local client_latency, client_set_clan_tag, client_log, client_draw_rectangle, client_draw_indicator, client_draw_circle_outline, client_timestamp, client_world_to_screen, client_userid_to_entindex = client.latency, client.set_clan_tag, client.log, client.draw_rectangle, client.draw_indicator, client.draw_circle_outline, client.timestamp, client.world_to_screen, client.userid_to_entindex 
local client_draw_circle, client_draw_gradient, client_set_event_callback, client_screen_size, client_trace_line, client_draw_text, client_color_log = client.draw_circle, client.draw_gradient, client.set_event_callback, client.screen_size, client.trace_line, client.draw_text, client.color_log 
local client_system_time, client_delay_call, client_visible, client_exec, client_open_panorama_context, client_set_cvar, client_eye_position = client.system_time, client.delay_call, client.visible, client.exec, client.open_panorama_context, client.set_cvar, client.eye_position 
local client_draw_hitboxes, client_get_cvar, client_draw_line, client_camera_angles, client_draw_debug_text, client_random_int, client_random_float = client.draw_hitboxes, client.get_cvar, client.draw_line, client.camera_angles, client.draw_debug_text, client.random_int, client.random_float 
local entity_get_local_player, entity_is_enemy, entity_is_dormant, entity_hitbox_position, entity_get_player_name, entity_get_steam64, entity_get_bounding_box, entity_get_all, entity_set_prop = entity.get_local_player, entity.is_enemy, entity.is_dormant, entity.hitbox_position, entity.get_player_name, entity.get_steam64, entity.get_bounding_box, entity.get_all, entity.set_prop 
local entity_is_alive, entity_get_player_weapon, entity_get_prop, entity_get_players, entity_get_classname = entity.is_alive, entity.get_player_weapon, entity.get_prop, entity.get_players, entity.get_classname 
local globals_realtime, globals_absoluteframetime, globals_tickcount, globals_curtime, globals_mapname, globals_tickinterval, globals_framecount, globals_frametime, globals_maxplayers = globals.realtime, globals.absoluteframetime, globals.tickcount, globals.curtime, globals.mapname, globals.tickinterval, globals.framecount, globals.frametime, globals.maxplayers 
local ui_new_slider, ui_new_combobox, ui_reference, ui_set_visible, ui_is_menu_open, ui_new_color_picker, ui_set_callback, ui_set = ui.new_slider, ui.new_combobox, ui.reference, ui.set_visible, ui.is_menu_open, ui.new_color_picker, ui.set_callback, ui.set 
local ui_new_checkbox, ui_new_hotkey, ui_new_button, ui_new_multiselect, ui_get = ui.new_checkbox, ui.new_hotkey, ui.new_button, ui.new_multiselect, ui.get 
local math_ceil, math_tan, math_cos, math_sinh, math_pi, math_max, math_atan2, math_floor, math_sqrt, math_deg, math_atan, math_fmod, math_acos = math.ceil, math.tan, math.cos, math.sinh, math.pi, math.max, math.atan2, math.floor, math.sqrt, math.deg, math.atan, math.fmod, math.acos 
local math_pow, math_abs, math_min, math_sin, math_log, math_exp, math_cosh, math_asin, math_rad = math.pow, math.abs, math.min, math.sin, math.log, math.exp, math.cosh, math.asin, math.rad 
local table_sort, table_remove, table_concat, table_insert = table.sort, table.remove, table.concat, table.insert 
local string_find, string_format, string_gsub, string_len, string_gmatch, string_match, string_reverse, string_upper, string_lower, string_sub = string.find, string.format, string.gsub, string.len, string.gmatch, string.match, string.reverse, string.upper, string.lower, string.sub 
local renderer_line, renderer_indicator, renderer_world_to_screen, renderer_circle_outline, renderer_rectangle, renderer_gradient, renderer_circle, renderer_text = renderer.line, renderer.indicator, renderer.world_to_screen, renderer.circle_outline, renderer.rectangle, renderer.gradient, renderer.circle, renderer.text 
--end of local variables 
local function time_to_ticks(time)
	return math_floor(time / globals_tickinterval() + .5)
end
local skeet_tag_name = "skeet.cc (Old)"
local enabled_reference = ui.new_combobox("MISC", "Miscellaneous", "Clan tag spammer", {"Off", "gamesense", skeet_tag_name})
local default_reference = ui.reference("MISC", "Miscellaneous", "Clan tag spammer")
local clan_tag_prev = ""
local enabled_prev = "Off"
ui.set_visible(default_reference, false)
local function on_enabled_changed()
	local enabled = ui_get(enabled_reference)
	ui_set(default_reference, enabled == "gamesense")
end
ui.set_callback(enabled_reference, on_enabled_changed)
on_enabled_changed()
local function gamesense_anim(text, indices)
	local text_anim = "               " .. text .. "                      " 
	local tickinterval = globals_tickinterval()
	local tickcount = globals_tickcount() + time_to_ticks(client_latency())
	local i = tickcount / time_to_ticks(0.3)
	i = math_floor(i % #indices)
	i = indices[i+1]+1
	return string_sub(text_anim, i, i+15)
end
local function run_tag_animation()
	if ui_get(enabled_reference) == skeet_tag_name then
		--don't advertise other cheats using this or drone strike
		local clan_tag = gamesense_anim("skeet.cc", {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 11, 11, 11, 11, 11, 11, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22})
		if clan_tag ~= clan_tag_prev then
			client_set_clan_tag(clan_tag)
		end
		clan_tag_prev = clan_tag
	end
end
local function on_paint(ctx)
	local enabled = ui_get(enabled_reference)
	if enabled == skeet_tag_name then
		local local_player = entity_get_local_player()
		if local_player ~= nil and (not entity_is_alive(local_player)) and globals_tickcount() % 2 == 0 then --missing noclip check
			run_tag_animation()
		end
	elseif enabled_prev == skeet_tag_name then
		client_set_clan_tag("\0")
	end
	enabled_prev = enabled
end
client.set_event_callback("paint", on_paint)
local function on_run_command(e)
	if ui_get(enabled_reference) == skeet_tag_name then
		if e.chokedcommands == 0 then
			run_tag_animation()
		end
	end
end
client.set_event_callback("run_command", on_run_command) Write, Run & Share Lua code online using OneCompiler's Lua online compiler for free. It's one of the robust, feature-rich online compilers for Lua language, running the latest Lua version 5.4. Getting started with the OneCompiler's Lua editor is easy and fast. The editor shows sample boilerplate code when you choose language as Lua and start coding.
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name = io.read("*a")
print ("Hello ", name)
Lua is a light weight embeddable scripting language which is built on top of C. It is used in almost all kind of applications like games, web applications, mobile applications, image processing etc. It's a very powerful, fast, easy to learn, open-source scripting language.
-- global variables
a = 10
-- local variables
local x = 30
| Value Type | Description | 
|---|---|
| number | Represents numbers | 
| string | Represents text | 
| nil | Differentiates values whether it has data or not | 
| boolean | Value can be either true or false | 
| function | Represents a sub-routine | 
| userdata | Represents arbitary C data | 
| thread | Represents independent threads of execution. | 
| table | Can hold any value except nil | 
While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.
while(condition)
do
--code
end
Repeat-Until is also used to iterate a set of statements based on a condition. It is very similar to Do-While, it is mostly used when you need to execute the statements atleast once.
repeat
   --code
until( condition )
For loop is used to iterate a set of statements based on a condition.
for init,max/min value, increment
do
   --code
end
Function is a sub-routine which contains set of statements. Usually functions are written when multiple calls are required to same set of statements which increase re-usuability and modularity.
optional_function_scope function function_name( argument1, argument2, argument3........, argumentn)
--code
return params with comma seperated
end