local Roblox = 0 local ScriptWorking = false local functionR = 0 local multiplayer = false local YyS local MyVariable = 1 local ScriptRunner = 1 local Fan = 1 local LocalScript = 1 local stages = false function ScriptStart() if ScriptWorking == false then if stages == false then if Roblox == 0 then print ("Brodcasting ScriptStart") end end end end if Roblox == 0 and stages == false and ScriptWorking == false then ScriptStart() ScriptWorking = true print ("Starting...") end function x3() if ScriptWorking == true then print ("..") print ("..") end end ScriptWorking = true if ScriptWorking == true then x3() end stages = working if stages == working then print ("StagesConfirmed") end functionR = start if ScriptWorking == true then print ("Roblox Function Start") end function space() print ("..") end if functionR == start then space() end if functionR == start then roblox = StartTrue multiplayer = Starting end if multiplayer == starting then if functionR == start then if roblox == StartTrue and ScriptWorking == true then print ("MultiplayerFunctionStart") space() if roblox == StartTrue then print ("ROBLOXSCRIPTFINISHED") end end end end function Spp() if roblox == StartTrue then print ("------------------") end end Spp() math.randomseed(os.time()) math.random() number = math.random(100) print("random number is") print(number) Spp() function StartScript() print ("RunScript") if MyVariable == 1 then if ScriptRunner == 1 then print ("ScriptLocalFunction") end end math.randomseed(os.time) math.random() number = math.random(20) print(number) if Fan == 1 then if LocalScript == 1 then print ("RandomNumberFunction") end end end function LocalFunctionS() print ("Cellular") end function w() function w() function w() if Fan == 2 and LocalScript == 8 and MyVariable == 1 and ScriptRunner == 1 then print ("Script") end end end end function S() if LocalScript == 1 then print ("Local") if MyVariable == 2 then print ("LocalScriptIsRunning, RandomNumberFunction = true") end end end w()w()w() function Stop() print("ScriptFinish") end
Write, Run & Share Lua code online using OneCompiler's Lua online compiler for free. It's one of the robust, feature-rich online compilers for Lua language, running the latest Lua version 5.4. Getting started with the OneCompiler's Lua editor is easy and fast. The editor shows sample boilerplate code when you choose language as Lua and start coding.
OneCompiler's Lua online editor supports stdin and users can give inputs to programs using the STDIN textbox under the I/O tab. Following is a sample Lua program which takes name as input and prints hello message with your name.
name = io.read("*a")
print ("Hello ", name)
Lua is a light weight embeddable scripting language which is built on top of C. It is used in almost all kind of applications like games, web applications, mobile applications, image processing etc. It's a very powerful, fast, easy to learn, open-source scripting language.
-- global variables
a = 10
-- local variables
local x = 30
Value Type | Description |
---|---|
number | Represents numbers |
string | Represents text |
nil | Differentiates values whether it has data or not |
boolean | Value can be either true or false |
function | Represents a sub-routine |
userdata | Represents arbitary C data |
thread | Represents independent threads of execution. |
table | Can hold any value except nil |
While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.
while(condition)
do
--code
end
Repeat-Until is also used to iterate a set of statements based on a condition. It is very similar to Do-While, it is mostly used when you need to execute the statements atleast once.
repeat
--code
until( condition )
For loop is used to iterate a set of statements based on a condition.
for init,max/min value, increment
do
--code
end
Function is a sub-routine which contains set of statements. Usually functions are written when multiple calls are required to same set of statements which increase re-usuability and modularity.
optional_function_scope function function_name( argument1, argument2, argument3........, argumentn)
--code
return params with comma seperated
end