-- XFU5K470R - Advanced Lua Obfuscator -- Copyright (C) 2012 LoDC -- I lost the actual source code when my file server hard drive corrupted. -- This is the best backup i could find function obfuscate(code, level, mxLevel) local function print(...) end local concat = function(...) return table.concat({...}, "") end math.randomseed(os and os.time() or tick()) level = level or 1 mxLevel = mxLevel or 3 local a = "" -- STRIP COMMENTS code = code:gsub("(%-%-%[(=*)%[.-%]%2%])", "") code = code:gsub("(%-%-[^\r\n]*)", "") -- RIP ALL CONSTANT STRINGS OUT local function dumpString(x) return concat("\"", x:gsub(".", function(d) return "\\" .. string.byte(d) end), "\"") end local function dumpString2(x) local x2 = "\"" local x3 = "" for _,__ in x:gmatch("%[(=*)%[(.-)%]%1%]") do x3 = __:gsub(".", function(d) return "\\" .. string.byte(d) end) end return concat(x2, x3, "\"") end local function GenerateSomeFluff() local randomTable = { "N00BING N00B TABLE", "game.Workspace:ClearAllChildren()", "?????????", "game", "Workspace", "wait", "load", "Lighting", "TeleportService", "error", "crash__", "_", "____", "\\\"FOOLED YA?!?!\\\"", "\\\"MWAHAHA H4X0RZ\\\"", "string", "table", "\\\"KR3D17 70 XFU5K470R\\\"", "string", "os", "tick", "\"system\"" } --for i = 1, 100 do print(math.random(1, #randomTable)) end local x = math.random(1, #randomTable) if x > (#randomTable / 2) then local randomName = randomTable[x] return concat("local ", string.rep("_", math.random(5, 10)), " = ", "____[#____ - 9](", dumpString("load(\"return " .. randomName .. "\")()"), ")\n") elseif x > 3 then return concat("local ", string.rep("_", math.random(5, 10)), " = ____[", math.random(1, 31), "]\n") else -- x == 3, 2, or 1 return concat("local ", ("_"):rep(100), " = ", dumpString("XFU5K470R R00LZ"), "\n") end end local function GenerateFluff() --local x = { } for i = 1, math.random(2, 10) do table.insert(x, GenerateSomeFluff()) end return table.concat(x) return GenerateSomeFluff() end --a = "local _ = function(x) return string.char(x) end " a = a .. "local CONSTANT_POOL = { " local CONSTANT_POOL = { } local i = 0 -- " local last = "" local instr = false local foundOne = true while foundOne do foundOne = false for i2 = 1, code:len() do local c = code:sub(i2, i2) if c == "\"" then if code:sub(i2 - 1, i2 - 1) == "\\" then if instr then last = last .. "\"" end else instr = not instr if not instr then if not CONSTANT_POOL[last] then CONSTANT_POOL[last] = i a = a .. "[" .. i .. "]" .. " = " .. dumpString(last) .. ", " code = code:gsub("\"" .. last .. "\"", "(CONSTANT_POOL[" .. CONSTANT_POOL[last] .. "])") i = i + 1 else code = code:gsub("\"" .. last .. "\"", "(CONSTANT_POOL[" .. CONSTANT_POOL[last] .. "])") end last = "" foundOne = true break end end else if instr then last = last .. c end end end end -- ' local last = "" local instr = false local foundOne = true while foundOne do foundOne = false for i2 = 1, code:len() do local c = code:sub(i2, i2) if c == "'" then if code:sub(i2 - 1, i2 - 1) == "\\" then if instr then last = last .. "'" end else instr = not instr if not instr then if not CONSTANT_POOL[last] then CONSTANT_POOL[last] = i a = a .. "[" .. i .. "]" .. " = " .. dumpString(last) .. ", " code = code:gsub("'" .. last .. "'", "(CONSTANT_POOL[" .. CONSTANT_POOL[last] .. "])") i = i + 1 else code = code:gsub("'" .. last .. "'", "(CONSTANT_POOL[" .. CONSTANT_POOL[last] .. "])") end last = "" foundOne = true break end end else if instr then last = last .. c end end end end -- [(=*)[ for var in code:gmatch("(%[(=*)%[.*%]%2%])") do --for var in code:gmatch("%[(=*)%[.-%]%1%]") do if not CONSTANT_POOL[var] then a = a .. "[" .. i .. "]" .. " = " .. dumpString2(var) .. ", " CONSTANT_POOL[var] = i for i2 = 1, code:len() do if code:sub(i2, i2 + var:len() - 1) == var then code = code:sub(1, i2 - 1) .. "(CONSTANT_POOL[" .. i .. "])" .. code:sub(i2 + var:len()) end end --code = code:gsub(var, "(CONSTANT_POOL[" .. CONSTANT_POOL[var] .. "])") i = i + 1 end end a = a .. concat("[", i, "] = \"\88\70\85\53\75\52\55\48\82\32\49\53\32\52\87\51\53\48\77\51\46\32\75\82\51\68\49\55\32\55\48\32\88\70\85\53\75\52\55\48\82\33\"") a = a .. " }\n" --print(code) -- SOME CHANGERS local _VAR_NAME_ = 0 local function genVarName() _VAR_NAME_ = _VAR_NAME_ + 1 return "_" .. _VAR_NAME_ end if level == 1 then local function GetReplacement() local s = "" for i = 1, math.random(6,20) do s = s .. string.char(math.random(65,90)) --97,123 lowercase end return s end local library = {} -- functions for fType in code:gmatch("function ([%w_]+)%(") do -- for fType in x:gmatch("(function %a+%(%))") do local replacement = GetReplacement() --print(fType) if #fType > 5 then library[fType] = replacement code = code:gsub("function " .. fType, "function " .. replacement) end end for fCall in code:gmatch("([%w_]+)%(") do -- for fCall in x:gmatch("(%a+)%(%)") do if library[fCall] then code = code:gsub(fCall .. '%(', library[fCall] .. '%(') end end -- variables --[[for lType in code:gmatch("(local [%w_]+)") do local replacement = GetReplacement() local varName = lType:sub(7) if #varName > 4 then library[varName] = replacement code = code:gsub(lType, "local " .. replacement) end end]] local function isKeyword(s) local s = "and break do else elseif end false for function if in local nil not or repeat return then true until" for w in s:gmatch("(%w+)") do --if w:find(s) ~= nil then -- return true --end for i = 1, w:len() do if s:sub(1, i) == w:sub(1, i) then return true end end end return false end for each in code:gmatch("([%w_]*)%s*=") do if #each > 3 and not isKeyword(each) then --each:sub(1, 4) ~= "loca" and --each:sub(1, 5) ~= "local" and --each:sub(1, 5) ~= "funct" and --each:sub(1, 6) ~= "functi" and --each:sub(1, 7) ~= "functio" and --each:sub(1, 8) ~= "function" then local varName = GetReplacement() code = code:gsub(each, varName) --code = code:gsub("%[" .. name, "[" .. newName) --code = code:gsub("%(" .. name, "(" .. newName) --code = code:gsub(name .. "(%s)%.", newName .. "%1.") --code = code:gsub(name .. "%s*=", newName .. " =") --code = code:gsub(name .. "%s*([+-/*%^])", newName .. " " .. "%2") end end end -- STRIP ALL WHITESPACE (AT THIS POINT IT DOESN'T MATTER FOR VARIABLES, THEY'RE GONE) code = code:gsub("[\n]+", " ") code = code:gsub("[\r]+", " ") code = code:gsub("[\t]+", " ") code = code:gsub("[ ]+", " ") -- ' ' becomes ' ' a = a .. code -- CONVERT TO CHAR/TABLE/load THING math.randomseed(os and os.time() or tick()) local __X = math.random() local a2 = [[ math.randomseed(]] .. __X .. [[) ____ = { function(...) local t = { ...} return ____[8](t) end, print, game, math.frexp, math.random(1, 1100), string.dump, string.sub, table.concat, wait, tick, load, "t", function(x) local x2 = load(x) if x2 then return ____[tonumber("\50\48")](function() x2() end) else return nil end end, "InsertService", 1234567890, getfenv, "", "wai", 7.2, pcall, math.pi, ""} ]] .. GenerateFluff() .. [[local ___ = ____[5] ]] .. GenerateFluff() .. [[local _ = function(x) return string.char(x / ___) end ]] .. GenerateFluff() .. [[local __ = {]] math.randomseed(__X) local ___X = math.random(1, 1100) local a3 = { } for i = 1, a:len() do table.insert(a3, concat("_(", (string.byte(a:sub(i, i)) * ___X), "), ")) end a2 = a2 .. table.concat(a3, "") a2 = a2 .. " } \n" a2 = a2 .. GenerateFluff() a2 = a2 .. "return ____[11]((____[8](__)), ____[#____])()\n" --a2 = a2 .. GenerateFluff() TODO if level < mxLevel then -- more than 3 is over 1MB (for the simple test). WAY to long to use in a project. print(concat("OBFUSCATED AT LEVEL ", level, " OUT OF ", mxLevel, " (" .. a:len() .. " Obfuscated characters)")) return obfuscate(a2, level + 1, mxLevel) else print(concat("OBFUSCATED AT LEVEL ", level, " OUT OF ", mxLevel, " (", a:len(), " Obfuscated Characters) [Done]")) a2 = a2:gsub("[\n]+", " ") a2 = a2:gsub("[\r]+", " ") a2 = a2:gsub("[\t]+", " ") a2 = a2:gsub("[ ]+", " ") -- ' ' becomes ' ' return a2 end end xfuscate = function(code) return obfuscate(code, 1, 1) end code = [[ print('fuickkboiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiistr') print('again') ]] if arg and arg[1] then code = arg[1] end result = obfuscate(code, 2, 3) print(result) a, b = load(result) if a then print"--Successful!" else print("--Failed: " .. b) end
Write, Run & Share Lua code online using OneCompiler's Lua online compiler for free. It's one of the robust, feature-rich online compilers for Lua language, running the latest Lua version 5.4. Getting started with the OneCompiler's Lua editor is easy and fast. The editor shows sample boilerplate code when you choose language as Lua and start coding.
OneCompiler's Lua online editor supports stdin and users can give inputs to programs using the STDIN textbox under the I/O tab. Following is a sample Lua program which takes name as input and prints hello message with your name.
name = io.read("*a")
print ("Hello ", name)
Lua is a light weight embeddable scripting language which is built on top of C. It is used in almost all kind of applications like games, web applications, mobile applications, image processing etc. It's a very powerful, fast, easy to learn, open-source scripting language.
-- global variables
a = 10
-- local variables
local x = 30
Value Type | Description |
---|---|
number | Represents numbers |
string | Represents text |
nil | Differentiates values whether it has data or not |
boolean | Value can be either true or false |
function | Represents a sub-routine |
userdata | Represents arbitary C data |
thread | Represents independent threads of execution. |
table | Can hold any value except nil |
While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.
while(condition)
do
--code
end
Repeat-Until is also used to iterate a set of statements based on a condition. It is very similar to Do-While, it is mostly used when you need to execute the statements atleast once.
repeat
--code
until( condition )
For loop is used to iterate a set of statements based on a condition.
for init,max/min value, increment
do
--code
end
Function is a sub-routine which contains set of statements. Usually functions are written when multiple calls are required to same set of statements which increase re-usuability and modularity.
optional_function_scope function function_name( argument1, argument2, argument3........, argumentn)
--code
return params with comma seperated
end