//Chopping Up Arrays: /* Write a function that takes a location, either "FRONT" or "BACK" and removes the element at either the front or back of the given array. If location is anything besides "FRONT" or "BACK", print an error. Your function should not return anything and should mutate the original array. function removeFromArray(location, arr) { if(location === "FRONT"){ arr.shift() } else if(location === "BACK") { arr.pop() } else { return "ERROR" } } testArray = [0,1,2,3,4] removeFromArray("FRONT", testArray) console.log(testArray) // [1,2,3,4] removeFromArray("BACK", testArray) console.log(testArray) // [1,2,3] */ /* Write a function popper(array, num) that takes in an array and a number as args. The function should remove the last num elements from the array, mutating the original array. The function should return a new array containing the elements that were removed. Define this function using function expression syntax. let popper = function(array, num){ let removed = [] for(let i = 0; i < array.length; i++){ let ele = array.pop(num) removed.push(ele); } return removed; } let arr1 = ['a', 'b', 'c', 'd', 'e']; console.log(popper(arr1, 2)); // [ 'e', 'd' ] console.log(arr1); // [ 'a', 'b', 'c' ] let arr2 = ['kale', 'spinach', 'collard greens', 'cabbage']; console.log(popper(arr2, 1)); // [ 'cabbage' ] console.log(arr2); // [ 'kale', 'spinach', 'collard greens' ] */ /* Write a function rotateRight(array, num) that takes in an array and a number as args. The function should return a new array where the elements of the array are rotated to the right num times. The function should not mutate the original array and instead return a new array. Define this function using function expression syntax. function rotateRight(array, num){ let copy = array.slice() for(let i = 0; i < num; i++){ let ele = copy.pop() copy.unshift(ele) } return copy; } let arr = ['a', 'b', 'c', 'd', 'e']; console.log(rotateRight(arr, 2)); // [ 'd', 'e', 'a', 'b', 'c' ] console.log(arr); // [ 'a', 'b', 'c', 'd', 'e' ] let animals = ['wombat', 'koala', 'opossum', 'kangaroo']; console.log(rotateRight(animals, 3)); // [ 'koala', 'opossum', 'kangaroo', 'wombat' ] console.log(animals); // [ 'wombat', 'koala', 'opossum', 'kangaroo' ] */ /* Write a function rotate(array, num) that takes in an array and a number as args. When the num is positive, the elements of the array should be rotated to the right. When the num is negative, the elements of the array should be rotated to the left. The function should mutate the original array. */ function rotate(array, num){ if(num > 0) { for(let i = 0; i < num; i++){ let ele = array.pop() array.unshift(ele); } }else { for(let i = 0; i < -(num); i++){ let ele2 = array.shift() array.push(ele2) } } } let arr = ['a', 'b', 'c', 'd', 'e']; rotate(arr, 2); console.log(arr); // [ 'd', 'e', 'a', 'b', 'c' ] let animals = ['wombat', 'koala', 'opossum', 'kangaroo']; rotate(animals, -1); console.log(animals); // [ 'koala', 'opossum', 'kangaroo', 'wombat' ]
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Javascript(JS) is a object-oriented programming language which adhere to ECMA Script Standards. Javascript is required to design the behaviour of the web pages.
var readline = require('readline');
var rl = readline.createInterface({
input: process.stdin,
output: process.stdout,
terminal: false
});
rl.on('line', function(line){
console.log("Hello, " + line);
});
Keyword | Description | Scope |
---|---|---|
var | Var is used to declare variables(old way of declaring variables) | Function or global scope |
let | let is also used to declare variables(new way) | Global or block Scope |
const | const is used to declare const values. Once the value is assigned, it can not be modified | Global or block Scope |
let greetings = `Hello ${name}`
const msg = `
hello
world!
`
An array is a collection of items or values.
let arrayName = [value1, value2,..etc];
// or
let arrayName = new Array("value1","value2",..etc);
let mobiles = ["iPhone", "Samsung", "Pixel"];
// accessing an array
console.log(mobiles[0]);
// changing an array element
mobiles[3] = "Nokia";
Arrow Functions helps developers to write code in concise way, it’s introduced in ES6.
Arrow functions can be written in multiple ways. Below are couple of ways to use arrow function but it can be written in many other ways as well.
() => expression
const numbers = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9]
const squaresOfEvenNumbers = numbers.filter(ele => ele % 2 == 0)
.map(ele => ele ** 2);
console.log(squaresOfEvenNumbers);
let [firstName, lastName] = ['Foo', 'Bar']
let {firstName, lastName} = {
firstName: 'Foo',
lastName: 'Bar'
}
const {
title,
firstName,
lastName,
...rest
} = record;
//Object spread
const post = {
...options,
type: "new"
}
//array spread
const users = [
...adminUsers,
...normalUsers
]
function greetings({ name = 'Foo' } = {}) { //Defaulting name to Foo
console.log(`Hello ${name}!`);
}
greet() // Hello Foo
greet({ name: 'Bar' }) // Hi Bar
IF is used to execute a block of code based on a condition.
if(condition){
// code
}
Else part is used to execute the block of code when the condition fails.
if(condition){
// code
} else {
// code
}
Switch is used to replace nested If-Else statements.
switch(condition){
case 'value1' :
//code
[break;]
case 'value2' :
//code
[break;]
.......
default :
//code
[break;]
}
For loop is used to iterate a set of statements based on a condition.
for(Initialization; Condition; Increment/decrement){
//code
}
While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.
while (condition) {
// code
}
Do-while is also used to iterate a set of statements based on a condition. It is mostly used when you need to execute the statements atleast once.
do {
// code
} while (condition);
ES6 introduced classes along with OOPS concepts in JS. Class is similar to a function which you can think like kind of template which will get called when ever you initialize class.
class className {
constructor() { ... } //Mandatory Class method
method1() { ... }
method2() { ... }
...
}
class Mobile {
constructor(model) {
this.name = model;
}
}
mbl = new Mobile("iPhone");