/*
  To ensure the game is fair, we use a provably fair algorithm that combines server and blockchain randomness. 
  The server generates a serverSeed (hidden from the user until the game ends) when the game is created.
  We provide the hash of this serverSeed upfront so users can verify its integrity after the game.

  When a user joins the game, we fetch the blockSeed property from a future EOS blockchain block 
  (fetched from eos.greymass.com to ensure it is tamper-proof). This blockSeed acts as the clientSeed.

  Once we have both the serverSeed and the blockSeed (clientSeed), we combine them and run them through SHA-256.
  This determines the coin flip result. In a fair coin toss, using one hex digit gives a 50/50 chance.

  However, if the joiner is the house bot, we use two hex digits to generate a number between 0 and 255.
  We then use a threshold of 120 so that the human (represented as "heads") wins only if the number is less than 120,
  which gives a win probability of approximately 46.88% for the human and about 53.12% for the house.
  This effectively adds a ~6.5% house edge.

  You can verify your game's fairness by replacing the serverSeed and blockSeed values below with actual values from your game.
  After replacing them, run the code to see that the result is determined using a completely transparent and tamper-proof algorithm.
*/

const crypto = require("crypto");

const serverSeed = 'a7c44fa47bae36f3c0dee1a63e0bc2d3';
const blockSeed = '19568a62b2e81f6a79ea284f72420aabce5c093d4fd589160f896d6b0bfeeb4a';
const isBot = false
const combinedSeed = blockSeed + serverSeed;

const result = determineResult(combinedSeed, isBot);
console.log(result);

function determineResult(combinedSeed, isHouseBot = false) {
  const hash = crypto.createHash("sha256").update(combinedSeed).digest("hex");
  if (isHouseBot) {
    const houseEdgedDecision = parseInt(hash.slice(0, 2), 16);
    return houseEdgedDecision < 120 ? "heads" : "tails";
  } else {
    return parseInt(hash.slice(0, 1), 16) % 2 === 0 ? "heads" : "tails";
  }
}
 
by

Javascript Online Compiler

Write, Run & Share Javascript code online using OneCompiler's JS online compiler for free. It's one of the robust, feature-rich online compilers for Javascript language. Getting started with the OneCompiler's Javascript editor is easy and fast. The editor shows sample boilerplate code when you choose language as Javascript and start coding.

About Javascript

Javascript(JS) is a object-oriented programming language which adhere to ECMA Script Standards. Javascript is required to design the behaviour of the web pages.

Key Features

  • Open-source
  • Just-in-time compiled language
  • Embedded along with HTML and makes web pages alive
  • Originally named as LiveScript.
  • Executable in both browser and server which has Javascript engines like V8(chrome), SpiderMonkey(Firefox) etc.

Syntax help

STDIN Example

var readline = require('readline');
var rl = readline.createInterface({
  input: process.stdin,
  output: process.stdout,
  terminal: false
});

rl.on('line', function(line){
    console.log("Hello, " + line);
});

variable declaration

KeywordDescriptionScope
varVar is used to declare variables(old way of declaring variables)Function or global scope
letlet is also used to declare variables(new way)Global or block Scope
constconst is used to declare const values. Once the value is assigned, it can not be modifiedGlobal or block Scope

Backtick Strings

Interpolation

let greetings = `Hello ${name}`

Multi line Strings

const msg = `
hello
world!
`

Arrays

An array is a collection of items or values.

Syntax:

let arrayName = [value1, value2,..etc];
// or
let arrayName = new Array("value1","value2",..etc);

Example:

let mobiles = ["iPhone", "Samsung", "Pixel"];

// accessing an array
console.log(mobiles[0]);

// changing an array element
mobiles[3] = "Nokia";

Arrow functions

Arrow Functions helps developers to write code in concise way, it’s introduced in ES6.
Arrow functions can be written in multiple ways. Below are couple of ways to use arrow function but it can be written in many other ways as well.

Syntax:

() => expression

Example:

const numbers = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9]
const squaresOfEvenNumbers = numbers.filter(ele => ele % 2 == 0)
                                    .map(ele => ele ** 2);
console.log(squaresOfEvenNumbers);

De-structuring

Arrays

let [firstName, lastName] = ['Foo', 'Bar']

Objects

let {firstName, lastName} = {
  firstName: 'Foo',
  lastName: 'Bar'
}

rest(...) operator

 const {
    title,
    firstName,
    lastName,
    ...rest
  } = record;

Spread(...) operator

//Object spread
const post = {
  ...options,
  type: "new"
}
//array spread
const users = [
  ...adminUsers,
  ...normalUsers
]

Functions

function greetings({ name = 'Foo' } = {}) { //Defaulting name to Foo
  console.log(`Hello ${name}!`);
}
 
greet() // Hello Foo
greet({ name: 'Bar' }) // Hi Bar

Loops

1. If:

IF is used to execute a block of code based on a condition.

Syntax

if(condition){
    // code
}

2. If-Else:

Else part is used to execute the block of code when the condition fails.

Syntax

if(condition){
    // code
} else {
    // code
}

3. Switch:

Switch is used to replace nested If-Else statements.

Syntax

switch(condition){
    case 'value1' :
        //code
        [break;]
    case 'value2' :
        //code
        [break;]
    .......
    default :
        //code
        [break;]
}

4. For

For loop is used to iterate a set of statements based on a condition.

for(Initialization; Condition; Increment/decrement){  
//code  
} 

5. While

While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.

while (condition) {  
  // code 
}  

6. Do-While

Do-while is also used to iterate a set of statements based on a condition. It is mostly used when you need to execute the statements atleast once.

do {  
  // code 
} while (condition); 

Classes

ES6 introduced classes along with OOPS concepts in JS. Class is similar to a function which you can think like kind of template which will get called when ever you initialize class.

Syntax:

class className {
  constructor() { ... } //Mandatory Class method
  method1() { ... }
  method2() { ... }
  ...
}

Example:

class Mobile {
  constructor(model) {
    this.name = model;
  }
}

mbl = new Mobile("iPhone");