local hud = false local compass = false local voiceVolume = 25 local voiceOn = false local youhavemail = false local YouNeedMinimap = false RegisterNetEvent("hud", function(source, args, rawCommand) if hud == true then hud = false else hud = true end end) RegisterNetEvent('RSGCore:Client:OnPlayerUnload', function() isLoggedIn = false end) RegisterNetEvent('RSGCore:Client:OnPlayerLoaded', function() isLoggedIn = true end) RegisterNetEvent("prog_test", function(source, args, rawCommand) exports.gum_status2:DisplayProgressBar(15000) end) exports('DisplayProgressBar', function(time) local timer = (time / 100) local DisplayElemet = 0 while DisplayElemet < 100 do SendNUIMessage({progress=true, time=DisplayElemet}) DisplayElemet = DisplayElemet + 1 Wait(timer) if DisplayElemet > 99 then SendNUIMessage({progress=false}) end end end) RegisterNetEvent('gum_status:enable_compass') AddEventHandler('gum_status:enable_compass', function() if compass == false then compass = true else compass = false end end) RegisterNetEvent("gum:SelectedCharacter") AddEventHandler("gum:SelectedCharacter", function(charid) Citizen.CreateThread(function() hud = true end) end) RegisterNetEvent('gum_status:voiceOn') AddEventHandler('gum_status:voiceOn', function(player) if player == PlayerPedId() then if voiceOn == false then voiceOn = true else voiceOn = false end end end) RegisterNetEvent('gum_status:range') AddEventHandler('gum_status:range', function(player, range) if player == PlayerPedId() then if tonumber(range) == 30 then voiceVolume = 100 elseif tonumber(range) == 15 then voiceVolume = 75 elseif tonumber(range) == 8 then voiceVolume = 50 elseif tonumber(range) == 3.5 then voiceVolume = 25 end end end) function GetPlayerStamina(player) return Citizen.InvokeNative(0x0FF421E467373FCF, player, Citizen.ResultAsFloat()) end function GetPlayerHealth(player) return Citizen.InvokeNative(0x0317C947D062854E, player, Citizen.ResultAsFloat()) end function GetHorseStamina(player) return Citizen.InvokeNative(0x775A1CA7893AA8B5, player, Citizen.ResultAsFloat()) end Citizen.CreateThread(function() Citizen.InvokeNative(0xFE7C9CF376D23342, PlayerId(), 0.02) while true do Citizen.Wait(3) local disabledControl = {0x7DA48D2A,0x9CC7A1A4} local size = GetNumberOfEvents(0) if size > 0 then for i = 0, size - 1 do local eventAtIndex = GetEventAtIndex(0, i) if eventAtIndex == GetHashKey("EVENT_CHALLENGE_GOAL_COMPLETE") or eventAtIndex == GetHashKey("EVENT_CHALLENGE_REWARD") or eventAtIndex == GetHashKey("EVENT_DAILY_CHALLENGE_STREAK_COMPLETED") then Citizen.InvokeNative(0x6035E8FBCA32AC5E) end end end DisableControlAction(0, 0x7DA48D2A, true) DisableControlAction(0, 0x9CC7A1A4, true) Citizen.InvokeNative(0xFC094EF26DD153FA, 2) SetPlayerTargetingMode(3) if compass == true then local ped = PlayerPedId() local h = GetEntityHeading(PlayerPedId()) h = h + GetGameplayCamRelativeHeading() SendNUIMessage({compass=true, angle=h}) else SendNUIMessage({compass=false}) end Citizen.InvokeNative(0x4CC5F2FC1332577F, GetHashKey("HUD_CTX_INFINITE_AMMO")) if YouNeedMinimap == false then Citizen.InvokeNative(0x4CC5F2FC1332577F, GetHashKey("HUD_CTX_SHARP_SHOOTER_EVENT")) Citizen.InvokeNative(0x4CC5F2FC1332577F ,GetHashKey("HUD_CTX_RESTING_BY_FIRE")) Citizen.InvokeNative(0x4CC5F2FC1332577F ,GetHashKey("HUD_CTX_INFO_CARD")) end Citizen.InvokeNative(0x4CC5F2FC1332577F ,GetHashKey("HUD_CTX_GOLD_CURRENCY_CHANGE")) Citizen.InvokeNative(0xD4EE21B7CC7FD350, false) Citizen.InvokeNative(0x50C803A4CD5932C5, false) if GetMount(PlayerPedId()) ~= 0 then onhorse = true else onhorse = false end local myhealth = GetEntityHealth(PlayerPedId()) local mystamina = Citizen.InvokeNative(0x36731AC041289BB1, PlayerPedId(), 1) local myhunger = newHunger() local mythirst = newThirst() local myalcohol = enewStress() local mytemp = getTemp() local youhavemail = youhavemail() local horsestamina = Citizen.InvokeNative(0x36731AC041289BB1, GetMount(PlayerPedId()), 1) local horsestamina2 = GetHorseStamina(GetMount(PlayerPedId())) local horsehealth2 = Citizen.InvokeNative(0x36731AC041289BB1, GetMount(PlayerPedId()), 0) local horsehealth = GetEntityHealth(GetMount(PlayerPedId())) staminaDataTest = GetPlayerStamina(PlayerId()) healthDataTest = GetPlayerHealth(PlayerId()) if myhealth ~= false and myhealth ~= nil then if myhealth > 90 then Citizen.InvokeNative(0x8899C244EBCF70DE, PlayerId(), 5.0) else Citizen.InvokeNative(0x8899C244EBCF70DE, PlayerId(), 0.0) end end if myhealth < 60 or myhealth == false then DisableControlAction(0, 0xF84FA74F, true) end if staminaDataTest <= 3.0 then Citizen.InvokeNative(0xBBADFB5E5E5766FB, PlayerId(), 0.8)--Drain Citizen.InvokeNative(0xFECA17CF3343694B, PlayerId(), 0.1)--Recharde else Citizen.InvokeNative(0xBBADFB5E5E5766FB, PlayerId(), 0.6)--Drain Citizen.InvokeNative(0xFECA17CF3343694B, PlayerId(), 0.3)--Recharde end if myhealth == false then myhealth = 0 end if mystamina == false then mystamina = 0 end if hud == true then if IsCinematicCamRendering() == 1 then SendNUIMessage({show=false, health2=myhealth/1.45, health=healthDataTest*2, thirst=math.floor(mythirst), hunger=math.floor(myhunger), stamina2=mystamina, stamina=staminaDataTest*8.95, on_horse=false, horse_stamina=horsestamina2/1.398, horse_stamina2=horsestamina, horse_health=horsehealth/1.5, horse_health2=horsehealth2, alcohol=myalcohol, temp=(2.5*mytemp),voice=voiceOn,volume=voiceVolume,minimap=YouNeedMinimap }) else SendNUIMessage({show=true, health2=myhealth/1.45, health=healthDataTest*2, thirst=math.floor(mythirst), hunger=math.floor(myhunger), stamina2=mystamina, stamina=staminaDataTest*8.95, on_horse=onhorse, horse_stamina=horsestamina2/1.398, horse_stamina2=horsestamina, horse_health=horsehealth/1.5, horse_health2=horsehealth2, alcohol=myalcohol, temp=(2.5*mytemp),voice=voiceOn,volume=voiceVolume,minimap=YouNeedMinimap }) end else SendNUIMessage({show=false, health2=myhealth/1.45, health=healthDataTest*2, thirst=math.floor(mythirst), hunger=math.floor(myhunger), stamina2=mystamina, stamina=staminaDataTest*8.95, on_horse=false, horse_stamina=horsestamina2/1.291, horse_stamina2=horsestamina, horse_health=horsehealth/1.5, horse_health2=horsehealth2, alcohol=myalcohol, temp=(2.5*mytemp),voice=voiceOn,volume=voiceVolume,minimap=YouNeedMinimap }) end end end) Citizen.CreateThread(function() while true do if Citizen.InvokeNative(0x9DE327631295B4C2, PlayerPedId()) then Citizen.InvokeNative(0x675680D089BFA21F, PlayerPedId(), 0.001) end if staminaDataTest ~= nil then if staminaDataTest <= 1.0 then DisableControlAction(0, 0xF84FA74F, true) DisableControlAction(0, 0x8FFC75D6, true) DisableControlAction(0, 0xB5EEEFB7, true) SetPedMaxMoveBlendRatio(PlayerPedId(), 1.0) end end if staminaDataTest ~= nil then if staminaDataTest <= 3.5 then DisableControlAction(0, 0xD9D0E1C0, true) end end Citizen.Wait(5) end end) Citizen.CreateThread(function() while true do if Citizen.InvokeNative(0xCEDABC5900A0BF97, PlayerPedId()) then Citizen.InvokeNative(0x675680D089BFA21F, PlayerPedId(), 0.08) Citizen.Wait(800) end if Citizen.InvokeNative(0x53E8CB4F48BFE623, PlayerPedId()) then Citizen.InvokeNative(0x675680D089BFA21F, PlayerPedId(), 0.08) Citizen.Wait(1500) end Citizen.Wait(50) end end) -- check telegrams CreateThread(function() while true do if isLoggedIn == true then RSGCore.Functions.TriggerCallback('hud:server:getTelegramsAmount', function(amount) if amount > 0 then youhavemail = true else youhavemail = false end end) end Wait(Config.TelegramCheck) end end)
Write, Run & Share Lua code online using OneCompiler's Lua online compiler for free. It's one of the robust, feature-rich online compilers for Lua language, running the latest Lua version 5.4. Getting started with the OneCompiler's Lua editor is easy and fast. The editor shows sample boilerplate code when you choose language as Lua and start coding.
OneCompiler's Lua online editor supports stdin and users can give inputs to programs using the STDIN textbox under the I/O tab. Following is a sample Lua program which takes name as input and prints hello message with your name.
name = io.read("*a")
print ("Hello ", name)
Lua is a light weight embeddable scripting language which is built on top of C. It is used in almost all kind of applications like games, web applications, mobile applications, image processing etc. It's a very powerful, fast, easy to learn, open-source scripting language.
-- global variables
a = 10
-- local variables
local x = 30
Value Type | Description |
---|---|
number | Represents numbers |
string | Represents text |
nil | Differentiates values whether it has data or not |
boolean | Value can be either true or false |
function | Represents a sub-routine |
userdata | Represents arbitary C data |
thread | Represents independent threads of execution. |
table | Can hold any value except nil |
While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.
while(condition)
do
--code
end
Repeat-Until is also used to iterate a set of statements based on a condition. It is very similar to Do-While, it is mostly used when you need to execute the statements atleast once.
repeat
--code
until( condition )
For loop is used to iterate a set of statements based on a condition.
for init,max/min value, increment
do
--code
end
Function is a sub-routine which contains set of statements. Usually functions are written when multiple calls are required to same set of statements which increase re-usuability and modularity.
optional_function_scope function function_name( argument1, argument2, argument3........, argumentn)
--code
return params with comma seperated
end