameDur; function updateInfo() { expInfo['date'] = util.MonotonicClock.getDateStr(); // add a simple timestamp expInfo['expName'] = expName; expInfo['psychopyVersion'] = '2021.1.4'; expInfo['OS'] = window.navigator.platform; // store frame rate of monitor if we can measure it successfully expInfo['frameRate'] = psychoJS.window.getActualFrameRate(); if (typeof expInfo['frameRate'] !== 'undefined') frameDur = 1.0 / Math.round(expInfo['frameRate']); else frameDur = 1.0 / 60.0; // couldn't get a reliable measure so guess // add info from the URL: util.addInfoFromUrl(expInfo); return Scheduler.Event.NEXT; } var trialClock; var text; var key_resp; var globalClock; var routineTimer; function experimentInit() { // Initialize components for Routine "trial" trialClock = new util.Clock(); text = new visual.TextStim({ win: psychoJS.window, name: 'text', text: 'Press space to continue', font: 'Open Sans', units: undefined, pos: [0, 0], height: 0.1, wrapWidth: undefined, ori: 0.0, color: new util.Color('white'), opacity: undefined, depth: 0.0 }); key_resp = new core.Keyboard({ psychoJS: psychoJS, clock: new util.Clock(), waitForStart: true }); // Create some handy timers globalClock = new util.Clock(); // to track the time since experiment started routineTimer = new util.CountdownTimer(); // to track time remaining of each (non-slip) routine return Scheduler.Event.NEXT; } var t; var frameN; var continueRoutine; var _key_resp_allKeys; var trialComponents; function trialRoutineBegin(snapshot) { return function() { //------Prepare to start Routine 'trial'------- t = 0; trialClock.reset(); // clock frameN = -1; continueRoutine = true; // until we're told otherwise // update component parameters for each repeat key_resp.keys = undefined; key_resp.rt = undefined; _key_resp_allKeys = []; // keep track of which components have finished trialComponents = []; trialComponents.push(text); trialComponents.push(key_resp); for (const thisComponent of trialComponents) if ('status' in thisComponent) thisComponent.status = PsychoJS.Status.NOT_STARTED; return Scheduler.Event.NEXT; } } function trialRoutineEachFrame(snapshot) { return function() { //------Loop for each frame of Routine 'trial'------- // get current time t = trialClock.getTime(); frameN = frameN + 1; // number of completed frames (so 0 is the first frame) // update/draw components on each frame // *text* updates if (t >= 0.0 && text.status === PsychoJS.Status.NOT_STARTED) { // keep track of start time/frame for later text.tStart = t; // (not accounting for frame time here) text.frameNStart = frameN; // exact frame index text.setAutoDraw(true); } // *key_resp* updates if (t >= 0.0 && key_resp.status === PsychoJS.Status.NOT_STARTED) { // keep track of start time/frame for later key_resp.tStart = t; // (not accounting for frame time here) key_resp.frameNStart = frameN; // exact frame index // keyboard checking is just starting psychoJS.window.callOnFlip(function() { key_resp.clock.reset(); }); // t=0 on next screen flip psychoJS.window.callOnFlip(function() { key_resp.start(); }); // start on screen flip psychoJS.window.callOnFlip(function() { key_resp.clearEvents(); }); } if (key_resp.status === PsychoJS.Status.STARTED) { let theseKeys = key_resp.getKeys({ keyList: ['space'], waitRelease: false }); _key_resp_allKeys = _key_resp_allKeys.concat(theseKeys); if (_key_resp_allKeys.length > 0) { key_resp.keys = _key_resp_allKeys[_key_resp_allKeys.length - 1].name; // just the last key pressed key_resp.rt = _key_resp_allKeys[_key_resp_allKeys.length - 1].rt; // a response ends the routine continueRoutine = false; } } // check for quit (typically the Esc key) if (psychoJS.experiment.experimentEnded || psychoJS.eventManager.getKeys({ keyList: ['escape'] }).length > 0) { return quitPsychoJS('The [Escape] key was pressed. Goodbye!', false); } // check if the Routine should terminate if (!continueRoutine) { // a component has requested a forced-end of Routine return Scheduler.Event.NEXT; } continueRoutine = false; // reverts to True if at least one component still running for (const thisComponent of trialComponents) if ('status' in thisComponent && thisComponent.status !== PsychoJS.Status.FINISHED) { continueRoutine = true; break; } // refresh the screen if continuing if (continueRoutine) { return Scheduler.Event.FLIP_REPEAT; } else { return Scheduler.Event.NEXT; } }; } function trialRoutineEnd(snapshot) { return function() { //------Ending Routine 'trial'------- for (const thisComponent of trialComponents) { if (typeof thisComponent.setAutoDraw === 'function') { thisComponent.setAutoDraw(false); } } psychoJS.experiment.addData('key_resp.keys', key_resp.keys); if (typeof key_resp.keys !== 'undefined') { // we had a response psychoJS.experiment.addData('key_resp.rt', key_resp.rt); routineTimer.reset(); } key_resp.stop(); // the Routine "trial" was not non-slip safe, so reset the non-slip timer routineTimer.reset(); return Scheduler.Event.NEXT; }; } function endLoopIteration(scheduler, snapshot) { // ------Prepare for next entry------ return function() { if (typeof snapshot !== 'undefined') { // ------Check if user ended loop early------ if (snapshot.finished) { // Check for and save orphaned data if (psychoJS.experiment.isEntryEmpty()) { psychoJS.experiment.nextEntry(snapshot); } scheduler.stop(); } else { const thisTrial = snapshot.getCurrentTrial(); if (typeof thisTrial === 'undefined' || !('isTrials' in thisTrial) || thisTrial.isTrials) { psychoJS.experiment.nextEntry(snapshot); } } return Scheduler.Event.NEXT; } }; } function importConditions(currentLoop) { return function() { psychoJS.importAttributes(currentLoop.getCurrentTrial()); return Scheduler.Event.NEXT; }; } function quitPsychoJS(message, isCompleted) { // Check for and save orphaned data if (psychoJS.experiment.isEntryEmpty()) { psychoJS.experiment.nextEntry(); } psychoJS.window.close(); psychoJS.quit({ message: message, isCompleted: isCompleted }); return Scheduler.Event.QUIT; }
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Javascript(JS) is a object-oriented programming language which adhere to ECMA Script Standards. Javascript is required to design the behaviour of the web pages.
var readline = require('readline');
var rl = readline.createInterface({
input: process.stdin,
output: process.stdout,
terminal: false
});
rl.on('line', function(line){
console.log("Hello, " + line);
});
Keyword | Description | Scope |
---|---|---|
var | Var is used to declare variables(old way of declaring variables) | Function or global scope |
let | let is also used to declare variables(new way) | Global or block Scope |
const | const is used to declare const values. Once the value is assigned, it can not be modified | Global or block Scope |
let greetings = `Hello ${name}`
const msg = `
hello
world!
`
An array is a collection of items or values.
let arrayName = [value1, value2,..etc];
// or
let arrayName = new Array("value1","value2",..etc);
let mobiles = ["iPhone", "Samsung", "Pixel"];
// accessing an array
console.log(mobiles[0]);
// changing an array element
mobiles[3] = "Nokia";
Arrow Functions helps developers to write code in concise way, it’s introduced in ES6.
Arrow functions can be written in multiple ways. Below are couple of ways to use arrow function but it can be written in many other ways as well.
() => expression
const numbers = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9]
const squaresOfEvenNumbers = numbers.filter(ele => ele % 2 == 0)
.map(ele => ele ** 2);
console.log(squaresOfEvenNumbers);
let [firstName, lastName] = ['Foo', 'Bar']
let {firstName, lastName} = {
firstName: 'Foo',
lastName: 'Bar'
}
const {
title,
firstName,
lastName,
...rest
} = record;
//Object spread
const post = {
...options,
type: "new"
}
//array spread
const users = [
...adminUsers,
...normalUsers
]
function greetings({ name = 'Foo' } = {}) { //Defaulting name to Foo
console.log(`Hello ${name}!`);
}
greet() // Hello Foo
greet({ name: 'Bar' }) // Hi Bar
IF is used to execute a block of code based on a condition.
if(condition){
// code
}
Else part is used to execute the block of code when the condition fails.
if(condition){
// code
} else {
// code
}
Switch is used to replace nested If-Else statements.
switch(condition){
case 'value1' :
//code
[break;]
case 'value2' :
//code
[break;]
.......
default :
//code
[break;]
}
For loop is used to iterate a set of statements based on a condition.
for(Initialization; Condition; Increment/decrement){
//code
}
While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.
while (condition) {
// code
}
Do-while is also used to iterate a set of statements based on a condition. It is mostly used when you need to execute the statements atleast once.
do {
// code
} while (condition);
ES6 introduced classes along with OOPS concepts in JS. Class is similar to a function which you can think like kind of template which will get called when ever you initialize class.
class className {
constructor() { ... } //Mandatory Class method
method1() { ... }
method2() { ... }
...
}
class Mobile {
constructor(model) {
this.name = model;
}
}
mbl = new Mobile("iPhone");