--[[ ======================== ΰΌΊββ β§Όπ²1β§½ββΰΌ»#9999 discord.gg/AVWP6SdUjn ======================== ]] local Config = module('MG5_Hud', 'config') local Locales = module('MG5_Hud', 'locales/languages') local zones = { ['AIRP'] = "Los Santos International Airport", ['ALAMO'] = "Alamo Sea", ['ALTA'] = "Alta", ['ARMYB'] = "Fort Zancudo", ['BANHAMC'] = "Banham Canyon Dr", ['BANNING'] = "Banning", ['BEACH'] = "Vespucci Beach", ['BHAMCA'] = "Banham Canyon", ['BRADP'] = "Braddock Pass", ['BRADT'] = "Braddock Tunnel", ['BURTON'] = "Burton", ['CALAFB'] = "Calafia Bridge", ['CANNY'] = "Raton Canyon", ['CCREAK'] = "Cassidy Creek", ['CHAMH'] = "Chamberlain Hills", ['CHIL'] = "Vinewood Hills", ['CHU'] = "Chumash", ['CMSW'] = "Chiliad Mountain State Wilderness", ['CYPRE'] = "Cypress Flats", ['DAVIS'] = "Davis", ['DELBE'] = "Del Perro Beach", ['DELPE'] = "Del Perro", ['DELSOL'] = "La Puerta", ['DESRT'] = "Grand Senora Desert", ['DOWNT'] = "Downtown", ['DTVINE'] = "Downtown Vinewood", ['EAST_V'] = "East Vinewood", ['EBURO'] = "El Burro Heights", ['ELGORL'] = "El Gordo Lighthouse", ['ELYSIAN'] = "Elysian Island", ['GALFISH'] = "Galilee", ['GOLF'] = "GWC and Golfing Society", ['GRAPES'] = "Grapeseed", ['GREATC'] = "Great Chaparral", ['HARMO'] = "Harmony", ['HAWICK'] = "Hawick", ['HORS'] = "Vinewood Racetrack", ['HUMLAB'] = "Humane Labs and Research", ['JAIL'] = "Bolingbroke Penitentiary", ['KOREAT'] = "Little Seoul", ['LACT'] = "Land Act Reservoir", ['LAGO'] = "Lago Zancudo", ['LDAM'] = "Land Act Dam", ['LEGSQU'] = "Legion Square", ['LMESA'] = "La Mesa", ['LOSPUER'] = "La Puerta", ['MIRR'] = "Mirror Park", ['MORN'] = "Morningwood", ['MOVIE'] = "Richards Majestic", ['MTCHIL'] = "Mount Chiliad", ['MTGORDO'] = "Mount Gordo", ['MTJOSE'] = "Mount Josiah", ['MURRI'] = "Murrieta Heights", ['NCHU'] = "North Chumash", ['NOOSE'] = "N.O.O.S.E", ['OCEANA'] = "Pacific Ocean", ['PALCOV'] = "Paleto Cove", ['PALETO'] = "Paleto Bay", ['PALFOR'] = "Paleto Forest", ['PALHIGH'] = "Palomino Highlands", ['PALMPOW'] = "Palmer-Taylor Power Station", ['PBLUFF'] = "Pacific Bluffs", ['PBOX'] = "Pillbox Hill", ['PROCOB'] = "Procopio Beach", ['RANCHO'] = "Rancho", ['RGLEN'] = "Richman Glen", ['RICHM'] = "Richman", ['ROCKF'] = "Rockford Hills", ['RTRAK'] = "Redwood Lights Track", ['SANAND'] = "San Andreas", ['SANCHIA'] = "San Chianski Mountain Range", ['SANDY'] = "Sandy Shores", ['SKID'] = "Mission Row", ['SLAB'] = "Stab City", ['STAD'] = "Maze Bank Arena", ['STRAW'] = "Strawberry", ['TATAMO'] = "Tataviam Mountains", ['TERMINA'] = "Terminal", ['TEXTI'] = "Textile City", ['TONGVAH'] = "Tongva Hills", ['TONGVAV'] = "Tongva Valley", ['VCANA'] = "Vespucci Canals", ['VESP'] = "Vespucci", ['VINE'] = "Vinewood", ['WINDF'] = "Ron Alternates Wind Farm", ['WVINE'] = "West Vinewood", ['ZANCUDO'] = "Zancudo River", ['ZP_ORT'] = "Port of South Los Santos", ['ZQ_UAR'] = "Davis Quartz" } local Keys = { ["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56, ["F10"] = 57, ["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162, ["9"] = 163, ["-"] = 84, ["="] = 83, ["BACKSPACE"] = 177, ["TAB"] = 37, ["Q"] = 44, ["W"] = 32, ["E"] = 38, ["R"] = 45, ["T"] = 245, ["Y"] = 246, ["U"] = 303, ["P"] = 199, ["["] = 39, ["]"] = 40, ["ENTER"] = 18, ["CAPS"] = 137, ["A"] = 34, ["S"] = 8, ["D"] = 9, ["F"] = 23, ["G"] = 47, ["H"] = 74, ["K"] = 311, ["L"] = 182, ["LEFTSHIFT"] = 21, ["Z"] = 20, ["X"] = 73, ["C"] = 26, ["V"] = 0, ["B"] = 29, ["N"] = 249, ["M"] = 244, [","] = 82, ["."] = 81, ["LEFTCTRL"] = 36, ["LEFTALT"] = 19, ["SPACE"] = 22, ["RIGHTCTRL"] = 70, ["HOME"] = 213, ["PAGEUP"] = 10, ["PAGEDOWN"] = 11, ["DELETE"] = 178, ["LEFT"] = 174, ["RIGHT"] = 175, ["TOP"] = 27, ["DOWN"] = 173, ["NENTER"] = 201, ["N4"] = 108, ["N5"] = 60, ["N6"] = 107, ["N+"] = 96, ["N-"] = 97, ["N7"] = 117, ["N8"] = 61, ["N9"] = 118 } local AllWeapons = json.decode('{"melee":{"dagger":"0x92A27487","bat":"0x958A4A8F","bottle":"0xF9E6AA4B","crowbar":"0x84BD7BFD","unarmed":"0xA2719263","flashlight":"0x8BB05FD7","golfclub":"0x440E4788","hammer":"0x4E875F73","hatchet":"0xF9DCBF2D","knuckle":"0xD8DF3C3C","knife":"0x99B507EA","machete":"0xDD5DF8D9","switchblade":"0xDFE37640","nightstick":"0x678B81B1","wrench":"0x19044EE0","battleaxe":"0xCD274149","poolcue":"0x94117305","stone_hatchet":"0x3813FC08"},"handguns":{"pistol":"0x1B06D571","pistol_mk2":"0xBFE256D4","combatpistol":"0x5EF9FEC4","appistol":"0x22D8FE39","stungun":"0x3656C8C1","pistol50":"0x99AEEB3B","snspistol":"0xBFD21232","snspistol_mk2":"0x88374054","heavypistol":"0xD205520E","vintagepistol":"0x83839C4","flaregun":"0x47757124","marksmanpistol":"0xDC4DB296","revolver":"0xC1B3C3D1","revolver_mk2":"0xCB96392F","doubleaction":"0x97EA20B8","raypistol":"0xAF3696A1"},"smg":{"microsmg":"0x13532244","smg":"0x2BE6766B","smg_mk2":"0x78A97CD0","assaultsmg":"0xEFE7E2DF","combatpdw":"0xA3D4D34","machinepistol":"0xDB1AA450","minismg":"0xBD248B55","raycarbine":"0x476BF155"},"shotguns":{"pumpshotgun":"0x1D073A89","pumpshotgun_mk2":"0x555AF99A","sawnoffshotgun":"0x7846A318","assaultshotgun":"0xE284C527","bullpupshotgun":"0x9D61E50F","musket":"0xA89CB99E","heavyshotgun":"0x3AABBBAA","dbshotgun":"0xEF951FBB","autoshotgun":"0x12E82D3D"},"assault_rifles":{"assaultrifle":"0xBFEFFF6D","assaultrifle_mk2":"0x394F415C","carbinerifle":"0x83BF0278","carbinerifle_mk2":"0xFAD1F1C9","advancedrifle":"0xAF113F99","specialcarbine":"0xC0A3098D","specialcarbine_mk2":"0x969C3D67","bullpuprifle":"0x7F229F94","bullpuprifle_mk2":"0x84D6FAFD","compactrifle":"0x624FE830"},"machine_guns":{"mg":"0x9D07F764","combatmg":"0x7FD62962","combatmg_mk2":"0xDBBD7280","gusenberg":"0x61012683"},"sniper_rifles":{"sniperrifle":"0x5FC3C11","heavysniper":"0xC472FE2","heavysniper_mk2":"0xA914799","marksmanrifle":"0xC734385A","marksmanrifle_mk2":"0x6A6C02E0"},"heavy_weapons":{"rpg":"0xB1CA77B1","grenadelauncher":"0xA284510B","grenadelauncher_smoke":"0x4DD2DC56","minigun":"0x42BF8A85","firework":"0x7F7497E5","railgun":"0x6D544C99","hominglauncher":"0x63AB0442","compactlauncher":"0x781FE4A","rayminigun":"0xB62D1F67"},"throwables":{"grenade":"0x93E220BD","bzgas":"0xA0973D5E","smokegrenade":"0xFDBC8A50","flare":"0x497FACC3","molotov":"0x24B17070","stickybomb":"0x2C3731D9","proxmine":"0xAB564B93","snowball":"0x787F0BB","pipebomb":"0xBA45E8B8","ball":"0x23C9F95C"},"misc":{"petrolcan":"0x34A67B97","fireextinguisher":"0x60EC506","parachute":"0xFBAB5776"}}') function _U(entry) return Locales[ Config.Locale ][entry] end local vehiclesCars = {0,1,2,3,4,5,6,7,8,9,10,11,12,17,18,19,20}; -- Hides TREW UI when it's on Pause Menu Citizen.CreateThread(function() local isPauseMenu = false while true do Citizen.Wait(0) if IsPauseMenuActive() then -- ESC Key if not isPauseMenu then isPauseMenu = not isPauseMenu SendNUIMessage({ action = 'toggleUi', value = false }) end else if isPauseMenu then isPauseMenu = not isPauseMenu SendNUIMessage({ action = 'toggleUi', value = true }) end HideHudComponentThisFrame(1) -- Wanted Stars HideHudComponentThisFrame(2) -- Weapon Icon HideHudComponentThisFrame(3) -- Cash HideHudComponentThisFrame(4) -- MP Cash HideHudComponentThisFrame(6) -- Vehicle Name HideHudComponentThisFrame(7) -- Area Name HideHudComponentThisFrame(8) -- Vehicle Class HideHudComponentThisFrame(9) -- Street Name HideHudComponentThisFrame(13) -- Cash Change HideHudComponentThisFrame(17) -- Save Game HideHudComponentThisFrame(20) -- Weapon Stats end end end) -- Player status Citizen.CreateThread(function() while true do Citizen.Wait(1000) local player = GetPlayerPed(-1) local status = {} if IsPedArmed(player, 7) then local weapon = GetSelectedPedWeapon(player) local ammoTotal = GetAmmoInPedWeapon(player,weapon) local bool,ammoClip = GetAmmoInClip(player,weapon) local ammoRemaining = math.floor(ammoTotal - ammoClip) status['armed'] = true for key,value in pairs(AllWeapons) do for keyTwo,valueTwo in pairs(AllWeapons[key]) do if weapon == GetHashKey('weapon_'..keyTwo) then status['weapon'] = keyTwo if key == 'melee' then SendNUIMessage({ action = 'element', task = 'disable', value = 'weapon_bullets' }) SendNUIMessage({ action = 'element', task = 'disable', value = 'bullets' }) else if keyTwo == 'stungun' then SendNUIMessage({ action = 'element', task = 'disable', value = 'weapon_bullets' }) SendNUIMessage({ action = 'element', task = 'disable', value = 'bullets' }) else SendNUIMessage({ action = 'element', task = 'enable', value = 'weapon_bullets' }) SendNUIMessage({ action = 'element', task = 'enable', value = 'bullets' }) end end end end end SendNUIMessage({ action = 'setText', id = 'weapon_clip', value = ammoClip }) SendNUIMessage({ action = 'setText', id = 'weapon_ammo', value = ammoRemaining }) else status['armed'] = false end SendNUIMessage({ action = 'updateWeapon', status = status }) local playerStatus local showPlayerStatus = 0 playerStatus = { action = 'setStatus', status = {} } if Config.ui.showHealth == true then showPlayerStatus = (showPlayerStatus+1) playerStatus['isdead'] = false playerStatus['status'][showPlayerStatus] = { name = 'health', value = GetEntityHealth(GetPlayerPed(-1)) - 100 } if IsEntityDead(GetPlayerPed(-1)) then playerStatus.isdead = true end end if Config.ui.showArmor == true then showPlayerStatus = (showPlayerStatus+1) playerStatus['status'][showPlayerStatus] = { name = 'armor', value = GetPedArmour(GetPlayerPed(-1)), } end if Config.ui.showStamina == true then showPlayerStatus = (showPlayerStatus+1) playerStatus['status'][showPlayerStatus] = { name = 'stamina', value = 100 - GetPlayerSprintStaminaRemaining(PlayerId()), } end TriggerServerEvent('MG5_Hud:getServerInfo') if showPlayerStatus > 0 then SendNUIMessage(playerStatus) end end end) -- Overall Info RegisterNetEvent('MG5_Hud:setInfo') AddEventHandler('MG5_Hud:setInfo', function(info) SendNUIMessage({ action = 'setText', id = 'id', value = info['id'] }) SendNUIMessage({ action = 'setText', id = 'job', value = info['job'] }) SendNUIMessage({ action = 'setMoney', id = 'wallet', value = info['money'] }) SendNUIMessage({ action = 'setMoney', id = 'bank', value = info['bankMoney'] }) SendNUIMessage({ action = 'setMoney', id = 'blackMoney', value = info['blackMoney'] }) local playerStatus local showPlayerStatus = 0 playerStatus = { action = 'setStatus', status = {} } if Config.ui.showHunger == true then showPlayerStatus = (showPlayerStatus+1) playerStatus['status'][showPlayerStatus] = { name = 'hunger', value = info['hunger'] } end if Config.ui.showThirst == true then showPlayerStatus = (showPlayerStatus+1) playerStatus['status'][showPlayerStatus] = { name = 'thirst', value = info['thirst'] } end if showPlayerStatus > 0 then SendNUIMessage(playerStatus) end end) AddEventHandler('onClientMapStart', function() SendNUIMessage({ action = 'ui', config = Config.ui }) SendNUIMessage({ action = 'setFont', url = Config.font.url, name = Config.font.name }) SendNUIMessage({ action = 'setLogo', value = Config.serverLogo }) if Config.ui.showVoice == true then if Config.voice.levels.current == 0 then NetworkSetTalkerProximity(Config.voice.levels.default) elseif Config.voice.levels.current == 1 then NetworkSetTalkerProximity(Config.voice.levels.shout) elseif Config.voice.levels.current == 2 then NetworkSetTalkerProximity(Config.voice.levels.whisper) end end end) AddEventHandler('playerSpawned', function() if Config.ui.showVoice == true then NetworkSetTalkerProximity(5.0) end HideHudComponentThisFrame(7) -- Area HideHudComponentThisFrame(9) -- Street HideHudComponentThisFrame(6) -- Vehicle HideHudComponentThisFrame(3) -- SP Cash HideHudComponentThisFrame(4) -- MP Cash HideHudComponentThisFrame(13) -- Cash changes! end) function has_value(tab, val) for index, value in ipairs(tab) do if value == val then return true end end return false end local toggleui = false RegisterCommand('toggleui', function() if not toggleui then SendNUIMessage({ action = 'element', task = 'disable', value = 'job' }) SendNUIMessage({ action = 'element', task = 'disable', value = 'id' }) SendNUIMessage({ action = 'element', task = 'disable', value = 'society' }) SendNUIMessage({ action = 'element', task = 'disable', value = 'bank' }) SendNUIMessage({ action = 'element', task = 'disable', value = 'blackMoney' }) SendNUIMessage({ action = 'element', task = 'disable', value = 'wallet' }) else if (Config.ui.showJob == true) then SendNUIMessage({ action = 'element', task = 'enable', value = 'job' }) end if (Config.ui.showid == true) then SendNUIMessage({ action = 'element', task = 'enable', value = 'id' }) end if (Config.ui.showSocietyMoney == true) then SendNUIMessage({ action = 'element', task = 'enable', value = 'society' }) end if (Config.ui.showBankMoney == true) then SendNUIMessage({ action = 'element', task = 'enable', value = 'bank' }) end if (Config.ui.showBlackMoney == true) then SendNUIMessage({ action = 'element', task = 'enable', value = 'blackMoney' }) end if (Config.ui.showWalletMoney == true) then SendNUIMessage({ action = 'element', task = 'enable', value = 'wallet' }) end end toggleui = not toggleui end) posX = 0.01 posY = 0.0 width = 0.183 height = 0.25 local loaded = false AddEventHandler("playerSpawned", function() if not loaded then loaded = true RequestStreamedTextureDict("circlemap", false) while not HasStreamedTextureDictLoaded("circlemap") do Wait(500) end AddReplaceTexture("platform:/textures/graphics", "radarmasksm", "circlemap", "radarmasksm") SetMinimapClipType(1) SetMinimapComponentPosition('minimap', 'L', 'B', posX, posY, width, height) SetMinimapComponentPosition('minimap_mask', 'L', 'B', posX, posY, width, height) SetMinimapComponentPosition('minimap_blur', 'L', 'B', 0.025, 0.005, 0.250, 0.330) local minimap = RequestScaleformMovie("minimap") SetRadarBigmapEnabled(true, false) Wait(100) SetRadarBigmapEnabled(false, false) while true do Wait(100) BeginScaleformMovieMethod(minimap, "SETUP_HEALTH_ARMOUR") ScaleformMovieMethodAddParamInt(3) EndScaleformMovieMethod() end end end) --[[ βββββββββββββββββ βββββββββ ββββββββββββ ββ ββ ββ ββ β β βββββββββββββ βββ ββ β ββββββββββββ ββββ ββ βββ βββββββββββ ββββββββββββ ββββ βββ β ββ βββββββββ ββ βββββββββββ ======================== Made By Lua Support discord.gg/rrdYwe3zjU ======================== ]]
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Lua is a light weight embeddable scripting language which is built on top of C. It is used in almost all kind of applications like games, web applications, mobile applications, image processing etc. It's a very powerful, fast, easy to learn, open-source scripting language.
-- global variables
a = 10
-- local variables
local x = 30
Value Type | Description |
---|---|
number | Represents numbers |
string | Represents text |
nil | Differentiates values whether it has data or not |
boolean | Value can be either true or false |
function | Represents a sub-routine |
userdata | Represents arbitary C data |
thread | Represents independent threads of execution. |
table | Can hold any value except nil |
While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.
while(condition)
do
--code
end
Repeat-Until is also used to iterate a set of statements based on a condition. It is very similar to Do-While, it is mostly used when you need to execute the statements atleast once.
repeat
--code
until( condition )
For loop is used to iterate a set of statements based on a condition.
for init,max/min value, increment
do
--code
end
Function is a sub-routine which contains set of statements. Usually functions are written when multiple calls are required to same set of statements which increase re-usuability and modularity.
optional_function_scope function function_name( argument1, argument2, argument3........, argumentn)
--code
return params with comma seperated
end