// THIEF WASH SIMULTOR // ASSUMPTIONS : // - you are already a thief (at least lv.10, and not a beginner) // - Every level from now on, you will be doing maximum washing (i.e. no saving AP, all 5 AP fresh washed, points go into INT until goal is reached) // - Every level from now until TARGET_LV, you will fresh wash all 5 MP, with required stale washing to avoid exceeding 30k MP // - Don't do weird stuff like MP washing before it's a net positive (recommend setting INT_TARGET_BEGIN_WASH to at least 100) // - No fancy tricks like Fresh washing HP // FILL THESE VALUES OUT WITH YOUR CHAR const BEGIN_LV = 62; // your current level const BEGIN_MP = 1088; // your current BASE mp (default is min thief HP at lv.10) const BEGIN_HP = 1817; // your current BASE hp (default is min thief HP at lv.10) const BEGIN_BASE_INT = 79; // your current BASE INT const INT_FROM_GEAR = 90; const TARGET_LV = 170; // level where you will remove INT and become playable const TARGET_INT = 400; // max amount of BASE INT you will add const INT_TARGET_BEGIN_WASH = 200; // amount of INT where you begin fresh washing; Recommend at least 100 const TARGET_BASE_HP = 29500; // the amount of final BASE HP (account for gear!) const MW_MULTIPLIER = 1.1; // MW20 const STALE_WASH_MP_THRESHOLD = 29000; // amount of MP where you will move MP->HP to prevent losing gains beyond max MP // WASHING VALUES const HP_PER_LV = 22; //avg const MP_PER_LV = 15; //avg const HP_PER_STALE_WASH = 16; const MP_LOSS_PER_WASH = 12; const BASE_MP_PER_FRESH_WASH = 10; const HP_GAIN_2ND_JOB_ADV = 300; // min. roll const MP_GAIN_2ND_JOB_ADV = 150; // min. roll const APR_COST = 3100; function CalculateWash() { let lv = BEGIN_LV; let mp = BEGIN_MP; let hp = BEGIN_HP; let my_int = BEGIN_BASE_INT; let washes = 0; let didBeginStaleWash = false; let prePlayableStaleWashes = 0; let GetTotalInt = () => { return Math.trunc( my_int * MW_MULTIPLIER ) + INT_FROM_GEAR; } let LevelUp = () => { mp += Math.trunc( GetTotalInt() / 10 ) + MP_PER_LV; hp += HP_PER_LV; lv += 1; if(lv == 70 || lv == 120) // Wash extra Free 5 AP on 3rd and 4th job ADV { DoWashesOnLevel(); } if(lv == 10) { // 1st job ADV grants bonus HP/MP, but this simulator assumes you've already advanced! Values should already be included in your initial HP/MP } if(lv == 30 ) { // 2nd job adv free bonus HP/MP hp += HP_GAIN_2ND_JOB_ADV; mp += MP_GAIN_2ND_JOB_ADV; } } let FreshWash1x = () => { // only wash once INT reaches INT_TARGET_BEGIN_WASH if(my_int >= INT_TARGET_BEGIN_WASH) { mp += BASE_MP_PER_FRESH_WASH + ( my_int / 10 ); mp -= MP_LOSS_PER_WASH; if(my_int < TARGET_INT) { my_int += 1; } washes += 1; } else { my_int += 1; } } let StaleWash1x = () => { mp -= MP_LOSS_PER_WASH; hp += HP_PER_STALE_WASH; washes += 1; } let DoWashesOnLevel = () => { // stale wash if we're getting close to 30k MP, to avoid wasting gains while(mp > STALE_WASH_MP_THRESHOLD) { if(!didBeginStaleWash) { didBeginStaleWash = true; console.log(`(!) MP Threshold Reached at lv ${lv}!`); console.log("(!) Beginning Stale Wash of potentially excess MP->HP per lv. This raises your NX cost before playable, but your final MP bar will be bigger"); console.log("(!) Lower your TARGET_LV if you want to be playable sooner"); } StaleWash1x(); prePlayableStaleWashes += 1; } FreshWash1x(); FreshWash1x(); FreshWash1x(); FreshWash1x(); FreshWash1x(); } let GetMinMP = () => { return lv * 14 + 135; } let WashOutInt = () => { washes += (my_int - 4); my_int = 4; } let FinishStaleWash = () => { while (hp < TARGET_BASE_HP && mp >= ( GetMinMP() + MP_LOSS_PER_WASH ) ) { hp += HP_PER_STALE_WASH; mp -= MP_LOSS_PER_WASH; washes += 1; } } // MAIN //simulate levels for(let i = BEGIN_LV; i < TARGET_LV; i++) { LevelUp(); DoWashesOnLevel(); } console.log(`($) NX Cost to MP wash to lv.${ TARGET_LV }: `, (washes * APR_COST).toLocaleString()); console.log(`(!) Spent ${prePlayableStaleWashes * APR_COST} NX on stale washing excess MP to HP before removing INT`); console.log("(>) Wash Values after removing INT"); console.log(">>> HP: ", hp); console.log(">>> MP: ", mp); WashOutInt() console.log("NX Cost after resetting INT (Cost til playable) : ", (washes * APR_COST).toLocaleString()); console.log("(>) Final Wash Values"); FinishStaleWash(); console.log(">>> HP: ", hp); console.log(">>> MP: ", mp); console.log("($) Total NX Cost: ", (washes * APR_COST).toLocaleString()); } CalculateWash();
Write, Run & Share Javascript code online using OneCompiler's JS online compiler for free. It's one of the robust, feature-rich online compilers for Javascript language. Getting started with the OneCompiler's Javascript editor is easy and fast. The editor shows sample boilerplate code when you choose language as Javascript and start coding.
Javascript(JS) is a object-oriented programming language which adhere to ECMA Script Standards. Javascript is required to design the behaviour of the web pages.
var readline = require('readline');
var rl = readline.createInterface({
input: process.stdin,
output: process.stdout,
terminal: false
});
rl.on('line', function(line){
console.log("Hello, " + line);
});
Keyword | Description | Scope |
---|---|---|
var | Var is used to declare variables(old way of declaring variables) | Function or global scope |
let | let is also used to declare variables(new way) | Global or block Scope |
const | const is used to declare const values. Once the value is assigned, it can not be modified | Global or block Scope |
let greetings = `Hello ${name}`
const msg = `
hello
world!
`
An array is a collection of items or values.
let arrayName = [value1, value2,..etc];
// or
let arrayName = new Array("value1","value2",..etc);
let mobiles = ["iPhone", "Samsung", "Pixel"];
// accessing an array
console.log(mobiles[0]);
// changing an array element
mobiles[3] = "Nokia";
Arrow Functions helps developers to write code in concise way, it’s introduced in ES6.
Arrow functions can be written in multiple ways. Below are couple of ways to use arrow function but it can be written in many other ways as well.
() => expression
const numbers = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9]
const squaresOfEvenNumbers = numbers.filter(ele => ele % 2 == 0)
.map(ele => ele ** 2);
console.log(squaresOfEvenNumbers);
let [firstName, lastName] = ['Foo', 'Bar']
let {firstName, lastName} = {
firstName: 'Foo',
lastName: 'Bar'
}
const {
title,
firstName,
lastName,
...rest
} = record;
//Object spread
const post = {
...options,
type: "new"
}
//array spread
const users = [
...adminUsers,
...normalUsers
]
function greetings({ name = 'Foo' } = {}) { //Defaulting name to Foo
console.log(`Hello ${name}!`);
}
greet() // Hello Foo
greet({ name: 'Bar' }) // Hi Bar
IF is used to execute a block of code based on a condition.
if(condition){
// code
}
Else part is used to execute the block of code when the condition fails.
if(condition){
// code
} else {
// code
}
Switch is used to replace nested If-Else statements.
switch(condition){
case 'value1' :
//code
[break;]
case 'value2' :
//code
[break;]
.......
default :
//code
[break;]
}
For loop is used to iterate a set of statements based on a condition.
for(Initialization; Condition; Increment/decrement){
//code
}
While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.
while (condition) {
// code
}
Do-while is also used to iterate a set of statements based on a condition. It is mostly used when you need to execute the statements atleast once.
do {
// code
} while (condition);
ES6 introduced classes along with OOPS concepts in JS. Class is similar to a function which you can think like kind of template which will get called when ever you initialize class.
class className {
constructor() { ... } //Mandatory Class method
method1() { ... }
method2() { ... }
...
}
class Mobile {
constructor(model) {
this.name = model;
}
}
mbl = new Mobile("iPhone");