-- Put this as a LOCAL script in StarterCharacterScripts --[[ ANIMATION INSTRUCTIONS: Insert an "Animation" in this script and name it "SprintAnimation" or the script will not work!! ]] -- Animation ID I used (It looks WEIRD): 11800629160 -- Variables local Player = game.Players.LocalPlayer local Character = Player.Character local humanoid = Character:WaitForChild("Humanoid") local walkingSpeed = 16 -- insert any speed (16 is Roblox default) local sprintingSpeed = 32 -- again, can be any local isSprinting = false local userInputService = game:GetService("UserInputService") local animation = script.SprintAnimation local humanoid = script.Parent:WaitForChild("Humanoid") local animTrack = humanoid:LoadAnimation(animation) -- Local Functions function shiftSprint() if isSprinting then humanoid.WalkSpeed = walkingSpeed isSprinting = false animTrack:Stop() else humanoid.WalkSpeed = sprintingSpeed isSprinting = true animTrack:Play() end end -- Functions userInputService.InputBegan:Connect(function(input) if input.KeyCode == Enum.KeyCode.LeftShift then shiftSprint() end end) userInputService.InputEnded:Connect(function(input) if input.KeyCode == Enum.KeyCode.LeftShift then shiftSprint() end end)
Write, Run & Share Lua code online using OneCompiler's Lua online compiler for free. It's one of the robust, feature-rich online compilers for Lua language, running the latest Lua version 5.4. Getting started with the OneCompiler's Lua editor is easy and fast. The editor shows sample boilerplate code when you choose language as Lua and start coding.
OneCompiler's Lua online editor supports stdin and users can give inputs to programs using the STDIN textbox under the I/O tab. Following is a sample Lua program which takes name as input and prints hello message with your name.
name = io.read("*a")
print ("Hello ", name)
Lua is a light weight embeddable scripting language which is built on top of C. It is used in almost all kind of applications like games, web applications, mobile applications, image processing etc. It's a very powerful, fast, easy to learn, open-source scripting language.
-- global variables
a = 10
-- local variables
local x = 30
Value Type | Description |
---|---|
number | Represents numbers |
string | Represents text |
nil | Differentiates values whether it has data or not |
boolean | Value can be either true or false |
function | Represents a sub-routine |
userdata | Represents arbitary C data |
thread | Represents independent threads of execution. |
table | Can hold any value except nil |
While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.
while(condition)
do
--code
end
Repeat-Until is also used to iterate a set of statements based on a condition. It is very similar to Do-While, it is mostly used when you need to execute the statements atleast once.
repeat
--code
until( condition )
For loop is used to iterate a set of statements based on a condition.
for init,max/min value, increment
do
--code
end
Function is a sub-routine which contains set of statements. Usually functions are written when multiple calls are required to same set of statements which increase re-usuability and modularity.
optional_function_scope function function_name( argument1, argument2, argument3........, argumentn)
--code
return params with comma seperated
end