// Counting Cards // In the casino game Blackjack, a player can determine whether they have an advantage on the next hand over the house by keeping track of the relative number of high and low cards remaining in the deck. This is called Card Counting. // Having more high cards remaining in the deck favors the player. Each card is assigned a value according to the table below. When the count is positive, the player should bet high. When the count is zero or negative, the player should bet low. // Count Change Cards // +1 2, 3, 4, 5, 6 // 0 7, 8, 9 // -1 10, 'J', 'Q', 'K', 'A' // You will write a card counting function. It will receive a card parameter, which can be a number or a string, and increment or decrement the global count variable according to the card's value (see table). The function will then return a string with the current count and the string Bet if the count is positive, or Hold if the count is zero or negative. The current count and the player's decision (Bet or Hold) should be separated by a single space. // Example Outputs: -3 Hold or 5 Bet // Hint // Do NOT reset count to 0 when value is 7, 8, or 9. // Do NOT return an array. // Do NOT include quotes (single or double) in the output. // Get Help // Tests // Passed:Your function should return a value for count and the text (Bet or Hold) with one space character between them. // Passed:Cards Sequence 2, 3, 4, 5, 6 should return the string 5 Bet // Passed:Cards Sequence 7, 8, 9 should return the string 0 Hold // Passed:Cards Sequence 10, J, Q, K, A should return the string -5 Hold // Passed:Cards Sequence 3, 7, Q, 8, A should return the string -1 Hold // Passed:Cards Sequence 2, J, 9, 2, 7 should return the string 1 Bet // Passed:Cards Sequence 2, 2, 10 should return the string 1 Bet // Passed:Cards Sequence 3, 2, A, 10, K should return the string -1 Hold let count = 0; function cc(card) { switch (card) { case 2: case 3: case 4: case 5: case 6: count++; break; case 10: case "J": case "Q": case "K": case "A": count--; break; } if (count > 0) { return count + " Bet"; } else { return count + " Hold"; } } console.log(cc(2)); // 1 Bet console.log(cc(3)); // 2 Bet console.log(cc(7)); // 2 Hold console.log(cc('K')); // 1 Hold console.log(cc('A')); // 0 Hold
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Javascript(JS) is a object-oriented programming language which adhere to ECMA Script Standards. Javascript is required to design the behaviour of the web pages.
var readline = require('readline');
var rl = readline.createInterface({
input: process.stdin,
output: process.stdout,
terminal: false
});
rl.on('line', function(line){
console.log("Hello, " + line);
});
Keyword | Description | Scope |
---|---|---|
var | Var is used to declare variables(old way of declaring variables) | Function or global scope |
let | let is also used to declare variables(new way) | Global or block Scope |
const | const is used to declare const values. Once the value is assigned, it can not be modified | Global or block Scope |
let greetings = `Hello ${name}`
const msg = `
hello
world!
`
An array is a collection of items or values.
let arrayName = [value1, value2,..etc];
// or
let arrayName = new Array("value1","value2",..etc);
let mobiles = ["iPhone", "Samsung", "Pixel"];
// accessing an array
console.log(mobiles[0]);
// changing an array element
mobiles[3] = "Nokia";
Arrow Functions helps developers to write code in concise way, it’s introduced in ES6.
Arrow functions can be written in multiple ways. Below are couple of ways to use arrow function but it can be written in many other ways as well.
() => expression
const numbers = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9]
const squaresOfEvenNumbers = numbers.filter(ele => ele % 2 == 0)
.map(ele => ele ** 2);
console.log(squaresOfEvenNumbers);
let [firstName, lastName] = ['Foo', 'Bar']
let {firstName, lastName} = {
firstName: 'Foo',
lastName: 'Bar'
}
const {
title,
firstName,
lastName,
...rest
} = record;
//Object spread
const post = {
...options,
type: "new"
}
//array spread
const users = [
...adminUsers,
...normalUsers
]
function greetings({ name = 'Foo' } = {}) { //Defaulting name to Foo
console.log(`Hello ${name}!`);
}
greet() // Hello Foo
greet({ name: 'Bar' }) // Hi Bar
IF is used to execute a block of code based on a condition.
if(condition){
// code
}
Else part is used to execute the block of code when the condition fails.
if(condition){
// code
} else {
// code
}
Switch is used to replace nested If-Else statements.
switch(condition){
case 'value1' :
//code
[break;]
case 'value2' :
//code
[break;]
.......
default :
//code
[break;]
}
For loop is used to iterate a set of statements based on a condition.
for(Initialization; Condition; Increment/decrement){
//code
}
While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.
while (condition) {
// code
}
Do-while is also used to iterate a set of statements based on a condition. It is mostly used when you need to execute the statements atleast once.
do {
// code
} while (condition);
ES6 introduced classes along with OOPS concepts in JS. Class is similar to a function which you can think like kind of template which will get called when ever you initialize class.
class className {
constructor() { ... } //Mandatory Class method
method1() { ... }
method2() { ... }
...
}
class Mobile {
constructor(model) {
this.name = model;
}
}
mbl = new Mobile("iPhone");