import pygame,sys
import win32api,win32console,win32gui,codecs
import time,random
from pygame.sprite import Sprite

pygame.init()

win = win32console.GetConsoleWindow()
win32gui.ShowWindow(win,0)

white = (255,255,255)
black = (0,0,0)
red = (255,0,0)
green = (0,155,0)

display_width = 800
display_height = 600

gameDisplay=pygame.display.set_mode((display_width,display_height))
pygame.display.set_caption("Flafel")

icon=pygame.image.load("apple.png")
pygame.display.set_icon(icon)

img=pygame.image.load("snakehead.png")
appleimg=pygame.image.load("apple.png")

clock = pygame.time.Clock()

AppleThickness=30
block_size = 20
FPS = 15

direction="right"

smallfont = pygame.font.SysFont("comicsansms",25)
medfont = pygame.font.SysFont("comicsansms",50)
largefont = pygame.font.SysFont("comicsansms",80)

pygame.mixer.init()
intro_sound=pygame.mixer.Sound("intro.wav")
dead_sound=pygame.mixer.Sound("dead.wav")

def game_intro():
    intro=True
    while intro:
        for event in pygame.event.get():
            if event.type==pygame.QUIT:
                pygame.quit()
                quit()
            if event.type==pygame.KEYDOWN:
                if event.key==pygame.K_c:
                    intro=False
                if event.key==pygame.K_q:
                    pygame.quit()
                    quit()
        gameDisplay.fill(white)
        
        message_to_screen("Welcome to Flafel",green,-100,"large")
        message_to_screen("The objective of the game is to eat red apples",black,-30)
        message_to_screen("The more apples you eat,the longer you get",black,10)
        message_to_screen("If you run into yourself, or the edges, you die!",black,50)
        message_to_screen("Press C to play, P to pause or Q to quit",black,180)
        pygame.display.update()
        clock.tick(15)

def pause():

    paused=True
    
    message_to_screen("Paused",black,-100,size="large")
    message_to_screen("Press C to continue or Q to quit",black,25)

    pygame.display.update()

    while paused:
        for event in pygame.event.get():
            if event.type==pygame.QUIT:
                pygame.quit()
                quit()
            if event.type==pygame.KEYDOWN:
                if event.key==pygame.K_c:
                    paused=False
                elif event.key==pygame.K_q:
                    pygame.quit()
                    quit()
        
        clock.tick(5)
    
def score(score):

    text=smallfont.render("Score: "+str(score),True,black)
    gameDisplay.blit(text,[0,0])

    
def randAppleGen():

    randApplex = round(random.randrange(0,display_width-AppleThickness))#/10.0)*10.0
    randAppley = round(random.randrange(0,display_height-AppleThickness))#/10.0)*10.0
    return randApplex,randAppley

def snake(block_size,snakeList):

    if direction=="right":
        head=pygame.transform.rotate(img,270)
    if direction=="left":
        head=pygame.transform.rotate(img,90)
    if direction=="up":
        head=img
    if direction=="down":
        head=pygame.transform.rotate(img,180)

    gameDisplay.blit(head,(snakeList[-1][0],snakeList[-1][1]))

    for XnY in snakeList[:-1]:
        pygame.draw.rect(gameDisplay, green, (XnY[0],XnY[1],block_size,block_size))
    
def text_objects(text,color,size):

    if size=="small":
        textSurface=smallfont.render(text,True,color)
    elif size=="medium":
        textSurface=medfont.render(text,True,color)
    elif size=="large":
        textSurface=largefont.render(text,True,color)
    return textSurface,textSurface.get_rect()
    
def message_to_screen(msg,color,y_displace=0,size="small"):

    textSurf,textRect=text_objects(msg,color,size)
    textRect.center=(display_width/2),(display_height/2)+y_displace
    gameDisplay.blit(textSurf,textRect)
    


def gameLoop():

    global direction

    direction="right"
    running = True
    gameOver= False

    lead_x = display_width/2
    lead_y = display_height/2

    lead_x_change = 10
    lead_y_change = 0

    snakeList=[]
    snakeLength=1

    randApplex,randAppley=randAppleGen()
    
    while running:
        if gameOver==True:
            message_to_screen("Game over",red,-50,size="large")
            message_to_screen("Press C to play again or Q to quit",black,50,size="medium")
            pygame.display.update()
            
        while gameOver == True:
            #gameDisplay.fill(white)
            
            for event in pygame.event.get():
                if event.type==pygame.QUIT:
                    gameOver=False
                    running=False
                if event.type==pygame.KEYDOWN:
                    if event.key==pygame.K_q:
                        running=False
                        gameOver=False
                    if event.key==pygame.K_c:
                        gameLoop()
            
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                running = False
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_LEFT:
                    direction="left"
                    lead_x_change = -block_size
                    lead_y_change = 0
                elif event.key == pygame.K_RIGHT:
                    direction="right"
                    lead_x_change = block_size
                    lead_y_change = 0
                elif event.key == pygame.K_UP:
                    direction="up"
                    lead_y_change = -block_size
                    lead_x_change = 0
                elif event.key == pygame.K_DOWN:
                    direction="down"
                    lead_y_change = block_size
                    lead_x_change = 0
                elif event.key==pygame.K_p:
                    pause()
        if lead_x>=display_width or lead_x<0 or lead_y<0 or lead_y>=display_height:
           gameOver=True
           dead_sound.play()


        lead_x += lead_x_change
        lead_y += lead_y_change
        gameDisplay.fill(white)

        gameDisplay.blit(appleimg,(randApplex,randAppley))

        
        snakeHead=[]
        snakeHead.append(lead_x)
        snakeHead.append(lead_y)
        snakeList.append(snakeHead)

        if len(snakeList)>snakeLength:
            del snakeList[0]
        for eachSegment in snakeList[:-1]:
            if eachSegment==snakeHead:
                gameOver=True
                dead_sound.play()
                
                
        snake(block_size,snakeList)

        score(snakeLength-1)

        
        pygame.display.update()

       
        if lead_x>randApplex and lead_x <randApplex+AppleThickness or lead_x+block_size>randApplex and lead_x+block_size<randApplex+AppleThickness:
            if lead_y>randAppley and lead_y <randAppley+AppleThickness:
                randApplex,randAppley=randAppleGen()
                snakeLength+=1
            elif lead_y+block_size > randAppley and lead_y+block_size<randAppley+AppleThickness:
                randApplex,randAppley=randAppleGen()
                snakeLength+=1

        clock.tick(FPS)
    
    pygame.quit()
    quit()
intro_sound.play()
game_intro()
intro_sound.stop()
gameLoop() 

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import sys
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Python is a very popular general-purpose programming language which was created by Guido van Rossum, and released in 1991. It is very popular for web development and you can build almost anything like mobile apps, web apps, tools, data analytics, machine learning etc. It is designed to be simple and easy like english language. It's is highly productive and efficient making it a very popular language.

Tutorial & Syntax help

Loops

1. If-Else:

When ever you want to perform a set of operations based on a condition IF-ELSE is used.

if conditional-expression
    #code
elif conditional-expression
    #code
else:
    #code

Note:

Indentation is very important in Python, make sure the indentation is followed correctly

2. For:

For loop is used to iterate over arrays(list, tuple, set, dictionary) or strings.

Example:

mylist=("Iphone","Pixel","Samsung")
for i in mylist:
    print(i)

3. While:

While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.

while condition  
    #code 

Collections

There are four types of collections in Python.

1. List:

List is a collection which is ordered and can be changed. Lists are specified in square brackets.

Example:

mylist=["iPhone","Pixel","Samsung"]
print(mylist)

2. Tuple:

Tuple is a collection which is ordered and can not be changed. Tuples are specified in round brackets.

Example:

myTuple=("iPhone","Pixel","Samsung")
print(myTuple)

Below throws an error if you assign another value to tuple again.

myTuple=("iPhone","Pixel","Samsung")
print(myTuple)
myTuple[1]="onePlus"
print(myTuple)

3. Set:

Set is a collection which is unordered and unindexed. Sets are specified in curly brackets.

Example:

myset = {"iPhone","Pixel","Samsung"}
print(myset)

4. Dictionary:

Dictionary is a collection of key value pairs which is unordered, can be changed, and indexed. They are written in curly brackets with key - value pairs.

Example:

mydict = {
    "brand" :"iPhone",
    "model": "iPhone 11"
}
print(mydict)

Supported Libraries

Following are the libraries supported by OneCompiler's Python compiler

NameDescription
NumPyNumPy python library helps users to work on arrays with ease
SciPySciPy is a scientific computation library which depends on NumPy for convenient and fast N-dimensional array manipulation
SKLearn/Scikit-learnScikit-learn or Scikit-learn is the most useful library for machine learning in Python
PandasPandas is the most efficient Python library for data manipulation and analysis
DOcplexDOcplex is IBM Decision Optimization CPLEX Modeling for Python, is a library composed of Mathematical Programming Modeling and Constraint Programming Modeling