local QBCore = exports['qb-core']:GetCoreObject() local copsCalled = false local PlayerJob = {} RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function() PlayerJob = QBCore.Functions.GetPlayerData().job end) RegisterNetEvent('QBCore:Client:OnJobUpdate', function(JobInfo) PlayerJob = JobInfo end) RegisterNetEvent('QBCore:Client:OnPlayerUnload', function() PlayerJob = {} end) AddEventHandler('onClientResourceStart',function(resourceName) if (GetCurrentResourceName() ~= resourceName) then return end PlayerJob = QBCore.Functions.GetPlayerData().job end) local attempted = 0 local pickingup = false local pickup = false -- RegisterNetEvent('thermite:UseThermite', function() -- local coordA = GetEntityCoords(PlayerPedId(), 1) -- local coordB = GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0,100.0, 0.0) -- local targetVehicle = getVehicleInDirection(coordA, coordB) -- if targetVehicle ~= 0 and GetHashKey("stockade") == GetEntityModel(targetVehicle) then -- local entityCreatePoint = GetOffsetFromEntityInWorldCoords(targetVehicle, 0.0, -4.0, 0.0) -- local coords = GetEntityCoords(PlayerPedId()) -- local distance = #(coords - vector3(entityCreatePoint["x"],entityCreatePoint["y"],entityCreatePoint["z"])) -- if distance < 2.0 then -- TriggerEvent("qb-brinksrobbery:client:ThermiteTruck", targetVehicle) -- else -- QBCore.Functions.Notify('You need to do this from behind the vehicle.',"error") -- end -- end -- end) -- RegisterNetEvent('qb-brinksrobbery:client:ThermiteTruck', function(veh) -- QBCore.Functions.TriggerCallback('qb-brinksrobbery:server:getCops', function(cops) -- local plate = GetVehicleNumberPlateText(veh) -- if not Config.RobbedPlates[plate] then -- if cops >= Config.MinCops then -- --enough cops -- attempted = veh -- SetEntityAsMissionEntity(attempted, true, true) -- local pedCo = GetEntityCoords(PlayerPedId()) -- local ped = PlayerPedId() -- local pos = GetEntityCoords(ped) -- -- call cops -- if not copsCalled then -- local s1, s2 = GetStreetNameAtCoord(pos.x, pos.y, pos.z) -- local street1 = GetStreetNameFromHashKey(s1) -- local street2 = GetStreetNameFromHashKey(s2) -- local streetLabel = street1 -- if street2 ~= nil then -- streetLabel = streetLabel .. " " .. street2 -- end -- --TriggerServerEvent("qb-brinksrobbery:server:callCops", "Banktruck", 0, streetLabel, pos) -- CreateThread(function() -- Wait(5*60*1000) -- copsCalled = false -- end) -- copsCalled = true -- end -- -- plant charge -- ThermitePlantCharge() -- --thermite minigame -- exports["memorygame"]:thermiteminigame(Config.Minigame.correctBlocks, Config.Minigame.incorrectBlocks, Config.Minigame.timetoShow, Config.Minigame.timetoLose, -- function() -- success -- ThermiteTruckSuccess() -- exports['qb-dispatch']:BrinksRobbery() -- TriggerEvent("qb-brinksrobbery:client:AllowHeist", veh, "brinkslaptop") -- end, -- function() -- failure -- ThermiteTruckFailed() -- end) -- else -- --not enough cops -- QBCore.Functions.Notify('Not enough cops',"error", 2000) -- end -- else -- QBCore.Functions.Notify('This truck has recently been robbed',"error", 2000) -- end -- end) -- end) function ThermitePlantCharge() RequestAnimDict("anim@heists@ornate_bank@thermal_charge") RequestModel("hei_p_m_bag_var22_arm_s") RequestNamedPtfxAsset("scr_ornate_heist") while not HasAnimDictLoaded("anim@heists@ornate_bank@thermal_charge") and not HasModelLoaded("hei_p_m_bag_var22_arm_s") and not HasNamedPtfxAssetLoaded("scr_ornate_heist") do Wait(50) end local ped = PlayerPedId() local pos = GetOffsetFromEntityInWorldCoords(attempted, 0.0, -3.535, 0.5) local vehcoords = GetEntityCoords(attempted) SetEntityHeading(ped, GetEntityHeading(attempted)) Wait(100) local rotx, roty, rotz = table.unpack(vec3(GetEntityRotation(PlayerPedId()))) local bagscene = NetworkCreateSynchronisedScene(pos.x, pos.y, pos.z, rotx, roty, rotz, 2, false, false, 1065353216, 0, 1.3) local bag = CreateObject(GetHashKey("hei_p_m_bag_var22_arm_s"), pos.x, pos.y, pos.z, true, true, false) SetEntityCollision(bag, false, true) local x, y, z = table.unpack(GetEntityCoords(ped)) local charge = CreateObject(GetHashKey("hei_prop_heist_thermite"), x, y, z + 0.2, true, true, true) SetEntityCollision(charge, false, true) AttachEntityToEntity(charge, ped, GetPedBoneIndex(ped, 28422), 0, 0, 0, 0, 0, 200.0, true, true, false, true, 1, true) NetworkAddPedToSynchronisedScene(ped, bagscene, "anim@heists@ornate_bank@thermal_charge", "thermal_charge", 1.5, -4.0, 1, 16, 1148846080, 0) NetworkAddEntityToSynchronisedScene(bag, bagscene, "anim@heists@ornate_bank@thermal_charge", "bag_thermal_charge", 4.0, -8.0, 1) SetPedComponentVariation(ped, 5, 0, 0, 0) NetworkStartSynchronisedScene(bagscene) Wait(5000) DetachEntity(charge, 1, 1) FreezeEntityPosition(charge, true) DeleteObject(bag) NetworkStopSynchronisedScene(bagscene) CreateThread(function() Wait(15000) DeleteEntity(charge) end) end function ThermiteTruckSuccess() TriggerServerEvent("qb-brinksrobbery:server:removeItem") TriggerEvent('inventory:client:ItemBox', QBCore.Shared.Items["brinkslaptop"], "remove") QBCore.Functions.Notify('Laptop Successful',"success") ThermiteEffect() end function ThermiteTruckFailed() TriggerServerEvent("qb-brinksrobbery:server:removeItem") TriggerEvent('inventory:client:ItemBox', QBCore.Shared.Items["brinkslaptop"], "remove") QBCore.Functions.Notify('Laptop Failed',"error") end function ThermiteEffect() RequestAnimDict("anim@heists@ornate_bank@thermal_charge") while not HasAnimDictLoaded("anim@heists@ornate_bank@thermal_charge") do Wait(50) end local ped = PlayerPedId() local ptfx = GetEntryPositionOfDoor(attempted, 3) Wait(1500) TriggerServerEvent("qb-brinksrobbery:server:ThermitePtfx", ptfx) Wait(500) TaskPlayAnim(ped, "anim@heists@ornate_bank@thermal_charge", "cover_eyes_intro", 8.0, 8.0, 1000, 36, 1, 0, 0, 0) TaskPlayAnim(ped, "anim@heists@ornate_bank@thermal_charge", "cover_eyes_loop", 8.0, 8.0, 3000, 49, 1, 0, 0, 0) Wait(20000) ClearPedTasks(ped) Wait(2000) end RegisterNetEvent("qb-brinksrobbery:client:ThermitePtfx", function(coords) RequestNamedPtfxAsset("scr_ornate_heist") while not HasNamedPtfxAssetLoaded("scr_ornate_heist") do Wait(50) end SetPtfxAssetNextCall("scr_ornate_heist") local effect = StartParticleFxLoopedAtCoord("scr_heist_ornate_thermal_burn", coords, 0.0, 0.0, 0.0, 1.0, false, false, false, false) Wait(22500) StopParticleFxLooped(effect, 0) end) RegisterNetEvent("qb-brinksrobbery:client:UseBlackCard", function() local ped = PlayerPedId() local coordA = GetEntityCoords(ped, 1) local coordB = GetOffsetFromEntityInWorldCoords(ped, 0.0,100.0, 0.0) local targetVehicle = getVehicleInDirection(coordA, coordB) if targetVehicle ~= 0 and GetHashKey("stockade") == GetEntityModel(targetVehicle) then local entityCreatePoint = GetOffsetFromEntityInWorldCoords(targetVehicle, 0.0, -4.0, 0.0) local coords = GetEntityCoords(ped) local distance = #(coords - vector3(entityCreatePoint["x"],entityCreatePoint["y"],entityCreatePoint["z"])) if distance < 2.0 then TriggerEvent("qb-brinksrobbery:client:AttemptHeist", targetVehicle) else QBCore.Functions.Notify('You need to do this from behind the vehicle.',"error") end end end) RegisterNetEvent('qb-brinksrobbery:client:AttemptHeist', function(veh) QBCore.Functions.TriggerCallback('qb-brinksrobbery:server:getCops', function(cops) local plate = GetVehicleNumberPlateText(veh) if not Config.RobbedPlates[plate] then if cops >= Config.MinCops then --enough cops attempted = veh SetEntityAsMissionEntity(attempted, true, true) local pedCo = GetEntityCoords(PlayerPedId()) local ped = PlayerPedId() local pos = GetEntityCoords(ped) -- call cops if not copsCalled then local s1, s2 = GetStreetNameAtCoord(pos.x, pos.y, pos.z) local street1 = GetStreetNameFromHashKey(s1) local street2 = GetStreetNameFromHashKey(s2) local streetLabel = street1 if street2 ~= nil then streetLabel = streetLabel .. " " .. street2 end TriggerServerEvent("qb-brinksrobbery:server:callCops", "Banktruck", 0, streetLabel, pos) copsCalled = true CreateThread(function() Wait(5*60*1000) copsCalled = false end) end -- unlocking doors progressbar QBCore.Functions.Progressbar("unlockdoor_action", "Unlocking Door", 5000, false, true, { disableMovement = true, disableCarMovement = false, disableMouse = false, disableCombat = true }, { animDict = "anim@amb@clubhouse@tutorial@bkr_tut_ig3@", anim = "machinic_loop_mechandplayer", flags = 49 }, {}, {}, function(status) if not status then exports['qb-dispatch']:BrinksRobbery() TriggerEvent("qb-brinksrobbery:client:AllowHeist", veh, "brinkslaptop") TriggerServerEvent("qb-brinksrobbery:server:removeItem") end end) else --not enough cops QBCore.Functions.Notify('Not enough cops',"error", 2000) end else QBCore.Functions.Notify('This truck has recently been robbed',"error", 2000) end end) end) RegisterNetEvent('qb-brinksrobbery:client:robberyCall', function(type, key, streetLabel, coords) if PlayerJob.name == "police" then local cameraId = nil local bank = "Banktruck" if type == "Banktruck" then PlaySound(-1, "Lose_1st", "GTAO_FM_Events_Soundset", 0, 0, 1) --TriggerEvent('chatMessage', "ALARM", "warning", "Brinks Robbery In Progress") TriggerEvent('qb-policealerts:client:AddPoliceAlert', { timeOut = 10000, alertTitle = "Banktruck robbery in progress", coords = { x = coords.x, y = coords.y, z = coords.z, }, details = { [1] = { icon = '<i class="fas fa-university"></i>', detail = bank, }, [2] = { icon = '<i class="fas fa-globe-europe"></i>', detail = streetLabel, }, }, callSign = QBCore.Functions.GetPlayerData().metadata["callsign"], }) local transG = 250 local blip = AddBlipForCoord(coords.x, coords.y, coords.z) SetBlipSprite(blip, 487) SetBlipColour(blip, 4) SetBlipDisplay(blip, 4) SetBlipAlpha(blip, transG) SetBlipScale(blip, 1.9) SetBlipFlashes(blip, true) SetBlipAsShortRange(blip, false) BeginTextCommandSetBlipName('STRING') EndTextCommandSetBlipName(blip) while transG ~= 0 do Wait(180 * 4) transG = transG - 1 SetBlipAlpha(blip, transG) if transG == 0 then SetBlipSprite(blip, 2) RemoveBlip(blip) return end end end end end) RegisterNetEvent('qb-brinksrobbery:client:AllowHeist', function(veh,type) -- update robbed plate config local plate = GetVehicleNumberPlateText(veh) TriggerServerEvent('qb-brinksrobbery:server:UpdatePlates', plate) -- remove doors ## TriggerEvent("qb-brinksrobbery:client:AddGuards", attempted) if type == "brinkslaptop" then -- remove doors TriggerServerEvent('qb-brinksrobbery:server:RemoveDoors', attempted) elseif type == "brinkslaptop" then -- open doors SetVehicleDoorOpen(attempted, 2, 0, 0) SetVehicleDoorOpen(attempted, 3, 0, 0) end -- pick up loot loop TriggerEvent("qb-brinksrobbery:client:PickupCash") end) RegisterNetEvent('qb-brinksrobbery:client:RemoveDoors', function(truck) SetVehicleDoorBroken(truck, 2, false) SetVehicleDoorBroken(truck, 3, false) end) RegisterNetEvent('qb-brinksrobbery:client:UpdatePlates', function(plate) Config.RobbedPlates[plate] = true end) RegisterNetEvent('qb-brinksrobbery:client:AddGuards', function(veh) local pedmodel = `ig_casey` RequestModel(pedmodel) while not HasModelLoaded(pedmodel) do RequestModel(pedmodel) Wait(100) end guard1 = CreatePedInsideVehicle(veh, 4, pedmodel, 1, 1, 0.0) guard2 = CreatePedInsideVehicle(veh, 4, pedmodel, 2, 1, 0.0) GiveWeaponToPed(guard1, `WEAPON_SMG`, 420, 0, 1) GiveWeaponToPed(guard2, `WEAPON_SMG`, 420, 0, 1) SetPedMaxHealth(guard1, 350) SetPedMaxHealth(guard2, 350) SetPedDropsWeaponsWhenDead(guard1, false) SetPedRelationshipGroupDefaultHash(guard1, `COP`) SetPedRelationshipGroupHash(guard1, `COP`) SetPedAsCop(guard1, true) SetCanAttackFriendly(guard1, false, true) SetPedDropsWeaponsWhenDead(guard2, false) SetPedRelationshipGroupDefaultHash(guard2, `COP`) SetPedRelationshipGroupHash(guard2, `COP`) SetPedAsCop(guard2, true) SetCanAttackFriendly(guard2, false, true) TaskCombatPed(guard1, PlayerPedId(), 0, 16) TaskCombatPed(guard2, PlayerPedId(), 0, 16) end) RegisterNetEvent('qb-brinksrobbery:client:PickupCash', function() pickup = true TriggerEvent("qb-brinksrobbery:client:PickupCashLoop") local markerlocation = GetOffsetFromEntityInWorldCoords(attempted, 0.0, -3.7, 0.1) SetVehicleHandbrake(attempted, true) exports['qb-target']:AddBoxZone("TruckrobberyGrabItems", vector3(markerlocation["x"], markerlocation["y"], markerlocation["z"]), 1.2, 1.7, { name = "TruckrobberyGrabItems", heading = GetEntityHeading(attempted), debugPoly = false, minZ = markerlocation["z"]-1.0, maxZ = markerlocation["z"]+2.0 }, { options = { { type = "client", event = "qb-brinksrobbery:client:eye:takeitems", icon = "fas fa-wallet", label = "Grab Items" } }, distance = 1.5, }) Wait(180000) pickup = false end) RegisterNetEvent('qb-brinksrobbery:client:eye:takeitems', function() pickUpCash() pickup = false end) function pickUpCash() if not pickingup then local ped = PlayerPedId() local coords = GetEntityCoords(ped) pickingup = true RequestAnimDict("mini@repair") while not HasAnimDictLoaded("mini@repair") do Wait(10) end while pickingup do Wait(1) local coords2 = GetEntityCoords(PlayerPedId()) local distance = #(coords - coords2) if distance > 1.0 or not pickup then pickingup = false end if not IsEntityPlayingAnim(ped, "mini@repair", "fixing_a_player", 3) then TaskPlayAnim(ped, "mini@repair", "fixing_a_player", 8.0, -8, -1, 49, 0, 0, 0, 0) FreezeEntityPosition(ped, true) end pickingup = false QBCore.Functions.Progressbar("truckrobbery", "Collecting Items", 5000, false, true, { disableMovement = true, disableCarMovement = true, disableMouse = false, disableCombat = true, }, {}, {}, {}, function() -- Done ClearPedTasks(ped) TriggerServerEvent('qb-brinksrobbery:server:addItem') FreezeEntityPosition(ped, false) QBCore.Functions.Notify("Successful..", "error") exports['qb-target']:RemoveZone("TruckrobberyGrabItems") SetVehicleHandbrake(attempted, false) end, function() -- Cancel ClearPedTasks(ped) FreezeEntityPosition(ped, false) QBCore.Functions.Notify("Cancelled..", "error") end) end ClearPedTasks(ped) end end function getVehicleInDirection(coordFrom, coordTo) local offset = 0 local rayHandle local vehicle for i = 0, 100 do rayHandle = CastRayPointToPoint(coordFrom.x, coordFrom.y, coordFrom.z,coordTo.x, coordTo.y,coordTo.z + offset, 10, PlayerPedId(), 0) a, b, c, d, vehicle = GetRaycastResult(rayHandle) offset = offset - 1 if vehicle ~= 0 then break end end local distance = #(coordFrom - GetEntityCoords(vehicle)) if distance > 25 then vehicle = nil end return vehicle ~= nil and vehicle or 0 end
Write, Run & Share Lua code online using OneCompiler's Lua online compiler for free. It's one of the robust, feature-rich online compilers for Lua language, running the latest Lua version 5.4. Getting started with the OneCompiler's Lua editor is easy and fast. The editor shows sample boilerplate code when you choose language as Lua and start coding.
OneCompiler's Lua online editor supports stdin and users can give inputs to programs using the STDIN textbox under the I/O tab. Following is a sample Lua program which takes name as input and prints hello message with your name.
name = io.read("*a")
print ("Hello ", name)
Lua is a light weight embeddable scripting language which is built on top of C. It is used in almost all kind of applications like games, web applications, mobile applications, image processing etc. It's a very powerful, fast, easy to learn, open-source scripting language.
-- global variables
a = 10
-- local variables
local x = 30
Value Type | Description |
---|---|
number | Represents numbers |
string | Represents text |
nil | Differentiates values whether it has data or not |
boolean | Value can be either true or false |
function | Represents a sub-routine |
userdata | Represents arbitary C data |
thread | Represents independent threads of execution. |
table | Can hold any value except nil |
While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.
while(condition)
do
--code
end
Repeat-Until is also used to iterate a set of statements based on a condition. It is very similar to Do-While, it is mostly used when you need to execute the statements atleast once.
repeat
--code
until( condition )
For loop is used to iterate a set of statements based on a condition.
for init,max/min value, increment
do
--code
end
Function is a sub-routine which contains set of statements. Usually functions are written when multiple calls are required to same set of statements which increase re-usuability and modularity.
optional_function_scope function function_name( argument1, argument2, argument3........, argumentn)
--code
return params with comma seperated
end