Config = {} Config.Debug = false --SERVER SETTINGS Config.Framework = "qbcore" -- Set your framework! qbcore, ESX, standalone Config.Target = "FM-Target" -- Which Target system do u use? FM-Target, qtarget Config.Dispatch = { enabled = true, script = "FM-Dispatch" } -- cd_dispatch, linden_outlawalert, FM-Dispatch Config.NotificationType = "qbcore" -- ESX, ox_lib, qbcore Config.Bob74_ipl = true -- Loads lab interiors Config.PoliceJobs = { 'police', 'sheriff' } Config.Clothing = "qb-clothing" -- fivem-appearance, esx_skin, qb-clothing, custom | change in client/cl_Utils.lua | GetSkin = function() | ApplySkin = function() --PLAYER CONTROL Config.Logs = { enabled = true, type = "webhook" } -- use webhook or ox_lib (datadog) Can be changed in server > sv_utils.lua Config.DropPlayer = false -- Drop (Kick) Player if tries to cheat! Config.AnticheatBan = false -- Change in server/sv_Utils.lua!!! WIll not work by default you need to add your custom trigger to ban player! --BLIPS Config.Blips = { -- FlowerShop = { -- do not use same value twice (will result in overwriting of blip) -- BlipCoords = vec3(307.91, -1286.48, 29.53), -- Blip coords -- Sprite = 40, -- Blip Icon -- Display = 4, -- keep 4 -- Scale = 0.6, -- Size of blip -- Colour = 69, -- colour -- Name = "Flower Shop" -- Blip name -- }, -- ComicShop = { -- BlipCoords = vec3(-143.52, 229.53, 93.94), -- Sprite = 280, -- Display = 4, -- Scale = 0.8, -- Colour = 50, -- Name = "Comic Shop" -- }, } --Madrazo Trade Config.Madrazo = { enabled = true, Header = "Madrazo", Title = "Buy Meth Lab access", Description = "Trade 5 full Figures for Lab access!", Available = { -- Time enabled = true, from = 20, to = 22 }, RequiredItems = { { item = "coke_figure", count = 5, remove = true }, }, AddItems = { { item = "meth_access", count = 1 }, }, Location = { Coords = vector3(-1020.08, 828.10, 172.6), Heading = 186.24, radius = 0.7, }, Log = "Has Traded 5x coke figure for 1 Meth Access Card" } --Gerald Trade Config.Gerald = { enabled = true, Header = "Gerald", Title = "Buy Coke Lab access", Description = "Trade 20 packages of weed for 1 Coke Lab with Gerald!", Available = { -- Time enabled = true, from = 3, to = 10 }, RequiredItems = { { item = "weed_package", count = 20, remove = true }, }, AddItems = { { item = "coke_access", count = 1 }, }, Location = { Coords = vector3(-152.27, -1442.30, 31.44), Heading = 56.92, radius = 0.9, }, Log = "Has Traded 20x Weed Package for 1 Coke Access Card" } --Locate Dealer Config.LocateDealer = { enabled = true, RequiredItems = { --{ item = "hack_usb", count = 1, remove = true }, -- Add you hacking usb item from your server or just create one! }, DealerPos = { -- Location of dealers vec2(-1301.67, -776.34), vec2(819.61, -2348.83), }, Location = { --Target Coords = vector3(-1055.31, -243.29, 44.05), radius = 0.4, }, } --Pharmacist Config.Pharmacist = { enabled = true, Header = "Pharmacist", Available = { -- Time enabled = true, from = 18, to = 23 }, Items = { { label = 'Empty Plastic Can', item = 'meth_emptysacid', description = "Buy Empty Plastic Can for: $", price = 2500, MinAmount = 1, MaxAmount = 1 }, { label = 'Amonian', item = 'meth_amoniak', description = "Buy Amoniak for: $", price = 800, MinAmount = 1, MaxAmount = 5 }, { label = 'Syringe', item = 'syringe', description = "Buy Syringe for: $", price = 100, MinAmount = 1, MaxAmount = 1 }, { label = 'Meth Pipe', item = 'meth_pipe', description = "Buy Meth Pipe for: $", price = 100, MinAmount = 1, MaxAmount = 1 }, { label = 'Crack Pipe', item = 'crack_pipe', description = "Buy Crack Pipe for: $", price = 160, MinAmount = 1, MaxAmount = 1 }, }, Ped = { { model = "s_m_m_doctor_01", coords = vector4(949.5, -2412.62, 40.19, 349.69), scenario = "WORLD_HUMAN_SMOKING" }, }, } --Dealer Config.Dealer = { enabled = true, Header = "Weed Dealer", Items = { { label = 'Weed Access Card', item = 'weed_access', description = "Buy Weed Access for: $", price = 5000, MinAmount = 1, MaxAmount = 1 }, { label = 'Weed Papers', item = 'weed_papers', description = "Buy Weed Papers for: $", price = 100, MinAmount = 1, MaxAmount = 5 }, { label = 'Blunt Wraps', item = 'weed_wrap', description = "Buy Blunt wraps for: $", price = 200, MinAmount = 1, MaxAmount = 5 }, { label = 'Plastic Bag', item = 'plastic_bag', description = "Buy Plastic Bag for: $", price = 100, MinAmount = 1, MaxAmount = 10 }, }, Ped = { { model = "s_m_y_dealer_01", coords = vector4(-1290.74, -770.79, 27.77, 37.11), scenario = "WORLD_HUMAN_SMOKING" }, }, } --Medicament dealer Config.MedicamentsShop = { enabled = true, Header = "Medicament Dealer", Items = { { label = 'Ganja', item = 'lsd', description = "Buy LSD for: $", price = 100, MinAmount = 1, MaxAmount = 2 }, { label = 'Xanax', item = 'xanaxpack', description = "Buy Xanax for: $", price = 1500, MinAmount = 1, MaxAmount = 2 }, { label = 'Ecstasy', item = 'ecstasy', description = "Buy Ecstasy for: $", price = 200, MinAmount = 1, MaxAmount = 2 }, }, Ped = { { model = "s_m_y_dealer_01", coords = vector4(2506.66, -456.89, 91.99, 220.64), scenario = "WORLD_HUMAN_SMOKING" }, }, } --ComicShop Config.ComicShop = { enabled = true, Header = "Comic Shop", Items = { { label = 'Action Figure', item = 'coke_figureempty', description = "Buy Action Figure for: $", price = 240, MinAmount = 1, MaxAmount = 2 }, }, Ped = { { model = "u_m_y_imporage", coords = vector4(-412.29, 151.55, 81.74, 276.27), scenario = "WORLD_HUMAN_MUSCLE_FLEX" }, }, Log = "Has bought Item %s, Count %s" } --Flowershop Config.FlowerShop = { enabled = true, Header = "Flower Shop", Items = { { label = 'Hammer', item = 'hammer', description = "Buy Hammer for: $", price = 700, MinAmount = 1, MaxAmount = 2 }, { label = 'Trowel', item = 'trowel', description = "Buy Trowel for: $", price = 800, MinAmount = 1, MaxAmount = 2 }, { label = 'Scissors', item = 'scissors', description = "Buy Scissors for: $", price = 500, MinAmount = 1, MaxAmount = 2 }, { label = 'Glue', item = 'glue', description = "Buy Glue for: $", price = 100, MinAmount = 1, MaxAmount = 2 }, { label = 'Baking Soda', item = 'baking_soda', description = "Buy Baking Soda for: $", price = 100, MinAmount = 1, MaxAmount = 2 }, }, Ped = { { model = "s_m_m_gardener_01", coords = vector4(927.82, -1487.08, 30.49, 92.56), scenario = "WORLD_HUMAN_SMOKING" }, }, } --Weed Config.Weed = { --LABORATORY ElectricityNeeded = true, --Lab circlezone Lab = { coords = vector3(1054.33, -3196.17, -39.17), radius = 23.85, DebugPoly = false, name = "WeedLab", }, --Air Conditioner AC = { coords = vector3(1045.32, -3194.84, -38.33), radius = 0.4, }, --Mini game Minigame = { -- Select only one option Memorygame = false, oxlib = true }, --ENTER LAB Enterlab = { coords = vector3(-184.33, 6270.82, 31.88), radius = 1.2, teleport = vector3(1066.12, -3183.43, -40.16), NeedItem = true, ItemName = "weed_access" }, --LEAVE LAB LeaveLab = { coords = vector3(1066.57, -3183.46, -38.96), radius = 1.0, teleport = vector3(-184.33, 6270.82, 31.88), }, --Collecting weed Pickup = { Models = { [`bkr_prop_weed_lrg_01a`] = true, [`bkr_prop_weed_lrg_01b`] = true }, RequiredItems = { { item = "scissors", count = 1, remove = false }, }, AddItems = { { item = "weed_bud", count = 1 }, }, Log = "Has Picked up Weed bud With leaves" }, --Clean Clean = { header = "Clean Weed", description = "Ingredients: 1x Weed bud with leaves", coords = vector3(1038.67, -3205.93, -38.3), radius = 0.8, teleport = vector3(1039.3 - 0.8, -3205.95, -37.69 - 1.4), heading = 90.0, leave = vector3(1039.28, -3205.38, -39.17), RequiredItems = { { item = "weed_bud", count = 1, remove = true }, }, AddItems = { { item = "weed_budclean", count = 1 }, }, Log = "Has proccessed 1x Weed bud with leaves into 1x Weed bud" }, --Package Package = { header = "Pack Weed", description = "Ingredients: 5x Weed bud, 1x Plastic bag", coords = vector3(1036.35, -3203.13, -38.24), radius = 0.8, RequiredItems = { { item = "weed_budclean", count = 5, remove = true }, { item = "plastic_bag", count = 1, remove = true }, }, AddItems = { { item = "weed_package", count = 1 }, }, Log = "Has proccessed 5x Weed bud, 1x Plastic bag into 1x Weed Packed" }, } --Meth Config.Meth = { --LABORATORY ElectricityNeeded = true, --Electricity Electricity = { coords = vector3(998.33, -3202.35, -38.48), radius = 0.7, }, --Mini game Minigame = { -- Select only one option Memorygame = false, oxlib = true }, --Lab circlezone Lab = { coords = vector3(1013.22, -3194.95, -37.88), radius = 18.85, DebugPoly = false, name = "MethLab", }, --ENTER LAB Enterlab = { coords = vector3(994.73, -2209.15, 31.66), radius = 1.6, teleport = vector3(996.99, -3200.7, -37.39), NeedItem = true, ItemName = "meth_access" }, --LEAVE LAB LeaveLab = { coords = vector3(996.49, -3200.62, -36.32), radius = 1.0, teleport = vector3(994.73, -2209.15, 31.66), }, --GET ACID GetSacid = { coords = vector3(2718.76, 1558.05, 21.4), radius = 1.0, teleport = vector3(2718.82, 1558.8, 19.82), RequiredItems = { { item = "meth_emptysacid", count = 1, remove = true }, }, AddItems = { { item = "meth_sacid", count = 1 }, }, Log = "Has refill his Can with Sodium Benzoate" }, --HEAT Heat = { coords = vector3(1001.97, -3198.86, -38.53), radius = 0.4, teleport = vector3(1002.38, -3198.91, -39.99), heading = 82.52, }, --Pouring Pouring = { header = "Start Cooking", description = "Ingredients: 1x Amoniak, 1x Sodium benzoate", coords = vector3(1005.76, -3200.91, -38.1), radius = 0.6, teleport = vector3(1005.71, -3200.39, -38.51), heading = 180.0, -- Items are in Complete }, --Complete Complete = { coords = vector3(1007.84, -3201.51, -38.53), radius = 0.5, teleport = vector3(1007.89, -3201.09, -39.99), heading = 188.27, RequiredItems = { { item = "meth_amoniak", count = 1, remove = true }, { item = "meth_sacid", count = 1, remove = true }, }, AddItems = { { item = "meth_glass", count = 1 }, { item = "meth_emptysacid", count = 1 }, }, Log = "Has proccessed 1x Amoniak, 1x Sodium benzoate into 1x Meth tray" }, --Break Break = { header = "Break Meth", description = "Ingredients: 1x Meth tray, 1x Hammer", coords = vector3(1016.47, -3194.15, -39.01), radius = 0.5, teleport = vector3(1016.70 - 3.6, -3195.64 - 1.0, -38.99 - 1.0), heading = 180.0, RequiredItems = { { item = "meth_glass", count = 1, remove = true }, { item = "hammer", count = 1, remove = false }, }, AddItems = { { item = "meth_sharp", count = 1 }, }, Log = "Has proccessed 1x Meth tray, 1x Hammer into 1x Broken Meth tray" }, --Package Package = { header = "Pack Meth", description = "Ingredients: 1x Broken Meth tray, 1x Plastic bag", coords = vector3(1011.28, -3194.15, -39.04), radius = 0.5, teleport = vector3(1012.24, -3196.25, -38.99), heading = 180.0, RequiredItems = { { item = "meth_sharp", count = 1, remove = true }, { item = "plastic_bag", count = 1, remove = true }, }, AddItems = { { item = "meth_bag", count = 1 }, }, Log = "Has proccessed 1x Broken Meth tray, 1x Plastic bag into 1x Meth bag" }, } --Heroin Config.Heroin = { --Field Field = { coords = vec3(4123.8, 4499.54, 17.55), radius = 20.85, Duration = 10000, name = "PoppyField", debugPoly = false, RequiredItems = { { item = "trowel", count = 1, remove = false }, }, AddItems = { { item = "poppyplant", count = 1 }, }, prop = `prop_plant_01b`, -- DO NOT CHANGE THIS UNLESS YOU KNOW WHAT YOU ARE Log = "Has picked up 1x Poppy Plant" }, --Process Process = { header = "Process Poppy plants", description = "Ingredients: 10x Poppy plant, 1x Amoniak, 1x Plastic bag", coords = vector3(-1021.81, 864.72, 155.30), radius = 0.4, Teleport = vector3(-1021.79, 865.07, 154.12), Duration = 50000, RequiredItems = { { item = "poppyplant", count = 10, remove = true }, { item = "meth_amoniak", count = 1, remove = true }, { item = "plastic_bag", count = 1, remove = true }, }, AddItems = { { item = "heroin", count = 1 }, }, Log = "Has proccessed 3x Poppy plant, 1x Amoniak, 1x Plastic bag into 1x heroin" }, } --Crack Config.Crack = { --Process Process = { header = "Make Crack", description = "Ingredients: 2x Pure Coke, 1x Baking Soda, 1x Water Bottle", coords = vector3(2431.04, 4971.46, 42.28), radius = 0.4, Teleport = vector3(2431.47, 4970.94, 41.35), Duration = 60000, RequiredItems = { { item = "coke_pure", count = 2, remove = true }, { item = "baking_soda", count = 1, remove = true }, { item = "water", count = 1, remove = true }, }, AddItems = { { item = "crack", count = 1 }, }, Log = "Has proccessed 2x Pure Coke, 1x Baking Soda, Water Bottle into 1X Crack" }, } --Coke Config.Coke = { --LABORATORY ElectricityNeeded = false, --Lab circlezone Electricity = { coords = vector3(1091.5, -3191.67, -39.7), radius = 0.4 }, --Mini game Minigame = { -- Select only one option Memorygame = false, oxlib = true }, --Lab Circlezone Lab = { coords = vector3(1092.68, -3194.89, -38.99), radius = 18.85, DebugPoly = false, name = "CokeLab", }, --ENTER LAB Enterlab = { coords = vector3(5137.99, -5123.65, 2.94), radius = 1.2, teleport = vector3(1088.76, -3187.68, -39.99), NeedItem = true, ItemName = "coke_access" }, --LEAVE LAB LeaveLab = { coords = vector3(1088.66, -3187.51, -38.83), radius = 0.8, teleport = vector3(5137.99, -5123.65, 2.94), }, --Field Field = { coords = vector3(5310.37, -5292.56, 34.39), radius = 40.0, DebugPoly = false, name = "Cokefield", prop = `prop_plant_01a`, -- DO NOT CHANGE THIS UNLESS YOU KNOW WHAT YOU ARE RequiredItems = { { item = "trowel", count = 1, remove = false }, }, AddItems = { { item = "coke_leaf", count = 1 }, }, Log = "Has Picked up Coke Leaf" }, --LeafProcess LeafProcess = { header = "Process Coke leaves", description = "Ingredients: 2x Coke Leaves", coords = vector3(1101.8, -3193.06, -38.98), radius = 0.4, boxcoords = vector4(1101.81, -3193.14, -39.18, 90), RequiredItems = { { item = "coke_leaf", count = 2, remove = true }, }, AddItems = { { item = "coke_box", count = 1 }, }, Log = "Has proccessed 2x Coke Leaves into 1X Coke Box" }, --CokeBox CokeBox = { header = "Pour Coke", description = "Ingredients: 1x Box with Coke", coords = vector3(1086.8, -3195.31, -39.15), radius = 0.4, teleport = vector3(1087.31, -3196.04, -38.99), heading = 0.0, RequiredItems = { { item = "coke_box", count = 1, remove = true }, }, AddItems = { { item = "coke_raw", count = 3 }, }, Log = "Has proccessed 1x Coke Box into 3x Raw Coke" }, --Coke Cleaning Soda = { header = "Clean Coke", description = "Ingredients: 2x Raw Coke", RequiredItems = { { item = "coke_raw", count = 2, remove = true }, }, AddItems = { { item = "coke_pure", count = 1 }, }, Log = "Has proccessed 2x Raw Coke into 1x Pure Coke" }, SodaTables = { -- use only headingtotable 0.0 or 180.0 | 270 and 90 dont work { coords = vector3(1095.39, -3196.3, -39.15), radius = 0.4, DebugPoly = false, headingtotable = 0.0 }, { coords = vector3(1093.04, -3196.36, -39.15), radius = 0.4, DebugPoly = false, headingtotable = 0.0 }, { coords = vector3(1090.33, -3196.2, -39.15), radius = 0.4, DebugPoly = false, headingtotable = 0.0 }, { coords = vector3(1095.36, -3195.34, -39.15), radius = 0.4, DebugPoly = false, headingtotable = 180.0 }, { coords = vector3(1093.09, -3195.33, -39.15), radius = 0.4, DebugPoly = false, headingtotable = 180.0 }, { coords = vector3(1090.28, -3195.3, -39.15), radius = 0.4, DebugPoly = false, headingtotable = 180.0 }, }, --Packaging FigurePackage = { header = "Pack Coke", description = "Ingredients: 1x Empty Action figure, 5x Pure Coke", coords = vector3(1100.43, -3199.39, -39.26), radius = 0.5, teleport = vector3(1100.62 - 7.0, -3198.83 + 2.2, -38.99 - 1.0), heading = 180.0, RequiredItems = { { item = "coke_pure", count = 5, remove = true }, { item = "coke_figureempty", count = 1, remove = true }, }, AddItems = { { item = "coke_figure", count = 1 }, }, Log = "Has proccessed 1x Empty Action figure, 5x Pure Coke into 1x Coke Figure" }, } --Mushrooms Config.MushroomsField = { --Field! coords = vec3(-582.9, 5834.17, 30.61), radius = 18.85, name = "MushroomsField", debugPoly = false, prop = `prop_stoneshroom2`, -- DO NOT CHANGE THIS UNLESS YOU KNOW WHAT YOU ARE DOING RequiredItems = { { item = "trowel", count = 1, remove = false }, }, AddItems = { { item = "magicmushroom", count = 1 }, }, Log = "Has picked up Mushroom" } --Peyote Config.PeyoteField = { --Field! coords = vector3(5209.91, -5202.89, 15.67), radius = 38.85, name = "PeyoteField", debugPoly = false, RequiredItems = { { item = "trowel", count = 1, remove = false }, }, AddItems = { { item = "peyote", count = 1 }, }, prop = `prop_peyote_highland_01`, -- DO NOT CHANGE THIS UNLESS YOU KNOW WHAT YOU ARE DOING Log = "Has picked up Peyote" } --Selling Config.PhoneBooths = { -- use hash -429560270, -1559354806, -78626473, 295857659, -2103798695, 1158960338, 1511539537, 1281992692 } Config.Drugs = { weed_package = { -- Item name Label = "Weed", -- Item label ReqPolice = 0, -- Police count ReportChance = 100, --Dispatch Chance 0 - 100 % MinPrice = 700, -- Min price MaxPrice = 900, -- Max price MinCount = 1, -- Min Count MaxCount = 5, -- Max Count Chance = 50, -- 0 - 100% succes of negotiate for better price AttackChance = 100, -- 0 - 100% Chance of NPC atacking player animation = { model = `bkr_prop_weed_bag_01a`, pos = vec3(0.16, 0.04, -0.05), rot = vec3(0.0, 26.0, 100.0), bone = 57005 } }, meth_bag = { -- Item name Label = "Meth", -- Item label ReqPolice = 0, -- Police count ReportChance = 100, --Dispatch Chance 0 - 100 % MinPrice = 2000, -- Min price MaxPrice = 2200, -- Max price MinCount = 1, -- Min Count MaxCount = 5, -- Max Count Chance = 50, -- 0 - 100% succes of negotiate for better price AttackChance = 100, -- 0 - 100% Chance of NPC atacking player animation = { model = `prop_meth_bag_01`, pos = vec3(0.16, 0.04, -0.05), rot = vec3(0.0, 26.0, 100.0), bone = 57005 }, }, crack = { -- Item name Label = "Crack", -- Item label ReqPolice = 2, -- Police count ReportChance = 100, --Dispatch Chance 0 - 100 % MinPrice = 2800, -- Min price MaxPrice = 3300, -- Max price MinCount = 1, -- Min Count MaxCount = 5, -- Max Count Chance = 80, -- 0 - 100% succes of negotiate for better price AttackChance = 100, -- 0 - 100% Chance of NPC atacking player animation = { model = `bkr_prop_weed_bag_01a`, pos = vec3(0.16, 0.04, -0.05), rot = vec3(0.0, 26.0, 100.0), bone = 57005 }, }, heroin = { -- Item name Label = "Heroin", -- Item label ReqPolice = 3, -- Police count ReportChance = 100, --Dispatch Chance 0 - 100 % MinPrice = 2300, -- Min price MaxPrice = 2500, -- Max price MinCount = 1, -- Min Count MaxCount = 5, -- Max Count Chance = 80, -- 0 - 100% succes of negotiate for better price AttackChance = 100, -- 0 - 100% Chance of NPC atacking player animation = { model = `bkr_prop_weed_bag_01a`, pos = vec3(0.16, 0.04, -0.05), rot = vec3(0.0, 26.0, 100.0), bone = 57005 }, }, coke_figure = { -- Item name Label = "Action Figure with Coke", -- Item label ReqPolice = 4, -- Police count ReportChance = 100, --Dispatch Chance 0 - 100 % MinPrice = 3300, -- Min price MaxPrice = 3500, -- Max price MinCount = 1, -- Min Count MaxCount = 5, -- Max Count Chance = 50, -- 0 - 100% succes of negotiate for better price AttackChance = 100, -- 0 - 100% Chance of NPC atacking player animation = { model = `bkr_prop_coke_doll`, pos = vec3(0.16, 0.04, -0.05), rot = vec3(0.0, 26.0, 100.0), bone = 57005 } } } --Consumables Config.Consumables = { weed_joint = { -- Item name Remove = true, -- Remove item Log = "Has smoked joint", RemoveItem = "weed_joint", -- Remove Item name RemoveItemCount = 1, -- Remove Item Count ProgressBar = "Smoking pot", duration = 5500, effect = "weed", add = { enabled = true, health = { enabled = true, add = 10, }, armor = { enabled = true, add = 5, }, strength = { enabled = false, time = 60 --TIME IS IN SECONDS }, speed = { enabled = false, time = 60 }, stamina = { enabled = false, time = 60 }, }, animation = { emote = { enabled = false, anim = { dict = 'amb@world_human_aa_smoke@male@idle_a', clip = 'idle_c' }, prop = { model = `prop_cigar_02`, pos = vec3(0.01, 0.0, 0.02), rot = vec3(0.0, 0.0, -170.0), bone = 28422 }, }, scenario = { enabled = true, anim = { scenario = "WORLD_HUMAN_SMOKING_POT" }, }, custom = { enabled = true, anim = "syringe" } } }, meth_syringe = { -- Item name Remove = true, -- Remove item Log = "Has used Syringe with Meth", RemoveItem = "meth_syringe", -- Remove Item name RemoveItemCount = 1, -- Remove Item Count ProgressBar = "Shooting Meth", duration = 13500, effect = "Poison", add = { enabled = true, health = { enabled = true, add = 30, }, armor = { enabled = true, add = 50, }, strength = { enabled = true, time = 60 }, speed = { enabled = true, time = 60 }, stamina = { enabled = true, time = 60 }, }, animation = { emote = { enabled = false, anim = { dict = 'amb@world_human_aa_smoke@male@idle_a', clip = 'idle_c' }, prop = { model = `prop_cigar_02`, pos = vec3(0.01, 0.0, 0.02), rot = vec3(0.0, 0.0, -170.0), bone = 28422 }, }, scenario = { enabled = false, anim = { scenario = "WORLD_HUMAN_SMOKING_POT" }, }, custom = { enabled = true, anim = "syringe" } } }, heroin_syringe = { -- Item name Remove = true, -- Remove item Log = "Has used Syringe with Heroin", RemoveItem = "heroin_syringe", -- Remove Item name RemoveItemCount = 1, -- Remove Item Count ProgressBar = "Shooting Heroin", duration = 13500, effect = "Poison", add = { enabled = true, health = { enabled = true, add = 50, }, armor = { enabled = true, add = 10, }, strength = { enabled = true, time = 60 }, speed = { enabled = true, time = 60 }, stamina = { enabled = true, time = 60 }, }, animation = { emote = { enabled = false, anim = { dict = 'amb@world_human_aa_smoke@male@idle_a', clip = 'idle_c' }, prop = { model = `prop_cigar_02`, pos = vec3(0.01, 0.0, 0.02), rot = vec3(0.0, 0.0, -170.0), bone = 28422 }, }, scenario = { enabled = false, anim = { scenario = "WORLD_HUMAN_SMOKING_POT" }, }, custom = { enabled = true, anim = "syringe" } } }, meth_pipe = { -- Item name Remove = true, -- Remove item Log = "Has smoked Meth pipe", RemoveItem = "meth_bag", -- Remove Item name RemoveItemCount = 1, -- Remove Item Count ProgressBar = "Smoking Meth", duration = 17500, effect = "Poison", add = { enabled = true, health = { enabled = true, add = 30, }, armor = { enabled = true, add = 50, }, strength = { enabled = true, time = 60 }, speed = { enabled = true, time = 60 }, stamina = { enabled = true, time = 60 }, }, animation = { emote = { enabled = true, anim = { dict = 'switch@trevor@trev_smoking_meth', clip = 'trev_smoking_meth_loop', }, prop = { model = `prop_cs_meth_pipe`, pos = vec3(0.12, -0.05, -0.03), rot = vec3(19.0, 10.0, -10.0), bone = 57005 }, }, scenario = { enabled = false, anim = { scenario = "WORLD_HUMAN_SMOKING_POT" }, }, custom = { enabled = false, anim = "syringe" } } }, xanaxpill = { -- Item name Remove = true, -- Remove item Log = "Has popped Xanax Pill", RemoveItem = "xanaxpill", -- Remove Item name RemoveItemCount = 1, -- Remove Item Count ProgressBar = "Poppin pill", duration = 2500, effect = "xanax", add = { enabled = true, health = { enabled = true, add = 5, }, armor = { enabled = true, add = 15, }, strength = { enabled = false, time = 60 }, speed = { enabled = false, time = 60 }, stamina = { enabled = true, time = 10 }, }, animation = { emote = { enabled = true, anim = { dict = 'mp_suicide', clip = 'pill', }, prop = { model = nil, pos = nil, rot = nil, bone = nil }, }, scenario = { enabled = false, anim = { scenario = "WORLD_HUMAN_SMOKING_POT" }, }, custom = { enabled = false, anim = "syringe" } } }, lsd = { -- Item name Remove = true, -- Remove item Log = "Has swalowed LSD", RemoveItem = "lsd", -- Remove Item name RemoveItemCount = 1, -- Remove Item Count ProgressBar = "Taking LSD", duration = 2500, effect = "trip", add = { enabled = true, health = { enabled = true, add = 10, }, armor = { enabled = false, add = 50, }, strength = { enabled = false, time = 60 }, speed = { enabled = true, time = 30 }, stamina = { enabled = false, time = 60 }, }, animation = { emote = { enabled = true, anim = { dict = 'mp_suicide', clip = 'pill', }, prop = { model = nil, pos = nil, rot = nil, bone = nil }, }, scenario = { enabled = false, anim = { scenario = "WORLD_HUMAN_SMOKING_POT" }, }, custom = { enabled = false, anim = "syringe" } } }, ecstasy = { -- Item name Remove = true, -- Remove item Log = "Has swalowed Ecstasy", RemoveItem = "ecstasy", -- Remove Item name RemoveItemCount = 1, -- Remove Item Count ProgressBar = "Taking Ecstasy", duration = 2500, effect = "ecstasy", add = { enabled = true, health = { enabled = true, add = 30, }, armor = { enabled = false, add = 50, }, strength = { enabled = false, time = 60 }, speed = { enabled = true, time = 60 }, stamina = { enabled = true, time = 60 }, }, animation = { emote = { enabled = true, anim = { dict = 'mp_suicide', clip = 'pill', }, prop = { model = nil, pos = nil, rot = nil, bone = nil }, }, scenario = { enabled = false, anim = { scenario = "WORLD_HUMAN_SMOKING_POT" }, }, custom = { enabled = false, anim = "syringe" } } }, coke_pure = { -- Item name Remove = true, -- Remove item Log = "Has snorted Pure Coke", RemoveItem = "coke_pure", -- Remove Item name RemoveItemCount = 1, -- Remove Item Count ProgressBar = "Snorting Coke", duration = 4000, effect = "coke", add = { enabled = true, health = { enabled = true, add = 30, }, armor = { enabled = true, add = 50, }, strength = { enabled = true, time = 60 }, speed = { enabled = true, time = 60 }, stamina = { enabled = true, time = 60 }, }, animation = { emote = { enabled = true, anim = { dict = 'anim@amb@nightclub@peds@', clip = 'missfbi3_party_snort_coke_b_male3', }, prop = { model = nil, pos = nil, rot = nil, bone = nil }, }, scenario = { enabled = false, anim = { scenario = "WORLD_HUMAN_SMOKING_POT" }, }, custom = { enabled = false, anim = "syringe" } } }, crack_pipe = { -- Item name Remove = true, -- Remove item Log = "Has smoked Crack Pipe", RemoveItem = "crack", -- Remove Item name RemoveItemCount = 1, -- Remove Item Count ProgressBar = "Smoking Crack", duration = 17500, effect = "alien", add = { enabled = true, health = { enabled = true, add = 30, }, armor = { enabled = true, add = 50, }, strength = { enabled = true, time = 60 }, speed = { enabled = true, time = 60 }, stamina = { enabled = true, time = 60 }, }, animation = { emote = { enabled = true, anim = { dict = 'switch@trevor@trev_smoking_meth', clip = 'trev_smoking_meth_loop', }, prop = { model = `prop_cs_crackpipe`, pos = vec3(0.13, -0.09, -0.05), rot = vec3(29.0, 28.0, -1.0), bone = 57005 }, }, scenario = { enabled = false, anim = { scenario = "WORLD_HUMAN_SMOKING_POT" }, }, custom = { enabled = false, anim = "syringe" } } }, magicmushroom = { -- Item name Remove = true, -- Remove item Log = "Has eaten Magic Mushroom", RemoveItem = "magicmushroom", -- Remove Item name RemoveItemCount = 1, -- Remove Item Count ProgressBar = "Eating Magic Mushroom", duration = 17500, effect = "trip", add = { enabled = true, health = { enabled = false, add = 30, }, armor = { enabled = true, add = 25, }, strength = { enabled = false, time = 60 }, speed = { enabled = true, time = 30 }, stamina = { enabled = false, time = 60 }, }, animation = { emote = { enabled = true, anim = { dict = 'amb@world_human_drinking@coffee@male@idle_a', clip = 'idle_c', }, prop = { model = `ng_proc_leaves08`, pos = vec3(0.14, 0.01, -0.03), rot = vec3(0.0, 0.0, 50.0), bone = 57005 }, }, scenario = { enabled = false, anim = { scenario = "WORLD_HUMAN_SMOKING_POT" }, }, custom = { enabled = false, anim = "syringe" } } }, peyote = { -- Item name Remove = true, -- Remove item Log = "Has eaten Peyote", RemoveItem = "peyote", -- Remove Item name RemoveItemCount = 1, -- Remove Item Count ProgressBar = "Eating Peyote", duration = 1500, effect = "trip", add = { enabled = true, health = { enabled = true, add = 30, }, armor = { enabled = false, add = 90, }, strength = { enabled = false, time = 60 }, speed = { enabled = false, time = 60 }, stamina = { enabled = false, time = 60 }, }, animation = { emote = { enabled = true, anim = { dict = 'amb@world_human_drinking@coffee@male@idle_a', clip = 'idle_c', }, prop = { model = `prop_peyote_highland_01`, pos = vec3(0.15, 0.01, -0.09), rot = vec3(-90.0, -9.0, 0.0), bone = 57005 }, }, scenario = { enabled = false, anim = { scenario = "WORLD_HUMAN_SMOKING_POT" }, }, custom = { enabled = false, anim = "syringe" } } }, weed_blunt = { -- Item name Remove = true, -- Remove item Log = "Has smoked Blunt", RemoveItem = "weed_blunt", -- Remove Item name RemoveItemCount = 1, -- Remove Item Count ProgressBar = "Smoking blunt", duration = 17500, effect = "weed", add = { enabled = true, health = { enabled = true, add = 10, }, armor = { enabled = true, add = 5, }, strength = { enabled = false, time = 60 }, speed = { enabled = false, time = 60 }, stamina = { enabled = false, time = 60 }, }, animation = { emote = { enabled = true, anim = { dict = 'amb@world_human_aa_smoke@male@idle_a', clip = 'idle_c' }, prop = { model = `prop_cigar_02`, pos = vec3(0.01, 0.0, 0.02), rot = vec3(0.0, 0.0, -170.0), bone = 28422 }, }, scenario = { enabled = false, anim = { scenario = "WORLD_HUMAN_SMOKING_POT" }, }, custom = { enabled = true, anim = "syringe" } } } }
Write, Run & Share Lua code online using OneCompiler's Lua online compiler for free. It's one of the robust, feature-rich online compilers for Lua language, running the latest Lua version 5.4. Getting started with the OneCompiler's Lua editor is easy and fast. The editor shows sample boilerplate code when you choose language as Lua and start coding.
OneCompiler's Lua online editor supports stdin and users can give inputs to programs using the STDIN textbox under the I/O tab. Following is a sample Lua program which takes name as input and prints hello message with your name.
name = io.read("*a")
print ("Hello ", name)
Lua is a light weight embeddable scripting language which is built on top of C. It is used in almost all kind of applications like games, web applications, mobile applications, image processing etc. It's a very powerful, fast, easy to learn, open-source scripting language.
-- global variables
a = 10
-- local variables
local x = 30
Value Type | Description |
---|---|
number | Represents numbers |
string | Represents text |
nil | Differentiates values whether it has data or not |
boolean | Value can be either true or false |
function | Represents a sub-routine |
userdata | Represents arbitary C data |
thread | Represents independent threads of execution. |
table | Can hold any value except nil |
While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.
while(condition)
do
--code
end
Repeat-Until is also used to iterate a set of statements based on a condition. It is very similar to Do-While, it is mostly used when you need to execute the statements atleast once.
repeat
--code
until( condition )
For loop is used to iterate a set of statements based on a condition.
for init,max/min value, increment
do
--code
end
Function is a sub-routine which contains set of statements. Usually functions are written when multiple calls are required to same set of statements which increase re-usuability and modularity.
optional_function_scope function function_name( argument1, argument2, argument3........, argumentn)
--code
return params with comma seperated
end