file = [[ [/Script/Engine.GameUserSettings] bUseDesiredScreenHeight=False [/Script/CodaGame.CodaUserSettings] GraphicsOptions=(OptionName=INVTEXT("Post Process Quality"),SettingDisplayTexts=(INVTEXT("Low"),INVTEXT("Medium"),INVTEXT("High"),INVTEXT("Epic")),CurrentQaulity=3,QaulityRedirection=(0,1,2,3),ScalabilityGroup="PostProcessQuality",ApplicableConsoleVariables=("r.AmbientOcclusionMipLevelFactor","r.AmbientOcclusionMaxQuality","r.AmbientOcclusionLevels","r.AmbientOcclusionRadiusScale","r.GTAO.Numangles","r.RenderTargetPoolMin","r.LensFlareQuality","r.SceneColorFringeQuality","r.EyeAdaptationQuality","r.BloomQuality","r.FastBlurThreshold","r.Upscale.Quality","r.LightShaftQuality","r.Filter.SizeScale","r.Tonemapper.Quality","r.Tonemapper.GrainQuantization")) GraphicsOptions=(OptionName=INVTEXT("Anti Aliasing"),SettingDisplayTexts=(INVTEXT("None"),INVTEXT("FXAA"),INVTEXT("Fast TXAA"),INVTEXT("TXAA")),CurrentQaulity=2,QaulityRedirection=(-2,-1,0,2),ScalabilityGroup="AntiAliasingQuality",ApplicableConsoleVariables=("r.PostProcessAAQuality","r.TemporalAA.R11G11B10History")) GraphicsOptions=(OptionName=INVTEXT("Screen Space Reflections"),SettingDisplayTexts=(INVTEXT("Off"),INVTEXT("High"),INVTEXT("Epic")),CurrentQaulity=0,QaulityRedirection=(0,2,3),ScalabilityGroup="EffectsQuality",ApplicableConsoleVariables=("r.SSR.Quality","r.SSR.HalfResSceneColor")) GraphicsOptions=(OptionName=INVTEXT("Depth of Field"),SettingDisplayTexts=(INVTEXT("Off"),INVTEXT("Medium"),INVTEXT("High"),INVTEXT("Epic")),CurrentQaulity=1,QaulityRedirection=(0,1,2,3),ScalabilityGroup="PostProcessQuality",ApplicableConsoleVariables=("r.DepthOfFieldQuality","r.DOF.Gather.AccumulatorQuality","r.DOF.Gather.PostfilterMethod","r.DOF.Gather.EnableBokehSettings","r.DOF.Gather.RingCount","r.DOF.Scatter.ForegroundCompositing","r.DOF.Scatter.BackgroundCompositing","r.DOF.Scatter.EnableBokehSettings","r.DOF.Scatter.MaxSpriteRatio","r.DOF.Recombine.Quality","r.DOF.Recombine.EnableBokehSettings","r.DOF.TemporalAAQuality","r.DOF.Kernel.MaxForegroundRadius","r.DOF.Kernel.MaxBackgroundRadius")) GraphicsOptions=(OptionName=INVTEXT("Motion Blur"),SettingDisplayTexts=(INVTEXT("Off"),INVTEXT("Medium"),INVTEXT("Epic")),CurrentQaulity=1,QaulityRedirection=(0,1,3),ScalabilityGroup="PostProcessQuality",ApplicableConsoleVariables=("r.MotionBlurQuality")) GraphicsOptions=(OptionName=INVTEXT("Shadow Quality"),SettingDisplayTexts=(INVTEXT("Low"),INVTEXT("Medium"),INVTEXT("High"),INVTEXT("Epic")),CurrentQaulity=1,QaulityRedirection=(0,1,2,3),ScalabilityGroup="ShadowQuality",ApplicableConsoleVariables=("r.LightFunctionQuality","r.ShadowQuality","r.Shadow.CSM.MaxCascades","r.Shadow.MaxResolution","r.Shadow.MaxCSMResolution","r.Shadow.RadiusThreshold","r.Shadow.DistanceScale","r.Shadow.CSM.TransitionScale","r.Shadow.PreShadowResolutionFactor","r.Shadow.CacheWPOPrimitives","r.DistanceFieldShadowing","r.DistanceFieldAO","r.AOQuality","r.CapsuleShadows")) GraphicsOptions=(OptionName=INVTEXT("Volumetric Fog"),SettingDisplayTexts=(INVTEXT("Low"),INVTEXT("Medium"),INVTEXT("High"),INVTEXT("Epic")),CurrentQaulity=1,QaulityRedirection=(0,1,2,3),ScalabilityGroup="ShadowQuality",ApplicableConsoleVariables=("r.VolumetricFog","r.VolumetricFog.GridPixelSize","r.VolumetricFog.GridSizeZ","r.VolumetricFog.HistoryMissSupersampleCount","r.VolumetricFog.Jitter","r.VolumetricFog.LightIntensity","r.VolumetricFog.DistanceScale")) GraphicsOptions=(OptionName=INVTEXT("Number of Shadows"),SettingDisplayTexts=(INVTEXT("Low"),INVTEXT("High"),INVTEXT("Epic")),CurrentQaulity=0,QaulityRedirection=(0,2,3),ScalabilityGroup="ShadowQuality",ApplicableConsoleVariables=("r.DynamicShadowDetailMode","fx.Niagara.ParticleShadows")) GraphicsOptions=(OptionName=INVTEXT("World Detail"),SettingDisplayTexts=(INVTEXT("Low"),INVTEXT("High"),INVTEXT("Epic")),CurrentQaulity=0,QaulityRedirection=(0,2,3),ScalabilityGroup="EffectsQuality",ApplicableConsoleVariables=("r.DetailMode")) GraphicsOptions=(OptionName=INVTEXT("View Distance"),SettingDisplayTexts=(INVTEXT("Low"),INVTEXT("Medium"),INVTEXT("High"),INVTEXT("Epic")),CurrentQaulity=1,QaulityRedirection=(0,1,2,3),ScalabilityGroup="ViewDistanceQuality",ApplicableConsoleVariables=("r.SkeletalMeshLODBias","r.ViewDistanceScale","r.LightMaxDrawDistanceScale","r.StaticMeshLODDistanceScale")) GraphicsOptions=(OptionName=INVTEXT("Textures"),SettingDisplayTexts=(INVTEXT("Low"),INVTEXT("Medium"),INVTEXT("High"),INVTEXT("Epic")),CurrentQaulity=1,QaulityRedirection=(0,1,2,3),ScalabilityGroup="TextureQuality",ApplicableConsoleVariables=("r.Streaming.MipBias","r.Streaming.AmortizeCPUToGPUCopy","r.Streaming.MaxNumTexturesToStreamPerFrame","r.Streaming.Boost","r.MaxAnisotropy","r.VT.MaxAnisotropy","r.Streaming.LimitPoolSizeToVRAM","r.Streaming.PoolSize","r.Streaming.MaxEffectiveScreenSize","r.Streaming.UIStreamingBias","r.Streaming.NiagaraStreamingBias")) GraphicsOptions=(OptionName=INVTEXT("Effects"),SettingDisplayTexts=(INVTEXT("Low"),INVTEXT("Medium"),INVTEXT("High"),INVTEXT("Epic")),CurrentQaulity=3,QaulityRedirection=(0,1,2,3),ScalabilityGroup="EffectsQuality",ApplicableConsoleVariables=("r.TranslucencyLightingVolumeDim","r.RefractionQuality","r.SceneColorFormat","r.TranslucencyVolumeBlur","r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque","r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice","r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution","r.SkyAtmosphere.FastSkyLUT","r.SkyAtmosphere.FastSkyLUT.SampleCountMin","r.SkyAtmosphere.FastSkyLUT.SampleCountMax","r.SkyAtmosphere.SampleCountMin","r.SkyAtmosphere.SampleCountMax","r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat","r.SkyAtmosphere.TransmittanceLUT.SampleCount","r.SkyAtmosphere.MultiScatteringLUT.SampleCount","fx.Niagara.QualityLevel","r.SeparateTranslucencyAutoDownsample","r.SeparateTranslucencyScreenPercentage","r.SSS.Scale","r.SSS.SampleSet","r.SSS.Quality","r.SSS.HalfRes","r.ReflectionCaptureResolution","r.ParticleLightQuality","r.EmitterSpawnRateScale","r.MaterialQualityLevel")) GraphicsOptions=(OptionName=INVTEXT("Foliage"),SettingDisplayTexts=(INVTEXT("Low"),INVTEXT("Medium"),INVTEXT("High"),INVTEXT("Epic")),CurrentQaulity=5,QaulityRedirection=(0,1,2,3),ScalabilityGroup="FoliageQuality",ApplicableConsoleVariables=("foliage.DensityScale","grass.DensityScale")) bGotoHeroOnAutoHeroCycleV2=False bEnableCloudSaveEnumeration=True bGotoHeroOnPlayerHeroCycleV2=True bDevSuppressEnemyTurnOverlay=False bDevSkipMissionValidation=True VolumeSettings=(BusName="MasterVolume",Volume=100.000000) VolumeSettings=(BusName="MasterMusicVolume",Volume=100.000000) VolumeSettings=(BusName="MasterVoiceVolume",Volume=100.000000) VolumeSettings=(BusName="SFXMasterVolume",Volume=100.000000) KOVoiceoverFrequency=100.000000 bAccessibleSubtitles=False VisCameraSchemeV2=EDefaultVisCam TacticsCameraSchemeV2=EDrivableTacticsCam bUseGLDevPool=False GraphicsOptionsVersion=13 bDevSuppressMissionIntros=False bInvertCameraVertical=False bInvertCameraHorizontal=False CameraTurnRateMultiplier_KBM_v2=1.500000 CameraTurnRateMultiplier_Gamepad=0.800000 bShowDevControls=False bDevLogAssetLoadingDependencies=False bDevLogAssetLoadingTemplateList=False ScalingType=DLSS DLSSQualityMode=Quality FSRQualityMode=UltraQuality StaticResQuality=Balanced DynamicResQuality=Performance bEnableRTXShadows=False bEnableRTXAO=True bEnableRTXReflections=True CameraShakeIntensity=1.000000 bUseVSync=False bUseDynamicResolution=False ResolutionSizeX=1280 ResolutionSizeY=720 LastUserConfirmedResolutionSizeX=1280 LastUserConfirmedResolutionSizeY=720 WindowPosX=-1 WindowPosY=-1 FullscreenMode=2 LastConfirmedFullscreenMode=2 PreferredFullscreenMode=1 Version=5 AudioQualityLevel=0 LastConfirmedAudioQualityLevel=0 FrameRateLimit=120.000000 DesiredScreenWidth=1280 DesiredScreenHeight=720 LastUserConfirmedDesiredScreenWidth=1280 LastUserConfirmedDesiredScreenHeight=720 LastRecommendedScreenWidth=-1.000000 LastRecommendedScreenHeight=-1.000000 LastCPUBenchmarkResult=257.810760 LastGPUBenchmarkResult=310.568909 LastCPUBenchmarkSteps=243.285614 LastCPUBenchmarkSteps=267.494202 LastGPUBenchmarkSteps=520.718689 LastGPUBenchmarkSteps=213.797714 LastGPUBenchmarkSteps=350.855286 LastGPUBenchmarkSteps=314.291534 LastGPUBenchmarkSteps=94.899673 LastGPUBenchmarkSteps=363.382660 LastGPUBenchmarkSteps=923.744446 LastGPUBenchmarkMultiplier=1.000000 bUseHDRDisplayOutput=False ColorBlindCorrectionMode=0 ColorBlindWorldAlpha=0.000000 ColorBlindUIAlpha=0.000000 ScreenShotFormat=3 MAXFPSWhenUnlimited=200.000000 [RayTracing] r.RayTracing.EnableInGame=True [ScalabilityGroups] sg.ResolutionQuality=100.000000 sg.ViewDistanceQuality=3 sg.AntiAliasingQuality=3 sg.ShadowQuality=3 sg.PostProcessQuality=3 sg.TextureQuality=3 sg.EffectsQuality=3 sg.FoliageQuality=3 sg.ShadingQuality=3 [ShaderPipelineCache.CacheFile] LastOpened=CodaGame ]] t = { ['Anti Aliasing']='11', ['Post Process Quality']='22', ['Foliage']='66', ['Textures']='55', ['View Distance']='99', ['World Detail']='88', ['Effects']='77', ['Screen Space Reflections']='9', ['Shadow Quality']='33', ['Volumetric Fog']='44', ['Number of Shadows']='55', } for k,v in pairs(t) do file = string.gsub(file, k .. '([\"%)%(,%s=%a]+)CurrentQaulity=%d', k .. '%1CurrentQaulity=' .. v) end print(file)
Write, Run & Share Lua code online using OneCompiler's Lua online compiler for free. It's one of the robust, feature-rich online compilers for Lua language, running the latest Lua version 5.4. Getting started with the OneCompiler's Lua editor is easy and fast. The editor shows sample boilerplate code when you choose language as Lua and start coding.
OneCompiler's Lua online editor supports stdin and users can give inputs to programs using the STDIN textbox under the I/O tab. Following is a sample Lua program which takes name as input and prints hello message with your name.
name = io.read("*a")
print ("Hello ", name)
Lua is a light weight embeddable scripting language which is built on top of C. It is used in almost all kind of applications like games, web applications, mobile applications, image processing etc. It's a very powerful, fast, easy to learn, open-source scripting language.
-- global variables
a = 10
-- local variables
local x = 30
Value Type | Description |
---|---|
number | Represents numbers |
string | Represents text |
nil | Differentiates values whether it has data or not |
boolean | Value can be either true or false |
function | Represents a sub-routine |
userdata | Represents arbitary C data |
thread | Represents independent threads of execution. |
table | Can hold any value except nil |
While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.
while(condition)
do
--code
end
Repeat-Until is also used to iterate a set of statements based on a condition. It is very similar to Do-While, it is mostly used when you need to execute the statements atleast once.
repeat
--code
until( condition )
For loop is used to iterate a set of statements based on a condition.
for init,max/min value, increment
do
--code
end
Function is a sub-routine which contains set of statements. Usually functions are written when multiple calls are required to same set of statements which increase re-usuability and modularity.
optional_function_scope function function_name( argument1, argument2, argument3........, argumentn)
--code
return params with comma seperated
end