#importo le librerie
import pygame
import random 

#inizializzo pygame
pygame.init()

#Carico le immagini
sfondo = pygame.image.load('immagini/immagini/sfondo.png')
uccello = pygame.image.load('immagini/immagini/uccello.png')
base = pygame.image.load('immagini/immagini/base.png')
gameover = pygame.image.load('immagini/immagini/gameover.png')
tubo_giu = pygame.image.load('immagini/immagini/tubo.png')
tubo_su = pygame.transform.flip(tubo_giu,False,True)


#Costanti Globali
SCHERMO = pygame.display.set_mode((288,512))
FPS = 50
VEL_AVANZ = 3
FONT = pygame.font.SysFont('Comic Sans MS', 50, bold = True)

class tubi_classe:
    def __init__(self):
        self.x = 300
        self.y = random.randint(-75,150)
    def walk(self):
        self.x -=VEL_AVANZ
        SCHERMO.blit(tubo_giu, (self.x, self.y+210))
        SCHERMO.blit(tubo_su,(self.x, self.y-210))
    def collision(self, uccello, uccellox, uccelloy):
        tollerance = 5
        BirdRightSide = uccellox + uccello.get_width()-tollerance
        BirdLeftSide = uccellox + tollerance
        TuboRightSide = self.x 
        TubiLeftSide = self.x + tubo_giu.get_width()
        BirdUpSide = uccelloy + tollerance
        BirdDownSide = uccelloy + uccello.get_height() - tollerance
        TubiUpSide = self.y + 110
        TubiDownSide = self.y + 210
        if BirdRightSide > TubiLeftSide and BirdLeftSide < TubiRightSide:
           if BirdUpSide < TubiUpSide or BirdDownSide > TubiDownSide:
               lost()
    def AmongTubi(self, uccello, uccellox):
        tollerance = 5
        BirdRightSide = uccellox + uccello.get_width()-tollerance
        BirdLeftSide = uccellox + tollerance
        TuboRightSide = self.x 
        TubiLeftSide = self.x + tubo_giu.get_width()
        if BirdRightSide > TubiRightSide and BirdLeftSide < TubiLeftSide:
            return True


        

def disegna_oggetti():
    SCHERMO.blit(sfondo, (0,0))
    for t in tubi:
            t.walk()
    SCHERMO.blit(uccello, (uccellox, uccelloy))
    SCHERMO.blit(base, (basex,400))
    score_render = FONT.render(str(score), 1, (255,255,255))
    SCHERMO.blit(score_render, (144, 0))
    

def aggiorna():
    pygame.display.update()
    pygame.time.Clock().tick(FPS)
    

def inizializza():
    global uccellox, uccelloy, uccello_vely
    global basex
    global tubi
    global score
    global AmongTubi
    uccellox, uccelloy = 60, 150
    uccello_vely = 0
    basex = 0
    score = 0
    tubi = []
    tubi.append(tubi_classe())
    AmongTubi = False 
def lost():
    SCHERMO.blit(gameover, (50, 180))
    aggiorna()
    Restart = False
    while not Restart:
        for event in pygame.event.get():
            if ( event.type == pygame.KEYDOWN
                and event.key == pygame.K_SPACE):
                    inizializza()
                    Restart = True
            if event.type == pygame.QUIT:
                pygame.quit()
    #inizializzo le variabili
    inizializza()

    ### Ciclo Principale ###
    while True:
        basex -= VEL_AVANZ
        if basex < -45: basex = 0
        #Gravità
        uccello_vely +=1
        uccelloy += uccello_vely
        #Comandi
        for event in pygame.event.get():
            if ( event.type == pygame.KEYDOWN
                 and event.key == pygame.K_UP):
                    uccello_vely = -10
            if event.type == pygame.QUIT:
                pygame.quit()
        #Gestione Tubi
        if tubi[-1].x < 150: tubi.append(tubi_classe())
        for t in tubi:
            t.collision(uccello, uccellox, uccelloy)
        if not AmongTubi:
            for t in tubi:
                if t.AmongTubi(uccello, uccellox):
                    AmongTubi = True
                    break
                if AmongTubi:
                    AmongTubi = False
                    for t in tubi:
                        if t.AmongTubi(uccello, uccellox):
                            AmongTubi = True
                            break
                        if not AmongTubi:
                            score +=1                                
            #Collisione con Base
            if uccelloy > 380:
                lost()
        #Aggiornamento Schermo
        disegna_oggetti()
        aggiorna()

 

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Python is a very popular general-purpose programming language which was created by Guido van Rossum, and released in 1991. It is very popular for web development and you can build almost anything like mobile apps, web apps, tools, data analytics, machine learning etc. It is designed to be simple and easy like english language. It's is highly productive and efficient making it a very popular language.

Tutorial & Syntax help

Loops

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When ever you want to perform a set of operations based on a condition IF-ELSE is used.

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Indentation is very important in Python, make sure the indentation is followed correctly

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mylist=("Iphone","Pixel","Samsung")
for i in mylist:
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Collections

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print(mylist)

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print(myTuple)
myTuple[1]="onePlus"
print(myTuple)

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print(myset)

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    "brand" :"iPhone",
    "model": "iPhone 11"
}
print(mydict)

Supported Libraries

Following are the libraries supported by OneCompiler's Python compiler

NameDescription
NumPyNumPy python library helps users to work on arrays with ease
SciPySciPy is a scientific computation library which depends on NumPy for convenient and fast N-dimensional array manipulation
SKLearn/Scikit-learnScikit-learn or Scikit-learn is the most useful library for machine learning in Python
PandasPandas is the most efficient Python library for data manipulation and analysis
DOcplexDOcplex is IBM Decision Optimization CPLEX Modeling for Python, is a library composed of Mathematical Programming Modeling and Constraint Programming Modeling