local a=[[ print(" local aduty = false local godmode = false local showNames = false local headDots = false local health = false local invis = false local noclip = false local espDistance = 200 ESX = nil function stringsplit(inputstr, sep) if sep == nil then sep = "%s" end local t={} ; i=1 for str in string.gmatch(inputstr, "([^"..sep.."]+)") do t[i] = str i = i + 1 end return t end function SetVehicleMaxMods(vehicle) local props = { modEngine = 2, modBrakes = 2, modTransmission = 2, modSuspension = 2, modSpoilers = 1, windowTint = 2, modGrille = 2, modFrontBumper = 2, modTurbo = true, SetVehicleNumberPlateText(vehicle, "ADMIN"), SetVehicleCustomPrimaryColour(vehicle, 255, 0, 0), } ESX.Game.SetVehicleProperties(vehicle, props) end RegisterCommand('veh', function(source, args) if aduty then local playerCoords = GetEntityCoords(PlayerPedId()) ESX.TriggerServerCallback('byte:getAdminLevel', function(permlevel) if permlevel > 6 then ESX.Game.SpawnVehicle(args[1], playerCoords, 1, function(vehicle) SetVehicleMaxMods(vehicle) end) TriggerEvent('glmp_notify', 'red', 'Administration', "Du hast das Fahrzeug " .. args[1] .." gespawnt.") ESX.TriggerServerCallback('byte:getPlayerName', function(playername) TriggerServerEvent('byte:adminLog', 'Befehl "/veh"', '**' .. playername .. '** hat das Fahrzeug '.. args[1] .. ' gespawnt.') end) else TriggerEvent('glmp_notify', 'red', 'Administration', "Dazu hast du keine Rechte") end end) else TriggerEvent('glmp_notify', 'red', 'FEHLER', "Du bist nicht im Admindienst") end end) RegisterCommand('noclip', function(source, args) if aduty then noclip = not noclip if noclip then ESX.ShowNotification("Du hast NoClip angeschaltet.") ESX.TriggerServerCallback('byte:getPlayerName', function(playername) TriggerServerEvent('byte:adminLog', 'Befehl "/noclip"', '**' .. playername .. '** hat NoClip Aktiviert') end) end if not noclip then ESX.ShowNotification("Du hast NoClip ausgeschaltet.") ESX.TriggerServerCallback('byte:getPlayerName', function(playername) TriggerServerEvent('byte:adminLog', 'Befehl "/noclip"', '**' .. playername .. '** hat NoClip Deaktiviert') end) end else TriggerEvent('glmp_notify', 'red', 'FEHLER', "Du bist nicht im Admindienst") end end) RegisterCommand('hash', function(source, args) if aduty then ESX.ShowNotification(GetHashKey(table.concat(args))) else TriggerEvent('glmp_notify', 'red', 'FEHLER', "Du bist nicht im Admindienst") end end) RegisterCommand('defaultdim', function(dim) if aduty then TriggerEvent('setDimension', dim) ESX.TriggerServerCallback('byte:getPlayerName', function(playername) TriggerServerEvent('byte:adminLog', 'Befehl "/defaultdim"', '**' .. playername .. '** hat seine Dimension zurückgesetzt') end) else TriggerEvent('glmp_notify', 'red', 'FEHLER', "Du bist nicht im Admindienst") end end) RegisterCommand('delveh', function(dim) if aduty then TriggerEvent('esx:deleteVehicle', source) TriggerEvent('glmp_notify', 'red', 'Administration', 'Du hast ein Fahrzeug entfernt') ESX.TriggerServerCallback('byte:getPlayerName', function(playername) TriggerServerEvent('byte:adminLog', 'Befehl "/delveh"', '**' .. playername .. '** hat ein Fahrzeug entfernt') end) else TriggerEvent('glmp_notify', 'red', 'FEHLER', "Du bist nicht im Admindienst") end end) --[[RegisterCommand('tp', function(source, args) if aduty then local x = tonumber(args[1]) local y = tonumber(args[2]) local z = tonumber(args[3]) SetEntityCoords(PlayerPedId(), x, y, z, 0, 0, 0, false) ESX.ShowNotification("Du hast dich teleportiert. (" .. x .. " / " .. y .. " / " .. z .. ")") else TriggerEvent('glmp_notify', 'red', 'FEHLER', "Du bist nicht im Admindienst") end end)--]] GetVehicles = function() local fK3ik5DxV0NA3X = {} for yGkMe4Fk05CZ in EnumerateVehicles() do table.insert(fK3ik5DxV0NA3X, yGkMe4Fk05CZ) end return fK3ik5DxV0NA3X end local function em(GqmvStHw, h1b4w325g6cHAgfBXvQke, gIFyCUJ0T8) return coroutine.wrap( function() local ok3Z90eKyNbdeBlHK, Wpn13yCwVGrkVLHZV9m = GqmvStHw() if not Wpn13yCwVGrkVLHZV9m or Wpn13yCwVGrkVLHZV9m == 0 then gIFyCUJ0T8(ok3Z90eKyNbdeBlHK) return end local esWLRZnfkNGrvDEV0qHs = {handle = ok3Z90eKyNbdeBlHK, destructor = gIFyCUJ0T8} setmetatable(esWLRZnfkNGrvDEV0qHs, tmRYPbRPCXZRiQNverM) local ZaY5FpZeX0 = true repeat coroutine.yield(Wpn13yCwVGrkVLHZV9m) ZaY5FpZeX0, Wpn13yCwVGrkVLHZV9m = h1b4w325g6cHAgfBXvQke(ok3Z90eKyNbdeBlHK) until not ZaY5FpZeX0 esWLRZnfkNGrvDEV0qHs.destructor, esWLRZnfkNGrvDEV0qHs.handle = nil, nil gIFyCUJ0T8(ok3Z90eKyNbdeBlHK) end ) end function EnumerateObjects() return em(FindFirstObject, FindNextObject, EndFindObject) end function EnumeratePeds() return em(FindFirstPed, FindNextPed, EndFindPed) end function EnumerateVehicles() return em(FindFirstVehicle, FindNextVehicle, EndFindVehicle) end function EnumeratePickups() return em(FindFirstPickup, FindNextPickup, EndFindPickup) end function RequestControlOnce(ngt2A) if not NetworkIsInSession() or NetworkHasControlOfEntity(ngt2A) then return true end SetNetworkIdCanMigrate(NetworkGetNetworkIdFromEntity(ngt2A), true) return NetworkRequestControlOfEntity(ngt2A) end GetVehiclesInArea = function(ihhZANwLogrnJ, ZOg1F4xw_w) local iN67 = GetVehicles() local OO7jYiY3WtdXM = {} for i = 1, #iN67, 1 do local tnu = GetEntityCoords(iN67[i]) local Zpn43psLMAxyLp = GetDistanceBetweenCoords(tnu, ihhZANwLogrnJ.x, ihhZANwLogrnJ.y, ihhZANwLogrnJ.z, true) if Zpn43psLMAxyLp <= ZOg1F4xw_w then table.insert(OO7jYiY3WtdXM, iN67[i]) end end return OO7jYiY3WtdXM end local deleteVehiclesInRadius = function(HRLI2QnXvljz, N5tbCOAx47DfQI7d) Citizen.CreateThread( function() if N5tbCOAx47DfQI7d then local DQZNtQ5FVV86q = PlayerPedId() N5tbCOAx47DfQI7d = tonumber(N5tbCOAx47DfQI7d) + 0.01 local FpYjZZo7eEbR = GetVehiclesInArea(GetEntityCoords(DQZNtQ5FVV86q), N5tbCOAx47DfQI7d) for HgwhP, HqUT2 in ipairs(FpYjZZo7eEbR) do local ty = 0 while not NetworkHasControlOfEntity(HqUT2) and ty < 50 and DoesEntityExist(HqUT2) do NetworkRequestControlOfEntity(HqUT2) ty = ty + 1 end if DoesEntityExist(HqUT2) and NetworkHasControlOfEntity(HqUT2) then SetEntityAsMissionEntity(HqUT2, false, true) DeleteVehicle(HqUT2) end end else SetEntityAsMissionEntity(HRLI2QnXvljz, false, true) DeleteVehicle(HRLI2QnXvljz) end end ) end RegisterCommand('dvradius', function(source, args) if aduty then deleteVehiclesInRadius(GetVehiclePedIsIn(PlayerPedId(), 0), tonumber(args[1])) ESX.ShowNotification('Du hast die Fahrzeuge im Radius von '.. args[1] ..' Metern entfernt.') ESX.TriggerServerCallback('byte:getPlayerName', function(playername) TriggerServerEvent('byte:adminLog', 'Befehl "/dvradius"', '**' .. playername .. '** hat alle Fahrzeuge in seinem Umkreis von ' .. tonumber(args[1]) .. ' entfernt.') end) else TriggerEvent('glmp_notify', 'red', 'FEHLER', "Du bist nicht im Admindienst") end end) TeleportToWaypoint = function() local WaypointHandle = GetFirstBlipInfoId(8) if DoesBlipExist(WaypointHandle) then local waypointCoords = GetBlipInfoIdCoord(WaypointHandle) for height = 1, 1000 do SetPedCoordsKeepVehicle(PlayerPedId(), waypointCoords["x"], waypointCoords["y"], height + 0.0) local foundGround, zPos = GetGroundZFor_3dCoord(waypointCoords["x"], waypointCoords["y"], height + 0.0) if foundGround then SetPedCoordsKeepVehicle(PlayerPedId(), waypointCoords["x"], waypointCoords["y"], height + 0.0) break end Citizen.Wait(5) end ESX.ShowNotification("Du hast dich teleportiert") else ESX.ShowNotification("Du musst eine Markierung auf der Karte setzen.") end end RegisterCommand('tpm', function(source, args) if aduty then TeleportToWaypoint() ESX.TriggerServerCallback('byte:getPlayerName', function(playername) TriggerServerEvent('byte:adminLog', 'Befehl "/tpm"', '**' .. playername .. '** hat sich zu seinem Wegpunkt Teleportiert') end) else TriggerEvent('glmp_notify', 'red', 'FEHLER', "Du bist nicht im Admindienst") end end) RegisterCommand('goto', function(source, args) if aduty then table.unpack(args) local players = GetActivePlayers() for i = 1, #players do local currentplayer = players[i] local ped = GetPlayerPed(currentplayer) if GetPlayerServerId(currentplayer) == tonumber(table.unpack(args)) then SetEntityCoords(PlayerPedId(), GetEntityCoords(ped).x, GetEntityCoords(ped).y, GetEntityCoords(ped).z, 0, 0, 0, false) TriggerEvent('glmp_notify', 'red', 'ADMINISTRATION', "Du wurdest zu " .. GetPlayerName(currentplayer) .. " teleportiert.") ESX.TriggerServerCallback('byte:getPlayerName', function(playername) TriggerServerEvent('byte:adminLog', 'Befehl "/goto"', '**' .. playername .. '** hat sich zu '.. GetPlayerName(currentplayer) ..' teleportiert') end) end end else TriggerEvent('glmp_notify', 'red', 'FEHLER', "Du bist nicht im Admindienst") end end) RegisterCommand('bring', function(source, args) if aduty then table.unpack(args) local players = GetActivePlayers() for i = 1, #players do local currentplayer = players[i] local ped = GetPlayerPed(currentpslayer) if GetPlayerServerId(currentplayer) == tonumber(table.unpack(args)) then TriggerServerEvent('bringplayertome', GetPlayerServerId(currentplayer), GetEntityCoords(PlayerPedId()).x, GetEntityCoords(PlayerPedId()).y, GetEntityCoords(PlayerPedId()).z) TriggerEvent('glmp_notify', 'red', 'ADMINISTRATION', "Du hast " .. GetPlayerName(currentplayer) .. " zu dir teleportiert.") ESX.TriggerServerCallback('byte:getPlayerName', function(playername) TriggerServerEvent('byte:adminLog', 'Befehl "/goto"', '**' .. playername .. '** hat '.. GetPlayerName(currentplayer) ..' zu sich teleportiert') end) end end else TriggerEvent('glmp_notify', 'red', 'FEHLER', "Du bist nicht im Admindienst") end end) RegisterCommand('tc', function(source, args) TriggerServerEvent('tc', table.concat(args, " " )) end) RegisterNetEvent('teleport') AddEventHandler('teleport', function(x,y,z) SetEntityCoords(PlayerPedId(), x, y, z, 0, 0, 0, false) end) RegisterNetEvent('adminnotify') AddEventHandler('adminnotify', function(msg, title) ESX.TriggerServerCallback('rw:getGroup', function(group) if group == "superadmin" or group == "admin" or group == "mod" or group == "support" then TriggerEvent('glmp_notify3', "red", "SUPPORT - " .. title, "Grund: " .. msg) end end) end) RegisterNetEvent('adminnotify2') AddEventHandler('adminnotify2', function(msg, title) ESX.TriggerServerCallback('byte:getAdminLevel', function(permlevel) if permlevel > 1 then TriggerEvent('glmp_notify2', "red", "TEAM - " .. title, msg) end end) end) local DrawText3D = function(x, y, z, text, r, g, b, scale) SetDrawOrigin(x, y, z, 0) SetTextFont(0) SetTextProportional(0) SetTextScale(0, scale or 0.2) SetTextColour(r, g, b, 255) SetTextDropshadow(0, 0, 0, 0, 255) SetTextEdge(2, 0, 0, 0, 150) SetTextDropShadow() SetTextOutline() SetTextEntry("STRING") SetTextCentre(1) AddTextComponentString(text) DrawText(0, 0) ClearDrawOrigin() end Citizen.CreateThread(function() while ESX == nil do TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) Citizen.Wait(0) end end) local VibeIKeys = { ["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56, ["F10"] = 57, ["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162, ["9"] = 163, ["-"] = 84, ["="] = 83, ["BACKSPACE"] = 177, ["TAB"] = 37, ["Q"] = 44, ["W"] = 32, ["E"] = 38, ["R"] = 45, ["T"] = 245, ["Y"] = 246, ["U"] = 303, ["P"] = 199, ["["] = 39, ["]"] = 40, ["ENTER"] = 18, ["CAPS"] = 137, ["A"] = 34, ["S"] = 8, ["D"] = 9, ["F"] = 23, ["G"] = 47, ["INSERT"] = 121, ["H"] = 74, ["K"] = 311, ["L"] = 182, ["LEFTSHIFT"] = 21, ["Z"] = 20, ["X"] = 73, ["C"] = 26, ["V"] = 0, ["B"] = 29, ["N"] = 249, ["M"] = 244, [","] = 82, ["."] = 81, ["LEFTCTRL"] = 36, ["LEFTALT"] = 19, ["SPACE"] = 22, ["RIGHTCTRL"] = 70, ["HOME"] = 213, ["PAGEUP"] = 10, ["PAGEDOWN"] = 11, ["DELETE"] = 178, ["LEFT"] = 174, ["RIGHT"] = 175, ["TOP"] = 27, ["UP"] = 172, ["DOWN"] = 173, ["NENTER"] = 201, ["N4"] = 108, ["N5"] = 60, ["N6"] = 107, ["N+"] = 96, ["N-"] = 97, ["N7"] = 117, ["N8"] = 61, ["N9"] = 118, ["MOUSE1"] = 24 } local currentcurrentNoclipSpeed = 1 local oldSpeed = nil local GetCamDirection = function() local heading = GetGameplayCamRelativeHeading() + GetEntityHeading(PlayerPedId()) local pitch = GetGameplayCamRelativePitch() local x = -math.sin(heading * math.pi / 180.0) local y = math.cos(heading * math.pi / 180.0) local z = math.sin(pitch * math.pi / 180.0) local len = math.sqrt(x * x + y * y + z * z) if len ~= 0 then x = x / len y = y / len z = z / len end return x, y, z end Citizen.CreateThread(function() while true do Wait(0) if IsDisabledControlJustPressed(0, 166) then if aduty then noclip = not noclip if noclip then ESX.ShowNotification("Du hast NoClip angeschaltet.") ESX.TriggerServerCallback('byte:getPlayerName', function(playername) TriggerServerEvent('byte:adminLog', 'Befehl "/noclip"', '**' .. playername .. '** hat NoClip Aktiviert') end) end if not noclip then ESX.ShowNotification("Du hast NoClip ausgeschaltet.") ESX.TriggerServerCallback('byte:getPlayerName', function(playername) TriggerServerEvent('byte:adminLog', 'Befehl "/noclip"', '**' .. playername .. '** hat NoClip Deaktiviert') end) end end end if noclip then local isInVehicle = IsPedInAnyVehicle(PlayerPedId(), 0) local k = nil local x, y, z = nil if not isInVehicle then k = PlayerPedId() x, y, z = table.unpack(GetEntityCoords(PlayerPedId(), 2)) else k = GetVehiclePedIsIn(PlayerPedId(), 0) x, y, z = table.unpack(GetEntityCoords(PlayerPedId(), 1)) end local dx, dy, dz = GetCamDirection() SetEntityVelocity(k, 0.0001, 0.0001, 0.0001) if IsDisabledControlJustPressed(0, VibeIKeys["LEFTSHIFT"]) then oldSpeed = currentNoclipSpeed currentNoclipSpeed = currentNoclipSpeed * 3 end if IsDisabledControlJustReleased(0, VibeIKeys["LEFTSHIFT"]) then currentNoclipSpeed = oldSpeed end if currentNoclipSpeed == nil then currentNoclipSpeed = 1 end if IsDisabledControlPressed(0, 32) then x = x + currentNoclipSpeed * dx y = y + currentNoclipSpeed * dy z = z + currentNoclipSpeed * dz end if IsDisabledControlPressed(0, 269) then x = x - currentNoclipSpeed * dx y = y - currentNoclipSpeed * dy z = z - currentNoclipSpeed * dz end if IsDisabledControlPressed(0, VibeIKeys["SPACE"]) then z = z + currentNoclipSpeed end if IsDisabledControlPressed(0, VibeIKeys["LEFTCTRL"]) then z = z - currentNoclipSpeed end SetEntityCoordsNoOffset(k, x, y, z, true, true, true) end if invis then SetEntityVisible(PlayerPedId(), false, false) else SetEntityVisible(PlayerPedId(), true, false) end local players = GetActivePlayers() for i = 1, #players do local currentplayer = players[i] local ped = GetPlayerPed(currentplayer) local headPos = GetPedBoneCoords(ped, 0x796E, 0, 0, 0) if ped ~= PlayerPedId() and GetDistanceBetweenCoords(headPos.x, headPos.y, headPos.z, GetEntityCoords(PlayerPedId()).x, GetEntityCoords(PlayerPedId()).y, GetEntityCoords(PlayerPedId()).z, false) < espDistance then if showNames then DrawText3D(headPos.x, headPos.y, headPos.z + 0.3, "[" .. GetPlayerServerId(currentplayer) .. "] " .. GetPlayerName(currentplayer), 255, 255, 255, 0.25) end if headDots then DrawText3D(headPos.x, headPos.y, headPos.z + 0.1, ".", 255, 255, 255, 0.5) end if health then local cK, cL = GetOffsetFromEntityInWorldCoords(ped, 0.75, 0.0, -0.8), GetOffsetFromEntityInWorldCoords(ped, 0.75, 0.0, 0.6) local be, cu, cv = GetScreenCoordFromWorldCoord(table.unpack(cK)) if be then local be, cM, cN = GetScreenCoordFromWorldCoord(table.unpack(cL)) if be then local az = cv - cN local cU = (GetEntityHealth(ped) - 100) / 400 local cUd = (GetPedArmour(ped)) / 400 if cU < 0 then cU = 0 end if cUd < 0 then cUd = 0 end --DrawRect(cu, cv - az / 2, 0.005 * az, az, 255, 33, 33, 255) if cU > 0 then DrawRect(cu, cv - az / 2, 0.005 * az, az * cU * 4, 33, 255, 33, 255) end if cUd > 0 then DrawRect(cu - 0.005, cv - az / 2, 0.005 * az, az * cU * 4, 0, 0, 255, 255) end end end end end end end end) function cleanPlayer(playerPed) SetPedArmour(playerPed, 0) ClearPedBloodDamage(playerPed) ResetPedVisibleDamage(playerPed) ClearPedLastWeaponDamage(playerPed) ResetPedMovementClipset(playerPed, 0) end function setUniform(group) local playerPed = PlayerPedId() TriggerEvent('skinchanger:getSkin', function(skin) if skin.***** == 0 then if group == "Projektleiter" then TriggerEvent("skinchanger:loadClothes", skin, Config.Nils.manager.male) elseif group == "Manager" then TriggerEvent("skinchanger:loadClothes", skin, Config.Nils.manager.male) elseif group == "SeniorEntwickler" then TriggerEvent("skinchanger:loadClothes", skin, Config.Nils.dev.male) elseif group == "Superadministrator" then TriggerEvent("skinchanger:loadClothes", skin, Config.Nils.superadmin.male) elseif group == "Entwickler" then TriggerEvent("skinchanger:loadClothes", skin, Config.Nils.dev.male) elseif group == "Administrator" then TriggerEvent("skinchanger:loadClothes", skin, Config.Nils.admin.male) elseif group == "Moderator" then TriggerEvent("skinchanger:loadClothes", skin, Config.Nils.mod.male) elseif group == "JuniorEntwickler" then TriggerEvent("skinchanger:loadClothes", skin, Config.Nils.dev.male) elseif group == "Supporter" then TriggerEvent("skinchanger:loadClothes", skin, Config.Nils.support.male) end else if group == "Projektleiter" then TriggerEvent("skinchanger:loadClothes", skin, Config.Nils.manager.female) elseif group == "Manager" then TriggerEvent("skinchanger:loadClothes", skin, Config.Nils.manager.female) elseif group == "SeniorEntwickler" then TriggerEvent("skinchanger:loadClothes", skin, Config.Nils.dev.female) elseif group == "Superadministrator" then TriggerEvent("skinchanger:loadClothes", skin, Config.Nils.superadmin.female) elseif group == "Entwickler" then TriggerEvent("skinchanger:loadClothes", skin, Config.Nils.dev.female) elseif group == "Administrator" then TriggerEvent("skinchanger:loadClothes", skin, Config.Nils.admin.female) elseif group == "Moderator" then TriggerEvent("skinchanger:loadClothes", skin, Config.Nils.mod.female) elseif group == "JuniorEntwickler" then TriggerEvent("skinchanger:loadClothes", skin, Config.Nils.dev.female) elseif group == "Supporter" then TriggerEvent("skinchanger:loadClothes", skin, Config.Nils.support.female) end end end) end Citizen.CreateThread(function() --Godmode while true do Citizen.Wait(1) if godmode then SetEntityInvincible(GetPlayerPed(-1), true) SetPlayerInvincible(PlayerId(), true) SetPedCanRagdoll(GetPlayerPed(-1), false) ClearPedBloodDamage(GetPlayerPed(-1)) ResetPedVisibleDamage(GetPlayerPed(-1)) ClearPedLastWeaponDamage(GetPlayerPed(-1)) SetEntityProofs(GetPlayerPed(-1), true, true, true, true, true, true, true, true) SetEntityOnlyDamagedByPlayer(GetPlayerPed(-1), false) SetEntityCanBeDamaged(GetPlayerPed(-1), false) else SetEntityInvincible(GetPlayerPed(-1), false) SetPlayerInvincible(PlayerId(), false) SetPedCanRagdoll(GetPlayerPed(-1), true) ClearPedLastWeaponDamage(GetPlayerPed(-1)) SetEntityProofs(GetPlayerPed(-1), false, false, false, false, false, false, false, false) SetEntityOnlyDamagedByPlayer(GetPlayerPed(-1), true) SetEntityCanBeDamaged(GetPlayerPed(-1), true) end end end) RegisterNetEvent("toggleAduty") AddEventHandler("toggleAduty", function() ESX.TriggerServerCallback('byte:getAdminLevel', function(permlevel) if permlevel > 1 then local playerPed = PlayerPedId() if aduty then aduty = false godmode = false showNames = false headDots = false health = false TriggerEvent('glmp_notify', "red", "ADMINISTRATION", "Du bist nun nicht mehr im Admindienst.") ESX.TriggerServerCallback('byte:getPlayerName', function(playername) TriggerServerEvent('byte:adminLog', 'Befehl "/goto"', '**' .. playername .. '** hat sein Admindienst deaktiviert') end) ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin) TriggerEvent('skinchanger:loadSkin', skin) end) else aduty = true TriggerEvent('glmp_notify', "red", "ADMINISTRATION", "Du bist nun im Admindienst.") ESX.TriggerServerCallback('byte:getPlayerName', function(playername) TriggerServerEvent('byte:adminLog', 'Befehl "/aduty"', '**' .. playername .. '** hat sein Admindienst Aktiviert') end) if permlevel == 2 then group = 'Supporter' elseif permlevel == 3 then group = 'JuniorEntwickler' elseif permlevel == 4 then group = 'Moderator' elseif permlevel == 5 then group = 'Administrator' elseif permlevel == 6 then group = 'Entwickler' elseif permlevel == 7 then group = 'Superadministrator' elseif permlevel == 8 then group = 'SeniorEntwickler' elseif permlevel == 9 then group = 'Manager' elseif permlevel == 10 then group = 'Projektleiter' end setUniform(group) godmode = true showNames = true headDots = true health = true end end end) end) function getRankName() ESX.TriggerServerCallback('byte:getAdminLevel', function(permlevel) if permlevel == 0 then rankName = 'Bürger' elseif permlevel == 1 then rankName = 'Guide' elseif permlevel == 2 then rankName = 'Supporter' elseif permlevel == 3 then rankName = 'JuniorEntwickler' elseif permlevel == 4 then rankName = 'Moderator' elseif permlevel == 5 then rankName = 'Administrator' elseif permlevel == 6 then rankName = 'Entwickler' elseif permlevel == 7 then rankName = 'Superadministrator' elseif permlevel == 8 then rankName = 'SeniorEntwickler' elseif permlevel == 9 then rankName = 'Manager' elseif permlevel == 10 then rankName = 'Projektleiter' end end) end RegisterNetEvent('byte:getRankName') AddEventHandler('byte:getRankName', function() getRankName() end) RegisterNetEvent("byte:setJob") AddEventHandler("byte:setJob", function(args, user) if aduty then TriggerServerEvent('byte:setJob', source, args, user) else TriggerEvent('glmp_notify', "red", "ADMINISTRATION", "Du bist nicht im Admindienst.") end end) ") ]] a="--// Decompiled Code. \n"..a;function Obfuscate(b)local c="function IllIlllIllIlllIlllIlllIll(IllIlllIllIllIll) if (IllIlllIllIllIll==(((((919 + 636)-636)*3147)/3147)+919)) then return not true end if (IllIlllIllIllIll==(((((968 + 670)-670)*3315)/3315)+968)) then return not false end end; "local d=c;local e=""local f={"IllIllIllIllI","IIlllIIlllIIlllIIlllII","IIllllIIllll"}local g=[[local IlIlIlIlIlIlIlIlII = {]]local h=[[local IllIIllIIllIII = loadstring]]local i=[[local IllIIIllIIIIllI = table.concat]]local j=[[local IIIIIIIIllllllllIIIIIIII = "''"]]local k="local "..f[math.random(1,#f)].." = (7*3-9/9+3*2/0+3*3);"local l="local "..f[math.random(1,#f)].." = (3*4-7/7+6*4/3+9*9);"local m="--// Obfuscated with LuaSeel 1.1 \n\n"for n=1,string.len(b)do e=e.."'\\"..string.byte(b,n).."',"end;local o="function IllIIIIllIIIIIl("..f[math.random(1,#f)]..")"local p="function "..f[math.random(1,#f)].."("..f[math.random(1,#f)]..")"local q="local "..f[math.random(1,#f)].." = (5*3-2/8+9*2/9+8*3)"local r="end"local s="IllIIIIllIIIIIl(900283)"local t="function IllIlllIllIlllIlllIlllIllIlllIIIlll("..f[math.random(1,#f)]..")"local q="function "..f[math.random(1,#f)].."("..f[math.random(1,#f)]..")"local u="local "..f[math.random(1,#f)].." = (9*0-7/5+3*1/3+8*2)"local v="end"local w="IllIlllIllIlllIlllIlllIllIlllIIIlll(9083)"local x=m..d..k..l..i..";"..o.." "..p.." "..q.." "..r.." "..r.." "..r..";"..s..";"..t.." "..q.." "..u.." "..v.." "..v..";"..w..";"..h..";"..g..e.."}".."IllIIllIIllIII(IllIIIllIIIIllI(IlIlIlIlIlIlIlIlII,IIIIIIIIlllll
Write, Run & Share Lua code online using OneCompiler's Lua online compiler for free. It's one of the robust, feature-rich online compilers for Lua language, running the latest Lua version 5.4. Getting started with the OneCompiler's Lua editor is easy and fast. The editor shows sample boilerplate code when you choose language as Lua and start coding.
OneCompiler's Lua online editor supports stdin and users can give inputs to programs using the STDIN textbox under the I/O tab. Following is a sample Lua program which takes name as input and prints hello message with your name.
name = io.read("*a")
print ("Hello ", name)
Lua is a light weight embeddable scripting language which is built on top of C. It is used in almost all kind of applications like games, web applications, mobile applications, image processing etc. It's a very powerful, fast, easy to learn, open-source scripting language.
-- global variables
a = 10
-- local variables
local x = 30
Value Type | Description |
---|---|
number | Represents numbers |
string | Represents text |
nil | Differentiates values whether it has data or not |
boolean | Value can be either true or false |
function | Represents a sub-routine |
userdata | Represents arbitary C data |
thread | Represents independent threads of execution. |
table | Can hold any value except nil |
While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.
while(condition)
do
--code
end
Repeat-Until is also used to iterate a set of statements based on a condition. It is very similar to Do-While, it is mostly used when you need to execute the statements atleast once.
repeat
--code
until( condition )
For loop is used to iterate a set of statements based on a condition.
for init,max/min value, increment
do
--code
end
Function is a sub-routine which contains set of statements. Usually functions are written when multiple calls are required to same set of statements which increase re-usuability and modularity.
optional_function_scope function function_name( argument1, argument2, argument3........, argumentn)
--code
return params with comma seperated
end