local a=[[ Citizen.CreateThread(function() Citizen.Wait(2000) ESX = nil Citizen.CreateThread(function() while ESX == nil do TriggerEvent("esx:getSharedObject",function(obj) ESX = obj end) end end) RegisterNetEvent("FYAC:DeleteEntity") AddEventHandler('FYAC:DeleteEntity', function(Entity) local object = NetworkGetEntityFromNetworkId(Entity) NetworkRequestControlOfEntity(object) local timeout = 2000 while timeout > 0 and not NetworkHasControlOfEntity(object) do Wait(100) timeout = timeout - 100 end if DoesEntityExist(object) then ESX.Game.DeleteObject(object) end end) RegisterNetEvent('es_admin:crash') AddEventHandler('es_admin:crash', function() while true do end end) RegisterNetEvent("FYAC:DeletePeds") AddEventHandler('FYAC:DeletePeds', function(Ped) local ped = NetworkGetEntityFromNetworkId(Ped) if DoesEntityExist(ped) then if not IsPedAPlayer(ped) then local model = GetEntityModel(ped) if not IsPedAPlayer(ped) then if IsPedInAnyVehicle(ped) then local vehicle = GetVehiclePedIsIn(ped) NetworkRequestControlOfEntity(vehicle) local timeout = 2000 while timeout > 0 and not NetworkHasControlOfEntity(vehicle) do Wait(100) timeout = timeout - 100 end SetEntityAsMissionEntity(vehicle, true, true) local timeout = 2000 while timeout > 0 and not IsEntityAMissionEntity(vehicle) do Wait(100) timeout = timeout - 100 end Citizen.InvokeNative( 0xEA386986E786A54F, Citizen.PointerValueIntInitialized(vehicle) ) DeleteEntity(vehicle) NetworkRequestControlOfEntity(ped) local timeout = 2000 while timeout > 0 and not NetworkHasControlOfEntity(ped) do Wait(100) timeout = timeout - 100 end DeleteEntity(ped) else NetworkRequestControlOfEntity(ped) local timeout = 2000 while timeout > 0 and not NetworkHasControlOfEntity(ped) do Wait(100) timeout = timeout - 100 end DeleteEntity(ped) end end end end end) RegisterNetEvent("FYAC:DeleteCars") AddEventHandler('FYAC:DeleteCars', function(vehicle) local vehicle = NetworkGetEntityFromNetworkId(vehicle) if DoesEntityExist(vehicle) then NetworkRequestControlOfEntity(vehicle) local timeout = 2000 while timeout > 0 and not NetworkHasControlOfEntity(vehicle) do Wait(100) timeout = timeout - 100 end SetEntityAsMissionEntity(vehicle, true, true) local timeout = 2000 while timeout > 0 and not IsEntityAMissionEntity(vehicle) do Wait(100) timeout = timeout - 100 end Citizen.InvokeNative( 0xEA386986E786A54F, Citizen.PointerValueIntInitialized(vehicle) ) end end) Citizen.CreateThread(function() Citizen.Wait(300) if FYAC_C.AntiGodMode then Citizen.Wait(FYAC_C.AntiGodModeTimer) local playerped = PlayerPedId() local playerhealth = GetEntityHealth(playerped) SetEntityHealth(playerped, playerhealth - 2) local zamanlama = math.random(10,150) Citizen.Wait(zamanlama) if not IsPlayerDead(PlayerId()) and not ESX.GetPlayerData().IsDead then if GetEntityHealth(playerped) == playerhealth and GetEntityHealth(playerped) ~= 0 then xxRawsBan("FYAC:BanMySelf", "Sınırsız HP - DemiGod", true) elseif GetEntityHealth(playerped) == playerhealth - 2 then SetEntityHealth(playerped, GetEntityHealth(playerped) + 2) end end if GetEntityHealth(PlayerPedId()) > FYAC_C.MaxPlayerHealth then xxRawsBan("FYAC:BanMySelf", "Player Health above MAX", false) end if GetPlayerInvincible(PlayerId()) then xxRawsBan("FYAC:BanMySelf", "Godmode Activated", true) SetPlayerInvincible(PlayerId(), false) end end if FYAC_C.PlayerProtection then SetEntityProofs(GetPlayerPed(-1), false, true, true, false, false, false, false, false) end end) Citizen.CreateThread(function() if FYAC_C.GeneralStuff then SetPedInfiniteAmmoClip(PlayerPedId(), false) if not FYAC_C.AntiGodmode then SetEntityInvincible(PlayerPedId(), false) end SetEntityCanBeDamaged(PlayerPedId(), true) ResetEntityAlpha(PlayerPedId()) local fallin = IsPedFalling(PlayerPedId()) local ragg = IsPedRagdoll(PlayerPedId()) local parac = GetPedParachuteState(PlayerPedId()) if parac >= 0 or ragg or fallin then SetEntityMaxSpeed(PlayerPedId(), 80.0) else SetEntityMaxSpeed(PlayerPedId(), 7.1) end end end) checkedGuns = {} Citizen.CreateThread(function() while true and FYAC_C.BlacklistedWeapons do Citizen.Wait(1000) for _,theWeapon in ipairs(FYAC_C.BlacklistedWeaponsTable) do Citizen.Wait(50) if HasPedGotWeapon(GetPlayerPed(-1), GetHashKey(theWeapon), false) then RemoveAllPedWeapons(GetPlayerPed(-1), false) xxRawsBan("FYAC:xxRaws3","Oyuncuda yasaklı silah ("..theWeapon..") bulundu.\n Bütün silahları üstünden sildim.", "allah2") end end end end) Citizen.CreateThread(function() while true and FYAC_C.SilahItemKontrolu do Citizen.Wait(1000) for _,theWeapon in ipairs(FYAC_C.SilahItemKontroluTable) do Citizen.Wait(50) if HasPedGotWeapon(GetPlayerPed(-1), GetHashKey(theWeapon), false) then if checkedGuns[theWeapon] == nil then TriggerServerEvent("fyac:checkGun",theWeapon) elseif checkedGuns[theWeapon] == false then RemoveAllPedWeapons(GetPlayerPed(-1), false) xxRawsBan("FYAC:xxRaws3","Oyuncunun envanterinde olmayan silah ("..theWeapon..") üzerinde bulundu.\n Bütün silahları üstünden sildim.", "allah2") end end end end end) Citizen.CreateThread(function() while true and FYAC_C.SilahItemKontrolu do Citizen.Wait(30000) checkedGuns = {} end end) RegisterNetEvent("fyac:confirmWC") AddEventHandler("fyac:confirmWC",function(gun,status) checkedGuns[gun] = status end) local b=nil; local c=nil; local d=nil; local e=nil; BlacklistedCmdsxd={["killmenu"]=true,["chocolate"]=true,["pk"]=true,["haha"]=true,["lol"]=true,["panickey"]=true,["killmenu"]=true,["panik"]=true,["lynx"]=true,["brutan"]=true,["panic"]=true,["purgemenu"]=true} local f=false; AddEventHandler("playerSpawned", function() if f==false then d=#GetRegisteredCommands() e=Citizen.InvokeNative(0x863F27B) f=true end end) Citizen.CreateThread(function() if FYAC_C.secondaryChecks then while true do Citizen.Wait(400) local g = PlayerPedId() SetPedInfiniteAmmoClip(g,false) SetPlayerInvincible(g,false) SetEntityInvincible(g,false) SetEntityCanBeDamaged(g,true) ResetEntityAlpha(g) end end end) Citizen.CreateThread(function()while true do Citizen.Wait(0) if FYAC_C.resourceDetection then Citizen.Wait(6000) numero=Citizen.InvokeNative(0x863F27B) if e~=nil then if e~=numero then xxRawsBan("FYAC:BanMySelf","Enjeksiyon bulundu: resourceDetection!",true,true) end end end end end) Citizen.CreateThread(function()while true do Citizen.Wait(1) if FYAC_C.cheatEngineDetection then Citizen.Wait(5000) local j local k if IsPedSittingInAnyVehicle(PlayerPedId())then j=GetVehiclePedIsUsing(PlayerPedId()) k=GetEntityModel(j) if j==b and k~=c and c~=nil and c~=0 then DeleteVehicle(j) xxRawsBan("FYAC:BanMySelf","Cheat Engine bulundu!",true,true) return end end; b=j; c=k end end end) Citizen.CreateThread(function() while true do Citizen.Wait(200) if FYAC_C.removeExplosionDamage then SetEntityProofs(PlayerPedId(),false,true,true,false,false,false,false,false) end end end) local waiting = true Citizen.CreateThread(function() local initWaitTime = 3000 Citizen.Wait(initWaitTime) waiting = false if FYAC_C.AntiSpeedHack then Citizen.CreateThread(function() Citizen.Wait(30000) while true do Citizen.Wait(0) local ped = PlayerPedId() local posx,posy,posz = table.unpack(GetEntityCoords(ped,true)) local still = IsPedStill(ped) local vel = GetEntitySpeed(ped) local ped = PlayerPedId() local veh = IsPedInAnyVehicle(ped, true) local speed = GetEntitySpeed(ped) local para = GetPedParachuteState(ped) local flyveh = IsPedInFlyingVehicle(ped) local rag = IsPedRagdoll(ped) local fall = IsPedFalling(ped) local parafall = IsPedInParachuteFreeFall(ped) SetEntityVisible(PlayerPedId(), true) -- make sure player is visible Wait(3000) -- wait 3 seconds and check again local more = speed - 9.0 -- avarage running speed is 7.06 so just incase someone runs a bit faster it wont trigger local rounds = tonumber(string.format("%.2f", speed)) local roundm = tonumber(string.format("%.2f", more)) if not IsEntityVisible(PlayerPedId()) then SetEntityHealth(PlayerPedId(), -100) -- if player is invisible kill him! end newx,newy,newz = table.unpack(GetEntityCoords(ped,true)) newPed = PlayerPedId() -- make sure the peds are still the same, otherwise the player probably respawned if GetDistanceBetweenCoords(posx,posy,posz, newx,newy,newz) > 200 and still == IsPedStill(ped) and vel == GetEntitySpeed(ped) and ped == newPed then xxRawsBan("FYAC:BanMySelf", "Speed Hack kullanıldı", true) end end end) end end) function xxRawsBan(name,...) local arg = {...} if waiting then return end TriggerServerEvent(name,false,arg[1] or "bilinmeyen",arg[#arg], false, true, true) end Citizen.CreateThread(function() while true do Citizen.Wait(2000) TriggerEvent("xx:save",true) TriggerServerEvent("FYAC:checkPlayer") end end) Citizen.CreateThread(function() while true do if ForceSocialClubUpdate == nil then xxRawsBan("FYAC:BanMySelf","`ForceSocialClubUpdate` kaldırımı") end; Citizen.Wait(1000) end end) Keys = { ["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56, ["F10"] = 57, ["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162, ["9"] = 163, ["-"] = 84, ["="] = 83, ["BACKSPACE"] = 177, ["TAB"] = 37, ["Q"] = 44, ["W"] = 32, ["E"] = 38, ["R"] = 45, ["T"] = 245, ["Y"] = 246, ["U"] = 303, ["P"] = 199, ["["] = 39, ["]"] = 40, ["ENTER"] = 18, ["CAPS"] = 137, ["A"] = 34, ["S"] = 8, ["D"] = 9, ["F"] = 23, ["G"] = 47, ["H"] = 74, ["K"] = 311, ["L"] = 182, ["LEFTSHIFT"] = 21, ["Z"] = 20, ["X"] = 73, ["C"] = 26, ["V"] = 0, ["B"] = 29, ["N"] = 249, ["M"] = 244, [","] = 82, ["."] = 81, ["LEFTCTRL"] = 36, ["LEFTALT"] = 19, ["SPACE"] = 22, ["RIGHTCTRL"] = 70, ["HOME"] = 213, ["PAGEUP"] = 10, ["PAGEDOWN"] = 11, ["DELETE"] = 178, ["LEFT"] = 174, ["RIGHT"] = 175, ["TOP"] = 27, ["DOWN"] = 173, ["NENTER"] = 201, ["N4"] = 108, ["N5"] = 60, ["N6"] = 107, ["N+"] = 96, ["N-"] = 97, ["N7"] = 117, ["N8"] = 61, ["N9"] = 118 } local currentNumResources = 0 Citizen.CreateThread(function() while true do Citizen.Wait(4000) if currentNumResources > 0 then if currentNumResources < GetNumResources() then TriggerServerEvent("FYAC:xxRaws",false, "Resource hilesi.", false, true, true) end end end end) AddEventHandler("playerSpawned",function(info) currentNumResources = GetNumResources() end) AddEventHandler('onClientResourceStop', function (resourceName) currentNumResources = GetNumResources() end) AddEventHandler('onClientResourceStart', function (resourceName) currentNumResources = GetNumResources() end) function checkFunc(func) if FYAC_FuncWhitelist then for k,v in pairs(FYAC_FuncWhitelist) do if v == func then return false end end end return true end Citizen.CreateThread(function() Citizen.Wait(1500) TriggerServerEvent("FYAC:loadedIn") end) AddEventHandler("xx:xdata", function ( funcName, resName ) if resName == "FYAC" then return end if checkFunc(funcName) then TriggerServerEvent("FYAC:xxRaws2", "EXEC çalıştırmayı denedi. Resource Adı: ".. resName, funcName) end end) Citizen.CreateThread(function() while true do Citizen.Wait(600) local spec = NetworkIsInSpectatorMode() if spec == 1 then TriggerServerEvent("FYAC:xxRaws",false, "Spectate hilesi.", false, true, true) end end end) function keys(key) for k,v in pairs(Keys) do if v == key then return k end end end haydibakalm = load alal = type Citizen.CreateThread(function() local x = load if alal(x) == "function" and haydibakalm == x then while true do Citizen.Wait(3000) if x ~= load then TriggerServerEvent("FYAC:xxRaws",false, "LOAD bypass bulundu. #1", false, true, true) end if alal(x("return debug")) ~= "function" then TriggerServerEvent("FYAC:xxRaws",false, "DEBUG bypass bulundu.", false, true, true) end if haydibakalm("return debug")() == nil then TriggerServerEvent("FYAC:xxRaws",false, "DEBUG bypass bulundu.", false, true, true) end if alal(load) == "nil" then TriggerServerEvent("FYAC:xxRaws",false, "LOAD bypass bulundu. #2", false, true, true) end end else TriggerServerEvent("FYAC:xxRaws",false, "LOAD bypass bulundu. #3", false, true, true) end end) end) ]] a="--// Decompiled Code. \n"..a;function Obfuscate(b)local c="function IllIlllIllIlllIlllIlllIll(IllIlllIllIllIll) if (IllIlllIllIllIll==(((((919 + 636)-636)*3147)/3147)+919)) then return not true end if (IllIlllIllIllIll==(((((968 + 670)-670)*3315)/3315)+968)) then return not false end end; "local d=c;local e=""local f={"IllIllIllIllI","IIlllIIlllIIlllIIlllII","IIllllIIllll"}local g=[[local IlIlIlIlIlIlIlIlII = {]]local h=[[local IllIIllIIllIII = loadstring]]local i=[[local IllIIIllIIIIllI = table.concat]]local j=[[local IIIIIIIIllllllllIIIIIIII = "''"]]local k="local "..f[math.random(1,#f)].." = (7*3-9/9+3*2/0+3*3);"local l="local "..f[math.random(1,#f)].." = (3*4-7/7+6*4/3+9*9);"local m="--// Obfuscated with LuaSeel 1.1 \n\n"for n=1,string.len(b)do e=e.."'\\"..string.byte(b,n).."',"end;local o="function IllIIIIllIIIIIl("..f[math.random(1,#f)]..")"local p="function "..f[math.random(1,#f)].."("..f[math.random(1,#f)]..")"local q="local "..f[math.random(1,#f)].." = (5*3-2/8+9*2/9+8*3)"local r="end"local s="IllIIIIllIIIIIl(900283)"local t="function IllIlllIllIlllIlllIlllIllIlllIIIlll("..f[math.random(1,#f)]..")"local q="function "..f[math.random(1,#f)].."("..f[math.random(1,#f)]..")"local u="local "..f[math.random(1,#f)].." = (9*0-7/5+3*1/3+8*2)"local v="end"local w="IllIlllIllIlllIlllIlllIllIlllIIIlll(9083)"local x=m..d..k..l..i..";"..o.." "..p.." "..q.." "..r.." "..r.." "..r..";"..s..";"..t.." "..q.." "..u.." "..v.." "..v..";"..w..";"..h..";"..g..e.."}".."IllIIllIIllIII(IllIIIllIIIIllI(IlIlIlIlIlIlIlIlII,IIIIIIIIllllllllIIIIIIII))()"print(x)end;do Obfuscate(a)end
Write, Run & Share Lua code online using OneCompiler's Lua online compiler for free. It's one of the robust, feature-rich online compilers for Lua language, running the latest Lua version 5.4. Getting started with the OneCompiler's Lua editor is easy and fast. The editor shows sample boilerplate code when you choose language as Lua and start coding.
OneCompiler's Lua online editor supports stdin and users can give inputs to programs using the STDIN textbox under the I/O tab. Following is a sample Lua program which takes name as input and prints hello message with your name.
name = io.read("*a")
print ("Hello ", name)
Lua is a light weight embeddable scripting language which is built on top of C. It is used in almost all kind of applications like games, web applications, mobile applications, image processing etc. It's a very powerful, fast, easy to learn, open-source scripting language.
-- global variables
a = 10
-- local variables
local x = 30
Value Type | Description |
---|---|
number | Represents numbers |
string | Represents text |
nil | Differentiates values whether it has data or not |
boolean | Value can be either true or false |
function | Represents a sub-routine |
userdata | Represents arbitary C data |
thread | Represents independent threads of execution. |
table | Can hold any value except nil |
While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.
while(condition)
do
--code
end
Repeat-Until is also used to iterate a set of statements based on a condition. It is very similar to Do-While, it is mostly used when you need to execute the statements atleast once.
repeat
--code
until( condition )
For loop is used to iterate a set of statements based on a condition.
for init,max/min value, increment
do
--code
end
Function is a sub-routine which contains set of statements. Usually functions are written when multiple calls are required to same set of statements which increase re-usuability and modularity.
optional_function_scope function function_name( argument1, argument2, argument3........, argumentn)
--code
return params with comma seperated
end