--INTRUCTIONS: Change the numbers after the locals to change the numbers--
--That are added--
if endscript then
  print("ERROR")
  while endscript do
    print("BUG DETECTION")
    end
end
print("Change the local numbers to what")
print("you want to be added")
print("Notice: If numbers are to large the calculation may not work")
print("--------------------------------------------------------------")
local NUMBER1 = 4
local NUMBER2 = 8
local multiplynumber1 = 3
local multiplynumber2 = 3
local divide1 = 9
local divide2 = 3
local sub1 = 19
local sub2 = 9
local SEEDNUMBER = math.random(1, 1000)
print("Numbers that where added")
print(NUMBER1 + NUMBER2)
print("Numbers that where multiplyed")
print(multiplynumber1 * multiplynumber2)
print("Numbers that where divided")
print(divide1 / divide2)
print("Numbers that where subtracted")
print(sub1 - sub2)
print("--------------------------------------------------------------")
print("Your seed is:",SEEDNUMBER)
print("--------------------------------------------------------------")
print("Local numbers are in the script")
print("--------------------------------------------------------------")
print("Still working on updates")
print("--------------------------------------------------------------")
print("This is the script if you want to use it somewhere (if you do credit me please)")
print("--------------------------------------------------------------")
print("local NUMBER1 = 0")
print("local NUMBER2 = 0")
print("local multiplynumber1 = 0")
print("local multiplynumber2 = 0")
print("local divide1 = 0")
print("local divide2 = 0")
print("local sub1 = 0")
print("local sub2 = 0")
print("local SEEDNUMBER = math.random(1, 1000)")
print("print(numbers that where added)")
print("print(NUMBER1 + NUMBER2)")
print("print(numbers that where multiplyed)")
print("print(multiplynumber1 * multiplynumber2)")
print("print(numbers that where divided)")
print("print(divide1 / divide2)")
print("print(numbers that where subtracted)")
print("print(sub1 - sub2)")
print("print(your seed is:, SEEDNUMBER)")
print("--------------------------------------------------------------")
print("In the print scripts you will need to add quotation marks inbetween the parenthisees (i couldent due to bugs)")
print("--------------------------------------------------------------")
print("Copyright 2024 OfficialCurs3d on Roblox")
print("--------------------------------------------------------------")
if ownernumber then
  print("testing")
    while funnyscript do
      print("trololololololololololololololololololololololololololololololol")
  end
end 

Lua online compiler

Write, Run & Share Lua code online using OneCompiler's Lua online compiler for free. It's one of the robust, feature-rich online compilers for Lua language, running the latest Lua version 5.4. Getting started with the OneCompiler's Lua editor is easy and fast. The editor shows sample boilerplate code when you choose language as Lua and start coding.

Taking inputs (stdin)

OneCompiler's Lua online editor supports stdin and users can give inputs to programs using the STDIN textbox under the I/O tab. Following is a sample Lua program which takes name as input and prints hello message with your name.

name = io.read("*a")
print ("Hello ", name)

About Lua

Lua is a light weight embeddable scripting language which is built on top of C. It is used in almost all kind of applications like games, web applications, mobile applications, image processing etc. It's a very powerful, fast, easy to learn, open-source scripting language.

Syntax help

Variables

  • By default all the variables declared are global variables
  • If the variables are explicitly mentioned as local then they are local variables.
  • Lua is a dynamically typed language and hence only the values will have types not the variables.

Examples

-- global variables
a = 10

-- local variables

local x = 30
Value TypeDescription
numberRepresents numbers
stringRepresents text
nilDifferentiates values whether it has data or not
booleanValue can be either true or false
functionRepresents a sub-routine
userdataRepresents arbitary C data
threadRepresents independent threads of execution.
tableCan hold any value except nil

Loops

1. While:

While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.

while(condition)
do
--code
end

2. Repeat-Until:

Repeat-Until is also used to iterate a set of statements based on a condition. It is very similar to Do-While, it is mostly used when you need to execute the statements atleast once.

repeat
   --code
until( condition )

3. For:

For loop is used to iterate a set of statements based on a condition.

for init,max/min value, increment
do
   --code
end

Functions

Function is a sub-routine which contains set of statements. Usually functions are written when multiple calls are required to same set of statements which increase re-usuability and modularity.

optional_function_scope function function_name( argument1, argument2, argument3........, argumentn)
--code
return params with comma seperated
end