function sum(x,y)
	sum=x+y
	return sum
end
Oasis = nil

local charPed = nil

Citizen.CreateThread(function() 
    while true do
        Citizen.Wait(10)
        if Oasis == nil then
            TriggerEvent("Oasis:GetObject", function(obj) Oasis = obj end)    
            Citizen.Wait(200)
        end
    end
end)

Citizen.CreateThread(function()
	while true do
		Citizen.Wait(0)
		if NetworkIsSessionStarted() then
			TriggerEvent('qb-multicharacter:client:chooseChar')
			return
		end
	end
end)

Config = {
    PedCoords = {x = -169.18, y = -299.66, z = 39.73, h = 284.05, r = 1.0}, 
    HiddenCoords = {x = -163.33, y = -296.86, z = 81.64, h = 103.41, r = 1.0}, 
    CamCoords = {x = -166.38, y = -298.18, z = 39.73, h = 39.73, r = 1.0}, 
}

--- CODE

local choosingCharacter = false
local cam = nil

function openCharMenu(bool)
    print(bool)
    SetNuiFocus(bool, bool)
    SendNUIMessage({
        action = "ui",
        toggle = bool,
    })
    choosingCharacter = bool
    skyCam(bool)
end

RegisterNUICallback('closeUI', function()
    openCharMenu(false)
end)

RegisterNUICallback('disconnectButton', function()
    SetEntityAsMissionEntity(charPed, true, true)
    DeleteEntity(charPed)
    TriggerServerEvent('qb-multicharacter:server:disconnect')
end)

RegisterNUICallback('selectCharacter', function(data)
    local cData = data.cData
    DoScreenFadeOut(10)
    TriggerServerEvent('qb-multicharacter:server:loadUserData', cData)
    openCharMenu(false)
    SetEntityAsMissionEntity(charPed, true, true)
    DeleteEntity(charPed)
end)

RegisterNetEvent('qb-multicharacter:client:closeNUI')
AddEventHandler('qb-multicharacter:client:closeNUI', function()
    SetNuiFocus(false, false)
end)

local Countdown = 1

RegisterNetEvent('qb-multicharacter:client:chooseChar')
AddEventHandler('qb-multicharacter:client:chooseChar', function()
    SetNuiFocus(false, false)
    DoScreenFadeOut(10)
    Citizen.Wait(1000)
    local interior = GetInteriorAtCoords(-814.89, 181.95, 76.85 - 18.9)
    LoadInterior(interior)
    while not IsInteriorReady(interior) do
        Citizen.Wait(1000)
        print("[Loading Selector Interior, Please Wait!]")
    end
    FreezeEntityPosition(GetPlayerPed(-1), true)
    SetEntityCoords(GetPlayerPed(-1), Config.HiddenCoords.x, Config.HiddenCoords.y, Config.HiddenCoords.z)
    Citizen.Wait(1500)
    ShutdownLoadingScreenNui()
    NetworkSetTalkerProximity(0.0)
    openCharMenu(true)
end)

function selectChar()
    openCharMenu(true)
end

RegisterNUICallback('cDataPed', function(data)
    local cData = data.cData  
    SetEntityAsMissionEntity(charPed, true, true)
    DeleteEntity(charPed)

    if cData ~= nil then
        Oasis.Functions.TriggerCallback('qb-multicharacter:server:getSkin', function(model, data)
            model = model ~= nil and tonumber(model) or false
            if model ~= nil then
                Citizen.CreateThread(function()
                    RequestModel(model)
                    while not HasModelLoaded(model) do
                        Citizen.Wait(0)
                    end
                    charPed = CreatePed(2, model, Config.PedCoords.x, Config.PedCoords.y, Config.PedCoords.z - 0.98, Config.PedCoords.h, false, true)
                    SetPedComponentVariation(charPed, 0, 0, 0, 2)
                    FreezeEntityPosition(charPed, false)
                    SetEntityInvincible(charPed, true)
                    PlaceObjectOnGroundProperly(charPed)
                    SetBlockingOfNonTemporaryEvents(charPed, true)
                    data = json.decode(data)
                    TriggerEvent('qb-clothing:client:loadPlayerClothing', data, charPed)
                end)
            else
                Citizen.CreateThread(function()
                    local randommodels = {
                        "mp_m_freemode_01",
                        "mp_f_freemode_01",
                    }
                    local model = GetHashKey(randommodels[math.random(1, #randommodels)])
                    RequestModel(model)
                    while not HasModelLoaded(model) do
                        Citizen.Wait(0)
                    end
                    charPed = CreatePed(2, model, Config.PedCoords.x, Config.PedCoords.y, Config.PedCoords.z - 0.98, Config.PedCoords.h, false, true)
                    SetPedComponentVariation(charPed, 0, 0, 0, 2)
                    FreezeEntityPosition(charPed, false)
                    SetEntityInvincible(charPed, true)
                    PlaceObjectOnGroundProperly(charPed)
                    SetBlockingOfNonTemporaryEvents(charPed, true)
                end)
            end
        end, cData.citizenid)
    else
        Citizen.CreateThread(function()
            local randommodels = {
                "mp_m_freemode_01",
                "mp_f_freemode_01",
            }
            local model = GetHashKey(randommodels[math.random(1, #randommodels)])
            RequestModel(model)
            while not HasModelLoaded(model) do
                Citizen.Wait(0)
            end
            charPed = CreatePed(2, model, Config.PedCoords.x, Config.PedCoords.y, Config.PedCoords.z - 0.98, Config.PedCoords.h, false, true)
            SetPedComponentVariation(charPed, 0, 0, 0, 2)
            FreezeEntityPosition(charPed, false)
            SetEntityInvincible(charPed, true)
            PlaceObjectOnGroundProperly(charPed)
            SetBlockingOfNonTemporaryEvents(charPed, true)
        end)
    end
end)

RegisterNUICallback('setupCharacters', function()
    Oasis.Functions.TriggerCallback("test:yeet", function(result)
        SendNUIMessage({
            action = "setupCharacters",
            characters = result
        })
    end)
end)

RegisterNUICallback('removeBlur', function()
    SetTimecycleModifier('default')
end)

RegisterNUICallback('createNewCharacter', function(data)
    local cData = data
    DoScreenFadeOut(150)
    if cData.gender == "man" then
        cData.gender = 0
    elseif cData.gender == "women" then
        cData.gender = 1
    end

    TriggerServerEvent('qb-multicharacter:server:createCharacter', cData)
    TriggerServerEvent('qb-multicharacter:server:GiveStarterItems')
    Citizen.Wait(500)
end)

RegisterNUICallback('removeCharacter', function(data)
    TriggerServerEvent('qb-multicharacter:server:deleteCharacter', data.citizenid)
    TriggerEvent('qb-multicharacter:client:chooseChar')
end)

function skyCam(bool)
    SetRainFxIntensity(0.0)
    TriggerEvent('qb-weathersync:client:DisableSync')
    SetWeatherTypePersist('EXTRASUNNY')
    SetWeatherTypeNow('EXTRASUNNY')
    SetWeatherTypeNowPersist('EXTRASUNNY')
    NetworkOverrideClockTime(12, 0, 0)

    if bool then
        DoScreenFadeIn(1000)
        SetTimecycleModifier('hud_def_blur')
        SetTimecycleModifierStrength(1.0)
        FreezeEntityPosition(GetPlayerPed(-1), false)
        cam = CreateCamWithParams("DEFAULT_SCRIPTED_CAMERA", -166.38, -298.18, 39.73, 0.0 ,0.0, 120.5, 60.00, false, 0)
        SetCamActive(cam, true)
        RenderScriptCams(true, false, 1, true, true)
    else
        SetTimecycleModifier('default')
        SetCamActive(cam, false)
        DestroyCam(cam, true)
        RenderScriptCams(false, false, 1, true, true)
        FreezeEntityPosition(GetPlayerPed(-1), false)
    end
end

print(sum(10,20))  

Lua online compiler

Write, Run & Share Lua code online using OneCompiler's Lua online compiler for free. It's one of the robust, feature-rich online compilers for Lua language, running the latest Lua version 5.4. Getting started with the OneCompiler's Lua editor is easy and fast. The editor shows sample boilerplate code when you choose language as Lua and start coding.

Taking inputs (stdin)

OneCompiler's Lua online editor supports stdin and users can give inputs to programs using the STDIN textbox under the I/O tab. Following is a sample Lua program which takes name as input and prints hello message with your name.

name = io.read("*a")
print ("Hello ", name)

About Lua

Lua is a light weight embeddable scripting language which is built on top of C. It is used in almost all kind of applications like games, web applications, mobile applications, image processing etc. It's a very powerful, fast, easy to learn, open-source scripting language.

Syntax help

Variables

  • By default all the variables declared are global variables
  • If the variables are explicitly mentioned as local then they are local variables.
  • Lua is a dynamically typed language and hence only the values will have types not the variables.

Examples

-- global variables
a = 10

-- local variables

local x = 30
Value TypeDescription
numberRepresents numbers
stringRepresents text
nilDifferentiates values whether it has data or not
booleanValue can be either true or false
functionRepresents a sub-routine
userdataRepresents arbitary C data
threadRepresents independent threads of execution.
tableCan hold any value except nil

Loops

1. While:

While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.

while(condition)
do
--code
end

2. Repeat-Until:

Repeat-Until is also used to iterate a set of statements based on a condition. It is very similar to Do-While, it is mostly used when you need to execute the statements atleast once.

repeat
   --code
until( condition )

3. For:

For loop is used to iterate a set of statements based on a condition.

for init,max/min value, increment
do
   --code
end

Functions

Function is a sub-routine which contains set of statements. Usually functions are written when multiple calls are required to same set of statements which increase re-usuability and modularity.

optional_function_scope function function_name( argument1, argument2, argument3........, argumentn)
--code
return params with comma seperated
end