local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()
local Window = Rayfield:CreateWindow({
Name = "Spicys NA GUI",
LoadingTitle = "Spicy GUI Interface",
LoadingSubtitle = "by Spicy",
ConfigurationSaving = {
Enabled = false,
FolderName = nil, -- Create a custom folder for your hub/game
FileName = "SpicyNAGUI"
},
Discord = {
Enabled = true,
Invite = "kcEnxPkZ7M", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ABCD would be ABCD
RememberJoins = true -- Set this to false to make them join the discord every time they load it up
},
KeySystem = true, -- Set this to true to use our key system
KeySettings = {
Title = "NA GUI | KEY",
Subtitle = "LINK IN DISCORD",
Note = "Join The Discord Server for the Key",
FileName = "GUIKEYNA", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
GrabKeyFromSite = true, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
Key = {"https://[Log in to view URL]"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
}
})
local MainTab = Window:CreateTab("Home", nil) -- Title, Image
local Section = MainTab:CreateSection("Main Scripts")
local MiscTab = Window:CreateTab("Misc", nil) -- Title, Image
Rayfield:Notify({
Title = "Script Executed",
Content = "Press Okay",
Duration = 7.5,
Image = 4483362458,
Actions = { -- Notification Buttons
Ignore = {
Name = "Okay",
Callback = function()
print("The user tapped Okay!")
end
},
},
})
local Button = MainTab:CreateButton({
Name = "AutoTrain - 10",
Callback = function()
-- The function that takes place when the button is pressedocal vu = game:GetService("VirtualUser")
local train = game.ReplicatedStorage:WaitForChild("RemoteEvent"):WaitForChild("AddPowerEvent")
game.Players.LocalPlayer.Idled:Connect(function()
vu:Button2Down(Vector2.new(0, 0), workspace.CurrentCamera.CFrame)
wait(1)
vu:Button2Up(Vector2.new(0, 0), workspace.CurrentCamera.CFrame)
end)
while true do
game.ReplicatedStorage.RemoteEvent.AddPowerEvent:FireServer("FromTraining",10)
wait(0.7)
game.ReplicatedStorage.RemoteEvent.AddPowerEvent:FireServer("FromTraining",9.99)
wait(0.7)
end
end,
})
local Button = MainTab:CreateButton({
Name = "AutoTrain - 20",
Callback = function()
-- The function that takes place when the button is pressed
local vu = game:GetService("VirtualUser")
local train = game.ReplicatedStorage:WaitForChild("RemoteEvent"):WaitForChild("AddPowerEvent")
game.Players.LocalPlayer.Idled:Connect(function()
vu:Button2Down(Vector2.new(0, 0), workspace.CurrentCamera.CFrame)
wait(1)
vu:Button2Up(Vector2.new(0, 0), workspace.CurrentCamera.CFrame)
end)
while true do
game.ReplicatedStorage.RemoteEvent.AddPowerEvent:FireServer("FromTraining",20)
wait(0.7)
game.ReplicatedStorage.RemoteEvent.AddPowerEvent:FireServer("FromTraining",19.99)
wait(0.7)
end
end,
})
local MovementTab = Window:CreateTab("Movement", nil) -- Title, Image
local Input = MovementTab:CreateInput({
Name = "Speed",
PlaceholderText = "1-200",
RemoveTextAfterFocusLost = true,
Callback = function(Text)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (Text)
end,
})
local TeleportTab = Window:CreateTab("Teleport", nil) -- Title, Image
local Button = TeleportTab:CreateButton({
Name = "Teleport to Mountain",
Callback = function()
local pos = Vector3.new(-484, 352, -84)
game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame = CFrame.new(pos)
end,
})
local Button = TeleportTab:CreateButton({
Name = "Teleport to Arena",
Callback = function()
local pos = Vector3.new(-185, 97, -315)
game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame = CFrame.new(pos)
end,
})
local Button = TeleportTab:CreateButton({
Name = "Teleport to Forest",
Callback = function()
local pos = Vector3.new(78, 135, 55)
game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame = CFrame.new(pos)
end,
})
local Button = MainTab:CreateButton({
Name = "Leaderstats Improver",
Callback = function()
while not game:IsLoaded() or not game:GetService("CoreGui") or not game:GetService("Players").LocalPlayer or not game:GetService("Players").LocalPlayer.PlayerGui or not game:GetService("CoreGui"):FindFirstChild("TopBarApp") or not game:GetService("CoreGui"):FindFirstChild("PlayerList") or not game.Players.LocalPlayer.Character do wait() end
local on = true
if not on then return end
local PlaceValues = {
[823323202] = 1;
}
if not PlaceValues[game.PlaceId] then return end
repeat task.wait(0.1) until game.Players.LocalPlayer:FindFirstChild("leaderstats")
local numofstats = 0
for i,v in ipairs(game.Players.LocalPlayer:FindFirstChild("leaderstats"):GetChildren()) do
numofstats = numofstats + 1
end
local numnum = numofstats * 110
local xvalue = numnum + 172
local divxvalue = xvalue - 110
local coregui = game:GetService("CoreGui")
local playerlist = coregui:WaitForChild("PlayerList")
local Teams = game:GetService("Teams")
local Players = game:GetService("Players")
local plrsandteams = playerlist:WaitForChild("PlayerListMaster").OffsetFrame.PlayerScrollList.SizeOffsetFrame.ScrollingFrameContainer.ScrollingFrameClippingFrame.ScollingFrame.OffsetUndoFrame
local titlebar = playerlist.PlayerListMaster.OffsetFrame.PlayerScrollList.SizeOffsetFrame:WaitForChild("TitleBar")
local suffixes = {'','K+','M+','B+','T+','qd+','Qn+','sx+','Sp+','O+','N+','de+','Ud+','DD+','tdD+','qdD+','QnD+','sxD+','SpD+','OcD+','NvD+','Vgn+','UVg+','DVg+','TVg+','qtV+','QnV+','SeV+','SPG+','OVG+','NVG+','TGN+','UTG+','DTG+','tsTG+','qtTG+','QnTG+','ssTG+','SpTG+','OcTG+','NoAG+','UnAG+','DuAG+','TeAG+','QdAG+','QnAG+','SxAG+','SpAG+','OcAG+','NvAG+','CT+'}
local TeamValues = {}
local PlayerValues = {}
local Exceptions = {
['Reputation'] = 1;
['Power'] = 1;
}
local LBExceptions = {
['Realm'] = 150;
}
local function comma_value(n)
if tonumber(n) then
local left,num,right = string.match(n,'^([^%d]*%d)(%d*)(.-)$')
return left..(num:reverse():gsub('(%d%d%d)','%1,'):reverse())..right
else
return n
end
end
local function format(val)
if tonumber(val) then
local negative = false
if string.sub(val,1,1) == "-" then
val = string.sub(val,2,string.len(val))
negative = true
end
for i=1, #suffixes do
if tonumber(val) < 10^(i*3) then
local value = math.floor(val/((10^((i-1)*3))/100))/(100)..suffixes[i]
if negative then value = "-"..value end
return value
end
end
else
return val
end
end
local function GetPlayer(text)
for _,Player in pairs(game.Players:GetPlayers()) do
if string.sub(string.lower(Player.Name),1,string.len(text)) == string.lower(text) then
return Player
elseif string.sub(string.lower(Player.DisplayName),1,string.len(text)) == string.lower(text) then
return Player
elseif Player.UserId == tonumber(text) then
return Player
end
end
end
local function UpdateTeamValues()
for i,v in pairs(TeamValues) do
TeamValues[i] = 0
end
local plr
for i,v in pairs(Players:GetPlayers()) do
if v:FindFirstChild("leaderstats") then
plr = v
for i,v in pairs(v:FindFirstChild("leaderstats"):GetChildren()) do
if tonumber(v.Value) then
TeamValues[plr.Team.Name.."_"..v.Name] = TeamValues[plr.Team.Name.."_"..v.Name] + v.Value
end
end
end
end
for i,v in pairs(plrsandteams:GetChildren()) do
if string.sub(v.Name,1,1) == "t" then
for i,v in pairs(v:GetChildren()) do
if string.lower(string.sub(v.Name,1,8)) == "gamestat" then
local statname = string.sub(v.Name,10,string.len(v.Name))
if Exceptions[statname] then
if tonumber(TeamValues[v.Parent.NameFrame.BGFrame.OverlayFrame.TeamName.Text.."_"..statname]) then
v.OverlayFrame.StatText.Text = format(TeamValues[v.Parent.NameFrame.BGFrame.OverlayFrame.TeamName.Text.."_"..statname])
else
v.OverlayFrame.StatText.Text = "-"
end
else
if tonumber(TeamValues[v.Parent.NameFrame.BGFrame.OverlayFrame.TeamName.Text.."_"..statname]) then
v.OverlayFrame.StatText.Text = comma_value(TeamValues[v.Parent.NameFrame.BGFrame.OverlayFrame.TeamName.Text.."_"..statname])
else
v.OverlayFrame.StatText.Text = "-"
end
end
end
end
end
end
end
local function UpdatePlayerStats(plr)
repeat task.wait(0.1) until plr:FindFirstChild("leaderstats")
for i,v in pairs(plr:FindFirstChild("leaderstats"):GetChildren()) do
if not PlayerValues[plr.Name.."_"..v.Name] then
PlayerValues[plr.Name.."_"..v.Name] = 0
end
PlayerValues[plr.Name.."_"..v.Name] = v.Value
end
for i,v in pairs(plrsandteams:GetChildren()) do
if string.sub(v.Name,1,1) == "p" then
if GetPlayer(string.sub(v.Name,3,string.len(v.Name))) == plr then
for i,v in pairs(v.ChildrenFrame:GetChildren()) do
if string.lower(string.sub(v.Name,1,8)) == "gamestat" then
local statname = string.sub(v.Name,10,string.len(v.Name))
if Exceptions[statname] then
v.OverlayFrame.StatText.Text = format(PlayerValues[plr.Name.."_"..statname])
else
v.OverlayFrame.StatText.Text = comma_value(PlayerValues[plr.Name.."_"..statname])
end
end
end
end
end
end
end
local function UpdatePlayerListSize()
for i,v in pairs(plrsandteams:GetChildren()) do
if string.sub(v.Name,1,1) == "t" then
for i,v in pairs(v:GetChildren()) do
if v.Name == "BackgroundExtender" then
if v.Size ~= UDim2.new(1,0,1,0) then
v.Size = UDim2.new(1,0,1,0)
end
end
if string.lower(string.sub(v.Name,1,8)) == "gamestat" then
local statname = string.sub(v.Name,10,string.len(v.Name))
if v.Size ~= UDim2.new(1,-divxvalue,1,0) then
v.Size = UDim2.new(1,-divxvalue,1,0)
end
end
end
elseif string.sub(v.Name,1,1) == "p" then
for i,v in pairs(v.ChildrenFrame:GetChildren()) do
if v.Name == "BackgroundExtender" then
if v.Size ~= UDim2.new(1,0,1,0) then
v.Size = UDim2.new(1,0,1,0)
end
end
if string.lower(string.sub(v.Name,1,8)) == "gamestat" then
local statname = string.sub(v.Name,10,string.len(v.Name))
if v.Size ~= UDim2.new(1,-divxvalue,1,0) then
v.Size = UDim2.new(1,-divxvalue,1,0)
end
end
end
end
end
for i,v in pairs(titlebar.ChildrenFrame:GetChildren()) do
if string.lower(string.sub(v.Name,1,4)) == "stat" then
local statname = string.sub(v.Name,10,string.len(v.Name))
if v.Size ~= UDim2.new(1,-divxvalue,1,0) then
v.Size = UDim2.new(1,-divxvalue,1,0)
end
end
end
end
for i,v in pairs(game.Teams:GetChildren()) do
local teamname = v.Name
for i,v in pairs(Players.LocalPlayer:FindFirstChild("leaderstats"):GetChildren()) do
TeamValues[teamname.."_"..v.Name] = 0
end
end
for i,v in pairs(Players:GetPlayers()) do
task.spawn(function()
repeat task.wait() until v:FindFirstChild("leaderstats")
if v:FindFirstChild("leaderstats") then
local plr = v
for i,v in pairs(v:FindFirstChild("leaderstats"):GetChildren()) do
v:GetPropertyChangedSignal("Value"):Connect(function()
UpdateTeamValues()
UpdatePlayerStats(plr)
end)
end
UpdatePlayerStats(plr)
end
UpdatePlayerListSize()
end)
end
Players.PlayerAdded:Connect(function(plr)
repeat task.wait() until plr:FindFirstChild("leaderstats")
repeat
task.wait()
local plrnumofstats = 0
for i,v in ipairs(plr:FindFirstChild("leaderstats"):GetChildren()) do
plrnumofstats = plrnumofstats + 1
end
until plrnumofstats == numofstats
for i,v in pairs(plr:FindFirstChild("leaderstats"):GetChildren()) do
v:GetPropertyChangedSignal("Value"):Connect(function()
UpdateTeamValues()
UpdatePlayerStats(plr)
end)
end
task.wait(0.5)
UpdatePlayerStats(plr)
UpdatePlayerListSize()
end)
Players.PlayerRemoving:Connect(function(plr)
UpdateTeamValues()
end)
playerlist.PlayerListMaster.Size = UDim2.new(0,xvalue,0,680)
UpdatePlayerListSize()
task.spawn(function()
while task.wait(1) do
for i,plr in pairs(Players:GetPlayers()) do
UpdatePlayerStats(plr)
end
UpdateTeamValues()
UpdatePlayerListSize()
end
end)
end,
})
local Input = MovementTab:CreateInput({
Name = "Jump Power (May Not Work)",
PlaceholderText = "1-200",
RemoveTextAfterFocusLost = true,
Callback = function(Text)
game.Players.LocalPlayer.Character.Humanoid.JumpPower = (Text)
end,
})
local Button = MainTab:CreateButton({
Name = "Aimbot (E to Target, Q to Fire, Z to turn On/Off)",
Callback = function()
local ScreenGui2 = {
ScreenGui2 = Instance.new("ScreenGui"),
CommandBarFrame = Instance.new("Frame"),
CommandBar = Instance.new("TextBox"),
CommandBarCorner = Instance.new("UICorner"),
}
ScreenGui2.ScreenGui2.Name = "ScreenGui2"
ScreenGui2.ScreenGui2.Parent = game:GetService("CoreGui")
ScreenGui2.ScreenGui2.ResetOnSpawn = false
ScreenGui2.ScreenGui2.ZIndexBehavior = Enum.ZIndexBehavior.Global
ScreenGui2.CommandBarFrame.Name = "CommandBarFrame"
ScreenGui2.CommandBarFrame.Parent = ScreenGui2.ScreenGui2
ScreenGui2.CommandBarFrame.AnchorPoint = Vector2.new(0.5, 0)
ScreenGui2.CommandBarFrame.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
ScreenGui2.CommandBarFrame.Position = UDim2.new(0.5, 0, 1, 0)
ScreenGui2.CommandBarFrame.Size = UDim2.new(0.0933617353, 0, 0.0327022374, 0)
ScreenGui2.CommandBarFrame.BackgroundTransparency = 1
ScreenGui2.CommandBar.Name = "CommandBar"
ScreenGui2.CommandBar.Parent = ScreenGui2.CommandBarFrame
ScreenGui2.CommandBar.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
ScreenGui2.CommandBar.BackgroundTransparency = 1.000
ScreenGui2.CommandBar.Size = UDim2.new(1, 0, 1, 0)
ScreenGui2.CommandBar.ClearTextOnFocus = false
ScreenGui2.CommandBar.Font = Enum.Font.Gotham
ScreenGui2.CommandBar.Text = ""
ScreenGui2.CommandBar.TextColor3 = Color3.fromRGB(255, 255, 255)
ScreenGui2.CommandBar.TextScaled = true
ScreenGui2.CommandBar.TextSize = 14.000
ScreenGui2.CommandBar.TextWrapped = true
ScreenGui2.CommandBarCorner.Parent = ScreenGui2.CommandBarFrame
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local CurrentCamera = workspace:WaitForChild("Camera")
local UserInputService = game:GetService("UserInputService")
local GuiService = game:GetService("GuiService")
local plr = Players.LocalPlayer
local mouse = plr:GetMouse()
local target = nil
local player = nil
local lock = false
local commandbarvisible = false
local HRPLock = false
local HRPLocking = false
local traintoggle = true
local prefix = "."
local WhitelistedPlayers = {}
local commands = {}
local HRPSettings = {
HRP_Player = nil;
HRP_Position = nil;
HRP_Part = "HumanoidRootPart";
Draw_HRP = HRPLock;
HRP_Radius = 5;
HRP_Color = Color3.fromRGB(0,255,0);
HRP_UnselectedTransparency = 0.5;
HRP_SelectedTransparency = 0.8;
}
local FOVsettings = {
FOV_Player;
FOV_Position = nil;
AimPart = "Head";
TeamCheck = false;
Draw_FOV = FOVLock;
FOV_Radius = 200;
FOV_Color = Color3.fromRGB(255,255,255);
}
local hrpcircle = Drawing.new("Circle")
hrpcircle.Visible = HRPSettings.Draw_HRP
hrpcircle.Radius = HRPSettings.HRP_Radius
hrpcircle.Color = HRPSettings.HRP_Color
hrpcircle.Thickness = 1
hrpcircle.Filled = true
hrpcircle.Transparency = HRPSettings.HRP_UnselectedTransparency
hrpcircle.Position = Vector2.new(0,0)
local function chat(message)
game.StarterGui:SetCore("ChatMakeSystemMessage", {Text = message, Color = Color3.fromRGB(0,255,0), Font = Enum.Font.Fantasy})
end
local function GetPlayer(sender,text)
if text == "" then
return nil
end
if text == "all" then
return "all"
end
for _,Player in pairs(Players:GetPlayers()) do
if string.sub(string.lower(Player.Name),1,string.len(text)) == string.lower(text) then
return Player
elseif string.sub(string.lower(Player.DisplayName),1,string.len(text)) == string.lower(text) then
return Player
end
end
return nil
end
function CreateTween(object, info, args, play)
local tween = game:GetService("TweenService"):Create(object, info, args)
if play == "NoWait" or play == true then
tween:Play()
tween.Completed:Connect(function()
tween:Destroy()
end)
return
elseif play == "Wait" then
tween:Play()
tween.Completed:Wait()
tween:Destroy()
return
end
return tween
end
function ClosestTPToCursor()
local ClosestChar = nil
local ClosestPart = nil
local ClosestPartPosition = nil
local ClosestPartOnScreen = false
local ClosestPartMagnitudeFromMouse = nil
local ShortestDistance = math.huge
for i,v in ipairs(Players:GetPlayers()) do
local char = v.Character
if char then
if v ~= Players.LocalPlayer and not table.find(WhitelistedPlayers,v.Name) then
local TargetPart = char:FindFirstChild(FOVsettings.AimPart)
if TargetPart then
local PartPos, onScreen = CurrentCamera.WorldToViewportPoint(CurrentCamera, TargetPart.Position)
if onScreen then
local Magnitude = (Vector2.new(PartPos.X, PartPos.Y) - Vector2.new(mouse.X, mouse.Y + GuiService.GetGuiInset(GuiService).Y)).Magnitude
if (Magnitude < ShortestDistance) then
ClosestChar = char
ClosestPart = TargetPart
ClosestPartPosition = PartPos
ClosestPartOnScreen = onScreen
ClosestPartMagnitudeFromMouse = Magnitude
ShortestDistance = Magnitude
end
end
end
end
end
end
return ClosestChar, ClosestPart, ClosestPartPosition, ClosestPartOnScreen, ClosestPartMagnitudeFromMouse
end
function ClosestHRPPlayer()
local target = nil
local TargetChar, TargetPartTemp, PartPos, onScreen, Magnitude = ClosestTPToCursor()
target = TargetChar
return Players:GetPlayerFromCharacter(target)
end
RunService.Heartbeat:Connect(function()
if HRPLock == true then
if HRPSettings.HRP_Player == nil then
if ClosestHRPPlayer() ~= nil and ClosestHRPPlayer().Character then
local hrpplayer = ClosestHRPPlayer().Character
local vector, onscreen = CurrentCamera:WorldToViewportPoint(hrpplayer:FindFirstChild(HRPSettings.HRP_Part).Position)
if hrpcircle.Transparency ~= HRPSettings.HRP_UnselectedTransparency then
hrpcircle.Transparency = HRPSettings.HRP_UnselectedTransparency
end
if onscreen == true then
if hrpcircle.Visible == false then
hrpcircle.Visible = true
end
hrpcircle.Position = Vector2.new(vector.X,vector.Y)
elseif onscreen == false then
hrpcircle.Visible = false
end
else
hrpcircle.Visible = false
end
elseif HRPSettings.HRP_Player ~= nil and HRPSettings.HRP_Player.Character then
local enemy = HRPSettings.HRP_Player.Character
local vector, onscreen = CurrentCamera:WorldToViewportPoint(enemy:FindFirstChild(HRPSettings.HRP_Part).Position)
if hrpcircle.Transparency ~= HRPSettings.HRP_SelectedTransparency then
hrpcircle.Transparency = HRPSettings.HRP_SelectedTransparency
end
if onscreen then
if hrpcircle.Visible == false then
hrpcircle.Visible = true
end
hrpcircle.Position = Vector2.new(vector.X,vector.Y)
elseif onscreen == false then
hrpcircle.Visible = false
end
else
hrpcircle.Visible = false
end
elseif HRPLock == false then
if hrpcircle.Visible ~= false then
hrpcircle.Visible = false
end
end
end)
UserInputService.InputBegan:Connect(function(input, processed)
if input.KeyCode == Enum.KeyCode.Quote then
local textbox = ScreenGui2.CommandBar
local frame = ScreenGui2.CommandBarFrame
if commandbarvisible == false then
CreateTween(frame,TweenInfo.new(0.2,Enum.EasingStyle.Quad),{Position = UDim2.new(0.5,0,0.9,0)},true)
CreateTween(frame,TweenInfo.new(0.2,Enum.EasingStyle.Quad),{BackgroundTransparency = 0},true)
textbox:CaptureFocus()
task.wait()
textbox.Text = ""
commandbarvisible = true
end
end
end)
ScreenGui2.CommandBar.FocusLost:Connect(function()
if commandbarvisible == true then
ScreenGui2.CommandBar.Text = ""
CreateTween(ScreenGui2.CommandBarFrame,TweenInfo.new(0.2,Enum.EasingStyle.Quad),{Position = UDim2.new(0.5,0,1,0)},true)
CreateTween(ScreenGui2.CommandBarFrame,TweenInfo.new(0.2,Enum.EasingStyle.Quad),{BackgroundTransparency = 1},true)
commandbarvisible = false
end
end)
UserInputService.InputBegan:Connect(function(input, processed)
if input.KeyCode == Enum.KeyCode.E and not processed then
if HRPSettings.HRP_Player == nil and ClosestHRPPlayer() ~= nil and ClosestHRPPlayer().Character then
HRPLocking = true
if not HRPLock then return end
local lockplr = ClosestHRPPlayer()
HRPSettings.HRP_Player = lockplr
elseif HRPSettings.HRP_Player ~= nil then
HRPLocking = false
if not HRPLock then return end
HRPSettings.HRP_Player = nil
end
elseif input.KeyCode == Enum.KeyCode.Z and not processed then
HRPLock = not HRPLock
hrpcircle.Visible = HRPLock
elseif input.KeyCode == Enum.KeyCode.Q and not processed then
if lock == false then
lock = false
task.wait()
lock = true
while lock do
if HRPSettings.HRP_Player and HRPSettings.HRP_Player.Character and HRPSettings.HRP_Player.Character:FindFirstChild("Head") and Players.LocalPlayer.Character and Players.LocalPlayer.Character:FindFirstChild("Shuriken") and Players.LocalPlayer.Character:FindFirstChild("Shuriken"):FindFirstChild("HitEvent") then
Players.LocalPlayer.Character:FindFirstChild("Shuriken"):FindFirstChild("HitEvent"):FireServer(HRPSettings.HRP_Player.Character:FindFirstChild("Head").Position)
end
task.wait()
end
else
lock = false
end
end
end)
Players.PlayerRemoving:Connect(function(plrremoved)
if plrremoved == HRPSettings.HRP_Player then
HRPSettings.HRP_Player = nil
end
end)
commands.lock = function(sender,args)
local player = GetPlayer(sender,args[1])
if player ~= nil then
HRPSettings.HRP_Player = player
end
end
commands.fire = function(sender,args)
lock = false
task.wait()
lock = true
while lock do
if HRPSettings.HRP_Player and HRPSettings.HRP_Player.Character and HRPSettings.HRP_Player.Character:FindFirstChild("Head") and Players.LocalPlayer.Character and Players.LocalPlayer.Character:FindFirstChild("Shuriken") and Players.LocalPlayer.Character:FindFirstChild("Shuriken"):FindFirstChild("HitEvent") then
Players.LocalPlayer.Character:FindFirstChild("Shuriken"):FindFirstChild("HitEvent"):FireServer(HRPSettings.HRP_Player.Character:FindFirstChild("Head"))
elseif HRPSettings.HRP_Player == nil then
lock = false
end
task.wait()
end
end
commands.unfire = function(sender,args)
lock = false
end
commands.wl = function(sender,args)
if not GetPlayer(sender,args[1]) then chat("Server: Player does not exist") return end
local player = GetPlayer(sender,args[1])
if table.find(WhitelistedPlayers,player.Name) then chat("Server: "..player.Name.." is already in Whitelist") return end
table.insert(WhitelistedPlayers,player.Name)
chat("Server: Added "..player.Name.." to the Whitelist")
end
commands.unwl = function(sender,args)
if not GetPlayer(sender,args[1]) then chat("Server: Player does not exist") return end
local player = GetPlayer(sender,args[1])
if table.find(WhitelistedPlayers,player.Name) then
table.remove(WhitelistedPlayers,table.find(WhitelistedPlayers,player.Name))
chat("Server: "..player.Name.." has been removed from Whitelist")
else
chat("Server: "..player.Name.." is not in the Whitelist")
end
end
Players.LocalPlayer.Chatted:Connect(function(msg)
msg = string.lower(msg)
local splitstring = msg:split(" ")
local slashcommand
if splitstring[1] == "/e" then
slashcommand = splitstring[2]
else
slashcommand = splitstring[1]
end
local cmd = slashcommand:split(prefix)
local cmdname = cmd[2]
if commands[cmdname] then
local arguments = {}
if splitstring[1] == "/e" then
for i = 3, #splitstring, 1 do
table.insert(arguments,splitstring[i])
end
else
for i = 2, #splitstring, 1 do
table.insert(arguments,splitstring[i])
end
end
commands[cmdname](Players.LocalPlayer,arguments)
end
end)
ScreenGui2.CommandBar.FocusLost:Connect(function()
local msg = ScreenGui2.CommandBar.Text
msg = string.lower(msg)
local splitstring = msg:split(" ")
local slashcommand = splitstring[1]
if commands[slashcommand] then
local arguments = {}
for i = 2, #splitstring, 1 do
table.insert(arguments,splitstring[i])
end
commands[slashcommand](Players.LocalPlayer,arguments)
end
end)
end,
})
local Button = MainTab:CreateButton({
Name = "Inf Yield",
Callback = function()
loadstring(game:HttpGet(('https://[Log in to view URL]'),true))()
local Frame1 = Instance.new("Frame")
local Frame2 = Instance.new("Frame")
local Frame3 = Instance.new("Frame")
Frame1.Name = "Frame1"
Frame1.Parent = Holder
Frame1.BackgroundColor3 = Color3.fromRGB(255, 0, 4)
Frame1.BorderSizePixel = 0
Frame1.Position = UDim2.new(1, 0, -0.005, 0)
Frame1.Size = UDim2.new(0.005, 0, 1.005, 0)
Frame1.ZIndex = 10
Frame2.Name = "Frame2"
Frame2.Parent = Holder
Frame2.BackgroundColor3 = Color3.fromRGB(255, 0, 4)
Frame2.BorderSizePixel = 0
Frame2.Position = UDim2.new(0, 0, -0.005, 0)
Frame2.Size = UDim2.new(1, 0, 0.005, 0)
Frame2.ZIndex = 10
Frame3.Name = "Frame3"
Frame3.Parent = Holder
Frame3.BackgroundColor3 = Color3.fromRGB(255, 0, 4)
Frame3.BorderSizePixel = 0
Frame3.Position = UDim2.new(0, 0, -0.005, 0)
Frame3.Size = UDim2.new(0.005, 0, 1.005, 0)
Frame3.ZIndex = 10
task.spawn(function()
while true do
Frame1.BackgroundColor3 = Color3.new(255/255,0/255,0/255)
Frame2.BackgroundColor3 = Color3.new(255/255,0/255,0/255)
Frame3.BackgroundColor3 = Color3.new(255/255,0/255,0/255)
for i = 0,255,10 do
wait()
Frame1.BackgroundColor3 = Color3.new(255/255,i/255,0/255)
Frame2.BackgroundColor3 = Color3.new(255/255,i/255,0/255)
Frame3.BackgroundColor3 = Color3.new(255/255,i/255,0/255)
end
for i = 255,0,-10 do
wait()
Frame1.BackgroundColor3 = Color3.new(i/255,255/255,0/255)
Frame2.BackgroundColor3 = Color3.new(i/255,255/255,0/255)
Frame3.BackgroundColor3 = Color3.new(i/255,255/255,0/255)
end
for i = 0,255,10 do
wait()
Frame1.BackgroundColor3 = Color3.new(0/255,255/255,i/255)
Frame2.BackgroundColor3 = Color3.new(0/255,255/255,i/255)
Frame3.BackgroundColor3 = Color3.new(0/255,255/255,i/255)
end
for i = 255,0,-10 do
wait()
Frame1.BackgroundColor3 = Color3.new(0/255,i/255,255/255)
Frame2.BackgroundColor3 = Color3.new(0/255,i/255,255/255)
Frame3.BackgroundColor3 = Color3.new(0/255,i/255,255/255)
end
for i = 0,255,10 do
wait()
Frame1.BackgroundColor3 = Color3.new(i/255,0/255,255/255)
Frame2.BackgroundColor3 = Color3.new(i/255,0/255,255/255)
Frame3.BackgroundColor3 = Color3.new(i/255,0/255,255/255)
end
for i = 255,0,-10 do
wait()
Frame1.BackgroundColor3 = Color3.new(255/255,0/255,i/255)
Frame2.BackgroundColor3 = Color3.new(255/255,0/255,i/255)
Frame3.BackgroundColor3 = Color3.new(255/255,0/255,i/255)
end
end
end)
end,
})
local Button = MainTab:CreateButton({
Name = "Negative Nin",
Callback = function()
local rs = game:GetService("ReplicatedStorage")
while wait(0.72) do
rs.RemoteEvent.AddPowerEvent:FireServer("FromTraining", -2000000000000000000000000000000000000000000000000)
wait(0.72)
rs.RemoteEvent.AddPowerEvent:FireServer("FromTraining", -19916241294912496129491248999999.99)
end
end,
})
local Button = MainTab:CreateButton({
Name = "Auto Equip Training Sword",
Callback = function()
_G.AutoEquip = true
local Players = game:GetService("Players")
task.spawn(function()
while _G.AutoEquip do
if Players.LocalPlayer.Character then
if not Players.LocalPlayer.Character:FindFirstChild("Train") then
if Players.LocalPlayer.Backpack:FindFirstChild("Train") then
Players.LocalPlayer.Backpack:FindFirstChild("Train").Parent = Players.LocalPlayer.Character
end
end
end
task.wait()
end
end)
end,
})
local Button = MainTab:CreateButton({
Name = "Unequip Training Sword",
Callback = function()
_G.AutoEquip = false
end,
})
local Button = MainTab:CreateButton({
Name = "Rainbow Shuriken",
Callback = function()
game:GetService("ReplicatedStorage"):WaitForChild("RemoteEvent"):WaitForChild("GiveItemEvent"):FireServer("RainbowPass","MetallicThrowingKnives")
end,
})
local Button = MiscTab:CreateButton({
Name = "Forcefield Giver",
Callback = function()
local beforepos = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
local ff = game.Players.LocalPlayer.Character:FindFirstChild("ForceField")
if not ff then
repeat
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(70,98,-335)
wait(0.1)
until game.Players.LocalPlayer.Character:FindFirstChild("ForceField")
else
return
end
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = beforepos
end,
})
local Button = TeleportTab:CreateButton({
Name = "Teleport To Spawn",
Callback = function()
local pos = Vector3.new(70,98,-335)
game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame = CFrame.new(pos)
end,
})
local Button = MiscTab:CreateButton({
Name = "Rejoin Game",
Callback = function()
local ts = game:GetService("TeleportService")
local p = game:GetService("Players").LocalPlayer
ts:Teleport(game.PlaceId, p)
end,
})
local Button = MiscTab:CreateButton({
Name = "Move With Training Sword",
Callback = function()
local Players = game:GetService("Players")
if Players.LocalPlayer.Character then
if Players.LocalPlayer.Character:FindFirstChild("Train") and Players.LocalPlayer.Character:FindFirstChild("Humanoid") then
Players.LocalPlayer.Character:FindFirstChild("Humanoid"):UnequipTools()
end
end
if Players.LocalPlayer:FindFirstChild("Backpack") and Players.LocalPlayer:FindFirstChild("Backpack"):FindFirstChild("Train") then
for i,v in pairs(Players.LocalPlayer:FindFirstChild("Backpack"):FindFirstChild("Train"):GetDescendants()) do
if v.Name ~= "Handle" and v.Name ~= "ValueCheck" then
v:Destroy()
elseif v.Name == "Handle" then
v.Transparency = 1
end
end
end
end,
})
local Button = MiscTab:CreateButton({
Name = "No Fog",
Callback = function()
game.Lighting.FogEnd = 100000
game.Lighting.FogStart = 100000
end,
})
local Button = MiscTab:CreateButton({
Name = "Instant Respawn",
Callback = function()
game:GetService("ReplicatedStorage"):WaitForChild("RemoteEvent"):WaitForChild("SpawnCharacterEvent"):FireServer("MainSpawn")
end,
})
local Button = Tab:CreateButton({
Name = "Fast Tools",
Callback = function()
_G.fasttools = true
local lastshur = nil
local Players = game:GetService("Players")
while _G.fasttools do
for i,v in ipairs(Players.LocalPlayer.Backpack:GetChildren()) do
if v.Name == "Shuriken" then
v.Parent = Players.LocalPlayer.Character
end
if lastshur ~= nil then
lastshur.Parent = Players.LocalPlayer.Backpack
lastshur = v
else
lastshur = v
end
task.wait(0.01)
end
task.wait()
end
end,
}) Write, Run & Share Lua code online using OneCompiler's Lua online compiler for free. It's one of the robust, feature-rich online compilers for Lua language, running the latest Lua version 5.4. Getting started with the OneCompiler's Lua editor is easy and fast. The editor shows sample boilerplate code when you choose language as Lua and start coding.
OneCompiler's Lua online editor supports stdin and users can give inputs to programs using the STDIN textbox under the I/O tab. Following is a sample Lua program which takes name as input and prints hello message with your name.
name = io.read("*a")
print ("Hello ", name)
Lua is a light weight embeddable scripting language which is built on top of C. It is used in almost all kind of applications like games, web applications, mobile applications, image processing etc. It's a very powerful, fast, easy to learn, open-source scripting language.
-- global variables
a = 10
-- local variables
local x = 30
| Value Type | Description |
|---|---|
| number | Represents numbers |
| string | Represents text |
| nil | Differentiates values whether it has data or not |
| boolean | Value can be either true or false |
| function | Represents a sub-routine |
| userdata | Represents arbitary C data |
| thread | Represents independent threads of execution. |
| table | Can hold any value except nil |
While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.
while(condition)
do
--code
end
Repeat-Until is also used to iterate a set of statements based on a condition. It is very similar to Do-While, it is mostly used when you need to execute the statements atleast once.
repeat
--code
until( condition )
For loop is used to iterate a set of statements based on a condition.
for init,max/min value, increment
do
--code
end
Function is a sub-routine which contains set of statements. Usually functions are written when multiple calls are required to same set of statements which increase re-usuability and modularity.
optional_function_scope function function_name( argument1, argument2, argument3........, argumentn)
--code
return params with comma seperated
end