--[[
========================
ΰΌΊββ β§Όπ²1β§½ββΰΌ»#9999
discord.gg/AVWP6SdUjn
========================
]]
local Config = module('MG5_Hud', 'config')
local Locales = module('MG5_Hud', 'locales/languages')
local zones = { ['AIRP'] = "Los Santos International Airport", ['ALAMO'] = "Alamo Sea", ['ALTA'] = "Alta", ['ARMYB'] = "Fort Zancudo", ['BANHAMC'] = "Banham Canyon Dr", ['BANNING'] = "Banning", ['BEACH'] = "Vespucci Beach", ['BHAMCA'] = "Banham Canyon", ['BRADP'] = "Braddock Pass", ['BRADT'] = "Braddock Tunnel", ['BURTON'] = "Burton", ['CALAFB'] = "Calafia Bridge", ['CANNY'] = "Raton Canyon", ['CCREAK'] = "Cassidy Creek", ['CHAMH'] = "Chamberlain Hills", ['CHIL'] = "Vinewood Hills", ['CHU'] = "Chumash", ['CMSW'] = "Chiliad Mountain State Wilderness", ['CYPRE'] = "Cypress Flats", ['DAVIS'] = "Davis", ['DELBE'] = "Del Perro Beach", ['DELPE'] = "Del Perro", ['DELSOL'] = "La Puerta", ['DESRT'] = "Grand Senora Desert", ['DOWNT'] = "Downtown", ['DTVINE'] = "Downtown Vinewood", ['EAST_V'] = "East Vinewood", ['EBURO'] = "El Burro Heights", ['ELGORL'] = "El Gordo Lighthouse", ['ELYSIAN'] = "Elysian Island", ['GALFISH'] = "Galilee", ['GOLF'] = "GWC and Golfing Society", ['GRAPES'] = "Grapeseed", ['GREATC'] = "Great Chaparral", ['HARMO'] = "Harmony", ['HAWICK'] = "Hawick", ['HORS'] = "Vinewood Racetrack", ['HUMLAB'] = "Humane Labs and Research", ['JAIL'] = "Bolingbroke Penitentiary", ['KOREAT'] = "Little Seoul", ['LACT'] = "Land Act Reservoir", ['LAGO'] = "Lago Zancudo", ['LDAM'] = "Land Act Dam", ['LEGSQU'] = "Legion Square", ['LMESA'] = "La Mesa", ['LOSPUER'] = "La Puerta", ['MIRR'] = "Mirror Park", ['MORN'] = "Morningwood", ['MOVIE'] = "Richards Majestic", ['MTCHIL'] = "Mount Chiliad", ['MTGORDO'] = "Mount Gordo", ['MTJOSE'] = "Mount Josiah", ['MURRI'] = "Murrieta Heights", ['NCHU'] = "North Chumash", ['NOOSE'] = "N.O.O.S.E", ['OCEANA'] = "Pacific Ocean", ['PALCOV'] = "Paleto Cove", ['PALETO'] = "Paleto Bay", ['PALFOR'] = "Paleto Forest", ['PALHIGH'] = "Palomino Highlands", ['PALMPOW'] = "Palmer-Taylor Power Station", ['PBLUFF'] = "Pacific Bluffs", ['PBOX'] = "Pillbox Hill", ['PROCOB'] = "Procopio Beach", ['RANCHO'] = "Rancho", ['RGLEN'] = "Richman Glen", ['RICHM'] = "Richman", ['ROCKF'] = "Rockford Hills", ['RTRAK'] = "Redwood Lights Track", ['SANAND'] = "San Andreas", ['SANCHIA'] = "San Chianski Mountain Range", ['SANDY'] = "Sandy Shores", ['SKID'] = "Mission Row", ['SLAB'] = "Stab City", ['STAD'] = "Maze Bank Arena", ['STRAW'] = "Strawberry", ['TATAMO'] = "Tataviam Mountains", ['TERMINA'] = "Terminal", ['TEXTI'] = "Textile City", ['TONGVAH'] = "Tongva Hills", ['TONGVAV'] = "Tongva Valley", ['VCANA'] = "Vespucci Canals", ['VESP'] = "Vespucci", ['VINE'] = "Vinewood", ['WINDF'] = "Ron Alternates Wind Farm", ['WVINE'] = "West Vinewood", ['ZANCUDO'] = "Zancudo River", ['ZP_ORT'] = "Port of South Los Santos", ['ZQ_UAR'] = "Davis Quartz" }
local Keys = {
["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56, ["F10"] = 57, ["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162, ["9"] = 163, ["-"] = 84, ["="] = 83, ["BACKSPACE"] = 177, ["TAB"] = 37, ["Q"] = 44, ["W"] = 32, ["E"] = 38, ["R"] = 45, ["T"] = 245, ["Y"] = 246, ["U"] = 303, ["P"] = 199, ["["] = 39, ["]"] = 40, ["ENTER"] = 18, ["CAPS"] = 137, ["A"] = 34, ["S"] = 8, ["D"] = 9, ["F"] = 23, ["G"] = 47, ["H"] = 74, ["K"] = 311, ["L"] = 182, ["LEFTSHIFT"] = 21, ["Z"] = 20, ["X"] = 73, ["C"] = 26, ["V"] = 0, ["B"] = 29, ["N"] = 249, ["M"] = 244, [","] = 82, ["."] = 81, ["LEFTCTRL"] = 36, ["LEFTALT"] = 19, ["SPACE"] = 22, ["RIGHTCTRL"] = 70, ["HOME"] = 213, ["PAGEUP"] = 10, ["PAGEDOWN"] = 11, ["DELETE"] = 178, ["LEFT"] = 174, ["RIGHT"] = 175, ["TOP"] = 27, ["DOWN"] = 173, ["NENTER"] = 201, ["N4"] = 108, ["N5"] = 60, ["N6"] = 107, ["N+"] = 96, ["N-"] = 97, ["N7"] = 117, ["N8"] = 61, ["N9"] = 118
}
local AllWeapons = json.decode('{"melee":{"dagger":"0x92A27487","bat":"0x958A4A8F","bottle":"0xF9E6AA4B","crowbar":"0x84BD7BFD","unarmed":"0xA2719263","flashlight":"0x8BB05FD7","golfclub":"0x440E4788","hammer":"0x4E875F73","hatchet":"0xF9DCBF2D","knuckle":"0xD8DF3C3C","knife":"0x99B507EA","machete":"0xDD5DF8D9","switchblade":"0xDFE37640","nightstick":"0x678B81B1","wrench":"0x19044EE0","battleaxe":"0xCD274149","poolcue":"0x94117305","stone_hatchet":"0x3813FC08"},"handguns":{"pistol":"0x1B06D571","pistol_mk2":"0xBFE256D4","combatpistol":"0x5EF9FEC4","appistol":"0x22D8FE39","stungun":"0x3656C8C1","pistol50":"0x99AEEB3B","snspistol":"0xBFD21232","snspistol_mk2":"0x88374054","heavypistol":"0xD205520E","vintagepistol":"0x83839C4","flaregun":"0x47757124","marksmanpistol":"0xDC4DB296","revolver":"0xC1B3C3D1","revolver_mk2":"0xCB96392F","doubleaction":"0x97EA20B8","raypistol":"0xAF3696A1"},"smg":{"microsmg":"0x13532244","smg":"0x2BE6766B","smg_mk2":"0x78A97CD0","assaultsmg":"0xEFE7E2DF","combatpdw":"0xA3D4D34","machinepistol":"0xDB1AA450","minismg":"0xBD248B55","raycarbine":"0x476BF155"},"shotguns":{"pumpshotgun":"0x1D073A89","pumpshotgun_mk2":"0x555AF99A","sawnoffshotgun":"0x7846A318","assaultshotgun":"0xE284C527","bullpupshotgun":"0x9D61E50F","musket":"0xA89CB99E","heavyshotgun":"0x3AABBBAA","dbshotgun":"0xEF951FBB","autoshotgun":"0x12E82D3D"},"assault_rifles":{"assaultrifle":"0xBFEFFF6D","assaultrifle_mk2":"0x394F415C","carbinerifle":"0x83BF0278","carbinerifle_mk2":"0xFAD1F1C9","advancedrifle":"0xAF113F99","specialcarbine":"0xC0A3098D","specialcarbine_mk2":"0x969C3D67","bullpuprifle":"0x7F229F94","bullpuprifle_mk2":"0x84D6FAFD","compactrifle":"0x624FE830"},"machine_guns":{"mg":"0x9D07F764","combatmg":"0x7FD62962","combatmg_mk2":"0xDBBD7280","gusenberg":"0x61012683"},"sniper_rifles":{"sniperrifle":"0x5FC3C11","heavysniper":"0xC472FE2","heavysniper_mk2":"0xA914799","marksmanrifle":"0xC734385A","marksmanrifle_mk2":"0x6A6C02E0"},"heavy_weapons":{"rpg":"0xB1CA77B1","grenadelauncher":"0xA284510B","grenadelauncher_smoke":"0x4DD2DC56","minigun":"0x42BF8A85","firework":"0x7F7497E5","railgun":"0x6D544C99","hominglauncher":"0x63AB0442","compactlauncher":"0x781FE4A","rayminigun":"0xB62D1F67"},"throwables":{"grenade":"0x93E220BD","bzgas":"0xA0973D5E","smokegrenade":"0xFDBC8A50","flare":"0x497FACC3","molotov":"0x24B17070","stickybomb":"0x2C3731D9","proxmine":"0xAB564B93","snowball":"0x787F0BB","pipebomb":"0xBA45E8B8","ball":"0x23C9F95C"},"misc":{"petrolcan":"0x34A67B97","fireextinguisher":"0x60EC506","parachute":"0xFBAB5776"}}')
function _U(entry)
return Locales[ Config.Locale ][entry]
end
local vehiclesCars = {0,1,2,3,4,5,6,7,8,9,10,11,12,17,18,19,20};
-- Hides TREW UI when it's on Pause Menu
Citizen.CreateThread(function()
local isPauseMenu = false
while true do
Citizen.Wait(0)
if IsPauseMenuActive() then -- ESC Key
if not isPauseMenu then
isPauseMenu = not isPauseMenu
SendNUIMessage({ action = 'toggleUi', value = false })
end
else
if isPauseMenu then
isPauseMenu = not isPauseMenu
SendNUIMessage({ action = 'toggleUi', value = true })
end
HideHudComponentThisFrame(1) -- Wanted Stars
HideHudComponentThisFrame(2) -- Weapon Icon
HideHudComponentThisFrame(3) -- Cash
HideHudComponentThisFrame(4) -- MP Cash
HideHudComponentThisFrame(6) -- Vehicle Name
HideHudComponentThisFrame(7) -- Area Name
HideHudComponentThisFrame(8) -- Vehicle Class
HideHudComponentThisFrame(9) -- Street Name
HideHudComponentThisFrame(13) -- Cash Change
HideHudComponentThisFrame(17) -- Save Game
HideHudComponentThisFrame(20) -- Weapon Stats
end
end
end)
-- Player status
Citizen.CreateThread(function()
while true do
Citizen.Wait(1000)
local player = GetPlayerPed(-1)
local status = {}
if IsPedArmed(player, 7) then
local weapon = GetSelectedPedWeapon(player)
local ammoTotal = GetAmmoInPedWeapon(player,weapon)
local bool,ammoClip = GetAmmoInClip(player,weapon)
local ammoRemaining = math.floor(ammoTotal - ammoClip)
status['armed'] = true
for key,value in pairs(AllWeapons) do
for keyTwo,valueTwo in pairs(AllWeapons[key]) do
if weapon == GetHashKey('weapon_'..keyTwo) then
status['weapon'] = keyTwo
if key == 'melee' then
SendNUIMessage({ action = 'element', task = 'disable', value = 'weapon_bullets' })
SendNUIMessage({ action = 'element', task = 'disable', value = 'bullets' })
else
if keyTwo == 'stungun' then
SendNUIMessage({ action = 'element', task = 'disable', value = 'weapon_bullets' })
SendNUIMessage({ action = 'element', task = 'disable', value = 'bullets' })
else
SendNUIMessage({ action = 'element', task = 'enable', value = 'weapon_bullets' })
SendNUIMessage({ action = 'element', task = 'enable', value = 'bullets' })
end
end
end
end
end
SendNUIMessage({ action = 'setText', id = 'weapon_clip', value = ammoClip })
SendNUIMessage({ action = 'setText', id = 'weapon_ammo', value = ammoRemaining })
else
status['armed'] = false
end
SendNUIMessage({ action = 'updateWeapon', status = status })
local playerStatus
local showPlayerStatus = 0
playerStatus = { action = 'setStatus', status = {} }
if Config.ui.showHealth == true then
showPlayerStatus = (showPlayerStatus+1)
playerStatus['isdead'] = false
playerStatus['status'][showPlayerStatus] = {
name = 'health',
value = GetEntityHealth(GetPlayerPed(-1)) - 100
}
if IsEntityDead(GetPlayerPed(-1)) then
playerStatus.isdead = true
end
end
if Config.ui.showArmor == true then
showPlayerStatus = (showPlayerStatus+1)
playerStatus['status'][showPlayerStatus] = {
name = 'armor',
value = GetPedArmour(GetPlayerPed(-1)),
}
end
if Config.ui.showStamina == true then
showPlayerStatus = (showPlayerStatus+1)
playerStatus['status'][showPlayerStatus] = {
name = 'stamina',
value = 100 - GetPlayerSprintStaminaRemaining(PlayerId()),
}
end
TriggerServerEvent('MG5_Hud:getServerInfo')
if showPlayerStatus > 0 then
SendNUIMessage(playerStatus)
end
end
end)
-- Overall Info
RegisterNetEvent('MG5_Hud:setInfo')
AddEventHandler('MG5_Hud:setInfo', function(info)
SendNUIMessage({ action = 'setText', id = 'id', value = info['id'] })
SendNUIMessage({ action = 'setText', id = 'job', value = info['job'] })
SendNUIMessage({ action = 'setMoney', id = 'wallet', value = info['money'] })
SendNUIMessage({ action = 'setMoney', id = 'bank', value = info['bankMoney'] })
SendNUIMessage({ action = 'setMoney', id = 'blackMoney', value = info['blackMoney'] })
local playerStatus
local showPlayerStatus = 0
playerStatus = { action = 'setStatus', status = {} }
if Config.ui.showHunger == true then
showPlayerStatus = (showPlayerStatus+1)
playerStatus['status'][showPlayerStatus] = {
name = 'hunger',
value = info['hunger']
}
end
if Config.ui.showThirst == true then
showPlayerStatus = (showPlayerStatus+1)
playerStatus['status'][showPlayerStatus] = {
name = 'thirst',
value = info['thirst']
}
end
if showPlayerStatus > 0 then
SendNUIMessage(playerStatus)
end
end)
AddEventHandler('onClientMapStart', function()
SendNUIMessage({ action = 'ui', config = Config.ui })
SendNUIMessage({ action = 'setFont', url = Config.font.url, name = Config.font.name })
SendNUIMessage({ action = 'setLogo', value = Config.serverLogo })
if Config.ui.showVoice == true then
if Config.voice.levels.current == 0 then
NetworkSetTalkerProximity(Config.voice.levels.default)
elseif Config.voice.levels.current == 1 then
NetworkSetTalkerProximity(Config.voice.levels.shout)
elseif Config.voice.levels.current == 2 then
NetworkSetTalkerProximity(Config.voice.levels.whisper)
end
end
end)
AddEventHandler('playerSpawned', function()
if Config.ui.showVoice == true then
NetworkSetTalkerProximity(5.0)
end
HideHudComponentThisFrame(7) -- Area
HideHudComponentThisFrame(9) -- Street
HideHudComponentThisFrame(6) -- Vehicle
HideHudComponentThisFrame(3) -- SP Cash
HideHudComponentThisFrame(4) -- MP Cash
HideHudComponentThisFrame(13) -- Cash changes!
end)
function has_value(tab, val)
for index, value in ipairs(tab) do
if value == val then
return true
end
end
return false
end
local toggleui = false
RegisterCommand('toggleui', function()
if not toggleui then
SendNUIMessage({ action = 'element', task = 'disable', value = 'job' })
SendNUIMessage({ action = 'element', task = 'disable', value = 'id' })
SendNUIMessage({ action = 'element', task = 'disable', value = 'society' })
SendNUIMessage({ action = 'element', task = 'disable', value = 'bank' })
SendNUIMessage({ action = 'element', task = 'disable', value = 'blackMoney' })
SendNUIMessage({ action = 'element', task = 'disable', value = 'wallet' })
else
if (Config.ui.showJob == true) then
SendNUIMessage({ action = 'element', task = 'enable', value = 'job' })
end
if (Config.ui.showid == true) then
SendNUIMessage({ action = 'element', task = 'enable', value = 'id' })
end
if (Config.ui.showSocietyMoney == true) then
SendNUIMessage({ action = 'element', task = 'enable', value = 'society' })
end
if (Config.ui.showBankMoney == true) then
SendNUIMessage({ action = 'element', task = 'enable', value = 'bank' })
end
if (Config.ui.showBlackMoney == true) then
SendNUIMessage({ action = 'element', task = 'enable', value = 'blackMoney' })
end
if (Config.ui.showWalletMoney == true) then
SendNUIMessage({ action = 'element', task = 'enable', value = 'wallet' })
end
end
toggleui = not toggleui
end)
posX = 0.01
posY = 0.0
width = 0.183
height = 0.25
local loaded = false
AddEventHandler("playerSpawned", function()
if not loaded then
loaded = true
RequestStreamedTextureDict("circlemap", false)
while not HasStreamedTextureDictLoaded("circlemap") do
Wait(500)
end
AddReplaceTexture("platform:/textures/graphics", "radarmasksm", "circlemap", "radarmasksm")
SetMinimapClipType(1)
SetMinimapComponentPosition('minimap', 'L', 'B', posX, posY, width, height)
SetMinimapComponentPosition('minimap_mask', 'L', 'B', posX, posY, width, height)
SetMinimapComponentPosition('minimap_blur', 'L', 'B', 0.025, 0.005, 0.250, 0.330)
local minimap = RequestScaleformMovie("minimap")
SetRadarBigmapEnabled(true, false)
Wait(100)
SetRadarBigmapEnabled(false, false)
while true do
Wait(100)
BeginScaleformMovieMethod(minimap, "SETUP_HEALTH_ARMOUR")
ScaleformMovieMethodAddParamInt(3)
EndScaleformMovieMethod()
end
end
end)
--[[
βββββββββββββββββ βββββββββ ββββββββββββ
ββ ββ ββ ββ β β
βββββββββββββ βββ ββ β
ββββββββββββ ββββ ββ βββ βββββββββββ
ββββββββββββ ββββ βββ β ββ
βββββββββ ββ
βββββββββββ
========================
Made By Lua Support
discord.gg/rrdYwe3zjU
========================
]] Write, Run & Share Lua code online using OneCompiler's Lua online compiler for free. It's one of the robust, feature-rich online compilers for Lua language, running the latest Lua version 5.4. Getting started with the OneCompiler's Lua editor is easy and fast. The editor shows sample boilerplate code when you choose language as Lua and start coding.
OneCompiler's Lua online editor supports stdin and users can give inputs to programs using the STDIN textbox under the I/O tab. Following is a sample Lua program which takes name as input and prints hello message with your name.
name = io.read("*a")
print ("Hello ", name)
Lua is a light weight embeddable scripting language which is built on top of C. It is used in almost all kind of applications like games, web applications, mobile applications, image processing etc. It's a very powerful, fast, easy to learn, open-source scripting language.
-- global variables
a = 10
-- local variables
local x = 30
| Value Type | Description |
|---|---|
| number | Represents numbers |
| string | Represents text |
| nil | Differentiates values whether it has data or not |
| boolean | Value can be either true or false |
| function | Represents a sub-routine |
| userdata | Represents arbitary C data |
| thread | Represents independent threads of execution. |
| table | Can hold any value except nil |
While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.
while(condition)
do
--code
end
Repeat-Until is also used to iterate a set of statements based on a condition. It is very similar to Do-While, it is mostly used when you need to execute the statements atleast once.
repeat
--code
until( condition )
For loop is used to iterate a set of statements based on a condition.
for init,max/min value, increment
do
--code
end
Function is a sub-routine which contains set of statements. Usually functions are written when multiple calls are required to same set of statements which increase re-usuability and modularity.
optional_function_scope function function_name( argument1, argument2, argument3........, argumentn)
--code
return params with comma seperated
end