OneCompiler

Core OOP Principles:

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Introduction to OOP

  • Object-Oriented Programming (OOP) is a paradigm that uses "objects" to design and structure software. Each object represents a real-world entity with attributes (properties) and behaviors (methods). The goal is to make code modular, reusable, and easier to maintain.

Encapsulation

  • Bundling of data (attributes) and methods (functions) that operate on the data into a single unit (class).
  • Ensures data hiding and controlled access using access modifiers.

Abstraction:

  • Hides implementation details from the user, exposing only the functionality.
    Achieved using abstract classes or interfaces.
    Inheritance:
  • Mechanism to acquire properties and behaviors of a parent class in a child class.
    Promotes code reusability.

Polymorphism:

  • Ability of a single interface to represent different forms.
  • Achieved using method overloading (compile-time) and method overriding (runtime).