#!/usr/bin/perl
#Author: V A Ramesh

use Curses;
use strict;

initscr();        #initiate alt.buffer of term for starting ncurses display
cbreak();         #disable line buffer
noecho();         #do-not display character entered on screen
keypad(1);        #enable reading of arrow keys
curs_set(0);      #do-not display cursor
start_color();    #Start color mode for displaying colors

#Initiating color pairs, first option is fore-ground color and second option is background color
init_pair( 1, COLOR_RED,    COLOR_BLACK );
init_pair( 2, COLOR_GREEN,  COLOR_BLACK );
init_pair( 3, COLOR_BLUE,   COLOR_BLACK );
init_pair( 4, COLOR_YELLOW, COLOR_BLACK );

#Get max. possible rows and columns displayed on current terminal
#in nCurses, rows(y-axis) comes as first option, and columns(x-axis) comes as second option
getmaxyx( my $max_row, my $max_col );

#60% of max-cols is width of box, and 60% of max-rows is height of box
my $width  = int( $max_col * 0.6 );
my $height = int( $max_row * 0.6 );

#start drawing box boundary at 20% th of max-rows and cols
my $startY = int( $max_row * 0.2 );
my $startX = int( $max_col * 0.2 );

#endY and endX are decided by height and width(60% of possible size of the screen)
my $endY = $startY + $height;
my $endX = $startX + $width;

#eggY, and eggX stores Y and X co-ordinates of eggs spawned by spawn_food func.
#pkey=Previous Key; $key=Current-key(for stroring directions)

#@snake; For storing snake co-ordinates
#@snake is AoA(Array of arrays, each element of parent array is array itself,
#having Y and X co-ordinates of that segment

#$time; stores time, gets from time() base perl function
#$timmer_running for controlling special eggs display
my ($eggX,           $eggY,  $score,      $pkey,
    $key,            @snake, $eggs_eaten, $time,
    $timmer_running, $i,     $color_snake
);

#initate game
init_game();

#function to control snake movement, main logic for
# snake movement, collision detection, and
# score-keeping happens here
move_snake();

#exit game to terminal
game_over();

#restore-terminal settings and disable alt-buffer(opposite of initscr)
endwin();

#init-game initiates, displays, game name, draws-box, banner and initiates score display
#accespts option to display instructions or start game

sub init_game {
    my $option = show_name();
    if ( $option eq "i" ) {
        instructions();
        clear();

        #make snake empty, for display purposes snake segments
        #were popuplated in instructions function
        @snake = ();
    }
    elsif ( $option eq "p" ) {

        #continue with play
    }
    else {
        game_over();
    }

    #nodelay disables blocking i/o, means i/o becomes non-blocking,
    #means game loop doesn't wait for user to enter keys
    nodelay(1);

    banner();
    draw_box();
    init_snake();
    spawn_food();
    score(0);
}

sub move_snake {

    while (1) {
        $key = getch();
        if ( $key == -1 ) {

            #If No-key is registered, key will be previous key
            $key = $pkey;
        }
        elsif ( $key eq 'c' ) {
            $color_snake = ( $color_snake == 1 ? 0 : 1 );
            $key = $pkey;
        }
        elsif ( $key eq 'q' ) {

            #exit game if key hit is "q"
            last;
        }

        #Check if LegalKey or not, snake can't go right,
        #when snake is moving left, etc
        elsif ( $pkey == KEY_LEFT && $key == KEY_RIGHT ) {
            next;
        }
        elsif ( $pkey == KEY_RIGHT && $key == KEY_LEFT ) {
            next;
        }
        elsif ( $pkey == KEY_UP && $key == KEY_DOWN ) {
            next;
        } 

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About Perl

Perl(Practical Extraction and Report Language) is especially desined for text processing by Larry Wall.

Key features

  • Cross-platform
  • Efficient for mission critical applications.
  • Open-source
  • Supports both procedural and object-oriented programming.
  • Perl interpreter is embeddable with other systems.
  • Loosely typed language

Syntax help

Data types

There is no need to specify the type of the data in Perl as it is loosely typed language.

TypeDescriptionUsage
ScalarScalar is either a number or a string or an address of a variable(reference)$var
ArraysArray is an ordered list of scalars, you can access arrays with indexes which starts from 0@arr = (1,2,3)
HashHash is an unordered set of key/value pairs%ul = (1,'foo', 2, 'bar)

Variables

In Perl, there is no need to explicitly declare variables to reserve memory space. When you assign a value to a variable, declaration happens automatically.

$var-name =value; #scalar-variable
@arr-name = (values); #Array-variables
%hashes = (key-value pairs); # Hash-variables 

Loops

1. If family:

If, If-else, Nested-Ifs are used when you want to perform a certain set of operations based on conditional expressions.

If

if(conditional-expression){    
//code    
} 

If-else

if(conditional-expression){  
//code if condition is true  
}else{  
//code if condition is false  
} 

Nested-If-else

if(condition-expression1){  
//code if above condition is true  
}else if(condition-expression2){  
//code if above condition is true  
}  
else if(condition-expression3){  
//code if above condition is true  
}  
...  
else{  
//code if all the conditions are false  
}  

2. Switch:

There is no case or switch in perl, instead we use given and when to check the code for multiple conditions.

given(expr){    
when (value1)  
{//code if above value is matched;}    
when (value2)  
{//code if above value is matched;}   
when (value3)  
{//code if above value is matched;}  
default  
{//code if all the above cases are not matched.}     
} 

3. For:

For loop is used to iterate a set of statements based on a condition.

for(Initialization; Condition; Increment/decrement){  
  // code  
} 

4. While:

While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.

while(condition) {  
 // code 
}  

5. Do-While:

Do-while is also used to iterate a set of statements based on a condition. It is mostly used when you need to execute the statements atleast once.

do {
  // code 
} while (condition); 

Sub-routines

Sub-routines are similar to functions which contains set of statements. Usually sub-routines are written when multiple calls are required to same set of statements which increases re-usuability and modularity.

How to define a sub-routine

sub subroutine_name 
{
	# set of Statements
}

How to call a sub-routine

subroutine_name();
subroutine_name(arguments-list); // if arguments are present