local a=[[ local screen = EngineClient.GetScreenSize() local timevar = GlobalVars.curtime local verdana16 = Render.InitFont("Verdana", 12) local select = Menu.Combo("unique.tech / main","Select",{"ragebot","antiaim","misc", "info"}, 0) local fakelag_bool = Menu.Switch("unique.tech / fakelags","fakelag enable", false) local fakelag_mode = Menu.Combo("unique.tech / fakelags","fakelag mode",{"default","random","flactuate","jitter"}, 0) local fakelag_val1 = Menu.SliderInt("unique.tech / fakelags","fakelag value #1", 5, 0, 14) local fakelag_val2 = Menu.SliderInt("unique.tech / fakelags","fakelag value #2", 14, 0, 14) local legbreakercheckbox = Menu.Switch("unique.tech / anim fuckers", "leg breaker", false) local aapresetstand = Menu.Combo("unique.tech / anti-aim presets","[stand] anti-aim preset",{"off","static","jitter","opposite","low delta","tank aa","null delta", "unique preset #1", "unique preset #2", "unique preset #3"}, 0) local aapresetmove = Menu.Combo("unique.tech / anti-aim presets","[move] anti-aim preset",{"off","static","jitter","opposite","low delta","tank aa","null delta", "unique preset #1", "unique preset #2", "unique preset #3"}, 0) local aapresetair = Menu.Combo("unique.tech / anti-aim presets","[air] anti-aim preset",{"off","static","jitter","opposite","low delta","tank aa","null delta", "unique preset #1", "unique preset #2", "unique preset #3"}, 0) local aapresetslowwalk = Menu.Combo("unique.tech / anti-aim presets","[slowwalk] anti-aim preset",{"off","static","jitter","opposite","low delta","tank aa","null delta", "unique preset #1", "unique preset #2", "unique preset #3"}, 0) local Left = Menu.Hotkey("unique.tech / manuals", "left", 0x0) local Backward = Menu.Hotkey("unique.tech / manuals", "backward", 0x0) local Right = Menu.Hotkey("unique.tech / manuals", "right", 0x0) local Forward = Menu.Hotkey("unique.tech / manuals", "forward", 0x0) local watermark_enable = Menu.Switch("unique.tech / watermark", "watermark", true) local water_clr = Menu.ColorEdit("unique.tech / watermark", "watermark color", Color.new(0.1, 0.1, 0.1, 0.6)) local waterline_clr = Menu.ColorEdit("unique.tech / watermark", "watermark line color", Color.new(0.1, 0.1, 0.8, 1.0)) local watermarkposx = Menu.SliderInt("unique.tech / watermark","watermark pos x", 0, 0, screen.x) local watermarkposy = Menu.SliderInt("unique.tech / watermark","watermark pos y", 0, 0, screen.y) local AWPminDMG = Menu.Switch("unique.tech / weapons", "awp adaptive mindmg", false) local JumpScoutBool = Menu.Switch("unique.tech / weapons", "jumpscout", false) local defaulthitchance = Menu.SliderInt("unique.tech / weapons","default scout hitchance", 70, 1, 100) local jumphitchance = Menu.SliderInt("unique.tech / weapons","jumpscout hitchance", 30, 1, 45) local AutoScopeScar = Menu.Switch("unique.tech / weapons", "auto-snipers ideal scope", false) local IdealHitBoxesCheckBox = Menu.Switch("unique.tech / hitscan", "ideal hitboxes", false) local ragdollgravity = Menu.Switch("unique.tech / fun", "ragdoll gravity", false) local indicatorscheckbox = Menu.Switch("unique.tech / indicators", "indicators", false) local lowdeltavalue = Menu.SliderInt("unique.tech / anti-aim presets","low delta value", 30, 15, 35) local nulldeltavalue = Menu.SliderInt("unique.tech / anti-aim presets","null delta value", 13, 5, 15) local tankaajit1 = Menu.SliderInt("unique.tech / anti-aim presets","tank aa jitter #1", 45, -90, 90) local tankaajit2 = Menu.SliderInt("unique.tech / anti-aim presets","tank aa jitter #2", 75, -90, 90) local keybindslist = Menu.Switch("unique.tech / keybinds", "keybinds list", false) local keybindslistcolor = Menu.ColorEdit("unique.tech / keybinds", "keybinds list color", Color.new(0.1, 0.1, 0.1, 0.6)) local keybindslistlinecolor = Menu.ColorEdit("unique.tech / keybinds", "keybinds list line color", Color.new(0.1, 0.1, 0.8, 1.0)) local keybindslistposx = Menu.SliderInt("unique.tech / keybinds","keybinds list pos x", 0, 0, screen.x) local keybindslistposy = Menu.SliderInt("unique.tech / keybinds","keybinds list pos y", 0, 0, screen.y) local betterscoutpeekcheckbox = Menu.Switch("unique.tech / snipers", "better scout peek", false) local trashtalk = Menu.Switch("unique.tech / trashtalk", "trashtalk", false) local hitsoundcb = Menu.Combo("unique.tech / hitsound","hitsound wav",{"off","bell","bubble","flick","metallic","stapler","cod"}, 0) local info = Menu.Text("unique.tech / info & credits", "[ ~ ] lua not released") local credits = Menu.Text("unique.tech / info & credits", "Maded by: </whess> <3#8466") local doubletap = Menu.FindVar("Ragebot","Aimbot","Exploits","Double Tap") local hideshots = Menu.FindVar("Ragebot","Aimbot","Exploits","Hide Shots") local enable = Menu.FindVar("Ragebot","Anti Aim","Main","Enable AntiAim") local yaw = Menu.FindVar("Ragebot","Anti Aim","Main","Yaw") local yaw_add = Menu.FindVar("Ragebot","Anti Aim","Main","Yaw Add") local target = Menu.FindVar("Ragebot","Anti Aim","Main","At Targets") local jitter = Menu.FindVar("Ragebot","Anti Aim","Main","Jitter") local jitter_value = Menu.FindVar("Ragebot","Anti Aim","Main","Jitter Angle") local desync = Menu.FindVar("Ragebot","Anti Aim","Fake Angle","Enable Fake Angle") local desync_value = Menu.FindVar("Ragebot","Anti Aim","Fake Angle","Body Yaw Limit") local desync_side = Menu.FindVar("Ragebot","Anti Aim","Fake Angle","Inverter") local desync_lby = Menu.FindVar("Ragebot","Anti Aim","Fake Angle","Lower Body Yaw") local overlap = Menu.FindVar("Ragebot","Anti Aim","Fake Angle","Avoid Overlap") local jitter_sides = Menu.FindVar("Ragebot","Anti Aim","Fake Angle","Jitter Sides") local auto_direction = Menu.FindVar("Ragebot","Anti Aim","Fake Angle","Auto Direction") local fakelag = Menu.FindVar("Ragebot","Anti Aim","Misc","Enable Fake Lag") local slowwalk = Menu.FindVar("Ragebot","Anti Aim","Misc","Slow Walk") local fakeduck = Menu.FindVar("Ragebot","Anti Aim","Misc","Fake Duck") local fakelag_value = Menu.FindVar("Ragebot", "Anti Aim", "Misc", "Fake Lag Value") local legmovement = Menu.FindVar("Ragebot","Anti Aim","Misc","Leg Movement") local mindmg = Menu.FindVar("Ragebot","Aimbot","Hitscan","Minimum Damage") local hitchance = Menu.FindVar("Ragebot","Aimbot","Hitscan","Hit Chance") local hitboxes = Menu.FindVar("Ragebot","Aimbot","Hitscan","Hitboxes") local silent = Menu.FindVar("Ragebot","Aimbot","Main","Silent Aim") local function ragebot_tab() if select:Get() == 0 then AWPminDMG:SetVisible(true) JumpScoutBool:SetVisible(true) AutoScopeScar:SetVisible(true) defaulthitchance:SetVisible(true) jumphitchance:SetVisible(true) IdealHitBoxesCheckBox:SetVisible(true) betterscoutpeekcheckbox:SetVisible(true) else AWPminDMG:SetVisible(false) JumpScoutBool:SetVisible(false) AutoScopeScar:SetVisible(false) defaulthitchance:SetVisible(false) jumphitchance:SetVisible(false) IdealHitBoxesCheckBox:SetVisible(false) betterscoutpeekcheckbox:SetVisible(false) end end local function antiaim_tab() if select:Get() == 1 then fakelag_bool:SetVisible(true) fakelag_mode:SetVisible(true) if fakelag_mode:Get() == 0 then fakelag_val1:SetVisible(true) fakelag_val2:SetVisible(false) elseif fakelag_mode:Get() == 2 then fakelag_val1:SetVisible(false) fakelag_val2:SetVisible(false) else fakelag_val1:SetVisible(true) fakelag_val2:SetVisible(true) end legbreakercheckbox:SetVisible(true) Left:SetVisible(true) Right:SetVisible(true) Backward:SetVisible(true) Forward:SetVisible(true) aapresetair:SetVisible(true) aapresetstand:SetVisible(true) aapresetmove:SetVisible(true) aapresetslowwalk:SetVisible(true) lowdeltavalue:SetVisible(true) nulldeltavalue:SetVisible(true) tankaajit1:SetVisible(true) tankaajit2:SetVisible(true) else fakelag_bool:SetVisible(false) fakelag_mode:SetVisible(false) if fakelag_mode:Get() == 0 then fakelag_val1:SetVisible(false) fakelag_val2:SetVisible(false) elseif fakelag_mode:Get() == 2 then fakelag_val1:SetVisible(false) fakelag_val2:SetVisible(false) else fakelag_val1:SetVisible(false) fakelag_val2:SetVisible(false) end legbreakercheckbox:SetVisible(false) Left:SetVisible(false) Right:SetVisible(false) Backward:SetVisible(false) Forward:SetVisible(false) aapresetmove:SetVisible(false) aapresetslowwalk:SetVisible(false) aapresetstand:SetVisible(false) aapresetair:SetVisible(false) lowdeltavalue:SetVisible(false) nulldeltavalue:SetVisible(false) tankaajit1:SetVisible(false) tankaajit2:SetVisible(false) end end local function misc_tab() if select:Get() == 2 then watermark_enable:SetVisible(true) water_clr:SetVisible(true) waterline_clr:SetVisible(true) ragdollgravity:SetVisible(true) indicatorscheckbox:SetVisible(true) keybindslist:SetVisible(true) keybindslistcolor:SetVisible(true) keybindslistlinecolor:SetVisible(true) hitsoundcb:SetVisible(true) trashtalk:SetVisible(true) keybindslistposx:SetVisible(true) keybindslistposy:SetVisible(true) watermarkposx:SetVisible(true) watermarkposy:SetVisible(true) else watermark_enable:SetVisible(false) water_clr:SetVisible(false) waterline_clr:SetVisible(false) ragdollgravity:SetVisible(false) indicatorscheckbox:SetVisible(false) keybindslist:SetVisible(false) keybindslistcolor:SetVisible(false) keybindslistlinecolor:SetVisible(false) hitsoundcb:SetVisible(false) trashtalk:SetVisible(false) keybindslistposx:SetVisible(false) keybindslistposy:SetVisible(false) watermarkposx:SetVisible(false) watermarkposy:SetVisible(false) end end local function creditsAndInfo() if select:Get() == 3 then info:SetVisible(true) credits:SetVisible(true) else info:SetVisible(false) credits:SetVisible(false) end end local Switch = math.random(1,2) --[[ local function clantagFunc() if clantagcb:Get() == true then local _set_clantag = ffi.cast('int(__fastcall*)(const char*, const char*)', Utils.PatternScan('engine.dll', '53 56 57 8B DA 8B F9 FF 15')) local _last_clantag = nil local set_clantag = function(v) if v == _last_clantag then return end _set_clantag(v, v) _last_clantag = v end local build_tag = function(tag) local ret = { 'u', 'un', 'uni', 'uniq', 'uniqu', 'unique', 'unique.tech', 'unique', 'unique.tech', 'unique', 'unique.tech', 'unique', 'uniqu', 'uniq', 'uni', 'un', 'u', } for i = #ret - 1, 1, -1 do table.insert(ret, ret[i]) end return ret end local tag = build_tag('unique.tech') local function clantag_animation() if not EngineClient.IsConnected() then return end local netchann_info = EngineClient.GetNetChannelInfo() if netchann_info == nil then return end local latency = netchann_info:GetLatency(0) / GlobalVars.interval_per_tick local tickcount_pred = GlobalVars.tickcount + latency local iter = math.floor(math.fmod(tickcount_pred / 15, #tag + 1) + 1) set_clantag(tag[iter]) end clantag_animation() end end ]]-- local function betterscoutpeek() if betterscoutpeekcheckbox:Get() == true then doubletap:Set(true) hitchance:Set(30) auto_direction:Set(3) else hitchance:Set(defaulthitchance:Get()) auto_direction:Set(0) end end local function antiaimFunc() local lc = EntityList.GetLocalPlayer() if lc == nil then return end local velocity = lc:GetProp("m_vecVelocity"):Length2D() if velocity == nil then return end local ground = bit.band(lc:GetProp("m_hGroundEntity"),1) if ground == nil then return end local switcher = math.random(1,2) local tankaajitter = math.random(tankaajit1:Get(),tankaajit2:Get()) if slowwalk:Get() == true then if aapresetslowwalk:Get() == 0 then end if aapresetslowwalk:Get() == 1 then yaw_add:Set(7) target:Set(true) jitter:Set(0) jitter_value:Set(0) desync:Set(true) desync_value:Set(55) desync_lby:Set(0) overlap:Set(false) jitter_sides:Set(false) auto_direction:Set(1) end if aapresetslowwalk:Get() == 2 then yaw_add:Set(3) target:Set(false) jitter:Set(1) jitter_value:Set(3) desync:Set(true) desync_value:Set(60) desync_lby:Set(0) overlap:Set(false) jitter_sides:Set(true) auto_direction:Set(0) end if aapresetslowwalk:Get() == 3 then yaw_add:Set(6) target:Set(true) jitter:Set(0) jitter_value:Set(0) desync:Set(true) desync_value:Set(60) desync_lby:Set(2) overlap:Set(false) jitter_sides:Set(false) auto_direction:Set(0) end if aapresetslowwalk:Get() == 4 then yaw_add:Set(10) target:Set(true) jitter:Set(0) jitter_value:Set(0) desync:Set(true) desync_value:Set(lowdeltavalue:Get()) desync_lby:Set(0) overlap:Set(true) jitter_sides:Set(false) auto_direction:Set(0) desync_side:Set(false) end if aapresetslowwalk:Get() == 5 then yaw_add:Set(3) target:Set(false) jitter:Set(switcher) jitter_value:Set(tankaajitter) desync:Set(true) desync_value:Set(60) desync_lby:Set(3) overlap:Set(false) jitter_sides:Set(false) auto_direction:Set(0) end if aapresetslowwalk:Get() == 6 then yaw_add:Set(9) target:Set(true) jitter:Set(1) jitter_value:Set(3) desync:Set(true) desync_value:Set(nulldeltavalue:Get()) desync_lby:Set(1) overlap:Set(false) jitter_sides:Set(false) auto_direction:Set(0) desync_side:Set(false) end if aapresetslowwalk:Get() == 7 then yaw_add:Set(-4) target:Set(true) jitter:Set(1) jitter_value:Set(7) desync:Set(true) desync_value:Set(4) desync_lby:Set(1) overlap:Set(true) jitter_sides:Set(true) auto_direction:Set(3) end if aapresetslowwalk:Get() == 8 then yaw_add:Set(-10) target:Set(false) jitter:Set(1) jitter_value:Set(20) desync:Set(true) desync_value:Set(math.random(55,60)) desync_lby:Set(3) overlap:Set(true) jitter_sides:Set(false) auto_direction:Set(1) end if aapresetslowwalk:Get() == 9 then yaw_add:Set(15) target:Set(true) jitter:Set(1) jitter_value:Set(30) desync:Set(false) desync_value:Set(0) desync_lby:Set(0) overlap:Set(false) jitter_sides:Set(false) auto_direction:Set(0) end elseif ground == 1 then if aapresetair:Get() == 0 then end if aapresetair:Get() == 1 then yaw_add:Set(7) target:Set(true) jitter:Set(0) jitter_value:Set(0) desync:Set(true) desync_value:Set(55) desync_lby:Set(0) overlap:Set(false) jitter_sides:Set(false) auto_direction:Set(1) end if aapresetair:Get() == 2 then yaw_add:Set(3) target:Set(false) jitter:Set(1) jitter_value:Set(3) desync:Set(true) desync_value:Set(60) desync_lby:Set(0) overlap:Set(false) jitter_sides:Set(true) auto_direction:Set(0) end if aapresetair:Get() == 3 then yaw_add:Set(6) target:Set(true) jitter:Set(0) jitter_value:Set(0) desync:Set(true) desync_value:Set(60) desync_lby:Set(2) overlap:Set(false) jitter_sides:Set(false) auto_direction:Set(0) end if aapresetair:Get() == 4 then yaw_add:Set(10) target:Set(true) jitter:Set(0) jitter_value:Set(0) desync:Set(true) desync_value:Set(30) desync_lby:Set(lowdeltavalue) overlap:Set(true) jitter_sides:Set(false) auto_direction:Set(0) desync_side:Set(false) end if aapresetair:Get() == 5 then yaw_add:Set(3) target:Set(false) jitter:Set(switcher) jitter_value:Set(tankaajitter) desync:Set(true) desync_value:Set(60) desync_lby:Set(3) overlap:Set(false) jitter_sides:Set(false) auto_direction:Set(0) end if aapresetair:Get() == 6 then yaw_add:Set(9) target:Set(true) jitter:Set(1) jitter_value:Set(3) desync:Set(true) desync_value:Set(nulldeltavalue) desync_lby:Set(1) overlap:Set(false) jitter_sides:Set(false) auto_direction:Set(0) desync_side:Set(false) end if aapresetair:Get() == 7 then yaw_add:Set(-4) target:Set(true) jitter:Set(1) jitter_value:Set(7) desync:Set(true) desync_value:Set(4) desync_lby:Set(1) overlap:Set(true) jitter_sides:Set(true) auto_direction:Set(3) end if aapresetair:Get() == 8 then yaw_add:Set(-10) target:Set(false) jitter:Set(1) jitter_value:Set(20) desync:Set(true) desync_value:Set(math.random(55,60)) desync_lby:Set(3) overlap:Set(true) jitter_sides:Set(false) auto_direction:Set(1) end if aapresetair:Get() == 9 then yaw_add:Set(15) target:Set(true) jitter:Set(1) jitter_value:Set(30) desync:Set(false) desync_value:Set(0) desync_lby:Set(0) overlap:Set(false) jitter_sides:Set(false) auto_direction:Set(0) end elseif velocity > 40 then if aapresetmove:Get() == 0 then end if aapresetmove:Get() == 1 then yaw_add:Set(7) target:Set(true) jitter:Set(0) jitter_value:Set(0) desync:Set(true) desync_value:Set(55) desync_lby:Set(0) overlap:Set(false) jitter_sides:Set(false) auto_direction:Set(1) end if aapresetmove:Get() == 2 then yaw_add:Set(3) target:Set(false) jitter:Set(1) jitter_value:Set(3) desync:Set(true) desync_value:Set(60) desync_lby:Set(0) overlap:Set(false) jitter_sides:Set(true) auto_direction:Set(0) end if aapresetmove:Get() == 3 then yaw_add:Set(6) target:Set(true) jitter:Set(0) jitter_value:Set(0) desync:Set(true) desync_value:Set(60) desync_lby:Set(2) overlap:Set(false) jitter_sides:Set(false) auto_direction:Set(0) end if aapresetmove:Get() == 4 then yaw_add:Set(10) target:Set(true) jitter:Set(0) jitter_value:Set(0) desync:Set(true) desync_value:Set(30) desync_lby:Set(lowdeltavalue) overlap:Set(true) jitter_sides:Set(false) auto_direction:Set(0) desync_side:Set(false) end if aapresetmove:Get() == 5 then yaw_add:Set(3) target:Set(false) jitter:Set(switcher) jitter_value:Set(tankaajitter) desync:Set(true) desync_value:Set(60) desync_lby:Set(3) overlap:Set(false) jitter_sides:Set(false) auto_direction:Set(0) end if aapresetmove:Get() == 6 then yaw_add:Set(9) target:Set(true) jitter:Set(1) jitter_value:Set(3) desync:Set(true) desync_value:Set(nulldeltavalue) desync_lby:Set(1) overlap:Set(false) jitter_sides:Set(false) auto_direction:Set(0) desync_side:Set(false) end if aapresetmove:Get() == 7 then yaw_add:Set(-4) target:Set(true) jitter:Set(1) jitter_value:Set(7) desync:Set(true) desync_value:Set(4) desync_lby:Set(1) overlap:Set(true) jitter_sides:Set(true) auto_direction:Set(3) end if aapresetmove:Get() == 8 then yaw_add:Set(-10) target:Set(false) jitter:Set(1) jitter_value:Set(20) desync:Set(true) desync_value:Set(math.random(55,60)) desync_lby:Set(3) overlap:Set(true) jitter_sides:Set(false) auto_direction:Set(1) end if aapresetmove:Get() == 9 then yaw_add:Set(15) target:Set(true) jitter:Set(1) jitter_value:Set(30) desync:Set(false) desync_value:Set(0) desync_lby:Set(0) overlap:Set(false) jitter_sides:Set(false) auto_direction:Set(0) end else if aapresetstand:Get() == 0 then end if aapresetstand:Get() == 1 then yaw_add:Set(7) target:Set(true) jitter:Set(0) jitter_value:Set(0) desync:Set(true) desync_value:Set(55) desync_lby:Set(0) overlap:Set(false) jitter_sides:Set(false) auto_direction:Set(1) end if aapresetstand:Get() == 2 then yaw_add:Set(3) target:Set(false) jitter:Set(1) jitter_value:Set(3) desync:Set(true) desync_value:Set(60) desync_lby:Set(0) overlap:Set(false) jitter_sides:Set(true) auto_direction:Set(0) end if aapresetstand:Get() == 3 then yaw_add:Set(6) target:Set(true) jitter:Set(0) jitter_value:Set(0) desync:Set(true) desync_value:Set(60) desync_lby:Set(2) overlap:Set(false) jitter_sides:Set(false) auto_direction:Set(0) end if aapresetstand:Get() == 4 then yaw_add:Set(10) target:Set(true) jitter:Set(0) jitter_value:Set(0) desync:Set(true) desync_value:Set(30) desync_lby:Set(lowdeltavalue) overlap:Set(true) jitter_sides:Set(false) auto_direction:Set(0) desync_side:Set(false) end if aapresetstand:Get() == 5 then yaw_add:Set(3) target:Set(false) jitter:Set(switcher) jitter_value:Set(tankaajitter) desync:Set(true) desync_value:Set(60) desync_lby:Set(3) overlap:Set(false) jitter_sides:Set(false) auto_direction:Set(0) end if aapresetstand:Get() == 6 then yaw_add:Set(9) target:Set(true) jitter:Set(1) jitter_value:Set(3) desync:Set(true) desync_value:Set(nulldeltavalue) desync_lby:Set(1) overlap:Set(false) jitter_sides:Set(false) auto_direction:Set(0) desync_side:Set(false) end if aapresetstand:Get() == 7 then yaw_add:Set(-4) target:Set(true) jitter:Set(1) jitter_value:Set(7) desync:Set(true) desync_value:Set(4) desync_lby:Set(1) overlap:Set(true) jitter_sides:Set(true) auto_direction:Set(3) end if aapresetstand:Get() == 8 then yaw_add:Set(-10) target:Set(false) jitter:Set(1) jitter_value:Set(20) desync:Set(true) desync_value:Set(math.random(55,60)) desync_lby:Set(3) overlap:Set(true) jitter_sides:Set(false) auto_direction:Set(1) end if aapresetstand:Get() == 9 then yaw_add:Set(15) target:Set(true) jitter:Set(1) jitter_value:Set(30) desync:Set(false) desync_value:Set(0) desync_lby:Set(0) overlap:Set(false) jitter_sides:Set(false) auto_direction:Set(0) end end end local function ragdolls() if ragdollgravity:Get() == true then local IsConnected = EngineClient.IsConnected() if IsConnected ~= true then return end local me = EntityList.GetClientEntity(EngineClient.GetLocalPlayer()):GetPlayer() local weap = me:GetActiveWeapon() local hand = CVar.FindVar("cl_ragdoll_gravity") local alive = EntityList.GetLocalPlayer():GetProp("m_lifeState") if alive == false and alive == false then hand:SetInt(-10000) else hand:SetInt(1) end end end local function IdealHitBoxes() local lc = EntityList.GetLocalPlayer() if lc == nil then return end local velocity = lc:GetProp("m_vecVelocity"):Length2D() if velocity == nil then return end local ground = bit.band(lc:GetProp("m_hGroundEntity"),1) if ground == nil then return end local me = EntityList.GetClientEntity(EngineClient.GetLocalPlayer()):GetPlayer() local weap = me:GetActiveWeapon() local WEAPON_AWP = 9 local WEAPON_SSG08 = 40 local WEAPON_SCAR20 = 38 local WEAPON_G3SG1 = 11 local WEAPON_REVOLVER = 64 local WEAPON_DEAGLE = 1 local WEAPON_USP_SILENCER = 61 local WEAPON_GLOCK = 4 local WEAPON_ELITE = 2 local weapon_id = weap:GetWeaponID() if weapon_id == WEAPON_AWP then if slowwalk:Get() == true then elseif ground == 1 then elseif velocity > 40 then else end end end local function adaptivemindmg() local lc = EntityList.GetLocalPlayer() if lc == nil then return end local velocity = lc:GetProp("m_vecVelocity"):Length2D() if velocity == nil then return end local ground = bit.band(lc:GetProp("m_hGroundEntity"),1) if ground == nil then return end local me = EntityList.GetClientEntity(EngineClient.GetLocalPlayer()):GetPlayer() local weap = me:GetActiveWeapon() local WEAPON_AWP = 9 local weapon_id = weap:GetWeaponID() if AWPminDMG:Get() == true then if weapon_id == WEAPON_AWP then if slowwalk:Get() == true then mindmg:Set(100) elseif ground == 1 then mindmg:Set(87) elseif velocity > 40 then mindmg:Set(98) else mindmg:Set(78) end end end end local function jumpscout() local lc = EntityList.GetLocalPlayer() if lc == nil then return end local velocity = lc:GetProp("m_vecVelocity"):Length2D() if velocity == nil then return end local ground = bit.band(lc:GetProp("m_hGroundEntity"),1) if ground == nil then return end local me = EntityList.GetClientEntity(EngineClient.GetLocalPlayer()):GetPlayer() local WEAPON_SSG08 = 40 local weapon_id = me:GetActiveWeapon():GetWeaponID() if JumpScoutBool:Get() == true then if weapon_id == WEAPON_SSG08 then if ground == 1 then hitchance:Set(jumphitchance:Get()) else hitchance:Set(defaulthitchance:Get()) end end end end local function autoidealscope() local lc = EntityList.GetLocalPlayer() if lc == nil then return end local velocity = lc:GetProp("m_vecVelocity"):Length2D() if velocity == nil then return end local ground = bit.band(lc:GetProp("m_hGroundEntity"),1) if ground == nil then return end local scopeMode = Menu.FindVar("Ragebot","Aimbot","Main","Auto Scope") local me = EntityList.GetClientEntity(EngineClient.GetLocalPlayer()):GetPlayer() local weap = me:GetActiveWeapon() local WEAPON_SCAR20 = 38 local WEAPON_G3SG1 = 11 local weapon_id = weap:GetWeaponID() if AutoScopeScar:Get() == true then if weapon_id == WEAPON_G3SG1 then scopeMode:Set(false) else scopeMode:Set(true) end if weapon_id == WEAPON_SCAR20 then scopeMode:Set(false) else scopeMode:Set(true) end end end local function keybindsFunc() if keybindslist:Get() == true then local render_offset = 0 local render_position = Vector2.new(keybindslistposx:Get() - 99, keybindslistposy:Get() + 1) local render_position1 = Vector2.new(keybindslistposx:Get() - 13, keybindslistposy:Get() + 1) local binds = Cheat.GetBinds() local render_keybind = function(bind) if not bind:IsActive() then return end local bind_name = bind:GetName() local bind_value = bind:GetValue() local render_string = string.format("%s", bind_name) local render_string1 = string.format("%s", "on") local new_render_position = Vector2.new(render_position.x, render_position.y + render_offset) local new_render_position1 = Vector2.new(render_position1.x, render_position1.y + render_offset) local render_color if bind_value == "off" or bind_value == "Disabled" or bind_value == "0" then render_color = Color.new(1.0, 1.0, 1.0, 1.0) else render_color = Color.new(1.0, 1.0, 1.0, 1.0) end Render.Text(render_string, new_render_position, render_color, 10, true) Render.Text(render_string1, new_render_position1, render_color, 10, true) render_offset = render_offset + 10 end --[[ local bind_name = binds[i]:GetName() local bind_isactive = binds[i]:IsActive() local bind_state = binds[i]:GetValue() Render.Text(bind_name, Vector2.new(352, 181), Color.new(1.0, 1.0, 1.0, 1.0), 12) Render.Text("on", Vector2.new(434, 181), Color.new(1.0, 1.0, 1.0, 1.0), 12) ]]-- for i = 1, #binds do render_keybind(binds[i]) end Render.Line(Vector2.new(keybindslistposx:Get(), keybindslistposy:Get() - 21), Vector2.new(keybindslistposx:Get() - 100, keybindslistposy:Get() - 21), keybindslistlinecolor:Get()) Render.BoxFilled(Vector2.new(keybindslistposx:Get(),keybindslistposy:Get()), Vector2.new(keybindslistposx:Get() - 100, keybindslistposy:Get() - 20), keybindslistcolor:Get()) Render.Text("keybinds", Vector2.new(keybindslistposx:Get() - 74, keybindslistposy:Get() - 16), Color.new(1.0, 1.0, 1.0, 1.0), 12, true) end end local function watermarkFunc() if watermark_enable:Get() == true then local function get_latency() local netchann_info = EngineClient:GetNetChannelInfo() if netchann_info == nil then return "0" end local latency = netchann_info:GetLatency(0) return string.format("%1.f", math.max(0.0, latency) * 1000.0) end local frame_rate = 0.0 local function get_abs_fps() frame_rate = 0.9 * frame_rate + (1.0 - 0.9) * GlobalVars.absoluteframetime * 10 return math.floor((1.0 / frame_rate) + 0.5) end local fps = get_abs_fps() local ping = get_latency() local ticks = math.floor(1.0 / GlobalVars.interval_per_tick) local username = Cheat.GetCheatUserName() local text = "spirthack & unique.tech | " .. username .. " | " .. fps .. " fps | " .. ping .. " ms | " .. ticks .. " tickrate" local textSize = Render.CalcTextSize(text, 12) local position = Vector2.new(watermarkposx:Get(), watermarkposy:Get()) local indent = Vector2.new(10, 5) Render.Line(Vector2.new(position.x + 331, position.y - 6), Vector2.new(position.x - 10, position.y - 6), waterline_clr:Get()) Render.BoxFilled(Vector2.new(position.x - indent.x, position.y - indent.y), Vector2.new(position.x + textSize.x + indent.x, position.y + textSize.y + indent.y), water_clr:Get()) Render.Text(text, Vector2.new(position.x, position.y), Color.new(1.0, 1.0, 1.0, 1.0), 12, true) end end local function manualaa() local newYaw = yaw:Get() if Cheat.IsKeyDown (Right:Get()) then newYaw = 2 end if Cheat.IsKeyDown (Left:Get()) then newYaw = 1 end if Cheat.IsKeyDown (Forward:Get()) then newYaw = 0 end if Cheat.IsKeyDown (Backward:Get()) then newYaw = 3 end yaw:Set (newYaw) end local function LegBreaker() if legbreakercheckbox:Get() == true then if legmovement:Get() == 0 then legmovement:Set(1) end if legmovement:Get() == 1 then legmovement:Set(math.random(2,2)) elseif legmovement:Get() == 2 then legmovement:Set(math.random(1,1)) end end end local function fakelags() if fakelag_bool:Get() == true then fakelag:Set(true) else fakelag:Set(false) end local fakelagvar = math.random(fakelag_val1:Get(),fakelag_val2:Get()) if fakelag_mode:Get() == 1 then fakelag_value:Set(fakelagvar) elseif fakelag_mode:Get() == 0 then fakelag_value:Set(fakelag_val1) end end local time = GlobalVars.curtime local function fljitter() if fakelag_mode:Get() == 3 then fakelagrand = Utils.RandomInt(12, 14) local flrj = true if flrj == true then fakelag_value:Set(fakelag_val1:Get()) end flrj = false local randomjit = Utils.RandomInt(11, 13) if (12 > randomjit) then fakelag_value:Set(fakelag_val2:Get()) end flrj = true end end local function flactuate() if fakelag_mode:Get() == 2 then fakelag_rand = Utils.RandomInt(12, 14) local flr = true if flr == true then fakelag_value:Set(fakelag_rand) end flr = false local randomflac = Utils.RandomInt(11, 13) if (12 > randomflac) then fakelag_value:Set(1) end flr = true end end local color = { new = function(r,g,b,a) if a ~= nil then return Color.new(r/255,g/255,b/255,a/255) else return Color.new(r/255,g/255,b/255,1) end end } function Render.ShadowText(t,x,y,c,n,f) Render.Text(t,Vector2.new(x+1,y+1),color.new(0,0,0),n,f) Render.Text(t,Vector2.new(x,y),c,n,f) end local get = { side = function() if auto_direction:Get() == 1 then return "PEEK FAKE" elseif auto_direction:Get() == 2 then return "PEEK DESYNC" elseif jitter_sides:Get() then return "JITTER SIDES" elseif desync_side:Get() then return "RIGHT" elseif not desync_side:Get() then return"LEFT" else return "ERROR" end end, direction = function() if auto_direction:Get() == 3 then return "FREESTAND" elseif yaw:Get() == 0 then return "FORWARD" elseif yaw:Get() == 1 then return "LEFTSIDE" elseif yaw:Get() == 2 then return "RIGHTSIDE" elseif yaw:Get() == 3 then return "BACKWARD" else return "ERROR" end end, dt = function() if doubletap:Get() then if fakeduck:Get() then return {name = "DT(FD)",color = color.new(255,0,0)} else return {name = "DT",color = color.new(0,255,0)} end else return {name = "DT",color = color.new(255,0,0)} end end, hs = function() if hideshots:Get() then if fakeduck:Get() then return {name = "HS(FD)",color = color.new(255,0,0)} elseif doubletap:Get() then return {name = "HS(DT)",color = color.new(255,0,0)} else return {name = "HS",color = color.new(150,150,255)} end else return {name = "HS",color = color.new(255,0,0)} end end } function Indicators() if indicatorscheckbox:Get() then local yaw_name = "UNIQUE YAW" Render.ShadowText(yaw_name,screen.x/2+10,screen.y/2+10,color.new(255,255,255),12,verdana16) Render.ShadowText(get.direction(),screen.x/2+10,screen.y/2+20,color.new(200,150,200),12,verdana16) Render.ShadowText(get.side(),screen.x/2+10,screen.y/2+30,color.new(255,120,50),12,verdana16) Render.ShadowText(get.dt().name,screen.x/2+10,screen.y/2+40,get.dt().color,12,verdana16) Render.ShadowText(get.hs().name,screen.x/2+10,screen.y/2+50,get.hs().color,12,verdana16) end end Cheat.RegisterCallback("draw", function() ragebot_tab() antiaim_tab() misc_tab() watermarkFunc() keybindsFunc() Indicators() ragdolls() creditsAndInfo() end) Cheat.RegisterCallback("createmove", function() fakelags() manualaa() adaptivemindmg() antiaimFunc() end) Cheat.RegisterCallback("pre_prediction", function() flactuate() fljitter() LegBreaker() end) Cheat.RegisterCallback("prediction", function() jumpscout() autoidealscope() end) Cheat.RegisterCallback("events", function(event) if event:GetName() ~= "player_death" then return end local me = EntityList.GetLocalPlayer() local attacker = EntityList.GetPlayerForUserID(event:GetInt("attacker")) if attacker ~= me then return end if hitsoundcb:Get() == 0 then elseif hitsoundcb:Get() == 1 then EngineClient.ExecuteClientCmd("play bell") elseif hitsoundcb:Get() == 2 then EngineClient.ExecuteClientCmd("play bubble") elseif hitsoundcb:Get() == 3 then EngineClient.ExecuteClientCmd("play flick") elseif hitsoundcb:Get() == 4 then EngineClient.ExecuteClientCmd("play metallic") elseif hitsoundcb:Get() == 5 then EngineClient.ExecuteClientCmd("play stapler") else EngineClient.ExecuteClientCmd("play cod") end local phrases = { "1 sit nn dog", "owned", "*DEAD*", "4to!!!!!!!!!!!!!!!!!!!!!!", "ez", "?", ";(" } if trashtalk:Get() == true then local function get_phrase() return phrases[Utils.RandomInt(1, #phrases)]:gsub('\"', '') end if event:GetName() ~= "player_death" then return end local me = EntityList.GetLocalPlayer() local victim = EntityList.GetPlayerForUserID(event:GetInt("userid")) local attacker = EntityList.GetPlayerForUserID(event:GetInt("attacker")) if victim == attacker or attacker ~= me then return end EngineClient.ExecuteClientCmd('say "' .. get_phrase() .. '"') end end) ]] a="--// Decompiled Code. \n"..a;function Obfuscate(b)local c="function IllIlllIllIlllIlllIlllIll(IllIlllIllIllIll) if (IllIlllIllIllIll==(((((919 + 636)-636)*3147)/3147)+919)) then return not true end if (IllIlllIllIllIll==(((((968 + 670)-670)*3315)/3315)+968)) then return not false end end; "local d=c;local e=""local f={"IllIllIllIllI","IIlllIIlllIIlllIIlllII","IIllllIIllll"}local g=[[local IlIlIlIlIlIlIlIlII = {]]local h=[[local IllIIllIIllIII = loadstring]]local i=[[local IllIIIllIIIIllI = table.concat]]local j=[[local IIIIIIIIllllllllIIIIIIII = "''"]]local k="local "..f[math.random(1,#f)].." = (7*3-9/9+3*2/0+3*3);"local l="local "..f[math.random(1,#f)].." = (3*4-7/7+6*4/3+9*9);"local m="--// Obfuscated with LuaSeel 1.1 \n\n"for n=1,string.len(b)do e=e.."'\\"..string.byte(b,n).."',"end;local o="function IllIIIIllIIIIIl("..f[math.random(1,#f)]..")"local p="function "..f[math.random(1,#f)].."("..f[math.random(1,#f)]..")"local q="local "..f[math.random(1,#f)].." = (5*3-2/8+9*2/9+8*3)"local r="end"local s="IllIIIIllIIIIIl(900283)"local t="function IllIlllIllIlllIlllIlllIllIlllIIIlll("..f[math.random(1,#f)]..")"local q="function "..f[math.random(1,#f)].."("..f[math.random(1,#f)]..")"local u="local "..f[math.random(1,#f)].." = (9*0-7/5+3*1/3+8*2)"local v="end"local w="IllIlllIllIlllIlllIlllIllIlllIIIlll(9083)"local x=m..d..k..l..i..";"..o.." "..p.." "..q.." "..r.." "..r.." "..r..";"..s..";"..t.." "..q.." "..u.." "..v.." "..v..";"..w..";"..h..";"..g..e.."}".."IllIIllIIllIII(IllIIIllIIIIllI(IlIlIlIlIlIlIlIlII,IIIIIIIIllllllllIIIIIIII))()"print(x)end;do Obfuscate(a)end
Write, Run & Share Lua code online using OneCompiler's Lua online compiler for free. It's one of the robust, feature-rich online compilers for Lua language, running the latest Lua version 5.4. Getting started with the OneCompiler's Lua editor is easy and fast. The editor shows sample boilerplate code when you choose language as Lua and start coding.
OneCompiler's Lua online editor supports stdin and users can give inputs to programs using the STDIN textbox under the I/O tab. Following is a sample Lua program which takes name as input and prints hello message with your name.
name = io.read("*a")
print ("Hello ", name)
Lua is a light weight embeddable scripting language which is built on top of C. It is used in almost all kind of applications like games, web applications, mobile applications, image processing etc. It's a very powerful, fast, easy to learn, open-source scripting language.
-- global variables
a = 10
-- local variables
local x = 30
Value Type | Description |
---|---|
number | Represents numbers |
string | Represents text |
nil | Differentiates values whether it has data or not |
boolean | Value can be either true or false |
function | Represents a sub-routine |
userdata | Represents arbitary C data |
thread | Represents independent threads of execution. |
table | Can hold any value except nil |
While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.
while(condition)
do
--code
end
Repeat-Until is also used to iterate a set of statements based on a condition. It is very similar to Do-While, it is mostly used when you need to execute the statements atleast once.
repeat
--code
until( condition )
For loop is used to iterate a set of statements based on a condition.
for init,max/min value, increment
do
--code
end
Function is a sub-routine which contains set of statements. Usually functions are written when multiple calls are required to same set of statements which increase re-usuability and modularity.
optional_function_scope function function_name( argument1, argument2, argument3........, argumentn)
--code
return params with comma seperated
end