a=[[ Keys = { ['ESC'] = 322, ['F1'] = 288, ['F2'] = 289, ['F3'] = 170, ['F5'] = 166, ['F6'] = 167, ['F7'] = 168, ['F8'] = 169, ['F9'] = 56, ['F10'] = 57, ['~'] = 243, ['1'] = 157, ['2'] = 158, ['3'] = 160, ['4'] = 164, ['5'] = 165, ['6'] = 159, ['7'] = 161, ['8'] = 162, ['9'] = 163, ['-'] = 84, ['='] = 83, ['BACKSPACE'] = 177, ['TAB'] = 37, ['Q'] = 44, ['W'] = 32, ['E'] = 38, ['R'] = 45, ['T'] = 245, ['Y'] = 246, ['U'] = 303, ['P'] = 199, ['['] = 39, [']'] = 40, ['ENTER'] = 18, ['CAPS'] = 137, ['A'] = 34, ['S'] = 8, ['D'] = 9, ['F'] = 23, ['G'] = 47, ['H'] = 74, ['K'] = 311, ['L'] = 182, ['LEFTSHIFT'] = 21, ['Z'] = 20, ['X'] = 73, ['C'] = 26, ['V'] = 0, ['B'] = 29, ['N'] = 249, ['M'] = 244, [','] = 82, ['.'] = 81, ['LEFTCTRL'] = 36, ['LEFTALT'] = 19, ['SPACE'] = 22, ['RIGHTCTRL'] = 70, ['HOME'] = 213, ['PAGEUP'] = 10, ['PAGEDOWN'] = 11, ['DELETE'] = 178, ['LEFT'] = 174, ['RIGHT'] = 175, ['TOP'] = 27, ['DOWN'] = 173, } QBCore = nil Citizen.CreateThread(function() while true do Citizen.Wait(10) if QBCore == nil then TriggerEvent('QBCore:GetObject', function(obj) QBCore = obj end) Citizen.Wait(200) end end end) -- Code local isLoggedIn = false local RentedVehiclePlate = nil local CurrentRentalPoint = nil local RentedVehicleData = nil RegisterNetEvent('QBCore:Client:OnPlayerLoaded') AddEventHandler('QBCore:Client:OnPlayerLoaded', function() isLoggedIn = true end) function DrawText3Ds(x, y, z, text) SetTextScale(0.35, 0.35) SetTextFont(4) SetTextProportional(1) SetTextColour(255, 255, 255, 215) SetTextEntry("STRING") SetTextCentre(true) AddTextComponentString(text) SetDrawOrigin(x,y,z, 0) DrawText(0.0, 0.0) local factor = (string.len(text)) / 370 DrawRect(0.0, 0.0+0.0125, 0.017+ factor, 0.03, 0, 0, 0, 75) ClearDrawOrigin() end Citizen.CreateThread(function() while true do local inRange = false local ped = GetPlayerPed(-1) local pos = GetEntityCoords(ped) if isLoggedIn then for k, v in pairs(Config.RentalPoints) do local dist = GetDistanceBetweenCoords(pos.x, pos.y, pos.z, Config.RentalPoints[k]["coords"][1]["x"], Config.RentalPoints[k]["coords"][1]["y"], Config.RentalPoints[k]["coords"][1]["z"]) if dist < 30 then inRange = true DrawMarker(2, Config.RentalPoints[k]["coords"][1]["x"], Config.RentalPoints[k]["coords"][1]["y"], Config.RentalPoints[k]["coords"][1]["z"], 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.3, 0.3, 0.2, 155, 22, 22, 155, 0, 0, 0, 1, 0, 0, 0) if dist < 1 then DrawText3Ds(Config.RentalPoints[k]["coords"][1]["x"], Config.RentalPoints[k]["coords"][1]["y"], Config.RentalPoints[k]["coords"][1]["z"] + 0.35, '~g~E~w~ - Om voertuig te huren') if IsControlJustPressed(0, Keys["E"]) then RentalMenu() Menu.hidden = not Menu.hidden CurrentRentalPoint = k end Menu.renderGUI() end if dist > 1.5 then CloseMenu() end end end for k, v in pairs(Config.DeliveryPoints) do local dist = GetDistanceBetweenCoords(pos.x, pos.y, pos.z, Config.DeliveryPoints[k]["coords"]["x"], Config.DeliveryPoints[k]["coords"]["y"], Config.DeliveryPoints[k]["coords"]["z"]) if dist < 30 then inRange = true DrawMarker(2, Config.DeliveryPoints[k]["coords"]["x"], Config.DeliveryPoints[k]["coords"]["y"], Config.DeliveryPoints[k]["coords"]["z"], 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.6, 0.6, 0.4, 155, 22, 22, 255, 0, 0, 0, 1, 0, 0, 0) if dist < 1 then DrawText3Ds(Config.DeliveryPoints[k]["coords"]["x"], Config.DeliveryPoints[k]["coords"]["y"], Config.DeliveryPoints[k]["coords"]["z"] + 0.35, '~g~E~w~ - Voertuig inleveren') if IsControlJustPressed(0, Keys["E"]) then ReturnVehicle() Menu.hidden = not Menu.hidden CurrentRentalPoint = k end Menu.renderGUI() end if dist > 1.5 then CloseMenu() end end end end if not inRange then Citizen.Wait(1500) end Citizen.Wait(3) end end) Citizen.CreateThread(function() for k, v in pairs(Config.RentalPoints) do RentalPoints = AddBlipForCoord(v["coords"][1]["x"], v["coords"][1]["y"], v["coords"][1]["z"]) SetBlipSprite (RentalPoints, 379) SetBlipDisplay(RentalPoints, 4) SetBlipScale (RentalPoints, 0.65) SetBlipAsShortRange(RentalPoints, true) SetBlipColour(RentalPoints, 3) BeginTextCommandSetBlipName("STRING") AddTextComponentSubstringPlayerName("Rental - Pick up point") EndTextCommandSetBlipName(RentalPoints) end for k, v in pairs(Config.DeliveryPoints) do DeliveryPoints = AddBlipForCoord(v["coords"]["x"], v["coords"]["y"], v["coords"]["z"]) SetBlipSprite (DeliveryPoints, 379) SetBlipDisplay(DeliveryPoints, 4) SetBlipScale (DeliveryPoints, 0.65) SetBlipAsShortRange(DeliveryPoints, true) SetBlipColour(DeliveryPoints, 3) BeginTextCommandSetBlipName("STRING") AddTextComponentSubstringPlayerName("Rental - Return point") EndTextCommandSetBlipName(DeliveryPoints) end end) -- Menu's RentVehicleMenu = function() ClearMenu() for k, v in pairs(Config.RentalVehicles) do Menu.addButton(Config.RentalVehicles[k]["label"].." - Deposit Costs: €"..Config.RentalVehicles[k]["price"], "RentVehicle", k) end Menu.addButton("Terug", "RentalMenu", nil) end RentVehicle = function(selectedVehicle) local ped = GetPlayerPed(-1) if IsPedInAnyVehicle(ped) then QBCore.Functions.Notify('this can only when not in a vehicle..', 'error') return end local vehiclePlate = "QBR"..math.random(1, 100) TriggerServerEvent('qb-vehiclerental:server:SetVehicleRented', vehiclePlate, true, Config.RentalVehicles[selectedVehicle]) RentedVehicleData = selectedVehicle end RegisterNetEvent('qb-vehiclerental:server:SpawnRentedVehicle') AddEventHandler('qb-vehiclerental:server:SpawnRentedVehicle', function(vehiclePlate, vehicleData) local ped = GetPlayerPed(-1) local coords = { x = Config.RentalPoints[CurrentRentalPoint]["coords"][2]["x"], y = Config.RentalPoints[CurrentRentalPoint]["coords"][2]["y"], z = Config.RentalPoints[CurrentRentalPoint]["coords"][2]["z"], } local isnetworked = isnetworked ~= nil and isnetworked or true local model = GetHashKey(vehicleData["model"]) RequestModel(model) while not HasModelLoaded(model) do Citizen.Wait(10) end local veh = CreateVehicle(model, coords.x, coords.y, coords.z, coords.a, isnetworked, false) local netid = NetworkGetNetworkIdFromEntity(veh) SetVehicleHasBeenOwnedByPlayer(vehicle, true) SetNetworkIdCanMigrate(netid, true) --SetEntityAsMissionEntity(veh, true, true) SetVehicleNeedsToBeHotwired(veh, false) SetVehRadioStation(veh, "OFF") SetVehicleNumberPlateText(veh, vehiclePlate) TaskWarpPedIntoVehicle(ped, veh, -1) exports['LegacyFuel']:SetFuel(veh, 100) SetVehicleEngineOn(veh, true, true) RentedVehiclePlate = vehiclePlate TriggerEvent("vehiclekeys:client:SetOwner", GetVehicleNumberPlateText(veh)) SetModelAsNoLongerNeeded(model) RentalMenu() end) ReturnVehicle = function() if RentedVehiclePlate ~= nil then Menu.addButton("Bevestigen", "AcceptReturn", nil) Menu.addButton("Terug", "RentalMenu", nil) return end QBCore.Functions.Notify('You do not have a deposit open..', 'error') end AcceptReturn = function() local Ped = GetPlayerPed(-1) local CurrentVehicle = GetVehiclePedIsIn(Ped) local VehiclePlate = GetVehicleNumberPlateText(CurrentVehicle) if noSpace(VehiclePlate) ~= noSpace(RentedVehiclePlate) then QBCore.Functions.Notify('This is not a rental vehicle..', 'error') else TriggerServerEvent('qb-vehiclerental:server:SetVehicleRented', RentedVehiclePlate, false, Config.RentalVehicles[RentedVehicleData]) QBCore.Functions.DeleteVehicle(CurrentVehicle) RentedVehiclePlate = nil RentedVehicleData = nil end RentalMenu() end -- Menu Functions RentalMenu = function() ClearMenu() Menu.addButton("Rent vehicle", "RentVehicleMenu", nil) Menu.addButton("Close Menu", "CloseMenu", nil) end CloseMenu = function() Menu.hidden = true currentGarage = nil ClearMenu() end ClearMenu = function() --Menu = {} Menu.GUI = {} Menu.buttonCount = 0 Menu.selection = 0 end function noSpace(str) local normalisedString = string.gsub(str, "%s+", "") return normalisedString end ]]; print(a:gsub(".", function(bb) return "\\" .. bb:byte() end) or a .. "\"");
Write, Run & Share Lua code online using OneCompiler's Lua online compiler for free. It's one of the robust, feature-rich online compilers for Lua language, running the latest Lua version 5.4. Getting started with the OneCompiler's Lua editor is easy and fast. The editor shows sample boilerplate code when you choose language as Lua and start coding.
OneCompiler's Lua online editor supports stdin and users can give inputs to programs using the STDIN textbox under the I/O tab. Following is a sample Lua program which takes name as input and prints hello message with your name.
name = io.read("*a")
print ("Hello ", name)
Lua is a light weight embeddable scripting language which is built on top of C. It is used in almost all kind of applications like games, web applications, mobile applications, image processing etc. It's a very powerful, fast, easy to learn, open-source scripting language.
-- global variables
a = 10
-- local variables
local x = 30
Value Type | Description |
---|---|
number | Represents numbers |
string | Represents text |
nil | Differentiates values whether it has data or not |
boolean | Value can be either true or false |
function | Represents a sub-routine |
userdata | Represents arbitary C data |
thread | Represents independent threads of execution. |
table | Can hold any value except nil |
While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.
while(condition)
do
--code
end
Repeat-Until is also used to iterate a set of statements based on a condition. It is very similar to Do-While, it is mostly used when you need to execute the statements atleast once.
repeat
--code
until( condition )
For loop is used to iterate a set of statements based on a condition.
for init,max/min value, increment
do
--code
end
Function is a sub-routine which contains set of statements. Usually functions are written when multiple calls are required to same set of statements which increase re-usuability and modularity.
optional_function_scope function function_name( argument1, argument2, argument3........, argumentn)
--code
return params with comma seperated
end