# importing libraries
import pygame
import time
import random
  
snake_speed = 15
  
# Window size
window_x = 720
window_y = 480
  
# defining colors
black = pygame.Color(0, 0, 0)
white = pygame.Color(255, 255, 255)
red = pygame.Color(255, 0, 0)
green = pygame.Color(0, 255, 0)
blue = pygame.Color(0, 0, 255)
  
# Initialising pygame
pygame.init()
  
# Initialise game window
pygame.display.set_caption('GeeksforGeeks Snakes')
game_window = pygame.display.set_mode((window_x, window_y))
  
# FPS (frames per second) controller
fps = pygame.time.Clock()
  
# defining snake default position
snake_position = [100, 50]
  
# defining first 4 blocks of snake body
snake_body = [[100, 50],
              [90, 50],
              [80, 50],
              [70, 50]
              ]
# fruit posiiton
fruit_position = [random.randrange(1, (window_x//10)) * 10, 
                  random.randrange(1, (window_y//10)) * 10]
  
fruit_spawn = True
  
# setting default snake direction towards
# right
direction = 'RIGHT'
change_to = direction
  
# inital score
score = 0
  
# displaying Score function
def show_score(choice, color, font, size):
    
    # creating font object score_font
    score_font = pygame.font.SysFont(font, size)
      
    # create the display surface object 
    # score_surface
    score_surface = score_font.render('Score : ' + str(score), True, color)
      
    # create a rectangular object for the text
    # surface object
    score_rect = score_surface.get_rect()
      
    # displaying text
    game_window.blit(score_surface, score_rect)
  
# game over function
def game_over():
    
    # creating font object my_font
    my_font = pygame.font.SysFont('times new roman', 50)
      
    # creating a text surface on which text 
    # will be drawn
    game_over_surface = my_font.render(
        'Your Score is : ' + str(score), True, red)
      
    # create a rectangular object for the text 
    # surface object
    game_over_rect = game_over_surface.get_rect()
      
    # setting position of the text
    game_over_rect.midtop = (window_x/2, window_y/4)
      
    # blit wil draw the text on screen
    game_window.blit(game_over_surface, game_over_rect)
    pygame.display.flip()
      
    # after 2 seconds we will quit the program
    time.sleep(2)
      
    # deactivating pygame library
    pygame.quit()
      
    # quit the program
    quit()
  
  
# Main Function
while True:
      
    # handling key events
    for event in pygame.event.get():
        if event.type == pygame.KEYDOWN:
            if event.key == pygame.K_UP:
                change_to = 'UP'
            if event.key == pygame.K_DOWN:
                change_to = 'DOWN'
            if event.key == pygame.K_LEFT:
                change_to = 'LEFT'
            if event.key == pygame.K_RIGHT:
                change_to = 'RIGHT'
  
    # If two keys pressed simultaneously
    # we don't want snake to move into two 
    # directions simultaneously
    if change_to == 'UP' and direction != 'DOWN':
        direction = 'UP'
    if change_to == 'DOWN' and direction != 'UP':
        direction = 'DOWN'
    if change_to == 'LEFT' and direction != 'RIGHT':
        direction = 'LEFT'
    if change_to == 'RIGHT' and direction != 'LEFT':
        direction = 'RIGHT'
  
    # Moving the snake
    if direction == 'UP':
        snake_position[1] -= 10
    if direction == 'DOWN':
        snake_position[1] += 10
    if direction == 'LEFT':
        snake_position[0] -= 10
    if direction == 'RIGHT':
        snake_position[0] += 10
  
    # Snake body growing mechanism
    # if fruits and snakes collide then scores
    # will be incremented by 10
    snake_body.insert(0, list(snake_position))
    if snake_position[0] == fruit_position[0] and snake_position[1] == fruit_position[1]:
        score += 10
        fruit_spawn = False
    else:
        snake_body.pop()
          
    if not fruit_spawn:
        fruit_position = [random.randrange(1, (window_x//10)) * 10, 
                          random.randrange(1, (window_y//10)) * 10]
          
    fruit_spawn = True
    game_window.fill(black)
      
    for pos in snake_body:
        pygame.draw.rect(game_window, green,
                         pygame.Rect(pos[0], pos[1], 10, 10))
    pygame.draw.rect(game_window, white, pygame.Rect(
        fruit_position[0], fruit_position[1], 10, 10))
  
    # Game Over conditions
    if snake_position[0] < 0 or snake_position[0] > window_x-10:
        game_over()
    if snake_position[1] < 0 or snake_position[1] > window_y-10:
        game_over()
  
    # Touching the snake body
    for block in snake_body[1:]:
        if snake_position[0] == block[0] and snake_position[1] == block[1]:
            game_over()
  
    # displaying score countinuously
    show_score(1, white, 'times new roman', 20)
  
    # Refresh game screen
    pygame.display.update()
  
    # Frame Per Second /Refres Rate
    fps.tick(snake_speed) 

Python Online Compiler

Write, Run & Share Python code online using OneCompiler's Python online compiler for free. It's one of the robust, feature-rich online compilers for python language, supporting both the versions which are Python 3 and Python 2.7. Getting started with the OneCompiler's Python editor is easy and fast. The editor shows sample boilerplate code when you choose language as Python or Python2 and start coding.

Taking inputs (stdin)

OneCompiler's python online editor supports stdin and users can give inputs to programs using the STDIN textbox under the I/O tab. Following is a sample python program which takes name as input and print your name with hello.

import sys
name = sys.stdin.readline()
print("Hello "+ name)

About Python

Python is a very popular general-purpose programming language which was created by Guido van Rossum, and released in 1991. It is very popular for web development and you can build almost anything like mobile apps, web apps, tools, data analytics, machine learning etc. It is designed to be simple and easy like english language. It's is highly productive and efficient making it a very popular language.

Tutorial & Syntax help

Loops

1. If-Else:

When ever you want to perform a set of operations based on a condition IF-ELSE is used.

if conditional-expression
    #code
elif conditional-expression
    #code
else:
    #code

Note:

Indentation is very important in Python, make sure the indentation is followed correctly

2. For:

For loop is used to iterate over arrays(list, tuple, set, dictionary) or strings.

Example:

mylist=("Iphone","Pixel","Samsung")
for i in mylist:
    print(i)

3. While:

While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.

while condition  
    #code 

Collections

There are four types of collections in Python.

1. List:

List is a collection which is ordered and can be changed. Lists are specified in square brackets.

Example:

mylist=["iPhone","Pixel","Samsung"]
print(mylist)

2. Tuple:

Tuple is a collection which is ordered and can not be changed. Tuples are specified in round brackets.

Example:

myTuple=("iPhone","Pixel","Samsung")
print(myTuple)

Below throws an error if you assign another value to tuple again.

myTuple=("iPhone","Pixel","Samsung")
print(myTuple)
myTuple[1]="onePlus"
print(myTuple)

3. Set:

Set is a collection which is unordered and unindexed. Sets are specified in curly brackets.

Example:

myset = {"iPhone","Pixel","Samsung"}
print(myset)

4. Dictionary:

Dictionary is a collection of key value pairs which is unordered, can be changed, and indexed. They are written in curly brackets with key - value pairs.

Example:

mydict = {
    "brand" :"iPhone",
    "model": "iPhone 11"
}
print(mydict)

Supported Libraries

Following are the libraries supported by OneCompiler's Python compiler

NameDescription
NumPyNumPy python library helps users to work on arrays with ease
SciPySciPy is a scientific computation library which depends on NumPy for convenient and fast N-dimensional array manipulation
SKLearn/Scikit-learnScikit-learn or Scikit-learn is the most useful library for machine learning in Python
PandasPandas is the most efficient Python library for data manipulation and analysis
DOcplexDOcplex is IBM Decision Optimization CPLEX Modeling for Python, is a library composed of Mathematical Programming Modeling and Constraint Programming Modeling