from random import randrange # la función acepta un parámetro el cual contiene el estado actual del tablero # y lo muestra en la consola def DisplayBoard(board): print("+-------"*3, "+", sep="") for i in range(3): print( "| "*3, "|", sep="") for j in range(3): print("| ", board[i][j], " ", sep="",end="") print("|\n","| "*3, "|", sep="") print("+-------"*3, "+", sep="") # la función acepta el estado actual del tablero y pregunta al usuario acerca de su movimiento, # verifica la entrada y actualiza el tablero acorde a la decisión del usuario def EnterMove(board): while True: movimiento = input("Ingrese donde desea jugar: ") if len(movimiento) > 1 and movimiento > "0" and movimiento < "10": print(movimiento, "No es un casillero válido") continue movimiento = int(movimiento) - 1 fila = movimiento // 3 columna = movimiento % 3 if board[fila][columna] == "X" or board[fila][columna] == "O": print("ese casillero está ocupado") continue board[fila][columna] = "O" return # la función examina el tablero y construye una lista de todos los cuadros vacíos # la lista esta compuesta por tuplas, cada tupla es un par de números que indican la fila y columna def MakeListOfFreeFields(board): lista = [] for i in range(len(board)): for j in range(len(board[0])): if board[i][j] not in ['O','X']: lista.append((i,j)) return lista # la función analiza el estatus del tablero para verificar si # el jugador que utiliza las 'O's o las 'X's ha ganado el juego def VictoryFor(board, sign): for i in range(3): if board[0][i] == sign and board[1][i] == sign and board[2][i] == sign: return True if board[i][0] == sign and board[i][1] == sign and board[i][2] == sign: return True if board[0][0] == sign and board[1][1] == sign and board[2][2] == sign: return True if board[0][2] == sign and board[1][1] == sign and board[2][0] == sign: return True return False # la función dibuja el movimiento de la maquina y actualiza el tablero def DrawMove(board): jugadasPC = MakeListOfFreeFields(board) eleccionPC = jugadasPC[randrange(len(jugadasPC))] board[eleccionPC[0]][eleccionPC[1]] = "X" board = [[1,2,3],[4,5,6],[7,8,9]] board[1][1] = "X" sign = 1 jugadasPosibles = MakeListOfFreeFields(board) turnoJugador = True while jugadasPosibles: DisplayBoard(board) if turnoJugador: EnterMove(board) if VictoryFor(board, "O"): break else: turnoJugador = False else: DrawMove(board) if VictoryFor(board, "X"): break else: turnoJugador = True jugadasPosibles = MakeListOfFreeFields(board) DisplayBoard(board) if not jugadasPosibles: print("Hay un empate") else: if turnoJugador: print("¡Has Ganado!") else: print("Has perdido :C")
Write, Run & Share Python code online using OneCompiler's Python online compiler for free. It's one of the robust, feature-rich online compilers for python language, supporting both the versions which are Python 3 and Python 2.7. Getting started with the OneCompiler's Python editor is easy and fast. The editor shows sample boilerplate code when you choose language as Python or Python2 and start coding.
OneCompiler's python online editor supports stdin and users can give inputs to programs using the STDIN textbox under the I/O tab. Following is a sample python program which takes name as input and print your name with hello.
import sys
name = sys.stdin.readline()
print("Hello "+ name)
Python is a very popular general-purpose programming language which was created by Guido van Rossum, and released in 1991. It is very popular for web development and you can build almost anything like mobile apps, web apps, tools, data analytics, machine learning etc. It is designed to be simple and easy like english language. It's is highly productive and efficient making it a very popular language.
When ever you want to perform a set of operations based on a condition IF-ELSE is used.
if conditional-expression
#code
elif conditional-expression
#code
else:
#code
Indentation is very important in Python, make sure the indentation is followed correctly
For loop is used to iterate over arrays(list, tuple, set, dictionary) or strings.
mylist=("Iphone","Pixel","Samsung")
for i in mylist:
print(i)
While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.
while condition
#code
There are four types of collections in Python.
List is a collection which is ordered and can be changed. Lists are specified in square brackets.
mylist=["iPhone","Pixel","Samsung"]
print(mylist)
Tuple is a collection which is ordered and can not be changed. Tuples are specified in round brackets.
myTuple=("iPhone","Pixel","Samsung")
print(myTuple)
Below throws an error if you assign another value to tuple again.
myTuple=("iPhone","Pixel","Samsung")
print(myTuple)
myTuple[1]="onePlus"
print(myTuple)
Set is a collection which is unordered and unindexed. Sets are specified in curly brackets.
myset = {"iPhone","Pixel","Samsung"}
print(myset)
Dictionary is a collection of key value pairs which is unordered, can be changed, and indexed. They are written in curly brackets with key - value pairs.
mydict = {
"brand" :"iPhone",
"model": "iPhone 11"
}
print(mydict)
Following are the libraries supported by OneCompiler's Python compiler
Name | Description |
---|---|
NumPy | NumPy python library helps users to work on arrays with ease |
SciPy | SciPy is a scientific computation library which depends on NumPy for convenient and fast N-dimensional array manipulation |
SKLearn/Scikit-learn | Scikit-learn or Scikit-learn is the most useful library for machine learning in Python |
Pandas | Pandas is the most efficient Python library for data manipulation and analysis |
DOcplex | DOcplex is IBM Decision Optimization CPLEX Modeling for Python, is a library composed of Mathematical Programming Modeling and Constraint Programming Modeling |