local Roblox = 0 
local ScriptWorking = false
local functionR = 0 
local multiplayer = false 
local YyS
local MyVariable = 1
local ScriptRunner = 1
local Fan = 1
local LocalScript = 1
local stages = false
function ScriptStart()
  if ScriptWorking == false then
    if stages == false then
      if Roblox == 0 then
        print ("Brodcasting ScriptStart")
      end
    end
  end
end
if Roblox == 0 and stages == false and ScriptWorking == false then
  ScriptStart()
  ScriptWorking = true
  print ("Starting...")
end
function x3()
  if ScriptWorking == true then
    print ("..")
    print ("..")
  end
end
ScriptWorking = true
if ScriptWorking == true then
  x3()
end
stages = working
if stages == working then
  print ("StagesConfirmed")
end
functionR = start
if ScriptWorking == true then
  print ("Roblox Function Start")
end
function space()
  print ("..")
end
if functionR == start then
  space()
end
if functionR == start then
  roblox = StartTrue
  multiplayer = Starting
end
if multiplayer == starting then
  if functionR == start then
    if roblox == StartTrue and ScriptWorking == true then
      print ("MultiplayerFunctionStart")
      space()
      if roblox == StartTrue then
        print ("ROBLOXSCRIPTFINISHED")
      end
    end
  end
end
function Spp()
  if roblox == StartTrue then
    print ("------------------")
  end
end
Spp()
math.randomseed(os.time())
math.random()
number = math.random(100)
print("random number is")
print(number)
Spp()
function StartScript()
  print ("RunScript")
  if MyVariable == 1 then
    if ScriptRunner == 1 then
      print ("ScriptLocalFunction")
    end
  end
  math.randomseed(os.time)
  math.random()
  number = math.random(20)
  print(number)
  if Fan == 1 then
    if LocalScript == 1 then
      print ("RandomNumberFunction")
    end
  end
end
function LocalFunctionS()
  print ("Cellular")
end
function w()
  function w()
    function w()
      if Fan == 2 and LocalScript == 8 and MyVariable == 1 and ScriptRunner == 1 then print ("Script")
      end
    end
  end
end
function S()
  if LocalScript == 1 then
    print ("Local")
    if MyVariable == 2 then
      print ("LocalScriptIsRunning, RandomNumberFunction = true")
    end
  end
end
w()w()w()
function Stop()
  print("ScriptFinish")
end
 

Lua online compiler

Write, Run & Share Lua code online using OneCompiler's Lua online compiler for free. It's one of the robust, feature-rich online compilers for Lua language, running the latest Lua version 5.4. Getting started with the OneCompiler's Lua editor is easy and fast. The editor shows sample boilerplate code when you choose language as Lua and start coding.

Taking inputs (stdin)

OneCompiler's Lua online editor supports stdin and users can give inputs to programs using the STDIN textbox under the I/O tab. Following is a sample Lua program which takes name as input and prints hello message with your name.

name = io.read("*a")
print ("Hello ", name)

About Lua

Lua is a light weight embeddable scripting language which is built on top of C. It is used in almost all kind of applications like games, web applications, mobile applications, image processing etc. It's a very powerful, fast, easy to learn, open-source scripting language.

Syntax help

Variables

  • By default all the variables declared are global variables
  • If the variables are explicitly mentioned as local then they are local variables.
  • Lua is a dynamically typed language and hence only the values will have types not the variables.

Examples

-- global variables
a = 10

-- local variables

local x = 30
Value TypeDescription
numberRepresents numbers
stringRepresents text
nilDifferentiates values whether it has data or not
booleanValue can be either true or false
functionRepresents a sub-routine
userdataRepresents arbitary C data
threadRepresents independent threads of execution.
tableCan hold any value except nil

Loops

1. While:

While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.

while(condition)
do
--code
end

2. Repeat-Until:

Repeat-Until is also used to iterate a set of statements based on a condition. It is very similar to Do-While, it is mostly used when you need to execute the statements atleast once.

repeat
   --code
until( condition )

3. For:

For loop is used to iterate a set of statements based on a condition.

for init,max/min value, increment
do
   --code
end

Functions

Function is a sub-routine which contains set of statements. Usually functions are written when multiple calls are required to same set of statements which increase re-usuability and modularity.

optional_function_scope function function_name( argument1, argument2, argument3........, argumentn)
--code
return params with comma seperated
end