player1 = 'X'
player2 = 'O'
#The grid variable defines the spaces that will be printed to make up
#the board. 
grid = [['\t  ', '1', ' ', ' ', ' ', '2', ' ', ' ', ' ', '3', ' ', ' '],
        ['\t1 ', '_', '_', '_', '|', '_', '_', '_', '|', '_', '_', '_'], 
        ['\t2 ', '_', '_', '_', '|', '_', '_', '_', '|', '_', '_', '_'],
        ['\t3 ', ' ', ' ', ' ', '|', ' ', ' ', ' ', '|', ' ', ' ', ' ']]
 
def print_grid():
    '''takes the grid variable and prints it as a tic tac toe board.'''
    print(''.join(grid[0]), '\n', ''.join(grid[1]), '\n', ''.join(grid[2]), '\n', ''.join(grid[3]))
 
def play_tic():
    '''This function runs the game play.'''
    player_turn(player1, 'Player one')
    player_turn(player2, 'Player two')
    play_tic()
 
def player_turn(player, player_name):
    #Allows player to choose a position, places marker in position, checks for winner.
    print(f"\t{player_name}, it's your turn.")
    choice(player)
    print_grid()
    check_winner(player)
 
def choice(player):
    '''Takes the value returned by the input_request function and places
    an 'X' or an 'O' in the space chosen by the player.'''
    x = input_request('horizontal row')
    y = input_request('vertical column')
 
    if y == 2:
        y = 6
    elif y == 3:
        y = 10
 
    if grid[x][y] == 'X' or grid[x][y] == 'O':
        print("\tThat space is taken. Please choose another.")
        choice(player)
    else:
        grid[x][y] = player
 
def input_request(axis):
    '''Asks player where they would like to position marker, 
    and checks to make sure that the input corresponds to position.'''
    user_input = input(f"\tWhich {axis} do you choose - 1, 2, or 3?")
    while user_input not in ['1', '2', '3']:
        print("\tSorry, but that answer is unacceptable.")
        user_input = input("\tPlease choose a digit - 1, 2, or 3.")
    return int(user_input)
 
def check_winner(player):
    '''Checks to see if the last move resulted in a winning configuration. 
    ###I feel that there must be a way to make this shorter###'''
    draw_list = [grid[1][1], grid[1][6], grid[1][10], grid[2][1], grid[2][6], grid[2][10], grid[3][1], grid[3][6], grid[3][10]]
 
    if ((grid[1][1] == player and grid[1][6] == player and grid[1][10] == player)
        or (grid[2][1] == player and grid[2][6] == player and grid[2][10] == player)
        or (grid[3][1] == player and grid[3][6] == player and grid[3][10] == player)
        or (grid[1][1] == player and grid[2][1] == player and grid[3][1] == player)
        or (grid[1][6] == player and grid[2][6] == player and grid[3][6] == player)
        or (grid[1][10] == player and grid[2][10] == player and grid[3][10] == player)
        or (grid[1][1] == player and grid[2][6] == player and grid[3][10] == player)
        or (grid[1][10] == player and grid[2][6] == player and grid[3][1] == player)
        ):
        print(f"Congratulations, {player}, you are the winner!!!")
        play_again()
    elif '_' and ' ' not in draw_list:
        print("The game is a draw.")
        play_again()
    else:
        pass
 
def play_again():
    answer = input("Do you want to play again? Please answer Y or N.")
    #I not clear on what global does here. I'm not sure why I thought this would help my code, but it does.
    # If I remove it, then the grid variable
    #does not reset to the value shown below, but instead remains the same as at the end of the last game play#
    #this works, but it seems unsatisfactory. It seems there must be a better way.  
    global grid
    if answer.upper() == 'N':
        print("Thank you for playing. Have a nice day!")
        exit()
    elif answer.upper() == 'Y': 
        #I don't like repeating the grid variable assignment here, but I couldn't think of another way
        #to reset the board to begin a second game. Well, I tried, but couldn't think of anything that worked. 
        grid = [['\t  ', '1', ' ', ' ', ' ', '2', ' ', ' ', ' ', '3', ' ', ' '],
                ['\t1 ', '_', '_', '_', '|', '_', '_', '_', '|', '_', '_', '_'], 
                ['\t2 ', '_', '_', '_', '|', '_', '_', '_', '|', '_', '_', '_'],
                ['\t3 ', ' ', ' ', ' ', '|', ' ', ' ', ' ', '|', ' ', ' ', ' ']]
        print_grid()
        play_tic()
    else:
        print("That is not an acceptable answer.")
        play_again()
 
print("\n\tLet's play tic tac toe.")
print("\tPlayer one will be 'X'.")
print_grid()
play_tic() 
by

Python Online Compiler

Write, Run & Share Python code online using OneCompiler's Python online compiler for free. It's one of the robust, feature-rich online compilers for python language, supporting both the versions which are Python 3 and Python 2.7. Getting started with the OneCompiler's Python editor is easy and fast. The editor shows sample boilerplate code when you choose language as Python or Python2 and start coding.

Taking inputs (stdin)

OneCompiler's python online editor supports stdin and users can give inputs to programs using the STDIN textbox under the I/O tab. Following is a sample python program which takes name as input and print your name with hello.

import sys
name = sys.stdin.readline()
print("Hello "+ name)

About Python

Python is a very popular general-purpose programming language which was created by Guido van Rossum, and released in 1991. It is very popular for web development and you can build almost anything like mobile apps, web apps, tools, data analytics, machine learning etc. It is designed to be simple and easy like english language. It's is highly productive and efficient making it a very popular language.

Tutorial & Syntax help

Loops

1. If-Else:

When ever you want to perform a set of operations based on a condition IF-ELSE is used.

if conditional-expression
    #code
elif conditional-expression
    #code
else:
    #code

Note:

Indentation is very important in Python, make sure the indentation is followed correctly

2. For:

For loop is used to iterate over arrays(list, tuple, set, dictionary) or strings.

Example:

mylist=("Iphone","Pixel","Samsung")
for i in mylist:
    print(i)

3. While:

While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.

while condition  
    #code 

Collections

There are four types of collections in Python.

1. List:

List is a collection which is ordered and can be changed. Lists are specified in square brackets.

Example:

mylist=["iPhone","Pixel","Samsung"]
print(mylist)

2. Tuple:

Tuple is a collection which is ordered and can not be changed. Tuples are specified in round brackets.

Example:

myTuple=("iPhone","Pixel","Samsung")
print(myTuple)

Below throws an error if you assign another value to tuple again.

myTuple=("iPhone","Pixel","Samsung")
print(myTuple)
myTuple[1]="onePlus"
print(myTuple)

3. Set:

Set is a collection which is unordered and unindexed. Sets are specified in curly brackets.

Example:

myset = {"iPhone","Pixel","Samsung"}
print(myset)

4. Dictionary:

Dictionary is a collection of key value pairs which is unordered, can be changed, and indexed. They are written in curly brackets with key - value pairs.

Example:

mydict = {
    "brand" :"iPhone",
    "model": "iPhone 11"
}
print(mydict)

Supported Libraries

Following are the libraries supported by OneCompiler's Python compiler

NameDescription
NumPyNumPy python library helps users to work on arrays with ease
SciPySciPy is a scientific computation library which depends on NumPy for convenient and fast N-dimensional array manipulation
SKLearn/Scikit-learnScikit-learn or Scikit-learn is the most useful library for machine learning in Python
PandasPandas is the most efficient Python library for data manipulation and analysis
DOcplexDOcplex is IBM Decision Optimization CPLEX Modeling for Python, is a library composed of Mathematical Programming Modeling and Constraint Programming Modeling