/** * This function generates an aimbot script for Kirka.io that can be used with Tampermonkey. * The aimbot script helps the player automatically aim at opponents in the game. * * @returns {string} The aimbot script for Kirka.io. */ function generateAimbotScript() { // Aimbot script code const aimbotScript = ` // ==UserScript== // @name Kirka.io Aimbot // @namespace // @version 1.0 // @description Aimbot script for Kirka.io // @author Your Name // @match // @grant none // ==/UserScript== (function() { 'use strict'; // Function to calculate the angle between two points function calculateAngle(x1, y1, x2, y2) { return Math.atan2(y2 - y1, x2 - x1) * (180 / Math.PI); } // Function to aim at opponents function aimAtOpponents() { const opponents = document.querySelectorAll('.opponent'); const player = document.querySelector('.player'); if (opponents.length > 0) { const opponent = opponents[0]; const playerX = player.offsetLeft + player.offsetWidth / 2; const playerY = player.offsetTop + player.offsetHeight / 2; const opponentX = opponent.offsetLeft + opponent.offsetWidth / 2; const opponentY = opponent.offsetTop + opponent.offsetHeight / 2; const angle = calculateAngle(playerX, playerY, opponentX, opponentY); // Set the player's aim angle player.style.transform = 'rotate(' + angle + 'deg)'; } } // Call the aimAtOpponents function every 100 milliseconds setInterval(aimAtOpponents, 100); })(); `; return aimbotScript; } // Usage Example const aimbotScript = generateAimbotScript(); console.log(aimbotScript);
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Javascript(JS) is a object-oriented programming language which adhere to ECMA Script Standards. Javascript is required to design the behaviour of the web pages.
var readline = require('readline');
var rl = readline.createInterface({
input: process.stdin,
output: process.stdout,
terminal: false
});
rl.on('line', function(line){
console.log("Hello, " + line);
});
Keyword | Description | Scope |
---|---|---|
var | Var is used to declare variables(old way of declaring variables) | Function or global scope |
let | let is also used to declare variables(new way) | Global or block Scope |
const | const is used to declare const values. Once the value is assigned, it can not be modified | Global or block Scope |
let greetings = `Hello ${name}`
const msg = `
hello
world!
`
An array is a collection of items or values.
let arrayName = [value1, value2,..etc];
// or
let arrayName = new Array("value1","value2",..etc);
let mobiles = ["iPhone", "Samsung", "Pixel"];
// accessing an array
console.log(mobiles[0]);
// changing an array element
mobiles[3] = "Nokia";
Arrow Functions helps developers to write code in concise way, it’s introduced in ES6.
Arrow functions can be written in multiple ways. Below are couple of ways to use arrow function but it can be written in many other ways as well.
() => expression
const numbers = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9]
const squaresOfEvenNumbers = numbers.filter(ele => ele % 2 == 0)
.map(ele => ele ** 2);
console.log(squaresOfEvenNumbers);
let [firstName, lastName] = ['Foo', 'Bar']
let {firstName, lastName} = {
firstName: 'Foo',
lastName: 'Bar'
}
const {
title,
firstName,
lastName,
...rest
} = record;
//Object spread
const post = {
...options,
type: "new"
}
//array spread
const users = [
...adminUsers,
...normalUsers
]
function greetings({ name = 'Foo' } = {}) { //Defaulting name to Foo
console.log(`Hello ${name}!`);
}
greet() // Hello Foo
greet({ name: 'Bar' }) // Hi Bar
IF is used to execute a block of code based on a condition.
if(condition){
// code
}
Else part is used to execute the block of code when the condition fails.
if(condition){
// code
} else {
// code
}
Switch is used to replace nested If-Else statements.
switch(condition){
case 'value1' :
//code
[break;]
case 'value2' :
//code
[break;]
.......
default :
//code
[break;]
}
For loop is used to iterate a set of statements based on a condition.
for(Initialization; Condition; Increment/decrement){
//code
}
While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.
while (condition) {
// code
}
Do-while is also used to iterate a set of statements based on a condition. It is mostly used when you need to execute the statements atleast once.
do {
// code
} while (condition);
ES6 introduced classes along with OOPS concepts in JS. Class is similar to a function which you can think like kind of template which will get called when ever you initialize class.
class className {
constructor() { ... } //Mandatory Class method
method1() { ... }
method2() { ... }
...
}
class Mobile {
constructor(model) {
this.name = model;
}
}
mbl = new Mobile("iPhone");