import pygame # Define some colors BLACK = (0, 0, 0) WHITE = (255, 255, 255) GREEN = (0, 255, 0) RED = (255,0,0) YELLOW = (255,255,0) pygame.init() # Set the height and width of the screen screen_size = [700, 400] screen = pygame.display.set_mode(screen_size) pygame.display.set_caption("Box Game") # Loop until the user clicks the close button. done = False # Used to manage how fast the screen updates clock = pygame.time.Clock() # Size of the red box redSize_x = 200 redSize_y = 200 # Position of the red box redPos_x = (screen_size[0]-redSize_x)/2 redPos_y = (screen_size[1]-redSize_y)/2 # Size of the green box greenSize_x = 50 greenSize_y = 50 # Starting position of the green box greenPos_x = 50 greenPos_y = 50 # Speed and direction of the green box green_change_x = 5 green_change_y = 5 # This is a font we use to draw text on the screen (screen_size 36) font = pygame.font.Font(None, 36) score = 0 text = font.render("Score: "+str(score), True, WHITE) # -------- Main Program Loop ----------- while not done: for event in pygame.event.get(): if event.type == pygame.QUIT: done = True elif event.type == pygame.MOUSEBUTTONDOWN: if greenPos_x >= redPos_x and greenPos_x <= redPos_x+redSize_x and greenPos_y >= redPos_y and greenPos_y <= redPos_y+redSize_y: score = score+5 green_change_x = green_change_x*1.1 green_change_y = green_change_y*1.1 redSize_x = redSize_x * 0.98 redSize_y = redSize_y * 0.98 redPos_x = (screen_size[0]-redSize_x)/2 redPos_y = (screen_size[1]-redSize_y)/2 text = font.render("Score: "+str(score), True, GREEN) else: score = score-2 text = font.render("Score: "+str(score), True, RED) if score <= -5: text = font.render("Game over", True, WHITE) elif score >= 50: text = font.render("You Win!", True, WHITE) # Move the rectangle starting point greenPos_x += green_change_x greenPos_y += green_change_y # Bounce the ball if needed if greenPos_y+greenSize_y/2 > screen_size[1] or greenPos_y-greenSize_y/2 < 0: green_change_y = green_change_y * -1 if greenPos_x+greenSize_x/2 > screen_size[0] or greenPos_x-greenSize_x/2 < 0: green_change_x = green_change_x * -1 # --- Draw the frame # Set the screen background screen.fill(BLACK) # Draw a red (changed to yellow) rectangle in the middle pygame.draw.rect(screen, YELLOW, [redPos_x,redPos_y, redSize_x, redSize_y]) # Draw the green rectangle pygame.draw.rect(screen, GREEN, [greenPos_x-greenSize_x/2, greenPos_y-greenSize_y/2, greenSize_x, greenSize_y]) # print the score text_rect = text.get_rect() text_x = screen.get_width() / 2 - text_rect.width / 2 text_y = screen.get_height() / 2 - text_rect.height / 2 screen.blit(text, [screen_size[0]-150, screen_size[1]-50]) # Limit frames per second clock.tick(25) # Go ahead and update the screen with what we've drawn. pygame.display.flip() # Be IDLE friendly. If you forget this line, the program will 'hang' on exit. pygame.quit()
Write, Run & Share Python code online using OneCompiler's Python online compiler for free. It's one of the robust, feature-rich online compilers for python language, supporting both the versions which are Python 3 and Python 2.7. Getting started with the OneCompiler's Python editor is easy and fast. The editor shows sample boilerplate code when you choose language as Python or Python2 and start coding.
OneCompiler's python online editor supports stdin and users can give inputs to programs using the STDIN textbox under the I/O tab. Following is a sample python program which takes name as input and print your name with hello.
import sys
name = sys.stdin.readline()
print("Hello "+ name)
Python is a very popular general-purpose programming language which was created by Guido van Rossum, and released in 1991. It is very popular for web development and you can build almost anything like mobile apps, web apps, tools, data analytics, machine learning etc. It is designed to be simple and easy like english language. It's is highly productive and efficient making it a very popular language.
When ever you want to perform a set of operations based on a condition IF-ELSE is used.
if conditional-expression
#code
elif conditional-expression
#code
else:
#code
Indentation is very important in Python, make sure the indentation is followed correctly
For loop is used to iterate over arrays(list, tuple, set, dictionary) or strings.
mylist=("Iphone","Pixel","Samsung")
for i in mylist:
print(i)
While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.
while condition
#code
There are four types of collections in Python.
List is a collection which is ordered and can be changed. Lists are specified in square brackets.
mylist=["iPhone","Pixel","Samsung"]
print(mylist)
Tuple is a collection which is ordered and can not be changed. Tuples are specified in round brackets.
myTuple=("iPhone","Pixel","Samsung")
print(myTuple)
Below throws an error if you assign another value to tuple again.
myTuple=("iPhone","Pixel","Samsung")
print(myTuple)
myTuple[1]="onePlus"
print(myTuple)
Set is a collection which is unordered and unindexed. Sets are specified in curly brackets.
myset = {"iPhone","Pixel","Samsung"}
print(myset)
Dictionary is a collection of key value pairs which is unordered, can be changed, and indexed. They are written in curly brackets with key - value pairs.
mydict = {
"brand" :"iPhone",
"model": "iPhone 11"
}
print(mydict)
Following are the libraries supported by OneCompiler's Python compiler
Name | Description |
---|---|
NumPy | NumPy python library helps users to work on arrays with ease |
SciPy | SciPy is a scientific computation library which depends on NumPy for convenient and fast N-dimensional array manipulation |
SKLearn/Scikit-learn | Scikit-learn or Scikit-learn is the most useful library for machine learning in Python |
Pandas | Pandas is the most efficient Python library for data manipulation and analysis |
DOcplex | DOcplex is IBM Decision Optimization CPLEX Modeling for Python, is a library composed of Mathematical Programming Modeling and Constraint Programming Modeling |