ESX = nil
local directions = { [0] = 'N', [45] = 'NW', [90] = 'W', [135] = 'SW', [180] = 'S', [225] = 'SE', [270] = 'E', [315] = 'NE', [360] = 'N', } 



Citizen.CreateThread(function()
    local minimap = RequestScaleformMovie("minimap")
    SetRadarBigmapEnabled(true, false)
    Wait(0)
    SetRadarBigmapEnabled(false, true)
	SetRadarZoom(1200)
    while true do
        Wait(0)
        BeginScaleformMovieMethod(minimap, "SETUP_HEALTH_ARMOUR")
		SetRadarBigmapEnabled(false, true)
		SetRadarZoom(1200)
        ScaleformMovieMethodAddParamInt(3)
        EndScaleformMovieMethod()
    end
end)

CreateThread(function()
    while true do
        Wait(400)
        local state = NetworkIsPlayerTalking(PlayerId())
        local mode = Player(GetPlayerServerId(PlayerId())).state.proximity.mode
        SendNUIMessage({
            type = 'UPDATE_VOICE',
            isTalking = state,
            mode = mode
        })
    end
end)

CreateThread(function()
    while true do
        Wait(100)
        if IsPedInAnyVehicle(PlayerPedId()) and not IsPauseMenuActive() then
            Wait(100)
            local PedCar = GetVehiclePedIsUsing(PlayerPedId(), false)
            Speed = math.floor(GetEntitySpeed(PedCar) * 3.6 + 0.5)
            MaxSpeed = math.ceil(GetVehicleEstimatedMaxSpeed(PedCar) * 3.6 + 0.5)
            SpeedPercent = Speed / MaxSpeed * 100
            rpm = GetVehicleCurrentRpm(PedCar) * 100

			SendNUIMessage({
                speedometer = true,
				speed = Speed,
				percent = SpeedPercent,
				rpmx = rpm,
			})
        else
            Citizen.Wait(1000)
        end 
    end
end)

CreateThread(function()
    while true do
        Wait(450)
        if IsPedInAnyVehicle(PlayerPedId()) and not IsPauseMenuActive() then
			DisplayRadar(true)
            local PedCar = GetVehiclePedIsUsing(PlayerPedId(), false)
			local coords = GetEntityCoords(PlayerPedId())

			local fuel = tostring(math.ceil(GetVehicleFuelLevel(PedCar)))
			local _,lightsOn,highbeamsOn = GetVehicleLightsState(PedCar)
			local lightMode = 1
			if lightsOn == 1 then lightMode = lightMode + 1 end
			if highbeamsOn == 1 then lightMode = lightMode + 1 end

			SetMapZoomDataLevel(0, 0.96, 0.9, 0.08, 0.0, 0.0) -- Level 0
			SetMapZoomDataLevel(1, 1.6, 0.9, 0.08, 0.0, 0.0) -- Level 1
			SetMapZoomDataLevel(2, 8.6, 0.9, 0.08, 0.0, 0.0) -- Level 2
			SetMapZoomDataLevel(3, 12.3, 0.9, 0.08, 0.0, 0.0) -- Level 3
			SetMapZoomDataLevel(4, 22.3, 0.9, 0.08, 0.0, 0.0) -- Level 4
				
            SendNUIMessage({
                showhud = true,
				lights = lightMode,
				paliwo = fuel,
            })
			SendNUIMessage({
				type = 'UPDATE_SEATBELT',
				belt = exports['Atlanta_blackout']:pasyState()
			})
		else
			SendNUIMessage({
				showhud = false
			})
            if exports["gcphone"]:getMenuIsOpen() then
                DisplayRadar(true)
            else
                DisplayRadar(false)
            end
			Wait(2000)
		end   
	end
end)

local hash1, hash2;
CreateThread(function() 
    while true do
        Wait(500)
        local ped, direction = PlayerPedId(), nil
        for k, v in pairs(directions) do
            direction = GetEntityHeading(ped)
            if math.abs(direction - k) < 22.5 then
                direction = v
                break
            end
        end
        local coords = GetEntityCoords(ped, true)
        local zone = GetNameOfZone(coords.x, coords.y, coords.z)
        local zoneLabel = GetLabelText(zone)
        local var1, var2 = GetStreetNameAtCoord(coords.x, coords.y, coords.z, Citizen.ResultAsInteger(), Citizen.ResultAsInteger())
        hash1 = GetStreetNameFromHashKey(var1);
		hash2 = GetStreetNameFromHashKey(var2);
        local street2;
        if (hash2 == '') then
			street2 = zoneLabel;
		else
			street2 = hash2..', '..zoneLabel;
		end
		--[[local blip = GetFirstBlipInfoId(8)
        local distance = 0
		local ghahahah = 0
        if (blip ~= 0) then
			local coord = GetBlipCoords(blip)
			ghahahah = CalculateTravelDistanceBetweenPoints(GetEntityCoords(Citizen.InvokeNative(0x43A66C31C68491C0,-1)), coord)
                    
			if blip ~= 0 then
				if ghahahah ~= 0 then
					distance = ghahahah
				else
					distance = 0
				end
			end
		end]]
        SendNUIMessage({
            street = street2,
			direction = (direction or 'N'),
			direction2 = direction .. ' | ' .. street2,
			--waypoint = distance,
        })   
    end    
end)

CreateThread(function()
    while true do
        Wait(1000)
        TriggerEvent('esx_status:getStatus', 'hunger', function(status)
            hunger = status.getPercent()
        end)
        TriggerEvent('esx_status:getStatus', 'thirst', function(status)
            thirst = status.getPercent()
        end)
        local armor = GetPedArmour(PlayerPedId())
        local hp = GetEntityHealth(PlayerPedId()) - 100
		local nurkowanie = GetPlayerUnderwaterTimeRemaining(PlayerId()) * 10
		--local inwater = IsPedSwimmingUnderWater(PlayerPedId()),
        SendNUIMessage({
            type = 'UPDATE_HUD',
			hunger = hunger,
			thirst = thirst,
            armor = armor,
            nurkowanie = nurkowanie,
            --inwater = inwater,
            zycie = hp,
            isdead = hp <= 0
        })
    end
end)

CreateThread(function() 
    while true do
        Wait(180000)
        TriggerEvent('esx_status:getStatus', 'hunger', function(status)
            hunger = status.getPercent()
        end)
        TriggerEvent('esx_status:getStatus', 'thirst', function(status)
            thirst = status.getPercent()
        end)
        if hunger < 20 and thirst < 20 then
            --ESX.ShowNotification("~r~Zostało Ci poniżej 20% jedzenia i picia!")
            exports.dopeNotify:SendNotification({					
                text = '<b><i class="fas fa-bell"></i> POWIADOMIENIE</span></b></br>Zostało Ci poniżej <span style="color: #FF0000;"><b>20%</b> <span style="color: #ffe100;">jedzenia i picia!',
                type = "info",
                timeout = 3000,
                layout = "topRight"
            })	
        elseif hunger < 20 then
            --ESX.ShowNotification("~r~Zostało Ci poniżej 20% jedzenia!")
            exports.dopeNotify:SendNotification({					
                text = '<b><i class="fas fa-bell"></i> POWIADOMIENIE</span></b></br>Zostało Ci poniżej <span style="color: #FF0000;"><b>20%</b> <span style="color: #ffe100;">jedzenia!',
                type = "info",
                timeout = 3000,
                layout = "topRight"
            })	
        elseif thirst < 20 then
            --ESX.ShowNotification("~r~Zostało Ci poniżej 20% picia!")
            exports.dopeNotify:SendNotification({					
                text = '<b><i class="fas fa-bell"></i> POWIADOMIENIE</span></b></br>Zostało Ci poniżej <span style="color: #FF0000;"><b>20%</b> <span style="color: #ffe100;">picia!',
                type = "info",
                timeout = 3000,
                layout = "topRight"
            })	
        end    
    end    
end)

CreateThread(function() 
    while true do
        Wait(2000)
        local data = exports['rp-radio']:GetRadioData()
        if tostring(data[3]) == "0" then
            SendNUIMessage({
                hideradio = true
            })    
        else
            SendNUIMessage({
                showradio = true
            })  
        end    
        SendNUIMessage({
            radionumber = data[2],
            radiocount = data[3],
        })  
    end
end)

CreateThread(function()
    while true do 
        Wait(5000)
        local idpedala = GetPlayerServerId(PlayerId())
        SendNUIMessage({
            type = 'UPDATE_ID',
			id = idpedala
        })
    end
end)

RegisterNetEvent("hud:Speedo", function(b) 
    SendNUIMessage({
        type = "HIDE_SPEDDO",
        bool = b
    })
end)

RegisterNetEvent('esx:playerLoaded')
AddEventHandler('esx:playerLoaded', function(playerData)
	for k,v in pairs(ESX.PlayerData.slots) do
		local found = false
		
		for k2,v2 in pairs(ESX.PlayerData.loadout) do	
			if k == v2.id then
				found = true
				if v.slot then
					count = v.count and 'x' .. v.count
			
					SendNUIMessage({
						action = 'updateSlot',
						item = v.name,
						count = count,
						slot = v.slot
					})
				end						
			end
		end
		for k3,v3 in pairs(ESX.PlayerData.inventory) do	
			if v3.count > 0 then
				if k == v3.name then
					found = true
					if v.slot then
						count = v.count and 'x' .. v.count
				
						SendNUIMessage({
							action = 'updateSlot',
							item = v.name,
							count = count,
							slot = v.slot
						})
					end							
				end
			end
		end

		if not found then
			ESX.SetSlot(k, nil, true)
		end
    end
end)
	
RegisterNetEvent('hud:updateSlot')
AddEventHandler('hud:updateSlot', function(slot, count, item)
    count = count and 'x' .. count
    
    SendNUIMessage({
        action = 'updateSlot',
        item = item,
        count = count,
        slot = slot
    })
end)
    
function ToggleSlots()
    if not ESX.UI.Menu.IsOpen('default', 'es_extended', 'inventory') then
        SendNUIMessage({action = 'toggleslots'})
    end
end

RegisterCommand("+toggleslots", ToggleSlots)
RegisterKeyMapping("+toggleslots", "Przełączanie widoczności slotów", "keyboard", "TAB") 

RegisterCommand("off", function(source, args, raw)
	ESX.DisplaySlots(false)
end)

RegisterCommand("hud", function(source, args, raw)
	SendNUIMessage({ action = 'show_hud' })
	SetNuiFocus(true, true)
	cameraLocked = true -- wyjebac
end)

RegisterNUICallback("stopedit", function()
	SetNuiFocus(false, false)
	cameraLocked = false -- wyjebac
end)

-- wyjebac --
Citizen.CreateThread(function()
    while true do
        Citizen.Wait(1)
        if cameraLocked == true then
            DisableControlAction(0, 1, true)
            DisableControlAction(0, 2, true)
        end
    end  
end) 

Lua online compiler

Write, Run & Share Lua code online using OneCompiler's Lua online compiler for free. It's one of the robust, feature-rich online compilers for Lua language, running the latest Lua version 5.4. Getting started with the OneCompiler's Lua editor is easy and fast. The editor shows sample boilerplate code when you choose language as Lua and start coding.

Taking inputs (stdin)

OneCompiler's Lua online editor supports stdin and users can give inputs to programs using the STDIN textbox under the I/O tab. Following is a sample Lua program which takes name as input and prints hello message with your name.

name = io.read("*a")
print ("Hello ", name)

About Lua

Lua is a light weight embeddable scripting language which is built on top of C. It is used in almost all kind of applications like games, web applications, mobile applications, image processing etc. It's a very powerful, fast, easy to learn, open-source scripting language.

Syntax help

Variables

  • By default all the variables declared are global variables
  • If the variables are explicitly mentioned as local then they are local variables.
  • Lua is a dynamically typed language and hence only the values will have types not the variables.

Examples

-- global variables
a = 10

-- local variables

local x = 30
Value TypeDescription
numberRepresents numbers
stringRepresents text
nilDifferentiates values whether it has data or not
booleanValue can be either true or false
functionRepresents a sub-routine
userdataRepresents arbitary C data
threadRepresents independent threads of execution.
tableCan hold any value except nil

Loops

1. While:

While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.

while(condition)
do
--code
end

2. Repeat-Until:

Repeat-Until is also used to iterate a set of statements based on a condition. It is very similar to Do-While, it is mostly used when you need to execute the statements atleast once.

repeat
   --code
until( condition )

3. For:

For loop is used to iterate a set of statements based on a condition.

for init,max/min value, increment
do
   --code
end

Functions

Function is a sub-routine which contains set of statements. Usually functions are written when multiple calls are required to same set of statements which increase re-usuability and modularity.

optional_function_scope function function_name( argument1, argument2, argument3........, argumentn)
--code
return params with comma seperated
end