-- Test function definition (your calculateStringSimilarity function goes here)
local prefix_weight = 0.1
local threshold = 0.8

local function test(str1, str2)
    local similarity = calculateStringSimilarity(str1, str2)
    local result = string.format('Comparing "%s" with "%s": %.3f', str1, str2, similarity)
    
    if threshold then
        local passes = similarity >= threshold
        result = result .. string.format(' [Threshold %.2f: %s]', 
            threshold, 
            passes and "PASS" or "FAIL")
    end
    
    print(result)
    return similarity
end

function calculateStringSimilarity(str1, str2)
    str1, str2 = str1:lower(), str2:lower()
    if str1 == str2 then
        return 1.0
    end

    local len1, len2 = #str1, #str2
    local str1_matches, str2_matches = {}, {}

    local match_distance = math.floor(math.max(len1, len2) / 2) - 1
    local matches = 0

    -- Count the number of matching characters
    for i = 1, len1 do
        local start = math.max(1, i - match_distance)
        local ends = math.min(i + match_distance, len2)

        for j = start, ends do
            if str2:sub(j,j) == str1:sub(i,i) and not str2_matches[j] then
                str1_matches[i] = true
                str2_matches[j] = true
                matches = matches + 1
                break
            end
        end
    end
    
    if matches == 0 then
        return 0.0
    end

    -- Count how many characters needed to change str1 into str2
    local k = 1
    local transpositions = 0
    for i = 1, len1 do
        if str1_matches[i] then
            while not str2_matches[k] do
                k = k + 1
            end
            if str1:sub(i,i) ~= str2:sub(k,k) then
                transpositions = transpositions + 1
            end
            k = k + 1
        end
    end

    -- With those two numbers, calculate the similary
    -- score with Jaro string comparison formula
    local distance = (
        matches / len1 +
        matches / len2 +
        (matches - transpositions/2) / matches
    ) / 3

    -- Set up for adjusting the score by prefix weight
    local prefix_length = 0
    for i = 1, math.min(4, math.min(len1, len2)) do
        if str1:sub(i,i) == str2:sub(i,i) then
            prefix_length = prefix_length + 1
        else
            break
        end
    end

    return distance + (prefix_length * prefix_weight * (1 - distance))
end

-- Test here
test("Elephant", "elephant")
test("Elephant", "élephant")
test("Elephant", "olephant")
test("Elephant", "esephant")

 

Lua online compiler

Write, Run & Share Lua code online using OneCompiler's Lua online compiler for free. It's one of the robust, feature-rich online compilers for Lua language, running the latest Lua version 5.4. Getting started with the OneCompiler's Lua editor is easy and fast. The editor shows sample boilerplate code when you choose language as Lua and start coding.

Taking inputs (stdin)

OneCompiler's Lua online editor supports stdin and users can give inputs to programs using the STDIN textbox under the I/O tab. Following is a sample Lua program which takes name as input and prints hello message with your name.

name = io.read("*a")
print ("Hello ", name)

About Lua

Lua is a light weight embeddable scripting language which is built on top of C. It is used in almost all kind of applications like games, web applications, mobile applications, image processing etc. It's a very powerful, fast, easy to learn, open-source scripting language.

Syntax help

Variables

  • By default all the variables declared are global variables
  • If the variables are explicitly mentioned as local then they are local variables.
  • Lua is a dynamically typed language and hence only the values will have types not the variables.

Examples

-- global variables
a = 10

-- local variables

local x = 30
Value TypeDescription
numberRepresents numbers
stringRepresents text
nilDifferentiates values whether it has data or not
booleanValue can be either true or false
functionRepresents a sub-routine
userdataRepresents arbitary C data
threadRepresents independent threads of execution.
tableCan hold any value except nil

Loops

1. While:

While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.

while(condition)
do
--code
end

2. Repeat-Until:

Repeat-Until is also used to iterate a set of statements based on a condition. It is very similar to Do-While, it is mostly used when you need to execute the statements atleast once.

repeat
   --code
until( condition )

3. For:

For loop is used to iterate a set of statements based on a condition.

for init,max/min value, increment
do
   --code
end

Functions

Function is a sub-routine which contains set of statements. Usually functions are written when multiple calls are required to same set of statements which increase re-usuability and modularity.

optional_function_scope function function_name( argument1, argument2, argument3........, argumentn)
--code
return params with comma seperated
end