#!/usr/bin/env python "tetris -- a brand new game written in python" import sys, random, time, select, os, termios width = 10 height = 22 blocks = [ [ (0,0), (0,1), (0,-1), (1,0) ], # T [ (0,0), (0,1), (0,2), (0,-1) ], # I [ (0,0), (0,1), (1,1), (-1,0) ], # S [ (0,0), (0,-1), (1,-1), (-1,0) ], # Z [ (0,0), (0,1), (1,1), (1,0) ], # O [ (0,0), (-1,1), (-1,0), (1,0) ], # L [ (0,0), (1,1), (-1,0), (1,0) ], # J ] inverted = '\033[7;1m' blue = '\033[7;34m' normal = '\033[0m' clear_screen = '\033[2J' # clear the screen home = '\033[H' # goto top left corner of the screen # (the latter two were found using 'clear | od -c') empty = ' ' black = inverted + ' ' + normal # two inverted spaces blue = blue + ' ' + normal # two inverted spaces floor = '==' left = 'left' right = 'right' turn = 'turn' down = 'down' quit = 'quit' shaft = None def play_tetris(): initialize_shaft() while True: # until game is lost block = get_random_block() coordinates = (width/2-1, 1) # in the middle at the top if not place_block(block, coordinates, blue): # collision already? return # game is lost! next_fall_time = time.time() + fall_delay() # ^^^ this is the time when the block will fall automatically # one line down while True: # until block is placed fixedly print_shaft() remove_block(block, coordinates) x, y = coordinates try: try: command = get_command(next_fall_time) except Timeout: # no command given raise Fall() else: # no exception, so process command: if command == left: new_coordinates = (x-1, y) new_block = block elif command == right: new_coordinates = (x+1, y) new_block = block elif command == turn: new_coordinates = (x, y) new_block = turn_block(block) elif command == down: raise Fall() elif command == quit: return else: raise Exception("internal error: %r" % command) if place_block(new_block, new_coordinates, blue): # command ok? # execute the command: block = new_block coordinates = new_coordinates else: place_block(block, coordinates, blue) # ignore the command which could not be executed # maybe beep here or something ;-> except Fall: # make the block fall automatically: new_coordinates = (x, y+1) next_fall_time = time.time() + fall_delay() if place_block(block, new_coordinates, blue): # can be placed? coordinates = new_coordinates else: place_block(block, coordinates, black) # place block there again break # and bail out remove_full_lines() class Timeout(Exception): pass class Fall(Exception): pass def remove_full_lines(): global shaft, width, height def line_full(line): global width for x in range(width): if line[x] == empty: return False return True def remove_line(y): global shaft, width del shaft[y] # cut out line shaft.insert(0, [ empty ] * width) # fill up with an empty line for y in range(height): if line_full(shaft[y]): remove_line(y) def fall_delay(): return 1.3 # cheap version; implement raising difficulty here def turn_block(block): "return a turned copy(!) of the given block" result = [] for x, y in block: result.append((y, -x)) return result def get_command(next_fall_time): "if a command is entered, return it; otherwise raise the exception Timeout" while True: # until a timeout occurs or a command is found: timeout = next_fall_time - time.time() if timeout > 0.0: (r, w, e) = select.select([ sys.stdin ], [], [], timeout) else: raise Timeout() if sys.stdin not in r: # not input on stdin? raise Timeout() key = os.read(sys.stdin.fileno(), 1) if key == 'j': return left elif key == 'l': return right elif key == 'k': return turn elif key == ' ': return down elif key == 'q': return quit else: # any other key: ignore pass def place_block(block, coordinates, color): "if the given block can be placed in the shaft at the given coordinates"\ " then place it there and return True; return False otherwise and do not"\ " place anything" global shaft, width, height block_x, block_y = coordinates for stone_x, stone_y in block: x = block_x + stone_x y = block_y + stone_y if (x < 0 or x >= width or y < 0 or y >= height or # border collision? shaft[y][x] != empty): # block collision? return False # cannot be placed there # reached here? ==> can be placed there # now really place it: for stone_x, stone_y in block: x = block_x + stone_x y = block_y + stone_y shaft[y][x] = color return True def remove_block(block, coordinates): global shaft block_x, block_y = coordinates for stone_x, stone_y in block: x = block_x + stone_x y = block_y + stone_y shaft[y][x] = empty def get_random_block(): if random.randint(1, 10) == 1: return perfect_block() or random.choice(blocks) return random.choice(blocks) def perfect_block(): result = [] for y in range(height): if filter(lambda b: b != empty, shaft[y]): # found summit random_order = range(width) random.shuffle(random_order) for x in random_order: if shaft[y][x] == empty: # found space besides summit for x_ in range(width-x): # fill to the right if shaft[y][x+x_] != empty: break for y_ in range(height-y): if shaft[y+y_][x+x_] == empty: result.append((x_, y_)) else: break for x_ in range(-1, -x-1, -1): # fill to the left if shaft[y][x+x_] != empty: break for y_ in range(height-y): if shaft[y+y_][x+x_] == empty: result.append((x_, y_)) else: break # shift block in x direction to center it: xmin = min(map(lambda v: v[0], result)) xmax = max(map(lambda v: v[0], result)) return map(lambda v: (v[0]-(xmax+xmin)/2, v[1]), result) return None def initialize_shaft(): global width, height, shaft, empty shaft = [ None ] * height for y in range(height): shaft[y] = [ empty ] * width def print_shaft(): # cursor-goto top left corner: sys.stdout.write(home) for y in range(height): if y > 3: # does this line have a border? (the topmost ones do not) sys.stdout.write(']') else: sys.stdout.write(' ') for x in range(width): sys.stdout.write(shaft[y][x]) if y > 3: # does this line have a border? (the topmost ones do not) sys.stdout.write('[\n') else: sys.stdout.write('\n') # print bottom: sys.stdout.write(']' + floor * width + '[\n') def prepare_tty(): "set the terminal in char mode (return each keyboard press at once) and"\ " switch off echoing of this input; return the original settings" stdin_fd = sys.stdin.fileno() # will most likely be 0 ;-> old_stdin_config = termios.tcgetattr(stdin_fd) [ iflag, oflag, cflag, lflag, ispeed, ospeed, cc ] = \ termios.tcgetattr(stdin_fd) cc[termios.VTIME] = 1 cc[termios.VMIN] = 1 iflag = iflag & ~(termios.IGNBRK | termios.BRKINT | termios.PARMRK | termios.ISTRIP | termios.INLCR | termios.IGNCR | #termios.ICRNL | termios.IXON) # oflag = oflag & ~termios.OPOST cflag = cflag | termios.CS8 lflag = lflag & ~(termios.ECHO | termios.ECHONL | termios.ICANON | # termios.ISIG | termios.IEXTEN) termios.tcsetattr(stdin_fd, termios.TCSANOW, [ iflag, oflag, cflag, lflag, ispeed, ospeed, cc ]) return (stdin_fd, old_stdin_config) def cleanup_tty(original_tty_settings): "restore the original terminal settings" stdin_fd, old_stdin_config = original_tty_settings termios.tcsetattr(stdin_fd, termios.TCSADRAIN, old_stdin_config) original_tty_settings = prepare_tty() # switch off line buffering etc. sys.stdout.write(clear_screen) try: # ensure that tty will be reset in the end play_tetris() finally: cleanup_tty(original_tty_settings)
Write, Run & Share Python code online using OneCompiler's Python online compiler for free. It's one of the robust, feature-rich online compilers for python language, supporting both the versions which are Python 3 and Python 2.7. Getting started with the OneCompiler's Python editor is easy and fast. The editor shows sample boilerplate code when you choose language as Python or Python2 and start coding.
OneCompiler's python online editor supports stdin and users can give inputs to programs using the STDIN textbox under the I/O tab. Following is a sample python program which takes name as input and print your name with hello.
import sys
name = sys.stdin.readline()
print("Hello "+ name)
Python is a very popular general-purpose programming language which was created by Guido van Rossum, and released in 1991. It is very popular for web development and you can build almost anything like mobile apps, web apps, tools, data analytics, machine learning etc. It is designed to be simple and easy like english language. It's is highly productive and efficient making it a very popular language.
When ever you want to perform a set of operations based on a condition IF-ELSE is used.
if conditional-expression
#code
elif conditional-expression
#code
else:
#code
Indentation is very important in Python, make sure the indentation is followed correctly
For loop is used to iterate over arrays(list, tuple, set, dictionary) or strings.
mylist=("Iphone","Pixel","Samsung")
for i in mylist:
print(i)
While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.
while condition
#code
There are four types of collections in Python.
List is a collection which is ordered and can be changed. Lists are specified in square brackets.
mylist=["iPhone","Pixel","Samsung"]
print(mylist)
Tuple is a collection which is ordered and can not be changed. Tuples are specified in round brackets.
myTuple=("iPhone","Pixel","Samsung")
print(myTuple)
Below throws an error if you assign another value to tuple again.
myTuple=("iPhone","Pixel","Samsung")
print(myTuple)
myTuple[1]="onePlus"
print(myTuple)
Set is a collection which is unordered and unindexed. Sets are specified in curly brackets.
myset = {"iPhone","Pixel","Samsung"}
print(myset)
Dictionary is a collection of key value pairs which is unordered, can be changed, and indexed. They are written in curly brackets with key - value pairs.
mydict = {
"brand" :"iPhone",
"model": "iPhone 11"
}
print(mydict)
Following are the libraries supported by OneCompiler's Python compiler
Name | Description |
---|---|
NumPy | NumPy python library helps users to work on arrays with ease |
SciPy | SciPy is a scientific computation library which depends on NumPy for convenient and fast N-dimensional array manipulation |
SKLearn/Scikit-learn | Scikit-learn or Scikit-learn is the most useful library for machine learning in Python |
Pandas | Pandas is the most efficient Python library for data manipulation and analysis |
DOcplex | DOcplex is IBM Decision Optimization CPLEX Modeling for Python, is a library composed of Mathematical Programming Modeling and Constraint Programming Modeling |