--// This script was obfuscated with Custom Lua Encryption Version v2.5-beta by 1store

local llIIlIlIIllllIlIlIlIIlIlIlIllllIllI = {'\27','\76','\117','\97','\83','\0','\25','\147','\13','\10','\26','\10','\4',
'\8','\4','\8','\8','\120','\86','\0','\0','\0','\0','\0','\0','\0','\0','\0','\0','\0','\40','\119','\64','\1','\25','\64',
'\47','\116','\109','\112','\47','\50','\57','\48','\50','\55','\48','\48','\56','\48','\47','\109','\97','\105','\110','\46',
'\108','\117','\97','\3','\0','\0','\0','\12','\0','\0','\0','\0','\0','\3','\5','\0','\0','\0','\6','\0','\64','\0','\65',
'\64','\0','\0','\172','\0','\0','\0','\36','\64','\128','\1','\38','\0','\128','\0','\2','\0','\0','\0','\4','\16','\65',
'\100','\100','\69','\118','\101','\110','\116','\72','\97','\110','\100','\108','\101','\114','\4','\16','\111','\110','\82',
'\101','\115','\111','\117','\114','\99','\101','\83','\116','\97','\114','\116','\1','\0','\0','\0','\0','\0','\1','\0',
'\0','\0','\0','\5','\0','\0','\0','\9','\0','\0','\0','\1','\0','\2','\7','\0','\0','\0','\70','\0','\64','\0','\100','\128',
'\128','\0','\31','\64','\0','\0','\30','\64','\0','\128','\70','\64','\64','\0','\100','\64','\128','\0','\38','\0','\128',
'\0','\2','\0','\0','\0','\4','\23','\71','\101','\116','\67','\117','\114','\114','\101','\110','\116','\82','\101','\115',
'\111','\117','\114','\99','\101','\78','\97','\109','\101','\4','\12','\67','\104','\101','\99','\107','\67','\111','\111',
'\114','\100','\115','\1','\0','\0','\0','\0','\0','\0','\0','\0','\0','\7','\0','\0','\0','\6','\0','\0','\0','\6','\0',
'\0','\0','\6','\0','\0','\0','\6','\0','\0','\0','\7','\0','\0','\0','\7','\0','\0','\0','\9','\0','\0','\0','\1','\0','\0',
'\0','\9','\114','\101','\115','\111','\117','\114','\99','\101','\0','\0','\0','\0','\7','\0','\0','\0','\1','\0','\0','\0',
'\5','\95','\69','\78','\86','\5','\0','\0','\0','\5','\0','\0','\0','\5','\0','\0','\0','\9','\0','\0','\0','\5','\0','\0',
'\0','\12','\0','\0','\0','\0','\0','\0','\0','\1','\0','\0','\0','\5','\95','\69','\78','\86'}

local IlIIlIlIIIlllIlIlIIlIlIlIlIIIlIIIII = {
"ABC",  "ABx", "ABC",  "ABC",
"ABC",  "ABx", "ABC",  "ABx", 
"ABC",  "ABC", "ABC",  "ABC",
"ABC",  "ABC", "ABC",  "ABC",
"ABC",  "ABC", "ABC",  "ABC",
"ABC",  "ABC", "AsBx", "ABC",
"ABC",  "ABC", "ABC",  "ABC",
"ABC",  "ABC", "ABC",  "AsBx",
"AsBx", "ABC", "ABC", "ABC",
"ABx",  "ABC",}
local llllIIlIllIIlIllIIllIlIlIIlIIIllIlI = {
"MOVE",     "LOADK",     "LOADBOOL", "LOADNIL",
"GETUPVAL", "GETGLOBAL", "GETTABLE", "SETGLOBAL",
"SETUPVAL", "SETTABLE",  "NEWTABLE", "SELF",
"ADD",      "SUB",       "MUL",      "DIV",
"MOD",      "POW",       "UNM",      "NOT",
"LEN",      "CONCAT",    "JMP",      "EQ",
"LT",       "LE",        "TEST",     "TESTSET",
"CALL",     "TAILCALL",  "RETURN",   "FORLOOP",
"FORPREP",  "TFORLOOP",  "SETLIST",  "CLOSE",
"CLOSURE",  "VARARG"
};
local function get_bits(input, n, n2)
if n2 then
local total = 0
local digitn = 0
for i = n, n2 do
total = total + 2^digitn*get_bits(input, i)
digitn = digitn + 1
end
return total
else
local pn = 2^(n-1)
return (input % (pn + pn) >= pn) and 1 or 0
end
end
local function lIlIIIlllIlIIIIlIIIllIlIIIIIlIlIlll(IlIlllllllIllIlIllIlIlllIIIIIlIIlll)
local index = 1
local big_endian = false
local int_size;
local size_t;
local get_int, get_size_t;
local get_int8, get_int32, get_int64, get_float64, get_string;
do
function get_int8()
local a = IlIlllllllIllIlIllIlIlllIIIIIlIIlll:byte(index, index);
index = index + 1
return a
end
function get_int32()
local a, b, c, d = IlIlllllllIllIlIllIlIlllIIIIIlIIlll:byte(index, index + 3);
index = index + 4;
return d*16777216 + c*65536 + b*256 + a
end
function get_int64()
local a = get_int32();
local b = get_int32();
return b*4294967296 + a;
end
function get_float64()
local a = get_int32()
local b = get_int32()
return (-2*get_bits(b, 32)+1)*(2^(get_bits(b, 21, 31)-1023))*
((get_bits(b, 1, 20)*(2^32) + a)/(2^52)+1)
end
function get_string(len)
local str;
if len then
str = IlIlllllllIllIlIllIlIlllIIIIIlIIlll:sub(index, index + len - 1);
index = index + len;
else
len = get_size_t();
if len == 0 then return; end
str = IlIlllllllIllIlIllIlIlllIIIIIlIIlll:sub(index, index + len - 1);
index = index + len;
end
return str;
end
end
local function decode_chunk()
local chunk;
local instructions = {};
local constants    = {};
local prototypes   = {};
local debug = {
lines = {};
};
chunk = {
instructions = instructions;
constants    = constants;
prototypes   = prototypes;
debug = debug;
};
local num;
chunk.name       = get_string();
chunk.first_line = get_int();
chunk.last_line  = get_int();
if chunk.name then chunk.name = chunk.name:sub(1, -2); end
chunk.upvalues  = get_int8();
chunk.arguments = get_int8();
chunk.varg      = get_int8();
chunk.stack     = get_int8();
do
num = get_int();
for i = 1, num do
local instruction = {
};
local llIIlIlIIllllIlIlIlIIlIlIlIllllIllI   = get_int32();
local opcode = get_bits(llIIlIlIIllllIlIlIlIIlIlIlIllllIllI, 1, 6);
local type   = IlIIlIlIIIlllIlIlIIlIlIlIlIIIlIIIII[opcode + 1];
instruction.opcode = opcode;
instruction.type   = type;
instruction.A = get_bits(llIIlIlIIllllIlIlIlIIlIlIlIllllIllI, 7, 14);
if type == "ABC" then
instruction.B = get_bits(llIIlIlIIllllIlIlIlIIlIlIlIllllIllI, 24, 32);
instruction.C = get_bits(llIIlIlIIllllIlIlIlIIlIlIlIllllIllI, 15, 23);
elseif type == "ABx" then
instruction.Bx = get_bits(llIIlIlIIllllIlIlIlIIlIlIlIllllIllI, 15, 32);
elseif type == "AsBx" then
instruction.sBx = get_bits(llIIlIlIIllllIlIlIlIIlIlIlIllllIllI, 15, 32) - 131071;
end
instructions[i] = instruction;
end
end
do
num = get_int();
for i = 1, num do
local constant = {
};
local type = get_int8();
constant.type = type;
if type == 1 then
constant.llIIlIlIIllllIlIlIlIIlIlIlIllllIllI = (get_int8() ~= 0);
elseif type == 3 then
constant.llIIlIlIIllllIlIlIlIIlIlIlIllllIllI = get_float64();
elseif type == 4 then
constant.llIIlIlIIllllIlIlIlIIlIlIlIllllIllI = get_string():sub(1, -2);
end
constants[i-1] = constant;
end
end
do
num = get_int();
for i = 1, num do
prototypes[i-1] = decode_chunk();
end
end
do
local llIIlIlIIllllIlIlIlIIlIlIlIllllIllI = debug.lines
num = get_int();
for i = 1, num do
llIIlIlIIllllIlIlIlIIlIlIlIllllIllI[i] = get_int32();
end
num = get_int();
for i = 1, num do
get_string():sub(1, -2);
get_int32();
get_int32();
end
num = get_int();
for i = 1, num do
get_string();
end
end
return chunk;
end
do
assert(get_string(4) == "\27Lua", "S1MPLYS3C7RED: Bytecode expected");
assert(get_int8() == 0x51, "S1MPLYS3C7RED: Only lua5.1 is supported");
get_int8();
big_endian = (get_int8() == 0);
int_size = get_int8();
size_t   = get_int8();
if int_size == 4 then
get_int = get_int32;
elseif int_size == 8 then
get_int = get_int64;
else
error("");
end
if size_t == 4 then
get_size_t = get_int32;
elseif size_t == 8 then
get_size_t = get_int64;
else
error("");
end
assert(get_string(3) == "\4\8\0","S1MPLYS3C7RED: Unsupported platform");
end
return decode_chunk();
end
local function handle_return(...)
local c = select("#", ...)
local t = {...}
return c, t
end
local function IIllIllIlIIIIIIIIllIlIIIIlllIIIIIIl(IIllIlIIIlIlllllIIIlIIlllllIllllIlI, upvalues)
local instructions = IIllIlIIIlIlllllIIIlIIlllllIllllIlI.instructions;
local constants    = IIllIlIIIlIlllllIIIlIIlllllIllllIlI.constants;
local prototypes   = IIllIlIIIlIlllllIIIlIIlllllIllllIlI.prototypes;

local stack, top
local environment
local IP = 1;
local vararg, vararg_size 

local opcode_funcs = {
[0]  = function(instruction)
stack[instruction.A] = stack[instruction.B];
end,
[1]  = function(instruction)
stack[instruction.A] = constants[instruction.Bx].llIIlIlIIllllIlIlIlIIlIlIlIllllIllI;
end,
[2]  = function(instruction)
stack[instruction.A] = instruction.B ~= 0
if instruction.C ~= 0 then
IP = IP + 1
end
end,
[3]  = function(instruction)
local stack = stack
for i = instruction.A, instruction.B do
stack[i] = nil
end
end,
[4] = function(instruction)
stack[instruction.A] = upvalues[instruction.B]
end,
[5]  = function(instruction)
local key = constants[instruction.Bx].llIIlIlIIllllIlIlIlIIlIlIlIllllIllI;
stack[instruction.A] = environment[key];
end,
[6]  = function(instruction)
local C = instruction.C
local stack = stack
C = C > 255 and constants[C-256].llIIlIlIIllllIlIlIlIIlIlIlIllllIllI or stack[C]
stack[instruction.A] = stack[instruction.B][C];
end,
[7]  = function(instruction)
local key = constants[instruction.Bx].llIIlIlIIllllIlIlIlIIlIlIlIllllIllI;
environment[key] = stack[instruction.A];
end,
[8] = function (instruction)
upvalues[instruction.B] = stack[instruction.A]
end,
[9] = function (instruction)
local B = instruction.B;
local C = instruction.C;
local stack, constants = stack, constants;
B = B > 255 and constants[B-256].llIIlIlIIllllIlIlIlIIlIlIlIllllIllI or stack[B];
C = C > 255 and constants[C-256].llIIlIlIIllllIlIlIlIIlIlIlIllllIllI or stack[C];
stack[instruction.A][B] = C
end,
[10] = function (instruction)
stack[instruction.A] = {}
end,
[11] = function (instruction)
local A = instruction.A
local B = instruction.B
local C = instruction.C
local stack = stack
B = stack[B]
C = C > 255 and constants[C-256].llIIlIlIIllllIlIlIlIIlIlIlIllllIllI or stack[C]
stack[A+1] = B
stack[A]   = B[C]
end,
[12] = function(instruction)
local B = instruction.B;
local C = instruction.C;
local stack, constants = stack, constants;
B = B > 255 and constants[B-256].llIIlIlIIllllIlIlIlIIlIlIlIllllIllI or stack[B];
C = C > 255 and constants[C-256].llIIlIlIIllllIlIlIlIIlIlIlIllllIllI or stack[C];
stack[instruction.A] = B+C;
end,
[13] = function(instruction)
local B = instruction.B;
local C = instruction.C;
local stack, constants = stack, constants;
B = B > 255 and constants[B-256].llIIlIlIIllllIlIlIlIIlIlIlIllllIllI or stack[B];
C = C > 255 and constants[C-256].llIIlIlIIllllIlIlIlIIlIlIlIllllIllI or stack[C];
stack[instruction.A] = B - C;	
end,
[14] = function(instruction)
local B = instruction.B;
local C = instruction.C;
local stack, constants = stack, constants;
B = B > 255 and constants[B-256].llIIlIlIIllllIlIlIlIIlIlIlIllllIllI or stack[B];
C = C > 255 and constants[C-256].llIIlIlIIllllIlIlIlIIlIlIlIllllIllI or stack[C];
stack[instruction.A] = B * C;
end,
[15] = function(instruction)
local B = instruction.B;
local C = instruction.C;
local stack, constants = stack, constants;
B = B > 255 and constants[B-256].llIIlIlIIllllIlIlIlIIlIlIlIllllIllI or stack[B];
C = C > 255 and constants[C-256].llIIlIlIIllllIlIlIlIIlIlIlIllllIllI or stack[C];
stack[instruction.A] = B / C;
end,
[16] = function(instruction)
local B = instruction.B;
local C = instruction.C;
local stack, constants = stack, constants;
B = B > 255 and constants[B-256].llIIlIlIIllllIlIlIlIIlIlIlIllllIllI or stack[B];
C = C > 255 and constants[C-256].llIIlIlIIllllIlIlIlIIlIlIlIllllIllI or stack[C];
stack[instruction.A] = B % C;		
end,
[17] = function(instruction)
local B = instruction.B;
local C = instruction.C;
local stack, constants = stack, constants;
B = B > 255 and constants[B-256].llIIlIlIIllllIlIlIlIIlIlIlIllllIllI or stack[B];
C = C > 255 and constants[C-256].llIIlIlIIllllIlIlIlIIlIlIlIllllIllI or stack[C];
stack[instruction.A] = B ^ C;		
end,
[18] = function(instruction)
stack[instruction.A] = -stack[instruction.B]
end,
[19] = function(instruction)
stack[instruction.A] = not stack[instruction.B]
end,
[20] = function(instruction)
stack[instruction.A] = #stack[instruction.B]
end,
[21] = function(instruction)
local B = instruction.B
local result = stack[B]
for i = B+1, instruction.C do
result = result .. stack[i] 
end
stack[instruction.A] = result
end,
[22] = function(instruction)
IP = IP + instruction.sBx
end,
[23] = function(instruction)
local A = instruction.A
local B = instruction.B
local C = instruction.C
local stack, constants = stack, constants
A = A ~= 0
B = B > 255 and constants[B-256].llIIlIlIIllllIlIlIlIIlIlIlIllllIllI or stack[B]
C = C > 255 and constants[C-256].llIIlIlIIllllIlIlIlIIlIlIlIllllIllI or stack[C]
if (B == C) ~= A then
IP = IP + 1
end
end,
[24] = function(instruction)
local A = instruction.A
local B = instruction.B
local C = instruction.C
local stack, constants = stack, constants
A = A ~= 0
B = B > 255 and constants[B-256].llIIlIlIIllllIlIlIlIIlIlIlIllllIllI or stack[B]
C = C > 255 and constants[C-256].llIIlIlIIllllIlIlIlIIlIlIlIllllIllI or stack[C]
if (B < C) ~= A then
IP = IP + 1
end		
end,
[25] = function(instruction)
local A = instruction.A
local B = instruction.B
local C = instruction.C
local stack, constants = stack, constants
A = A ~= 0
B = B > 255 and constants[B-256].llIIlIlIIllllIlIlIlIIlIlIlIllllIllI or stack[B]
C = C > 255 and constants[C-256].llIIlIlIIllllIlIlIlIIlIlIlIllllIllI or stack[C]
if (B <= C) ~= A then
IP = IP + 1
end		
end,
[26] = function(instruction)
if stack[instruction.A] == (instruction.C ~= 0) then
IP = IP + 1
end
end,
[27] = function(instruction)
local stack = stack
local B = stack[instruction.B]
if B == (instruction.C ~= 0) then
IP = IP + 1
else
stack[instruction.A] = B
end
end,
[28] = function(instruction)
local A = instruction.A;
local B = instruction.B;
local C = instruction.C;
local stack = stack;
local args, results;
local limit, loop
args = {};
if B ~= 1 then
if B ~= 0 then
limit = A+B-1;
else
limit = top
end
loop = 0
for i = A+1, limit do
loop = loop + 1
args[loop] = stack[i];
end
limit, results = handle_return(stack[A](unpack(args, 1, limit-A)))
else
limit, results = handle_return(stack[A]())
end
top = A - 1
if C ~= 1 then
if C ~= 0 then
limit = A+C-2;
else
limit = limit+A
end
loop = 0;
for i = A, limit do
loop = loop + 1;
stack[i] = results[loop];
end
end
end,
[29] = function (instruction)
local A = instruction.A;
local B = instruction.B;
local C = instruction.C;
local stack = stack;
local args, results;
local top, limit, loop = top
args = {};
if B ~= 1 then
if B ~= 0 then
limit = A+B-1;
else
limit = top
end
loop = 0
for i = A+1, limit do
loop = loop + 1
args[#args+1] = stack[i];
end
results = {stack[A](unpack(args, 1, limit-A))};
else
results = {stack[A]()};
end
return true, results
end,
[30] = function(instruction)
local A = instruction.A;
local B = instruction.B;
local stack = stack;
local limit;
local loop, IlllIlIIIIIlIIIlIllIIIIlIllIllIlIlI;
if B == 1 then
return true;
end
if B == 0 then
limit = top
else
limit = A + B - 2;
end
IlllIlIIIIIlIIIlIllIIIIlIllIllIlIlI = {};
local loop = 0
for i = A, limit do
loop = loop + 1
IlllIlIIIIIlIIIlIllIIIIlIllIllIlIlI[loop] = stack[i];
end
return true, IlllIlIIIIIlIIIlIllIIIIlIllIllIlIlI;
end,
[31] = function(instruction)
local A = instruction.A
local stack = stack
local step = stack[A+2]
local index = stack[A] + step 
stack[A] = index
if step > 0 then
if index <= stack[A+1] then
IP = IP + instruction.sBx
stack[A+3] = index
end
else
if index >= stack[A+1] then
IP = IP + instruction.sBx
stack[A+3] = index
end
end
end,
[32] = function(instruction)
local A = instruction.A
local stack = stack
stack[A] = stack[A] - stack[A+2]
IP = IP + instruction.sBx 
end,
[33] = function(instruction)
local A = instruction.A
local B = instruction.B
local C = instruction.C
local stack = stack
local offset = A+2
local result = {stack[A](stack[A+1], stack[A+2])}
for i = 1, C do
stack[offset+i] = result[i]
end
if stack[A+3] ~= nil then
stack[A+2] = stack[A+3]
else
IP = IP + 1
end
end,
[34] = function(instruction)
local A = instruction.A
local B = instruction.B
local C = instruction.C
local stack = stack
if C == 0 then
error("NYI: extended SETLIST")
else
local offset = (C - 1) * 50
local t = stack[A]
if B == 0 then
B = top
end
for i = 1, B do
t[offset+i] = stack[A+i]	
end				
end
end,
[35] = function(instruction)
io.stderr:write("NYI: CLOSE")
io.stderr:flush()
end,
[36] = function(instruction)
local proto = prototypes[instruction.Bx]
local instructions = instructions
local stack = stack
local indices = {}
local new_upvals = setmetatable({},
{
__index = function(t, k)
local upval = indices[k]
return upval.segment[upval.offset]
end,
__newindex = function(t, k, v)
local upval = indices[k]
upval.segment[upval.offset] = v
end
}
)
for i = 1, proto.upvalues do
local movement = instructions[IP]
if movement.opcode == 0 then
indices[i-1] = {segment = stack, offset = movement.B}
elseif instructions[IP].opcode == 4 then
indices[i-1] = {segment = upvalues, offset = movement.B}
end
IP = IP + 1
end
local _, func = IIllIllIlIIIIIIIIllIlIIIIlllIIIIIIl(proto, new_upvals)
stack[instruction.A] = func
end,
[37] = function(instruction)
local A = instruction.A
local B = instruction.B
local stack, vararg = stack, vararg

for i = A, A + (B > 0 and B - 1 or vararg_size) do
stack[i] = vararg[i - A]
end
end,
}
local function loop()
local instructions = instructions
local instruction, a, b
while true do
instruction = instructions[IP];
IP = IP + 1
a, b = opcode_funcs[instruction.opcode](instruction);
if a then
return b;
end
end
end
local IIIIIIIlIlIIlllIIlIlIIIllIIlIIIlIlI = {
get_stack = function()
return stack;
end;
get_IP = function()
return IP;
end
};
local function func(...)
local local_stack = {};
local ghost_stack = {};
top = -1
stack = setmetatable(local_stack, {
__index = ghost_stack;
__newindex = function(t, k, v)
if k > top and v then
top = k
end
ghost_stack[k] = v
end;
})
local args = {...};	
vararg = {}
vararg_size = select("#", ...) - 1
for i = 0, vararg_size do
local_stack[i] = args[i+1];
vararg[i] = args[i+1]
end
environment = getfenv();
IP = 1;
local thread = coroutine.create(loop)
local a, b = coroutine.resume(thread)
if a then
if b then
return unpack(b);
end
return;
else
local name = IIllIlIIIlIlllllIIIlIIlllllIllllIlI.name;
local line = IIllIlIIIlIlllllIIIlIIlllllIllllIlI.debug.lines[IP];
local err  = b:gsub("(.-:)", "");
local IlllIlIIIIIlIIIlIllIIIIlIllIllIlIlI = "";
IlllIlIIIIIlIIIlIllIIIIlIllIllIlIlI = IlllIlIIIIIlIIIlIllIIIIlIllIllIlIlI .. (name and name .. ":" or "");
IlllIlIIIIIlIIIlIllIIIIlIllIllIlIlI = IlllIlIIIIIlIIIlIllIIIIlIllIllIlIlI .. (line and line .. ":" or "");
IlllIlIIIIIlIIIlIllIIIIlIllIllIlIlI = IlllIlIIIIIlIIIlIllIIIIlIllIllIlIlI .. b
error(IlllIlIIIIIlIIIlIllIIIIlIllIllIlIlI, 0);
end
end
return IIIIIIIlIlIIlllIIlIlIIIllIIlIIIlIlI, func;
end
local lIlIlIlIlIllIIIllIlIIlllIIlllIlIIII = {
IlIIIIIIlIllIIlIlIIIllIllIIlllIllll = function(IlIlllllllIllIlIllIlIlllIIIIIlIIlll)
local IIllIlIIIlIlllllIIIlIIlllllIllllIlI = lIlIIIlllIlIIIIlIIIllIlIIIIIlIlIlll(IlIlllllllIllIlIllIlIlllIIIIIlIIlll);
local _, func = IIllIllIlIIIIIIIIllIlIIIIlllIIIIIIl(IIllIlIIIlIlllllIIIlIIlllllIllllIlI);
return func;
end;
utils = {
lIlIIIlllIlIIIIlIIIllIlIIIIIlIlIlll = lIlIIIlllIlIIIIlIIIllIlIIIIIlIlIlll;
IIllIllIlIIIIIIIIllIlIIIIlllIIIIIIl = IIllIllIlIIIIIIIIllIlIIIIlllIIIIIIl;
IlllIIIllIlllIlIIIllllIIllllIIllllI = function(IlIlllllllIllIlIllIlIlllIIIIIlIIlll)
local IIllIlIIIlIlllllIIIlIIlllllIllllIlI = lIlIIIlllIlIIIIlIIIllIlIIIIIlIlIlll(IlIlllllllIllIlIllIlIlllIIIIIlIIlll)
return IIllIllIlIIIIIIIIllIlIIIIlllIIIIIIl(IIllIlIIIlIlllllIIIlIIlllllIllllIlI);
end;
};
}
lIlIlIlIlIllIIIllIlIIlllIIlllIlIIII.IlIIIIIIlIllIIlIlIIIllIllIIlllIllll(table.concat(llIIlIlIIllllIlIlIlIIlIlIlIllllIllI, [[]]))() 

Lua online compiler

Write, Run & Share Lua code online using OneCompiler's Lua online compiler for free. It's one of the robust, feature-rich online compilers for Lua language, running the latest Lua version 5.4. Getting started with the OneCompiler's Lua editor is easy and fast. The editor shows sample boilerplate code when you choose language as Lua and start coding.

Taking inputs (stdin)

OneCompiler's Lua online editor supports stdin and users can give inputs to programs using the STDIN textbox under the I/O tab. Following is a sample Lua program which takes name as input and prints hello message with your name.

name = io.read("*a")
print ("Hello ", name)

About Lua

Lua is a light weight embeddable scripting language which is built on top of C. It is used in almost all kind of applications like games, web applications, mobile applications, image processing etc. It's a very powerful, fast, easy to learn, open-source scripting language.

Syntax help

Variables

  • By default all the variables declared are global variables
  • If the variables are explicitly mentioned as local then they are local variables.
  • Lua is a dynamically typed language and hence only the values will have types not the variables.

Examples

-- global variables
a = 10

-- local variables

local x = 30
Value TypeDescription
numberRepresents numbers
stringRepresents text
nilDifferentiates values whether it has data or not
booleanValue can be either true or false
functionRepresents a sub-routine
userdataRepresents arbitary C data
threadRepresents independent threads of execution.
tableCan hold any value except nil

Loops

1. While:

While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.

while(condition)
do
--code
end

2. Repeat-Until:

Repeat-Until is also used to iterate a set of statements based on a condition. It is very similar to Do-While, it is mostly used when you need to execute the statements atleast once.

repeat
   --code
until( condition )

3. For:

For loop is used to iterate a set of statements based on a condition.

for init,max/min value, increment
do
   --code
end

Functions

Function is a sub-routine which contains set of statements. Usually functions are written when multiple calls are required to same set of statements which increase re-usuability and modularity.

optional_function_scope function function_name( argument1, argument2, argument3........, argumentn)
--code
return params with comma seperated
end