local Roblox = 0
local ScriptWorking = false
local functionR = 0
local multiplayer = false
local YyS
local MyVariable = 1
local ScriptRunner = 1
local Fan = 1
local LocalScript = 1
local stages = false
function ScriptStart()
if ScriptWorking == false then
if stages == false then
if Roblox == 0 then
print ("Brodcasting ScriptStart")
end
end
end
end
if Roblox == 0 and stages == false and ScriptWorking == false then
ScriptStart()
ScriptWorking = true
print ("Starting...")
end
function x3()
if ScriptWorking == true then
print ("..")
print ("..")
end
end
ScriptWorking = true
if ScriptWorking == true then
x3()
end
stages = working
if stages == working then
print ("StagesConfirmed")
end
functionR = start
if ScriptWorking == true then
print ("Roblox Function Start")
end
function space()
print ("..")
end
if functionR == start then
space()
end
if functionR == start then
roblox = StartTrue
multiplayer = Starting
end
if multiplayer == starting then
if functionR == start then
if roblox == StartTrue and ScriptWorking == true then
print ("MultiplayerFunctionStart")
space()
if roblox == StartTrue then
print ("ROBLOXSCRIPTFINISHED")
end
end
end
end
function Spp()
if roblox == StartTrue then
print ("------------------")
end
end
Spp()
math.randomseed(os.time())
math.random()
number = math.random(100)
print("random number is")
print(number)
Spp()
function StartScript()
print ("RunScript")
if MyVariable == 1 then
if ScriptRunner == 1 then
print ("ScriptLocalFunction")
end
end
math.randomseed(os.time)
math.random()
number = math.random(20)
print(number)
if Fan == 1 then
if LocalScript == 1 then
print ("RandomNumberFunction")
end
end
end
function LocalFunctionS()
print ("Cellular")
end
function w()
function w()
function w()
if Fan == 2 and LocalScript == 8 and MyVariable == 1 and ScriptRunner == 1 then print ("Script")
end
end
end
end
function S()
if LocalScript == 1 then
print ("Local")
if MyVariable == 2 then
print ("LocalScriptIsRunning, RandomNumberFunction = true")
end
end
end
w()w()w()
function Stop()
print("ScriptFinish")
end
Write, Run & Share Lua code online using OneCompiler's Lua online compiler for free. It's one of the robust, feature-rich online compilers for Lua language, running the latest Lua version 5.4. Getting started with the OneCompiler's Lua editor is easy and fast. The editor shows sample boilerplate code when you choose language as Lua and start coding.
OneCompiler's Lua online editor supports stdin and users can give inputs to programs using the STDIN textbox under the I/O tab. Following is a sample Lua program which takes name as input and prints hello message with your name.
name = io.read("*a")
print ("Hello ", name)
Lua is a light weight embeddable scripting language which is built on top of C. It is used in almost all kind of applications like games, web applications, mobile applications, image processing etc. It's a very powerful, fast, easy to learn, open-source scripting language.
-- global variables
a = 10
-- local variables
local x = 30
| Value Type | Description |
|---|---|
| number | Represents numbers |
| string | Represents text |
| nil | Differentiates values whether it has data or not |
| boolean | Value can be either true or false |
| function | Represents a sub-routine |
| userdata | Represents arbitary C data |
| thread | Represents independent threads of execution. |
| table | Can hold any value except nil |
While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.
while(condition)
do
--code
end
Repeat-Until is also used to iterate a set of statements based on a condition. It is very similar to Do-While, it is mostly used when you need to execute the statements atleast once.
repeat
--code
until( condition )
For loop is used to iterate a set of statements based on a condition.
for init,max/min value, increment
do
--code
end
Function is a sub-routine which contains set of statements. Usually functions are written when multiple calls are required to same set of statements which increase re-usuability and modularity.
optional_function_scope function function_name( argument1, argument2, argument3........, argumentn)
--code
return params with comma seperated
end