file = [[
  [/Script/Engine.GameUserSettings]
  bUseDesiredScreenHeight=False
  
  [/Script/CodaGame.CodaUserSettings]
  GraphicsOptions=(OptionName=INVTEXT("Post Process Quality"),SettingDisplayTexts=(INVTEXT("Low"),INVTEXT("Medium"),INVTEXT("High"),INVTEXT("Epic")),CurrentQaulity=3,QaulityRedirection=(0,1,2,3),ScalabilityGroup="PostProcessQuality",ApplicableConsoleVariables=("r.AmbientOcclusionMipLevelFactor","r.AmbientOcclusionMaxQuality","r.AmbientOcclusionLevels","r.AmbientOcclusionRadiusScale","r.GTAO.Numangles","r.RenderTargetPoolMin","r.LensFlareQuality","r.SceneColorFringeQuality","r.EyeAdaptationQuality","r.BloomQuality","r.FastBlurThreshold","r.Upscale.Quality","r.LightShaftQuality","r.Filter.SizeScale","r.Tonemapper.Quality","r.Tonemapper.GrainQuantization"))
  GraphicsOptions=(OptionName=INVTEXT("Anti Aliasing"),SettingDisplayTexts=(INVTEXT("None"),INVTEXT("FXAA"),INVTEXT("Fast TXAA"),INVTEXT("TXAA")),CurrentQaulity=2,QaulityRedirection=(-2,-1,0,2),ScalabilityGroup="AntiAliasingQuality",ApplicableConsoleVariables=("r.PostProcessAAQuality","r.TemporalAA.R11G11B10History"))
  GraphicsOptions=(OptionName=INVTEXT("Screen Space Reflections"),SettingDisplayTexts=(INVTEXT("Off"),INVTEXT("High"),INVTEXT("Epic")),CurrentQaulity=0,QaulityRedirection=(0,2,3),ScalabilityGroup="EffectsQuality",ApplicableConsoleVariables=("r.SSR.Quality","r.SSR.HalfResSceneColor"))
  GraphicsOptions=(OptionName=INVTEXT("Depth of Field"),SettingDisplayTexts=(INVTEXT("Off"),INVTEXT("Medium"),INVTEXT("High"),INVTEXT("Epic")),CurrentQaulity=1,QaulityRedirection=(0,1,2,3),ScalabilityGroup="PostProcessQuality",ApplicableConsoleVariables=("r.DepthOfFieldQuality","r.DOF.Gather.AccumulatorQuality","r.DOF.Gather.PostfilterMethod","r.DOF.Gather.EnableBokehSettings","r.DOF.Gather.RingCount","r.DOF.Scatter.ForegroundCompositing","r.DOF.Scatter.BackgroundCompositing","r.DOF.Scatter.EnableBokehSettings","r.DOF.Scatter.MaxSpriteRatio","r.DOF.Recombine.Quality","r.DOF.Recombine.EnableBokehSettings","r.DOF.TemporalAAQuality","r.DOF.Kernel.MaxForegroundRadius","r.DOF.Kernel.MaxBackgroundRadius"))
  GraphicsOptions=(OptionName=INVTEXT("Motion Blur"),SettingDisplayTexts=(INVTEXT("Off"),INVTEXT("Medium"),INVTEXT("Epic")),CurrentQaulity=1,QaulityRedirection=(0,1,3),ScalabilityGroup="PostProcessQuality",ApplicableConsoleVariables=("r.MotionBlurQuality"))
  GraphicsOptions=(OptionName=INVTEXT("Shadow Quality"),SettingDisplayTexts=(INVTEXT("Low"),INVTEXT("Medium"),INVTEXT("High"),INVTEXT("Epic")),CurrentQaulity=1,QaulityRedirection=(0,1,2,3),ScalabilityGroup="ShadowQuality",ApplicableConsoleVariables=("r.LightFunctionQuality","r.ShadowQuality","r.Shadow.CSM.MaxCascades","r.Shadow.MaxResolution","r.Shadow.MaxCSMResolution","r.Shadow.RadiusThreshold","r.Shadow.DistanceScale","r.Shadow.CSM.TransitionScale","r.Shadow.PreShadowResolutionFactor","r.Shadow.CacheWPOPrimitives","r.DistanceFieldShadowing","r.DistanceFieldAO","r.AOQuality","r.CapsuleShadows"))
  GraphicsOptions=(OptionName=INVTEXT("Volumetric Fog"),SettingDisplayTexts=(INVTEXT("Low"),INVTEXT("Medium"),INVTEXT("High"),INVTEXT("Epic")),CurrentQaulity=1,QaulityRedirection=(0,1,2,3),ScalabilityGroup="ShadowQuality",ApplicableConsoleVariables=("r.VolumetricFog","r.VolumetricFog.GridPixelSize","r.VolumetricFog.GridSizeZ","r.VolumetricFog.HistoryMissSupersampleCount","r.VolumetricFog.Jitter","r.VolumetricFog.LightIntensity","r.VolumetricFog.DistanceScale"))
  GraphicsOptions=(OptionName=INVTEXT("Number of Shadows"),SettingDisplayTexts=(INVTEXT("Low"),INVTEXT("High"),INVTEXT("Epic")),CurrentQaulity=0,QaulityRedirection=(0,2,3),ScalabilityGroup="ShadowQuality",ApplicableConsoleVariables=("r.DynamicShadowDetailMode","fx.Niagara.ParticleShadows"))
  GraphicsOptions=(OptionName=INVTEXT("World Detail"),SettingDisplayTexts=(INVTEXT("Low"),INVTEXT("High"),INVTEXT("Epic")),CurrentQaulity=0,QaulityRedirection=(0,2,3),ScalabilityGroup="EffectsQuality",ApplicableConsoleVariables=("r.DetailMode"))
  GraphicsOptions=(OptionName=INVTEXT("View Distance"),SettingDisplayTexts=(INVTEXT("Low"),INVTEXT("Medium"),INVTEXT("High"),INVTEXT("Epic")),CurrentQaulity=1,QaulityRedirection=(0,1,2,3),ScalabilityGroup="ViewDistanceQuality",ApplicableConsoleVariables=("r.SkeletalMeshLODBias","r.ViewDistanceScale","r.LightMaxDrawDistanceScale","r.StaticMeshLODDistanceScale"))
  GraphicsOptions=(OptionName=INVTEXT("Textures"),SettingDisplayTexts=(INVTEXT("Low"),INVTEXT("Medium"),INVTEXT("High"),INVTEXT("Epic")),CurrentQaulity=1,QaulityRedirection=(0,1,2,3),ScalabilityGroup="TextureQuality",ApplicableConsoleVariables=("r.Streaming.MipBias","r.Streaming.AmortizeCPUToGPUCopy","r.Streaming.MaxNumTexturesToStreamPerFrame","r.Streaming.Boost","r.MaxAnisotropy","r.VT.MaxAnisotropy","r.Streaming.LimitPoolSizeToVRAM","r.Streaming.PoolSize","r.Streaming.MaxEffectiveScreenSize","r.Streaming.UIStreamingBias","r.Streaming.NiagaraStreamingBias"))
  GraphicsOptions=(OptionName=INVTEXT("Effects"),SettingDisplayTexts=(INVTEXT("Low"),INVTEXT("Medium"),INVTEXT("High"),INVTEXT("Epic")),CurrentQaulity=3,QaulityRedirection=(0,1,2,3),ScalabilityGroup="EffectsQuality",ApplicableConsoleVariables=("r.TranslucencyLightingVolumeDim","r.RefractionQuality","r.SceneColorFormat","r.TranslucencyVolumeBlur","r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque","r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice","r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution","r.SkyAtmosphere.FastSkyLUT","r.SkyAtmosphere.FastSkyLUT.SampleCountMin","r.SkyAtmosphere.FastSkyLUT.SampleCountMax","r.SkyAtmosphere.SampleCountMin","r.SkyAtmosphere.SampleCountMax","r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat","r.SkyAtmosphere.TransmittanceLUT.SampleCount","r.SkyAtmosphere.MultiScatteringLUT.SampleCount","fx.Niagara.QualityLevel","r.SeparateTranslucencyAutoDownsample","r.SeparateTranslucencyScreenPercentage","r.SSS.Scale","r.SSS.SampleSet","r.SSS.Quality","r.SSS.HalfRes","r.ReflectionCaptureResolution","r.ParticleLightQuality","r.EmitterSpawnRateScale","r.MaterialQualityLevel"))
  GraphicsOptions=(OptionName=INVTEXT("Foliage"),SettingDisplayTexts=(INVTEXT("Low"),INVTEXT("Medium"),INVTEXT("High"),INVTEXT("Epic")),CurrentQaulity=5,QaulityRedirection=(0,1,2,3),ScalabilityGroup="FoliageQuality",ApplicableConsoleVariables=("foliage.DensityScale","grass.DensityScale"))
  bGotoHeroOnAutoHeroCycleV2=False
  bEnableCloudSaveEnumeration=True
  bGotoHeroOnPlayerHeroCycleV2=True
  bDevSuppressEnemyTurnOverlay=False
  bDevSkipMissionValidation=True
  VolumeSettings=(BusName="MasterVolume",Volume=100.000000)
  VolumeSettings=(BusName="MasterMusicVolume",Volume=100.000000)
  VolumeSettings=(BusName="MasterVoiceVolume",Volume=100.000000)
  VolumeSettings=(BusName="SFXMasterVolume",Volume=100.000000)
  KOVoiceoverFrequency=100.000000
  bAccessibleSubtitles=False
  VisCameraSchemeV2=EDefaultVisCam
  TacticsCameraSchemeV2=EDrivableTacticsCam
  bUseGLDevPool=False
  GraphicsOptionsVersion=13
  bDevSuppressMissionIntros=False
  bInvertCameraVertical=False
  bInvertCameraHorizontal=False
  CameraTurnRateMultiplier_KBM_v2=1.500000
  CameraTurnRateMultiplier_Gamepad=0.800000
  bShowDevControls=False
  bDevLogAssetLoadingDependencies=False
  bDevLogAssetLoadingTemplateList=False
  ScalingType=DLSS
  DLSSQualityMode=Quality
  FSRQualityMode=UltraQuality
  StaticResQuality=Balanced
  DynamicResQuality=Performance
  bEnableRTXShadows=False
  bEnableRTXAO=True
  bEnableRTXReflections=True
  CameraShakeIntensity=1.000000
  bUseVSync=False
  bUseDynamicResolution=False
  ResolutionSizeX=1280
  ResolutionSizeY=720
  LastUserConfirmedResolutionSizeX=1280
  LastUserConfirmedResolutionSizeY=720
  WindowPosX=-1
  WindowPosY=-1
  FullscreenMode=2
  LastConfirmedFullscreenMode=2
  PreferredFullscreenMode=1
  Version=5
  AudioQualityLevel=0
  LastConfirmedAudioQualityLevel=0
  FrameRateLimit=120.000000
  DesiredScreenWidth=1280
  DesiredScreenHeight=720
  LastUserConfirmedDesiredScreenWidth=1280
  LastUserConfirmedDesiredScreenHeight=720
  LastRecommendedScreenWidth=-1.000000
  LastRecommendedScreenHeight=-1.000000
  LastCPUBenchmarkResult=257.810760
  LastGPUBenchmarkResult=310.568909
  LastCPUBenchmarkSteps=243.285614
  LastCPUBenchmarkSteps=267.494202
  LastGPUBenchmarkSteps=520.718689
  LastGPUBenchmarkSteps=213.797714
  LastGPUBenchmarkSteps=350.855286
  LastGPUBenchmarkSteps=314.291534
  LastGPUBenchmarkSteps=94.899673
  LastGPUBenchmarkSteps=363.382660
  LastGPUBenchmarkSteps=923.744446
  LastGPUBenchmarkMultiplier=1.000000
  bUseHDRDisplayOutput=False
  ColorBlindCorrectionMode=0
  ColorBlindWorldAlpha=0.000000
  ColorBlindUIAlpha=0.000000
  ScreenShotFormat=3
  MAXFPSWhenUnlimited=200.000000
  
  [RayTracing]
  r.RayTracing.EnableInGame=True
  
  [ScalabilityGroups]
  sg.ResolutionQuality=100.000000
  sg.ViewDistanceQuality=3
  sg.AntiAliasingQuality=3
  sg.ShadowQuality=3
  sg.PostProcessQuality=3
  sg.TextureQuality=3
  sg.EffectsQuality=3
  sg.FoliageQuality=3
  sg.ShadingQuality=3
  
  [ShaderPipelineCache.CacheFile]
  LastOpened=CodaGame
  ]]
  
  t = {
    ['Anti Aliasing']='11',
    ['Post Process Quality']='22',
    ['Foliage']='66',
    ['Textures']='55',
    ['View Distance']='99',
    ['World Detail']='88',
    ['Effects']='77',
    ['Screen Space Reflections']='9',
    ['Shadow Quality']='33',
    ['Volumetric Fog']='44',
    ['Number of Shadows']='55',
  }
  
  
  
  for k,v in pairs(t) do
    file = string.gsub(file, k .. '([\"%)%(,%s=%a]+)CurrentQaulity=%d', k .. '%1CurrentQaulity=' .. v)
  end
  
  print(file)
 

Lua online compiler

Write, Run & Share Lua code online using OneCompiler's Lua online compiler for free. It's one of the robust, feature-rich online compilers for Lua language, running the latest Lua version 5.4. Getting started with the OneCompiler's Lua editor is easy and fast. The editor shows sample boilerplate code when you choose language as Lua and start coding.

Taking inputs (stdin)

OneCompiler's Lua online editor supports stdin and users can give inputs to programs using the STDIN textbox under the I/O tab. Following is a sample Lua program which takes name as input and prints hello message with your name.

name = io.read("*a")
print ("Hello ", name)

About Lua

Lua is a light weight embeddable scripting language which is built on top of C. It is used in almost all kind of applications like games, web applications, mobile applications, image processing etc. It's a very powerful, fast, easy to learn, open-source scripting language.

Syntax help

Variables

  • By default all the variables declared are global variables
  • If the variables are explicitly mentioned as local then they are local variables.
  • Lua is a dynamically typed language and hence only the values will have types not the variables.

Examples

-- global variables
a = 10

-- local variables

local x = 30
Value TypeDescription
numberRepresents numbers
stringRepresents text
nilDifferentiates values whether it has data or not
booleanValue can be either true or false
functionRepresents a sub-routine
userdataRepresents arbitary C data
threadRepresents independent threads of execution.
tableCan hold any value except nil

Loops

1. While:

While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.

while(condition)
do
--code
end

2. Repeat-Until:

Repeat-Until is also used to iterate a set of statements based on a condition. It is very similar to Do-While, it is mostly used when you need to execute the statements atleast once.

repeat
   --code
until( condition )

3. For:

For loop is used to iterate a set of statements based on a condition.

for init,max/min value, increment
do
   --code
end

Functions

Function is a sub-routine which contains set of statements. Usually functions are written when multiple calls are required to same set of statements which increase re-usuability and modularity.

optional_function_scope function function_name( argument1, argument2, argument3........, argumentn)
--code
return params with comma seperated
end