// constructor function // arrow function does not work with constructor function as we need ( this value ) // constructor function starts with Capital letter (may be with small but to tell this is // constructor function so start with Capital letter) const Person = function(firstName,birthYear){ // instance properties (because it is going to be available on every instance (object)) this.firstName = firstName this.birthYear = birthYear // never do this inside constructor function (do not define methods inside constructor function) // this.calcAge = function(){ // console.log(2037-this.birthYear) // } } const jonas = new Person('Jonas',1991) console.log(jonas) // what new keyword does // 1. new {} is created // 2. function is called, this ={} // 3. {} linked to protoype // 4. function automatically return {} const matilda = new Person('matilda',2017) const jack = "sasds" console.log(jack instanceof Person) // each and every function (including constructor function) have property prototype // all the object built on that constructor function is going to get all methods and properties define on // that constructor prototype // adavntage is this that we have to just create it once // this is defined to which is calling it Person.prototype.calcAge = function (){ console.log(2037-this.birthYear) } jonas.calcAge() function normal(){ console.log("normal function") } // console.log(normal,Person) console.log(normal.prototype,Person.prototype) // .__proto__ of instances have value the same value stored in Person.protype // so the .constrcutor return to the constructor function console.log(matilda.__proto__.constructor===Person," this gives us true value ") console.log(matilda.__proto__ === Person.prototype) // here Person.prototype is not the protoype of Person but it is going to be protoype for the instances that is going to be created // on that constructor function console.log(Person.prototype.isPrototypeOf(jonas)) // true console.log(Person.prototype.isPrototypeOf(matilda)) // true console.log(Person.prototype.isPrototypeOf(Person)) // this will give us false Person.prototype.species = "Homo Sapiens" // .__proto__: Person.prototype is added internally when new is called // matilda.__proto__.__proto__ , is of object type // this refers to back to constructor object // console.log(Person.prototype.constructor) // const arr = [3,5,6,7,8] // console.log(arr.__proto__) // console.log(arr.__proto__ === Array.prototype) // this will give us a true value // add a function to Array protype // Array.prototype.unique = function(){ // return [...new Set(this)] // } // console.log(arr.unique()) // Class Decelaration class PersonCl{ constructor(firstName,birthYear){ this.firstName = firstName this.birthYear = birthYear } // instance method // method will be added to .protoype property calcAge(){ console.log(2037-this.birthYear) } get latest(){ return this.movements.slice(-1).pop() } get firstName(){ return this._firstName } set firstName(name){ console.log(name) if (name.includes('$')){ this._firstName = name } else console.log(`${name} is not a full name`) } set latest(mov){ this.movements.push(mov) } // creating a static method static hey(){ console.log("hello there",this) } } // this is a static method a object can not call it because it is not defined in the prototype PersonCl.hey = function(){ console.log("hello there",this) } PersonCl.hey() const jessica = new PersonCl('jessica',1996) // jessica.hey() will give an error // jessica.calcAge() console.log(jessica.__proto__ === PersonCl.prototype) // gives true value // 1. classes are not hoisted // 2. Classes are first-class citizes // 3. Classes are executed in strict mode const account = { owner:'jonas', movements :[200,530,120,300], get latest(){ return this.movements.slice(-1).pop() }, set latest(mov){ this.movements.push(mov) } } console.log(account.latest) account.latest = 50 console.log(account.movements) // Inheritance between Classes : constructor functions const Human = function(firstName,birthYear){ this.firstName = firstName this.birthYear = birthYear } Human.prototype.calcAge = function (){ console.log(2037-this.birthYear) } // adding a protype to Student const Student = function(firstName,birthYear,course){ // this.firstName = firstName, // this.birthYear = birthYear, Human.call(this,firstName,birthYear) this.course = course } // this will not add protoype // Student.prototype = Human.prototype Student.prototype = Object.create(Human.prototype) Student.prototype.introduce =function (){ console.log(`my name is ${this.firstName} and studying ${this.course}`) } const mike = new Student('Mike',2000,"ca") mike.calcAge() // console.log(mike.calcAge()) console.log(mike instanceof Student) // true console.log(mike instanceof Person) // true console.log(mike instanceof Object) // true // here constructor value is set to Human when we set Student.protoype to Object.create(Human.prototype) ( so we are // changing it to Student) Student.prototype.constructor = Student; console.log(mike) console.log(mike.__proto__) console.log(mike.__proto__.__proto__) // this will contain the value of the inherited one // if there are two methods with same name in parent and child class then it is going to take the first one from protoype chain // which is child class // class functionality with ES6 Classes class Inheritance{ constructor(fullName,birthYear){ this.birthYear = birthYear this.fullName = fullName } introduce(){ console.log(`hello i am ${this.fullName} and age is ${this.birthYear}`) } } class Called extends Inheritance{ constructor(fullName,birthYear,course){ // always need to be done first because (may be -- it creates this keyword) if Parent is to be called super(fullName,birthYear) this.course = course // we can also add properties like this this.movements = [] console.log("this is going to run when we constructor run ") } calcAge = function (){ console.log(2037-this.birthYear) } } let marth = new Called("marth",34,"btech") console.log(marth) marth.calcAge() marth.introduce() // like this chaining also works in js // def hello(x): // print("hello") // return x // a = hello // b = a(hello)(hello)(hello)
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Javascript(JS) is a object-oriented programming language which adhere to ECMA Script Standards. Javascript is required to design the behaviour of the web pages.
var readline = require('readline');
var rl = readline.createInterface({
input: process.stdin,
output: process.stdout,
terminal: false
});
rl.on('line', function(line){
console.log("Hello, " + line);
});
Keyword | Description | Scope |
---|---|---|
var | Var is used to declare variables(old way of declaring variables) | Function or global scope |
let | let is also used to declare variables(new way) | Global or block Scope |
const | const is used to declare const values. Once the value is assigned, it can not be modified | Global or block Scope |
let greetings = `Hello ${name}`
const msg = `
hello
world!
`
An array is a collection of items or values.
let arrayName = [value1, value2,..etc];
// or
let arrayName = new Array("value1","value2",..etc);
let mobiles = ["iPhone", "Samsung", "Pixel"];
// accessing an array
console.log(mobiles[0]);
// changing an array element
mobiles[3] = "Nokia";
Arrow Functions helps developers to write code in concise way, it’s introduced in ES6.
Arrow functions can be written in multiple ways. Below are couple of ways to use arrow function but it can be written in many other ways as well.
() => expression
const numbers = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9]
const squaresOfEvenNumbers = numbers.filter(ele => ele % 2 == 0)
.map(ele => ele ** 2);
console.log(squaresOfEvenNumbers);
let [firstName, lastName] = ['Foo', 'Bar']
let {firstName, lastName} = {
firstName: 'Foo',
lastName: 'Bar'
}
const {
title,
firstName,
lastName,
...rest
} = record;
//Object spread
const post = {
...options,
type: "new"
}
//array spread
const users = [
...adminUsers,
...normalUsers
]
function greetings({ name = 'Foo' } = {}) { //Defaulting name to Foo
console.log(`Hello ${name}!`);
}
greet() // Hello Foo
greet({ name: 'Bar' }) // Hi Bar
IF is used to execute a block of code based on a condition.
if(condition){
// code
}
Else part is used to execute the block of code when the condition fails.
if(condition){
// code
} else {
// code
}
Switch is used to replace nested If-Else statements.
switch(condition){
case 'value1' :
//code
[break;]
case 'value2' :
//code
[break;]
.......
default :
//code
[break;]
}
For loop is used to iterate a set of statements based on a condition.
for(Initialization; Condition; Increment/decrement){
//code
}
While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.
while (condition) {
// code
}
Do-while is also used to iterate a set of statements based on a condition. It is mostly used when you need to execute the statements atleast once.
do {
// code
} while (condition);
ES6 introduced classes along with OOPS concepts in JS. Class is similar to a function which you can think like kind of template which will get called when ever you initialize class.
class className {
constructor() { ... } //Mandatory Class method
method1() { ... }
method2() { ... }
...
}
class Mobile {
constructor(model) {
this.name = model;
}
}
mbl = new Mobile("iPhone");