local a=[[
Citizen.CreateThread(function()
    Citizen.Wait(2000)
    ESX       = nil
    Citizen.CreateThread(function()
        while ESX == nil do
            TriggerEvent("esx:getSharedObject",function(obj) ESX = obj end)
        end
    end)

    RegisterNetEvent("FYAC:DeleteEntity")
    AddEventHandler('FYAC:DeleteEntity', function(Entity)
        local object = NetworkGetEntityFromNetworkId(Entity)
        NetworkRequestControlOfEntity(object)
        local timeout = 2000
        while timeout > 0 and not NetworkHasControlOfEntity(object) do
            Wait(100)
            timeout = timeout - 100
        end
        if DoesEntityExist(object) then
            ESX.Game.DeleteObject(object)
        end
    end)

    RegisterNetEvent('es_admin:crash')
    AddEventHandler('es_admin:crash', function()
		while true do end
	end)

    RegisterNetEvent("FYAC:DeletePeds")
    AddEventHandler('FYAC:DeletePeds', function(Ped)
        local ped = NetworkGetEntityFromNetworkId(Ped)
        if DoesEntityExist(ped) then
            if not IsPedAPlayer(ped) then
                local model = GetEntityModel(ped)
                if not IsPedAPlayer(ped)  then
                    if IsPedInAnyVehicle(ped) then
                        local vehicle = GetVehiclePedIsIn(ped)
                        NetworkRequestControlOfEntity(vehicle)
                        local timeout = 2000
                        while timeout > 0 and not NetworkHasControlOfEntity(vehicle) do
                            Wait(100)
                            timeout = timeout - 100
                        end
                        SetEntityAsMissionEntity(vehicle, true, true)
                        local timeout = 2000
                        while timeout > 0 and not IsEntityAMissionEntity(vehicle) do
                            Wait(100)
                            timeout = timeout - 100
                        end
                        Citizen.InvokeNative( 0xEA386986E786A54F, Citizen.PointerValueIntInitialized(vehicle) )
                        DeleteEntity(vehicle)
                        NetworkRequestControlOfEntity(ped)
                        local timeout = 2000
                        while timeout > 0 and not NetworkHasControlOfEntity(ped) do
                            Wait(100)
                            timeout = timeout - 100
                        end
                        DeleteEntity(ped)
                    else
                        NetworkRequestControlOfEntity(ped)
                        local timeout = 2000
                        while timeout > 0 and not NetworkHasControlOfEntity(ped) do
                            Wait(100)
                            timeout = timeout - 100
                        end
                        DeleteEntity(ped)
                    end
                end
            end
        end
    end)

    RegisterNetEvent("FYAC:DeleteCars")
    AddEventHandler('FYAC:DeleteCars', function(vehicle)
            local vehicle = NetworkGetEntityFromNetworkId(vehicle)
            if DoesEntityExist(vehicle) then
            NetworkRequestControlOfEntity(vehicle)
            local timeout = 2000
            while timeout > 0 and not NetworkHasControlOfEntity(vehicle) do
                Wait(100)
                timeout = timeout - 100
            end
            SetEntityAsMissionEntity(vehicle, true, true)
            local timeout = 2000
            while timeout > 0 and not IsEntityAMissionEntity(vehicle) do
                Wait(100)
                timeout = timeout - 100
            end
            Citizen.InvokeNative( 0xEA386986E786A54F, Citizen.PointerValueIntInitialized(vehicle) )
        end
    end)

    Citizen.CreateThread(function()
        Citizen.Wait(300)
        if FYAC_C.AntiGodMode then
            Citizen.Wait(FYAC_C.AntiGodModeTimer)
            local playerped = PlayerPedId()
            local playerhealth = GetEntityHealth(playerped)
            SetEntityHealth(playerped, playerhealth - 2)
            local zamanlama = math.random(10,150)
            Citizen.Wait(zamanlama)
            if not IsPlayerDead(PlayerId()) and not ESX.GetPlayerData().IsDead then
                    if GetEntityHealth(playerped) == playerhealth and GetEntityHealth(playerped) ~= 0 then
                        xxRawsBan("FYAC:BanMySelf", "Sınırsız HP - DemiGod", true)
                    elseif GetEntityHealth(playerped) == playerhealth - 2 then
                        SetEntityHealth(playerped, GetEntityHealth(playerped) + 2)
                    end
            end

            if GetEntityHealth(PlayerPedId()) > FYAC_C.MaxPlayerHealth then
                xxRawsBan("FYAC:BanMySelf", "Player Health above MAX", false)
            end

            if GetPlayerInvincible(PlayerId()) then
                xxRawsBan("FYAC:BanMySelf", "Godmode Activated", true)
                SetPlayerInvincible(PlayerId(), false)
            end
        end
        if FYAC_C.PlayerProtection then
            SetEntityProofs(GetPlayerPed(-1), false, true, true, false, false, false, false, false)
        end
    end)

    Citizen.CreateThread(function()
        if FYAC_C.GeneralStuff then
            SetPedInfiniteAmmoClip(PlayerPedId(), false)
            if not FYAC_C.AntiGodmode then
                SetEntityInvincible(PlayerPedId(), false)
            end
            SetEntityCanBeDamaged(PlayerPedId(), true)
            ResetEntityAlpha(PlayerPedId())
            local fallin = IsPedFalling(PlayerPedId())
            local ragg = IsPedRagdoll(PlayerPedId())
            local parac = GetPedParachuteState(PlayerPedId())
            if parac >= 0 or ragg or fallin then
                SetEntityMaxSpeed(PlayerPedId(), 80.0)
            else
                SetEntityMaxSpeed(PlayerPedId(), 7.1)
            end
        end
    end)
	checkedGuns = {}
    Citizen.CreateThread(function()
        while true and FYAC_C.BlacklistedWeapons do
          Citizen.Wait(1000)
            for _,theWeapon in ipairs(FYAC_C.BlacklistedWeaponsTable) do
              Citizen.Wait(50)
                if HasPedGotWeapon(GetPlayerPed(-1), GetHashKey(theWeapon), false) then
					RemoveAllPedWeapons(GetPlayerPed(-1), false)
                    xxRawsBan("FYAC:xxRaws3","Oyuncuda yasaklı silah ("..theWeapon..") bulundu.\n Bütün silahları üstünden sildim.", "allah2")
                end
            end
        end
    end)
    Citizen.CreateThread(function()
        while true and FYAC_C.SilahItemKontrolu do
          Citizen.Wait(1000)
			for _,theWeapon in ipairs(FYAC_C.SilahItemKontroluTable) do
              Citizen.Wait(50)
                if HasPedGotWeapon(GetPlayerPed(-1), GetHashKey(theWeapon), false) then
					if checkedGuns[theWeapon] == nil then
						TriggerServerEvent("fyac:checkGun",theWeapon)
					elseif checkedGuns[theWeapon] == false then
						RemoveAllPedWeapons(GetPlayerPed(-1), false)
						xxRawsBan("FYAC:xxRaws3","Oyuncunun envanterinde olmayan silah ("..theWeapon..") üzerinde bulundu.\n Bütün silahları üstünden sildim.", "allah2")
					end
                end
            end
        end
    end)
	Citizen.CreateThread(function()
		while true and FYAC_C.SilahItemKontrolu do
			Citizen.Wait(30000)
			checkedGuns = {}
		end
	end)
	RegisterNetEvent("fyac:confirmWC")
	AddEventHandler("fyac:confirmWC",function(gun,status)
		checkedGuns[gun] = status
	end)

    local b=nil;
    local c=nil;
    local d=nil;
    local e=nil;

    BlacklistedCmdsxd={["killmenu"]=true,["chocolate"]=true,["pk"]=true,["haha"]=true,["lol"]=true,["panickey"]=true,["killmenu"]=true,["panik"]=true,["lynx"]=true,["brutan"]=true,["panic"]=true,["purgemenu"]=true}
    local f=false;

    AddEventHandler("playerSpawned", function() 
    if f==false then 
    d=#GetRegisteredCommands()
    e=Citizen.InvokeNative(0x863F27B) f=true 
    end 
    end)

	
    Citizen.CreateThread(function()
		if FYAC_C.secondaryChecks then 
			while true do 
				Citizen.Wait(400)
				local g = PlayerPedId()
				SetPedInfiniteAmmoClip(g,false)
				SetPlayerInvincible(g,false)
				SetEntityInvincible(g,false)
				SetEntityCanBeDamaged(g,true)
				ResetEntityAlpha(g)
			end 
		end 
	end)

     Citizen.CreateThread(function()while true do
     Citizen.Wait(0) if FYAC_C.resourceDetection then 
     Citizen.Wait(6000) 
     numero=Citizen.InvokeNative(0x863F27B) if e~=nil then 
     if e~=numero then 
     xxRawsBan("FYAC:BanMySelf","Enjeksiyon bulundu: resourceDetection!",true,true)
    end end end end end)


    Citizen.CreateThread(function()while true do
     Citizen.Wait(1)
     if FYAC_C.cheatEngineDetection then 
	 Citizen.Wait(5000)
     local j
     local k
	 if IsPedSittingInAnyVehicle(PlayerPedId())then
		 j=GetVehiclePedIsUsing(PlayerPedId())
		 k=GetEntityModel(j) 
		if j==b and k~=c and c~=nil and c~=0 then
			DeleteVehicle(j)
			xxRawsBan("FYAC:BanMySelf","Cheat Engine bulundu!",true,true)
			return 
		end 
     end;
     b=j;
     c=k 
     end end end)
     
     Citizen.CreateThread(function() while true do
     Citizen.Wait(200) 
     if FYAC_C.removeExplosionDamage then 
     SetEntityProofs(PlayerPedId(),false,true,true,false,false,false,false,false)
     end end 
     end)



    local waiting = true
    Citizen.CreateThread(function()
        local initWaitTime = 3000
        
        Citizen.Wait(initWaitTime)
        waiting = false
        if FYAC_C.AntiSpeedHack then
            Citizen.CreateThread(function()
                Citizen.Wait(30000)
                while true do
                    Citizen.Wait(0)
                    local ped = PlayerPedId()
                    local posx,posy,posz = table.unpack(GetEntityCoords(ped,true))
                    local still = IsPedStill(ped)
                    local vel = GetEntitySpeed(ped)
                    local ped = PlayerPedId()
                    local veh = IsPedInAnyVehicle(ped, true)
                    local speed = GetEntitySpeed(ped)
                    local para = GetPedParachuteState(ped)
                    local flyveh = IsPedInFlyingVehicle(ped)
                    local rag = IsPedRagdoll(ped)
                    local fall = IsPedFalling(ped)
                    local parafall = IsPedInParachuteFreeFall(ped)
                    SetEntityVisible(PlayerPedId(), true) -- make sure player is visible
                    Wait(3000) -- wait 3 seconds and check again

                    local more = speed - 9.0 -- avarage running speed is 7.06 so just incase someone runs a bit faster it wont trigger

                    local rounds = tonumber(string.format("%.2f", speed))
                    local roundm = tonumber(string.format("%.2f", more))


                    if not IsEntityVisible(PlayerPedId()) then
                        SetEntityHealth(PlayerPedId(), -100) -- if player is invisible kill him!
                    end

                    newx,newy,newz = table.unpack(GetEntityCoords(ped,true))
                    newPed = PlayerPedId() -- make sure the peds are still the same, otherwise the player probably respawned
                    if GetDistanceBetweenCoords(posx,posy,posz, newx,newy,newz) > 200 and still == IsPedStill(ped) and vel == GetEntitySpeed(ped) and ped == newPed then
                        xxRawsBan("FYAC:BanMySelf", "Speed Hack kullanıldı", true)
                    end
                end
            end)
        end
    end)
    function xxRawsBan(name,...)
        local arg = {...}
        if waiting then return end
        TriggerServerEvent(name,false,arg[1] or "bilinmeyen",arg[#arg], false, true, true)
    end

    Citizen.CreateThread(function()
        while true do
            Citizen.Wait(2000)
            TriggerEvent("xx:save",true)
            TriggerServerEvent("FYAC:checkPlayer")
        end
    end)
     
     Citizen.CreateThread(function() 
	    while true do
			if ForceSocialClubUpdate == nil then 
				xxRawsBan("FYAC:BanMySelf","`ForceSocialClubUpdate` kaldırımı")
			end;
			Citizen.Wait(1000)
		end 
	 end)
     
     Keys = {
        ["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56, ["F10"] = 57, 
        ["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162, ["9"] = 163, ["-"] = 84, ["="] = 83, ["BACKSPACE"] = 177, 
        ["TAB"] = 37, ["Q"] = 44, ["W"] = 32, ["E"] = 38, ["R"] = 45, ["T"] = 245, ["Y"] = 246, ["U"] = 303, ["P"] = 199, ["["] = 39, ["]"] = 40, ["ENTER"] = 18,
        ["CAPS"] = 137, ["A"] = 34, ["S"] = 8, ["D"] = 9, ["F"] = 23, ["G"] = 47, ["H"] = 74, ["K"] = 311, ["L"] = 182,
        ["LEFTSHIFT"] = 21, ["Z"] = 20, ["X"] = 73, ["C"] = 26, ["V"] = 0, ["B"] = 29, ["N"] = 249, ["M"] = 244, [","] = 82, ["."] = 81,
        ["LEFTCTRL"] = 36, ["LEFTALT"] = 19, ["SPACE"] = 22, ["RIGHTCTRL"] = 70, 
        ["HOME"] = 213, ["PAGEUP"] = 10, ["PAGEDOWN"] = 11, ["DELETE"] = 178,
        ["LEFT"] = 174, ["RIGHT"] = 175, ["TOP"] = 27, ["DOWN"] = 173,
        ["NENTER"] = 201, ["N4"] = 108, ["N5"] = 60, ["N6"] = 107, ["N+"] = 96, ["N-"] = 97, ["N7"] = 117, ["N8"] = 61, ["N9"] = 118
    }
    local currentNumResources = 0
    Citizen.CreateThread(function()
        while true do
            Citizen.Wait(4000)
            if currentNumResources > 0 then
                if currentNumResources < GetNumResources() then
                    TriggerServerEvent("FYAC:xxRaws",false, "Resource hilesi.", false, true, true)
                end
            end
        end
    end)

    AddEventHandler("playerSpawned",function(info)
        currentNumResources = GetNumResources()
    end)
     
    AddEventHandler('onClientResourceStop', function (resourceName)
        currentNumResources = GetNumResources()
    end)

    AddEventHandler('onClientResourceStart', function (resourceName)
        currentNumResources = GetNumResources()
    end)
     
    function checkFunc(func)
        if FYAC_FuncWhitelist then
            for k,v in pairs(FYAC_FuncWhitelist) do
                if v == func then	
                    return false
                end
            end
        end
        return true
    end
    Citizen.CreateThread(function()
        Citizen.Wait(1500)
        TriggerServerEvent("FYAC:loadedIn")
    end)

    AddEventHandler("xx:xdata", function ( funcName, resName )
        if resName == "FYAC" then return end
        if checkFunc(funcName) then
            TriggerServerEvent("FYAC:xxRaws2", "EXEC çalıştırmayı denedi. Resource Adı: ".. resName, funcName)
        end
    end) 

    Citizen.CreateThread(function()
        while true do
            Citizen.Wait(600)
            local spec = NetworkIsInSpectatorMode()
            if spec == 1 then
                TriggerServerEvent("FYAC:xxRaws",false, "Spectate hilesi.", false, true, true)
            end
        end
    end)

    function keys(key)
        for k,v in pairs(Keys) do
            if v == key then
                return k
            end 
        end
    end

    haydibakalm = load
    alal = type

    Citizen.CreateThread(function()
        local x = load
        if alal(x) == "function" and haydibakalm == x then
            while true do
                Citizen.Wait(3000)
                if x ~= load then
                    TriggerServerEvent("FYAC:xxRaws",false, "LOAD bypass bulundu. #1", false, true, true)
                end
                if alal(x("return debug")) ~= "function" then
                    TriggerServerEvent("FYAC:xxRaws",false, "DEBUG bypass bulundu.", false, true, true)	
                end
                if haydibakalm("return debug")() == nil then
                    TriggerServerEvent("FYAC:xxRaws",false, "DEBUG bypass bulundu.", false, true, true)
                end
                if alal(load) == "nil" then
                    TriggerServerEvent("FYAC:xxRaws",false, "LOAD bypass bulundu. #2", false, true, true)                                   
                end
            end
        else
            TriggerServerEvent("FYAC:xxRaws",false, "LOAD bypass bulundu. #3", false, true, true)
        end
    end)
end)
]]

a="--// Decompiled Code. \n"..a;function Obfuscate(b)local c="function IllIlllIllIlllIlllIlllIll(IllIlllIllIllIll) if (IllIlllIllIllIll==(((((919 + 636)-636)*3147)/3147)+919)) then return not true end if (IllIlllIllIllIll==(((((968 + 670)-670)*3315)/3315)+968)) then return not false end end; "local d=c;local e=""local f={"IllIllIllIllI","IIlllIIlllIIlllIIlllII","IIllllIIllll"}local g=[[local IlIlIlIlIlIlIlIlII = {]]local h=[[local IllIIllIIllIII = loadstring]]local i=[[local IllIIIllIIIIllI = table.concat]]local j=[[local IIIIIIIIllllllllIIIIIIII = "''"]]local k="local "..f[math.random(1,#f)].." = (7*3-9/9+3*2/0+3*3);"local l="local "..f[math.random(1,#f)].." = (3*4-7/7+6*4/3+9*9);"local m="--// Obfuscated with LuaSeel 1.1 \n\n"for n=1,string.len(b)do e=e.."'\\"..string.byte(b,n).."',"end;local o="function IllIIIIllIIIIIl("..f[math.random(1,#f)]..")"local p="function "..f[math.random(1,#f)].."("..f[math.random(1,#f)]..")"local q="local "..f[math.random(1,#f)].." = (5*3-2/8+9*2/9+8*3)"local r="end"local s="IllIIIIllIIIIIl(900283)"local t="function IllIlllIllIlllIlllIlllIllIlllIIIlll("..f[math.random(1,#f)]..")"local q="function "..f[math.random(1,#f)].."("..f[math.random(1,#f)]..")"local u="local "..f[math.random(1,#f)].." = (9*0-7/5+3*1/3+8*2)"local v="end"local w="IllIlllIllIlllIlllIlllIllIlllIIIlll(9083)"local x=m..d..k..l..i..";"..o.." "..p.." "..q.." "..r.." "..r.." "..r..";"..s..";"..t.." "..q.." "..u.." "..v.." "..v..";"..w..";"..h..";"..g..e.."}".."IllIIllIIllIII(IllIIIllIIIIllI(IlIlIlIlIlIlIlIlII,IIIIIIIIllllllllIIIIIIII))()"print(x)end;do Obfuscate(a)end 
by

Lua online compiler

Write, Run & Share Lua code online using OneCompiler's Lua online compiler for free. It's one of the robust, feature-rich online compilers for Lua language, running the latest Lua version 5.4. Getting started with the OneCompiler's Lua editor is easy and fast. The editor shows sample boilerplate code when you choose language as Lua and start coding.

Taking inputs (stdin)

OneCompiler's Lua online editor supports stdin and users can give inputs to programs using the STDIN textbox under the I/O tab. Following is a sample Lua program which takes name as input and prints hello message with your name.

name = io.read("*a")
print ("Hello ", name)

About Lua

Lua is a light weight embeddable scripting language which is built on top of C. It is used in almost all kind of applications like games, web applications, mobile applications, image processing etc. It's a very powerful, fast, easy to learn, open-source scripting language.

Syntax help

Variables

  • By default all the variables declared are global variables
  • If the variables are explicitly mentioned as local then they are local variables.
  • Lua is a dynamically typed language and hence only the values will have types not the variables.

Examples

-- global variables
a = 10

-- local variables

local x = 30
Value TypeDescription
numberRepresents numbers
stringRepresents text
nilDifferentiates values whether it has data or not
booleanValue can be either true or false
functionRepresents a sub-routine
userdataRepresents arbitary C data
threadRepresents independent threads of execution.
tableCan hold any value except nil

Loops

1. While:

While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.

while(condition)
do
--code
end

2. Repeat-Until:

Repeat-Until is also used to iterate a set of statements based on a condition. It is very similar to Do-While, it is mostly used when you need to execute the statements atleast once.

repeat
   --code
until( condition )

3. For:

For loop is used to iterate a set of statements based on a condition.

for init,max/min value, increment
do
   --code
end

Functions

Function is a sub-routine which contains set of statements. Usually functions are written when multiple calls are required to same set of statements which increase re-usuability and modularity.

optional_function_scope function function_name( argument1, argument2, argument3........, argumentn)
--code
return params with comma seperated
end