-- This function generates an AutoHotKey (AHK) script for creating a no recoil script for Fortnite.
-- @param weaponName: The name of the weapon for which the no recoil script is being generated.
-- @return: Returns the generated AHK script as a string.
function createFortniteNoRecoilAHK(weaponName)
    -- Define the AHK script template
    local scriptTemplate = [[
        ; This AHK script creates a no recoil script for %s in Fortnite

        ; Set the sensitivity for the script (adjust as needed)
        Sensitivity := 7.5 

        ; Define the no recoil script
        #IfWinActive, Fortnite
        {
            ; Toggle the script on/off with a hotkey (adjust as needed)
            F1::
                Toggle := !Toggle
                if (Toggle)
                {
                    ; Enable the no recoil script
                    Loop
                    {
                        if not GetKeyState("LButton", "P")
                            break
                        ControlSend,, {LButton Down}, Fortnite
                        Sleep, 5
                        ControlSend,, {LButton Up}, Fortnite
                        Sleep, 5
                    }
                }
                else
                {
                    ; Disable the no recoil script
                    ControlSend,, {LButton Up}, Fortnite
                }
            return

            ; Adjust the vertical recoil compensation (adjust as needed)
            *LButton::
                if (Toggle)
                {
                    MouseGetPos, , , , EventInfo
                    if (EventInfo < 0)
                        EventInfo := EventInfo * Sensitivity
                    else
                        EventInfo := EventInfo / Sensitivity
                    MouseMove, , , , EventInfo
                }
            return
        }
    ]]

    -- Replace the placeholder in the script template with the weapon name
    local script = string.format(scriptTemplate, weaponName)

    return script
end

-- Example usage of the createFortniteNoRecoilAHK function

-- Generate the AHK script for a specific weapon
local weaponName = "Assault Rifle"
local ahkScript = createFortniteNoRecoilAHK(weaponName)
print(ahkScript) 

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About Lua

Lua is a light weight embeddable scripting language which is built on top of C. It is used in almost all kind of applications like games, web applications, mobile applications, image processing etc. It's a very powerful, fast, easy to learn, open-source scripting language.

Syntax help

Variables

  • By default all the variables declared are global variables
  • If the variables are explicitly mentioned as local then they are local variables.
  • Lua is a dynamically typed language and hence only the values will have types not the variables.

Examples

-- global variables
a = 10

-- local variables

local x = 30
Value TypeDescription
numberRepresents numbers
stringRepresents text
nilDifferentiates values whether it has data or not
booleanValue can be either true or false
functionRepresents a sub-routine
userdataRepresents arbitary C data
threadRepresents independent threads of execution.
tableCan hold any value except nil

Loops

1. While:

While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.

while(condition)
do
--code
end

2. Repeat-Until:

Repeat-Until is also used to iterate a set of statements based on a condition. It is very similar to Do-While, it is mostly used when you need to execute the statements atleast once.

repeat
   --code
until( condition )

3. For:

For loop is used to iterate a set of statements based on a condition.

for init,max/min value, increment
do
   --code
end

Functions

Function is a sub-routine which contains set of statements. Usually functions are written when multiple calls are required to same set of statements which increase re-usuability and modularity.

optional_function_scope function function_name( argument1, argument2, argument3........, argumentn)
--code
return params with comma seperated
end