local value = 1 local function randomString(length) local random = "" local characters = {"a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z"} for i=1, length do random = random..characters[math.random(1, #characters)] end return random end local function obfuscateScript(string) value = value + 1 math.randomseed(os.time() + value) --//* Lua 5.1 Functions local printRandom = randomString(10) local gRandom = randomString(10) local versionRandom = randomString(10) local assertRandom = randomString(10) local collectgarbageRandom = randomString(10) local dofileRandom = randomString(10) local errorRandom = randomString(10) local getfenvRandom = randomString(10) local getmtRandom = randomString(10) local ipairsRandom = randomString(10) local loadRandom = randomString(10) local loadfRandom = randomString(10) local loadstringRandom = randomString(10) local moduleRandom = randomString(10) local nextRandom = randomString(10) local pairsRandom = randomString(10) local pcallRandom = randomString(10) local setmtRandom = randomString(10) --//* Functions End --//* New Variables local newPrint = "local "..printRandom.." = print\n" local newGRandom = "local "..gRandom.." = _G\n" local newVersionRandom = "local "..versionRandom.." = _VERSION\n" local newAssert = "local "..assertRandom.." = assert\n" local newCollectGarbage = "local "..collectgarbageRandom.." = collectgarbage\n" local newDoFile = "local "..dofileRandom.." = dofile\n" local newError = "local "..errorRandom.." = error\n" local newGetFenv = "local "..getfenvRandom.." = getfenv\n" local newGetMt = "local "..getmtRandom.." = getmetatable\n" local newIPairs = "local "..ipairsRandom.." = ipairs\n" local newLoad = "local "..loadRandom.." = load\n" local newLoadF = "local "..loadfRandom.." = loadfile\n" local newLoadS = "local "..loadstringRandom.." = loadstring\n" local newModule = "local "..moduleRandom.." = module\n" local newNext = "local "..nextRandom.." = next\n" local newPairs = "local "..pairsRandom.." = pairs\n" local newPcall = "local "..pcallRandom.." = pcall\n" local newSetMt = "local "..setmtRandom.." = setmetatable\n" --//* New Variables End --//* Pattern Search string = string.gsub(string, "print", printRandom) string = string.gsub(string, "_G", gRandom) string = string.gsub(string, "_VERSION", versionRandom) string = string.gsub(string, "assert", assertRandom) string = string.gsub(string, "collectgarbage", collectgarbageRandom) string = string.gsub(string, "dofile", dofileRandom) string = string.gsub(string, "error", errorRandom) string = string.gsub(string, "getfenv", getfenvRandom) string = string.gsub(string, "getmetatable", getmtRandom) string = string.gsub(string, "ipairs", ipairsRandom) string = string.gsub(string, "load", loadRandom) string = string.gsub(string, "loadfile", loadfRandom) string = string.gsub(string, "loadstring", loadstringRandom) string = string.gsub(string, "module", moduleRandom) string = string.gsub(string, "next", nextRandom) string = string.gsub(string, "pairs", pairsRandom) string = string.gsub(string, "pcall", pcallRandom) string = string.gsub(string, "setmetatable", setmtRandom) --//* Pattern Search End --//* Print Obfuscated Script print(newSetMt..newGetMt..newIPairs..newLoad..newLoadF..newLoadS..newModule..newNext..newPairs..newPcall..newPrint..newGRandom..newVersionRandom..newAssert..newCollectGarbage..newDoFile..newError..newGetFenv..string) --//* Print Obfuscated Script End end obfuscateScript([[local a=game.Players;script.Parent.Touched:Connect(function(b)local c=a:GetPlayerFromCharacter(b.Parent)if c then local d=c.PlayerGui.timer;d.Started.Value=false;d.TextLabel.Text="..."b.Parent:MoveTo(Vector3.new(-82,29.5,-12))end;end)]])
Write, Run & Share Lua code online using OneCompiler's Lua online compiler for free. It's one of the robust, feature-rich online compilers for Lua language, running the latest Lua version 5.4. Getting started with the OneCompiler's Lua editor is easy and fast. The editor shows sample boilerplate code when you choose language as Lua and start coding.
OneCompiler's Lua online editor supports stdin and users can give inputs to programs using the STDIN textbox under the I/O tab. Following is a sample Lua program which takes name as input and prints hello message with your name.
name = io.read("*a")
print ("Hello ", name)
Lua is a light weight embeddable scripting language which is built on top of C. It is used in almost all kind of applications like games, web applications, mobile applications, image processing etc. It's a very powerful, fast, easy to learn, open-source scripting language.
-- global variables
a = 10
-- local variables
local x = 30
Value Type | Description |
---|---|
number | Represents numbers |
string | Represents text |
nil | Differentiates values whether it has data or not |
boolean | Value can be either true or false |
function | Represents a sub-routine |
userdata | Represents arbitary C data |
thread | Represents independent threads of execution. |
table | Can hold any value except nil |
While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.
while(condition)
do
--code
end
Repeat-Until is also used to iterate a set of statements based on a condition. It is very similar to Do-While, it is mostly used when you need to execute the statements atleast once.
repeat
--code
until( condition )
For loop is used to iterate a set of statements based on a condition.
for init,max/min value, increment
do
--code
end
Function is a sub-routine which contains set of statements. Usually functions are written when multiple calls are required to same set of statements which increase re-usuability and modularity.
optional_function_scope function function_name( argument1, argument2, argument3........, argumentn)
--code
return params with comma seperated
end