obs = obslua source_name = "" total_seconds = 0 cur_seconds = 0 last_text = "" stop_text = "" activated = false hotkey_id = obs.OBS_INVALID_HOTKEY_ID -- Function to set the time text function set_time_text() local seconds = math.floor(cur_seconds % 60) local total_minutes = math.floor(cur_seconds / 60) local minutes = math.floor(total_minutes % 60) local hours = math.floor(total_minutes / 60) local text = string.format("%02d:%02d:%02d", hours, minutes, seconds) if cur_seconds < 1 then text = stop_text end if text ~= last_text then local source = obs.obs_get_source_by_name(source_name) if source ~= nil then local settings = obs.obs_data_create() obs.obs_data_set_string(settings, "text", text) obs.obs_source_update(source, settings) obs.obs_data_release(settings) obs.obs_source_release(source) end end last_text = text end function timer_callback() cur_seconds = cur_seconds - 1 if cur_seconds < 0 then obs.remove_current_callback() cur_seconds = 0 end set_time_text() end function activate(activating) if activated == activating then return end activated = activating if activating then cur_seconds = total_seconds set_time_text() obs.timer_add(timer_callback, 1000) else obs.timer_remove(timer_callback) end end -- Called when a source is activated/deactivated function activate_signal(cd, activating) local source = obs.calldata_source(cd, "source") if source ~= nil then local name = obs.obs_source_get_name(source) if (name == source_name) then activate(activating) end end end function source_activated(cd) activate_signal(cd, true) end function source_deactivated(cd) activate_signal(cd, false) end function reset(pressed) if not pressed then return end activate(false) local source = obs.obs_get_source_by_name(source_name) if source ~= nil then local active = obs.obs_source_active(source) obs.obs_source_release(source) activate(active) end end function reset_button_clicked(props, p) reset(true) return false end ---------------------------------------------------------- -- A function named script_properties defines the properties that the user -- can change for the entire script module itself function script_properties() local props = obs.obs_properties_create() obs.obs_properties_add_int(props, "duration", "Duration (minutes)", 1, 100000, 1) local p = obs.obs_properties_add_list(props, "source", "Text Source", obs.OBS_COMBO_TYPE_EDITABLE, obs.OBS_COMBO_FORMAT_STRING) local sources = obs.obs_enum_sources() if sources ~= nil then for _, source in ipairs(sources) do source_id = obs.obs_source_get_unversioned_id(source) if source_id == "text_gdiplus" or source_id == "text_ft2_source" then local name = obs.obs_source_get_name(source) obs.obs_property_list_add_string(p, name, name) end end end obs.source_list_release(sources) obs.obs_properties_add_text(props, "stop_text", "Final Text", obs.OBS_TEXT_DEFAULT) obs.obs_properties_add_button(props, "reset_button", "Reset Timer", reset_button_clicked) return props end -- A function named script_description returns the description shown to -- the user function script_description() return "Sets a text source to act as a countdown timer when the source is active.\n\nMade by Jim" end -- A function named script_update will be called when settings are changed function script_update(settings) activate(false) total_seconds = obs.obs_data_get_int(settings, "duration") * 60 source_name = obs.obs_data_get_string(settings, "source") stop_text = obs.obs_data_get_string(settings, "stop_text") reset(true) end -- A function named script_defaults will be called to set the default settings function script_defaults(settings) obs.obs_data_set_default_int(settings, "duration", 5) obs.obs_data_set_default_string(settings, "stop_text", "Starting soon (tm)") end -- A function named script_save will be called when the script is saved -- -- NOTE: This function is usually used for saving extra data (such as in this -- case, a hotkey's save data). Settings set via the properties are saved -- automatically. function script_save(settings) local hotkey_save_array = obs.obs_hotkey_save(hotkey_id) obs.obs_data_set_array(settings, "reset_hotkey", hotkey_save_array) obs.obs_data_array_release(hotkey_save_array) end -- a function named script_load will be called on startup function script_load(settings) -- Connect hotkey and activation/deactivation signal callbacks -- -- NOTE: These particular script callbacks do not necessarily have to -- be disconnected, as callbacks will automatically destroy themselves -- if the script is unloaded. So there's no real need to manually -- disconnect callbacks that are intended to last until the script is -- unloaded. local sh = obs.obs_get_signal_handler() obs.signal_handler_connect(sh, "source_activate", source_activated) obs.signal_handler_connect(sh, "source_deactivate", source_deactivated) hotkey_id = obs.obs_hotkey_register_frontend("reset_timer_thingy", "Reset Timer", reset) local hotkey_save_array = obs.obs_data_get_array(settings, "reset_hotkey") obs.obs_hotkey_load(hotkey_id, hotkey_save_array) obs.obs_data_array_release(hotkey_save_array) end
Write, Run & Share Lua code online using OneCompiler's Lua online compiler for free. It's one of the robust, feature-rich online compilers for Lua language, running the latest Lua version 5.4. Getting started with the OneCompiler's Lua editor is easy and fast. The editor shows sample boilerplate code when you choose language as Lua and start coding.
OneCompiler's Lua online editor supports stdin and users can give inputs to programs using the STDIN textbox under the I/O tab. Following is a sample Lua program which takes name as input and prints hello message with your name.
name = io.read("*a")
print ("Hello ", name)
Lua is a light weight embeddable scripting language which is built on top of C. It is used in almost all kind of applications like games, web applications, mobile applications, image processing etc. It's a very powerful, fast, easy to learn, open-source scripting language.
-- global variables
a = 10
-- local variables
local x = 30
Value Type | Description |
---|---|
number | Represents numbers |
string | Represents text |
nil | Differentiates values whether it has data or not |
boolean | Value can be either true or false |
function | Represents a sub-routine |
userdata | Represents arbitary C data |
thread | Represents independent threads of execution. |
table | Can hold any value except nil |
While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.
while(condition)
do
--code
end
Repeat-Until is also used to iterate a set of statements based on a condition. It is very similar to Do-While, it is mostly used when you need to execute the statements atleast once.
repeat
--code
until( condition )
For loop is used to iterate a set of statements based on a condition.
for init,max/min value, increment
do
--code
end
Function is a sub-routine which contains set of statements. Usually functions are written when multiple calls are required to same set of statements which increase re-usuability and modularity.
optional_function_scope function function_name( argument1, argument2, argument3........, argumentn)
--code
return params with comma seperated
end