function throwDices(dices, sides, plus)
    local dmgs = {}
    local lch = 1 / sides
    for dmg = 1, sides do
        dmgs[dmg+plus] = lch
    end
    for side = 1, dices-1 do
        local nextDmgs = {}
        for dmg, chance in pairs(dmgs) do
            for nDmg = 1, sides do
                local tDmg = dmg+nDmg
                nextDmgs[tDmg] = (nextDmgs[tDmg] or 0) + chance*lch
            end
        end
        dmgs = nextDmgs
    end
    return dmgs
end

--for i, v in pairs(throwDices(2, 4, 0)) do
  --print( i, v)
--end

function extendStep(beforeStep, dmgs, stepN, finishVars)
    local results = {}
    local newHp
    local isFinish = true
    for hp, chance in pairs(beforeStep) do
        for dmg, dChance in pairs(dmgs) do
            newHp = math.max(0, hp - dmg)
            if newHp == 0 then
                finishVars[stepN] = (finishVars[stepN] or 0) + chance*dChance
            else
                isFinish = false
                results[newHp] = (results[newHp] or 0) + chance*dChance
            end
        end
    end
    return results, isFinish
end

function battle(startHp, dmgDistribution, fChanceFormat)
    fChanceFormat = fChanceFormat or function(chance) return chance end
    local finishVars = {}
    local current = {[startHp]=1}
    local i = 0
    local isFinish = false
    while isFinish == false do
        i = i + 1
        current, isFinish = extendStep(current, dmgDistribution, i, finishVars)
    end
    local averageStrikes = 0
    print()
    print("strike#", "chance to die")
    for stepN, chance in pairs(finishVars) do
        averageStrikes = averageStrikes + stepN * chance
        print(stepN, fChanceFormat(chance))
    end
    print()
    print("average strikes", averageStrikes)
end

print("Start battle 18 hp vs 2d6+1 dmg")
battle(18, throwDices(2, 6, 1)) -- hp = 10, damage = 2d6+1
print("/end battle")
print("-----------")
print()
print("Start battle 18 hp vs 2d6+1 dmg (format with %)")
battle(18, throwDices(2, 6, 1), function(chance) return chance*100 .. "%" end) -- hp = 10, damage = 2d6+1
print("/end battle")
print("-----------")

print()
print("Other examples. hp=10, dmg 2-3, and 20% chance x3 damage")
battle(10, {[2]=0.4, [3]=0.4,  [6]=0.1,  [9]=0.1})

print("program running time", os.clock())

 

Lua online compiler

Write, Run & Share Lua code online using OneCompiler's Lua online compiler for free. It's one of the robust, feature-rich online compilers for Lua language, running the latest Lua version 5.3. Getting started with the OneCompiler's Lua editor is easy and fast. The editor shows sample boilerplate code when you choose language as Lua and start coding.

Taking inputs (stdin)

OneCompiler's Lua online editor supports stdin and users can give inputs to programs using the STDIN textbox under the I/O tab. Following is a sample Lua program which takes name as input and prints hello message with your name.

name = io.read("*a")
print ("Hello ", name)

About Lua

Lua is a light weight embeddable scripting language which is built on top of C. It is used in almost all kind of applications like games, web applications, mobile applications, image processing etc. It's a very powerful, fast, easy to learn, open-source scripting language.

Syntax help

Variables

  • By default all the variables declared are global variables
  • If the variables are explicitly mentioned as local then they are local variables.
  • Lua is a dynamically typed language and hence only the values will have types not the variables.

Examples

-- global variables
a = 10

-- local variables

local x = 30
Value TypeDescription
numberRepresents numbers
stringRepresents text
nilDifferentiates values whether it has data or not
booleanValue can be either true or false
functionRepresents a sub-routine
userdataRepresents arbitary C data
threadRepresents independent threads of execution.
tableCan hold any value except nil

Loops

1. While:

While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.

while(condition)
do
--code
end

2. Repeat-Until:

Repeat-Until is also used to iterate a set of statements based on a condition. It is very similar to Do-While, it is mostly used when you need to execute the statements atleast once.

repeat
   --code
until( condition )

3. For:

For loop is used to iterate a set of statements based on a condition.

for init,max/min value, increment
do
   --code
end

Functions

Function is a sub-routine which contains set of statements. Usually functions are written when multiple calls are required to same set of statements which increase re-usuability and modularity.

optional_function_scope function function_name( argument1, argument2, argument3........, argumentn)
--code
return params with comma seperated
end