--[[

This was coded in Lua because it's pretty easy to read for most people.
I understand Hypixel uses Java, but the logic is pretty much the same across languages.

]]

-- Imagine this is the list of functions in a house!
local houseFunctions = {
  foo = {
    id = "foo",
    actions = {
      { action = "message", message = "foo start" },
      { action = "trigger_function", func = "bar" },
      { action = "trigger_function", func = "bar" },
      { action = "trigger_function", func = "baz" }, -- This one causes recursion
      { action = "message", message = "foo end" },
    }
  },
  bar = {
    id = "bar",
    actions = {{ action = "message", message = "bar" }},
  },
  baz = {
    id = "baz",
    actions = {
      { action = "message", message = "baz" },
      { action = "trigger_function", func = "foo" }
    }
  }
}

-- simple util func, dont mind it
function table.shallow_copy(t)
  local t2 = {}
  for k,v in pairs(t) do
    t2[k] = v
  end
  return t2
end

-- a container for the top level of action running
function startRunActions(functionName)
  local starterTable = {}
  starterTable[functionName] = true
  
  runActions(houseFunctions[functionName], starterTable)
end

-- Function Data = the data for the function including id and action list
-- Action Data = the data for the current action being ran
-- Depth Chain = the chain of functions followed to get to this one
function runActions(functionData, depthChain)
  for i, actionData in ipairs(functionData.actions) do
    if actionData.action == "message" then print(actionData.message) end
    
    if actionData.action == "trigger_function" then
      -- only if it has not yet been run in this chain will we run it!
      -- this doesn't account for the 4 tick cooldown exception, but it'd be super easy to implement.
      if depthChain[actionData.func] == nil then
        local newDepthChain = table.shallow_copy(depthChain)
        newDepthChain[actionData.func] = true
        
        runActions(houseFunctions[actionData.func], newDepthChain)
      else
        print("Attempted recursion was caught and stopped!") 
      end
    end
    
  end
end

startRunActions("foo")
 

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Taking inputs (stdin)

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name = io.read("*a")
print ("Hello ", name)

About Lua

Lua is a light weight embeddable scripting language which is built on top of C. It is used in almost all kind of applications like games, web applications, mobile applications, image processing etc. It's a very powerful, fast, easy to learn, open-source scripting language.

Syntax help

Variables

  • By default all the variables declared are global variables
  • If the variables are explicitly mentioned as local then they are local variables.
  • Lua is a dynamically typed language and hence only the values will have types not the variables.

Examples

-- global variables
a = 10

-- local variables

local x = 30
Value TypeDescription
numberRepresents numbers
stringRepresents text
nilDifferentiates values whether it has data or not
booleanValue can be either true or false
functionRepresents a sub-routine
userdataRepresents arbitary C data
threadRepresents independent threads of execution.
tableCan hold any value except nil

Loops

1. While:

While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.

while(condition)
do
--code
end

2. Repeat-Until:

Repeat-Until is also used to iterate a set of statements based on a condition. It is very similar to Do-While, it is mostly used when you need to execute the statements atleast once.

repeat
   --code
until( condition )

3. For:

For loop is used to iterate a set of statements based on a condition.

for init,max/min value, increment
do
   --code
end

Functions

Function is a sub-routine which contains set of statements. Usually functions are written when multiple calls are required to same set of statements which increase re-usuability and modularity.

optional_function_scope function function_name( argument1, argument2, argument3........, argumentn)
--code
return params with comma seperated
end