local UserInputService = game:GetService("UserInputService") local character = script.Parent local humanoid = character:WaitForChild("Humanoid") local doubleJumpEnabled = false --function that checks what the character is doing: Jumping or Falling, then allows or denies the jump function CheckState(oldState, newState) if newState == Enum.HumanoidStateType.Jumping then --if it is jumping and did not do the double jump, then if not doubleJumpEnabled then wait(.2) if humanoid:GetState() == Enum.HumanoidStateType.Freefall then doubleJumpEnabled = true end end --else, if the player has landed, then we can do the double jump again elseif newState == Enum.HumanoidStateType.Landed then doubleJumpEnabled = false end end --function that checks if the Space bar is pressed and organizes a double jump. function GetJump(inputObject) if inputObject.KeyCode == Enum.KeyCode.Space then if doubleJumpEnabled then --if the humanoid is not in the jump state, then we change its state to jump if humanoid:GetState() ~= Enum.HumanoidStateType.Jumping then humanoid:ChangeState(Enum.HumanoidStateType.Jumping) spawn(function() doubleJumpEnabled = false end) end end end end humanoid.StateChanged:Connect(CheckState) UserInputService.InputBegan:Connect(GetJump)
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name = io.read("*a")
print ("Hello ", name)
Lua is a light weight embeddable scripting language which is built on top of C. It is used in almost all kind of applications like games, web applications, mobile applications, image processing etc. It's a very powerful, fast, easy to learn, open-source scripting language.
-- global variables
a = 10
-- local variables
local x = 30
Value Type | Description |
---|---|
number | Represents numbers |
string | Represents text |
nil | Differentiates values whether it has data or not |
boolean | Value can be either true or false |
function | Represents a sub-routine |
userdata | Represents arbitary C data |
thread | Represents independent threads of execution. |
table | Can hold any value except nil |
While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.
while(condition)
do
--code
end
Repeat-Until is also used to iterate a set of statements based on a condition. It is very similar to Do-While, it is mostly used when you need to execute the statements atleast once.
repeat
--code
until( condition )
For loop is used to iterate a set of statements based on a condition.
for init,max/min value, increment
do
--code
end
Function is a sub-routine which contains set of statements. Usually functions are written when multiple calls are required to same set of statements which increase re-usuability and modularity.
optional_function_scope function function_name( argument1, argument2, argument3........, argumentn)
--code
return params with comma seperated
end