-- [[ Admin Panel: Client Side ]] --

-- Variables

  -- Interface
  local adminPanel = script.Parent
    
    -- Frames
    local lightsFrame = adminPanel.Lights 
    local doorsFrame = adminPanel.Doors 
    local serverFrame = adminPanel.Server 
  
    -- Buttons
    local lightButtons = lightsFrame.Buttons:GetChildren()
    local doorButtons = doorsFrame.Buttons:GetChildren()
    local serverButtons = serverFrame.Buttons:GetChildren()
    
  -- Remotes
  local actionRemote = game.ReplicatedStorage.actionRemote

  -- Properties
  local defaultProperties = {
    BackgroundTransparency = 1,
  }
  local selectionProperties = {
    BackgroundTransparency = 0.5,
  }
  
  -- Settings
  local originalLights = .8
  local dimLights = .25
  local offLights = 1
  
-- Functions
  
  -- Selection Highlighting
  local highlightButton(group, highlight)
    
      -- Grab all buttons
      for i = 1, #group, 1 do 
          
        local selectBtn = group[i]
  
        -- Determine whether the button is suppose to be higlighted or not            
        if selectBtn == highlight then -- If is, set highlight properties
          selectBtn = selectionProperties
        else -- If not, return to default properties
          selectBtn = defaultProperties
        end
              
      end
      
  end
    
-- Events

  -- Doors 
  for i = 1, #doorButtons, 1 do 
    
    local selectButton = doorButtons[i]
    
    if selectButton:IsA("TextButton") then -- Ensure the button is a text button; avoid errors
      
      selectButton.MouseButton1Click:Connect(function() -- If clicked, begin event
        
        highlightButton(doorButtons, selectButton) -- Highlight button
        
        local doorsLocked = true
        
        -- Determine if the doors will be locked or unlocked
        if selectButton.Text == "Unlocked" then
          doorsLocked = false        
        end
      
        -- Excute command
        actionRemote:FireServer("Doors", doorsLocked)
        
      end)
      
    end
  end
  
  -- Light Functions 
  for i = 1, #lightButtons, 1 do 
    
    local selectButton = lightButtons[i] -- Grab specific button
    
    if selectButton:IsA("TextButton") then -- Check to see if it is a button
    
      selectButton.MouseButton1Click:Connect(function() -- Click event listener

        highlightButton(lightButtons, selectButton) -- Highlight button
        
        local outcome 
        
        -- Determine Outcome
        if selectButton.Text == "Dim" then
          outcome = dimLights
        elseif selectButton.Text == "Off" then
          outcome = offLights
        elseif selectButton.Text == "Original"
          outcome = originalLights
        elseif selectButton.Text == "Flicker" then
          outcome = "Flicker"
        end
        
        -- Execute command
        actionRemote:FireServer("Lights", outcome)
        
      end)
    
    end
  end
  
  -- Server Functions
  for i = 1, #serverButtons, 1 do
    
    local selectButton = serverButtons[i] -- Grab specific button
    
    if selectButton:IsA("TextLabel") then -- Ensure it is a TextButton
      
      selectButton.MouseButton1Click:Connect(function() -- Event listener: Clicker
        
        highlightButton(serverButtons, selectButton) -- Highlight button
        
        local serverLocked = true
        
        -- Determine outcome
        if selectButton.Text == "Unlocked" then
          serverLocked = false
        end
        
        -- Execute command
        actionRemote:FireServer("Server", serverLocked)
        
      end)
      
    end
    
  end 
by

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About Lua

Lua is a light weight embeddable scripting language which is built on top of C. It is used in almost all kind of applications like games, web applications, mobile applications, image processing etc. It's a very powerful, fast, easy to learn, open-source scripting language.

Syntax help

Variables

  • By default all the variables declared are global variables
  • If the variables are explicitly mentioned as local then they are local variables.
  • Lua is a dynamically typed language and hence only the values will have types not the variables.

Examples

-- global variables
a = 10

-- local variables

local x = 30
Value TypeDescription
numberRepresents numbers
stringRepresents text
nilDifferentiates values whether it has data or not
booleanValue can be either true or false
functionRepresents a sub-routine
userdataRepresents arbitary C data
threadRepresents independent threads of execution.
tableCan hold any value except nil

Loops

1. While:

While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.

while(condition)
do
--code
end

2. Repeat-Until:

Repeat-Until is also used to iterate a set of statements based on a condition. It is very similar to Do-While, it is mostly used when you need to execute the statements atleast once.

repeat
   --code
until( condition )

3. For:

For loop is used to iterate a set of statements based on a condition.

for init,max/min value, increment
do
   --code
end

Functions

Function is a sub-routine which contains set of statements. Usually functions are written when multiple calls are required to same set of statements which increase re-usuability and modularity.

optional_function_scope function function_name( argument1, argument2, argument3........, argumentn)
--code
return params with comma seperated
end