local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Workspace = game:GetService("Workspace")
local TweenService = game:GetService("TweenService")

local tree = Workspace.TreeBlock 
local spawnInterval = 2 -- Time interval between spawning fruits
local minDistance = 3 -- Minimum distance between apples
local spawnedPositions = {} -- Table to keep track of apple positions
local ripenTime = 3 -- Time in seconds before apple ripens
local overripeTime = 5 -- Time in seconds before apple falls
local maxRetries = 80 -- Maximum number of retries to find a valid position

local function isPositionValid(newPosition)
	for _, position in pairs(spawnedPositions) do
		if (position - newPosition).Magnitude < minDistance then
			return false
		end
	end
	return true
end

local function ripenApple(apple)
	local colorChoice = math.random(1, 2)
	local targetColor

	if colorChoice == 1 then
		targetColor = Color3.fromRGB(0, 162, 255) -- Bright blue
	else
		targetColor = Color3.fromRGB(255, 0, 0) -- Bright red
	end

	local tweenInfo = TweenInfo.new(
		ripenTime, -- Duration of tween
		Enum.EasingStyle.Linear
	)

	local colorTween = TweenService:Create(apple, tweenInfo, {Color = targetColor})
	colorTween:Play()
	colorTween.Completed:Wait()
	wait(overripeTime)

	-- Unanchor apple to make it fall
	if apple then
		apple.Anchored = false
		apple.Touched:Connect(function(hit)
			if hit.Name == "Baseplate" then
				apple:Destroy()
				-- Remove position from spawnedPositions table
				table.remove(spawnedPositions, table.find(spawnedPositions, apple.Position))
			end
		end)
	end
end

local function spawnFruit()
	local fruit = ReplicatedStorage.GreyApple:Clone()
	local newPosition
	local retries = 0

	repeat
		newPosition = tree.Position + Vector3.new(math.random(-28, 21), math.random(6, 20), 0)
		newPosition = Vector3.new(newPosition.X, newPosition.Y, -31.538)
		retries = retries + 1
	until isPositionValid(newPosition) or retries >= maxRetries

	if retries < maxRetries then
		table.insert(spawnedPositions, newPosition)
		-- Set the fruit's Position to avoid orientation issues
		fruit.Position = newPosition
		fruit.Anchored = true
		fruit.Parent = Workspace

		-- Start the ripening process
		coroutine.wrap(function()
			ripenApple(fruit)
		end)()
	else
		warn("Could not find a valid position for the fruit after " .. retries .. " retries.")
	end
end

while true do
	spawnFruit()
	wait(spawnInterval)
	print("done")
end
  

Lua online compiler

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Taking inputs (stdin)

OneCompiler's Lua online editor supports stdin and users can give inputs to programs using the STDIN textbox under the I/O tab. Following is a sample Lua program which takes name as input and prints hello message with your name.

name = io.read("*a")
print ("Hello ", name)

About Lua

Lua is a light weight embeddable scripting language which is built on top of C. It is used in almost all kind of applications like games, web applications, mobile applications, image processing etc. It's a very powerful, fast, easy to learn, open-source scripting language.

Syntax help

Variables

  • By default all the variables declared are global variables
  • If the variables are explicitly mentioned as local then they are local variables.
  • Lua is a dynamically typed language and hence only the values will have types not the variables.

Examples

-- global variables
a = 10

-- local variables

local x = 30
Value TypeDescription
numberRepresents numbers
stringRepresents text
nilDifferentiates values whether it has data or not
booleanValue can be either true or false
functionRepresents a sub-routine
userdataRepresents arbitary C data
threadRepresents independent threads of execution.
tableCan hold any value except nil

Loops

1. While:

While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.

while(condition)
do
--code
end

2. Repeat-Until:

Repeat-Until is also used to iterate a set of statements based on a condition. It is very similar to Do-While, it is mostly used when you need to execute the statements atleast once.

repeat
   --code
until( condition )

3. For:

For loop is used to iterate a set of statements based on a condition.

for init,max/min value, increment
do
   --code
end

Functions

Function is a sub-routine which contains set of statements. Usually functions are written when multiple calls are required to same set of statements which increase re-usuability and modularity.

optional_function_scope function function_name( argument1, argument2, argument3........, argumentn)
--code
return params with comma seperated
end