print ("Hello, World!")-- SETTING BELLOW -- THANKYOU FOR BUYING

World = "MUHAMMAD" -- name world
dbg = 0 -- change 1 if you want dont drop gems, change 0 if you want drop gems

-- DONT CHANGE OR ELSE IT WILL ERROR
Sleep(200)
xawal = math.floor(GetLocal().posX/32)
yawal = math.floor(GetLocal().posY/32)
bg = 12840
nono = true

function main()
-- FUNCTION
-- FUNCTION FOR COUNTDOWN
function log(str)
LogToConsole("`7[`8Script starting"..str)
end


-- ONTEXT
function ontext(str)
    on = {}
    on.v0 = "OnTextOverlay"
    on.v1 = str
    SendVariant(on)
end

-- WRENCH
function wrench()
    pkt = {}
    pkt.type = 3
    pkt.value = 32
    pkt.state = 8
    pkt.px = Mag[count].x
    pkt.py = Mag[count].y
    pkt.x = GetLocal().posX
    pkt.y = GetLocal().posY
    SendPacketRaw(false, pkt)
end

-- GETMAG Normal
function GetMagN()
    Mag = {}
    count = 0
    for _, tile in pairs(GetTiles()) do
        if (tile.fg == 5638) and (tile.bg == bg) then
            count = count + 1
            Mag[count] = {x = tile.x, y = tile.y}
        end
    end
end

-- GETMAG Island
function GetMag()
    Mag = {}
    count = 0
    for x = 0, 199 do
        for y = 0, 199 do
            tile = GetTile(x, y)
            if (tile.fg == 5638) and (tile.bg == bg) then
                count = count + 1
                Mag[count] = {x = tile.x, y = tile.y}
            end
        end
    end
end

-- AUTO CHECK ISLAND OR NOT
local status , err = pcall(GetMag)
if not status then
    iorn = "Normal"
Sleep(1000)
    GetMagN()
else
    iorn = "Island"
end

-- CHEATS
function scheat()
    if (cheats == true) and (math.floor(GetLocal().posX/32) == xawal) and (math.floor(GetLocal().posY/32) == yawal) then
        Sleep(700)
        SendPacket(2,"action|dialog_return\ndialog_name|cheats\ncheck_autofarm|1\ncheck_bfg|1\ncheck_lonely|1\ncheck_gems|"..dbg.."\n")
        Sleep(300)
        cheats = false
    end
end

function fmag()
    if FindPath(Mag[count].x , Mag[count].y - 1) == false then
        Sleep(200)
        FindPath(Mag[count].x , Mag[count].y - 1)
        ontext("`4Taking Magplant...")
        Sleep(300)
        findmag = false
        takeremote = true
    else
        LogToConsole("`8[ `bEror 404 `8]")
        SendVariant({v0 = "OnTalkBubble", v1 = GetLocal().netID, v2 = "`4Dont Repeat !!!"})
        findmag = false
    end
end

-- TAKE REMOTE
function tremote()
    Sleep(500)
    if (takeremote  == true) then
        if math.floor(GetLocal().posX/32) == Mag[count].x and math.floor(GetLocal().posY/32) == Mag[count].y - 1 then
            Sleep(300)
            wrench()
            Sleep(100)
        if nono == false then
            ontext("`8[ `cSuccess Take Remote `8]")
            SendPacket(2,"action|dialog_return\ndialog_name|magplant_edit\nx|"..Mag[count].x.."|\ny|"..Mag[count].y.."|\nbuttonClicked|getRemote\n\n")
            takeremote = false
        elseif nono == true then
            ontext("`cLoading...")
            nono = false
            takeremote = false
            findmag = true
        end
        else
            ontext("`4Dont Move !!!")
            SendVariant({v0 = "OnTalkBubble", v1 = GetLocal().netID, v2 = "Please Re run the script"})
            takeremote = false
        end
    end
end

-- ADDHOOK
function var(var)
    if var.v1 == "OnConsoleMessage" and var.v2:find("World Locked") then
        findmag = true
        return true
    end
if var.v1 == "OnDialogRequest" and var.v2:find("end_dialog|magplant_edit|") then
        return true
    end
    if var.v1 == "OnConsoleMessage" and var.v2:find("Where would you like to go?") then
        getworld = true
        return true
    end
    if var.v1 == "OnTalkBubble" and var.v3:find("You received a MAGPLANT 5000 Remote.") then
        FindPath(xawal,yawal)
        cheats = true
        return true
    end
    if var.v1 == "OnTalkBubble" and var.v3:find("The MAGPLANT 5000 is empty.") then
        empty = true
        return true
    end
    if var.v1 == "OnDialogRequest" and var.v2:find("The machine is currently empty!") then
        nothing = true
        nono = true
        return true
    end
    if var.v1 == "OnDialogRequest" and var.v2:find("The machine contains") then
        return true
    end
    return false
end

AddHook(var,"OnVariant")


-- START SCRIPT
log("`2 in : `43`7]")
Sleep(1000)
log("`2 in : `42`7]")
Sleep(1000)
log("`2 in : `41`7]")
Sleep(1000)
-- SEND DIALOG
opening = [[
add_label_with_icon|big|`2PNB ADVANCE |left|]] .. 9740 ..[[|
add_spacer|small|
add_textbox|`0By `cGano`#EL|
add_textbox|`0Hello `2]]..GetLocal().name..[[ `0Thanks For Buying This Script |left|
add_spacer|small|
add_textbox|`9Script Info & Rules:|left|
add_label_with_icon|small|`0Do not `4Resell `0or `4Share `0My Script|left|7190|
add_label_with_icon|small|`0World Types       : `2]]..iorn..[[|left|3802|
add_label_with_icon|small|`0World Name      : `2]]..World..[[|left|10078|
add_label_with_icon|small|`0Mags Counted  : `2]]..count..[[|left|5638|
add_spacer|small|
add_label_with_icon|small|`wDon't make any moves after run the script!|left|1432|
add_spacer|small|
add_label_with_icon|small|`wDon't forget for used /ghost|left|1432|
add_label_with_icon|small|`wDon't forget put Superstar Background for your magplant|left|1432|
add_spacer|small|
add_label_with_icon|small|`2Thanks To`` : ``|left|12158|
add_textbox|- `b@Piers `4[`6Helped`4]|left|
add_spacer|small|
end_dialog|itro|Close|                   OKE                   |
]]
s = {}
s.v0 = "OnDialogRequest"
s.v1 = opening
SendVariant(s)
Sleep(3000)
SendPacket(2,"action|input\n|text|`8[ `4SCRIPT PNB ADVANCE by `cGano`#EL `8]")
Sleep(3000)
-- WHILE LOOP
fmag()
while true do
    Sleep(2000)
    if count > 0 then
        if (getworld == true) then
            ontext("`8[ `cEntering In `8"..World.." `c]")
            SendPacket(3, "action|join_request\nname|"..World.."\ninvitedWorld|0")
            Sleep(2300)
            getworld = false
        end
        if (findmag == true) then
            Sleep(200)
            fmag()
        end
        if (cheats == true) then
            Sleep(200)
            scheat()
        end
        if (takeremote == true) then
            tremote()
            Sleep(500) 
        end
        if (empty == true) then
            SendPacket(2,"action|dialog_return\ndialog_name|cheats\ncheck_autofarm|0\ncheck_bfg|0")
            Sleep(200)
            count = count - 1
            empty = false
            findmag = true
        end
        if (nothing == true) then
            Sleep(400)
            count = count - 1
            nothing = false
            findmag = true
        end
    else
        ontext("All magplant empty")
    end
end
end
main() 

Lua online compiler

Write, Run & Share Lua code online using OneCompiler's Lua online compiler for free. It's one of the robust, feature-rich online compilers for Lua language, running the latest Lua version 5.4. Getting started with the OneCompiler's Lua editor is easy and fast. The editor shows sample boilerplate code when you choose language as Lua and start coding.

Taking inputs (stdin)

OneCompiler's Lua online editor supports stdin and users can give inputs to programs using the STDIN textbox under the I/O tab. Following is a sample Lua program which takes name as input and prints hello message with your name.

name = io.read("*a")
print ("Hello ", name)

About Lua

Lua is a light weight embeddable scripting language which is built on top of C. It is used in almost all kind of applications like games, web applications, mobile applications, image processing etc. It's a very powerful, fast, easy to learn, open-source scripting language.

Syntax help

Variables

  • By default all the variables declared are global variables
  • If the variables are explicitly mentioned as local then they are local variables.
  • Lua is a dynamically typed language and hence only the values will have types not the variables.

Examples

-- global variables
a = 10

-- local variables

local x = 30
Value TypeDescription
numberRepresents numbers
stringRepresents text
nilDifferentiates values whether it has data or not
booleanValue can be either true or false
functionRepresents a sub-routine
userdataRepresents arbitary C data
threadRepresents independent threads of execution.
tableCan hold any value except nil

Loops

1. While:

While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.

while(condition)
do
--code
end

2. Repeat-Until:

Repeat-Until is also used to iterate a set of statements based on a condition. It is very similar to Do-While, it is mostly used when you need to execute the statements atleast once.

repeat
   --code
until( condition )

3. For:

For loop is used to iterate a set of statements based on a condition.

for init,max/min value, increment
do
   --code
end

Functions

Function is a sub-routine which contains set of statements. Usually functions are written when multiple calls are required to same set of statements which increase re-usuability and modularity.

optional_function_scope function function_name( argument1, argument2, argument3........, argumentn)
--code
return params with comma seperated
end