import pygame
from pygame.locals import *
import sys
import time
import random

# 750 x 500    
    
class Game:
   
    def __init__(self):
        self.w=750
        self.h=500
        self.reset=True
        self.active = False
        self.input_text=''
        self.word = ''
        self.time_start = 0
        self.total_time = 0
        self.accuracy = '0%'
        self.results = 'Time:0 Accuracy:0 % Wpm:0 '
        self.wpm = 0
        self.end = False
        self.HEAD_C = (255,213,102)
        self.TEXT_C = (240,240,240)
        self.RESULT_C = (255,70,70)
        
       
        pygame.init()
        self.open_img = pygame.image.load('type-speed-open.png')
        self.open_img = pygame.transform.scale(self.open_img, (self.w,self.h))


        self.bg = pygame.image.load('background.jpg')
        self.bg = pygame.transform.scale(self.bg, (500,750))

        self.screen = pygame.display.set_mode((self.w,self.h))
        pygame.display.set_caption('Type Speed test')
       
        
    def draw_text(self, screen, msg, y ,fsize, color):
        font = pygame.font.Font(None, fsize)
        text = font.render(msg, 1,color)
        text_rect = text.get_rect(center=(self.w/2, y))
        screen.blit(text, text_rect)
        pygame.display.update()   
        
    def get_sentence(self):
        f = open('sentences.txt').read()
        sentences = f.split('\n')
        sentence = random.choice(sentences)
        return sentence

    def show_results(self, screen):
        if(not self.end):
            #Calculate time
            self.total_time = time.time() - self.time_start
               
            #Calculate accuracy
            count = 0
            for i,c in enumerate(self.word):
                try:
                    if self.input_text[i] == c:
                        count += 1
                except:
                    pass
            self.accuracy = count/len(self.word)*100
           
            #Calculate words per minute
            self.wpm = len(self.input_text)*60/(5*self.total_time)
            self.end = True
            print(self.total_time)
                
            self.results = 'Time:'+str(round(self.total_time)) +" secs   Accuracy:"+ str(round(self.accuracy)) + "%" + '   Wpm: ' + str(round(self.wpm))

            # draw icon image
            self.time_img = pygame.image.load('icon.png')
            self.time_img = pygame.transform.scale(self.time_img, (150,150))
            #screen.blit(self.time_img, (80,320))
            screen.blit(self.time_img, (self.w/2-75,self.h-140))
            self.draw_text(screen,"Reset", self.h - 70, 26, (100,100,100))
            
            print(self.results)
            pygame.display.update()

    def run(self):
        self.reset_game()
    
       
        self.running=True
        while(self.running):
            clock = pygame.time.Clock()
            self.screen.fill((0,0,0), (50,250,650,50))
            pygame.draw.rect(self.screen,self.HEAD_C, (50,250,650,50), 2)
            # update the text of user input
            self.draw_text(self.screen, self.input_text, 274, 26,(250,250,250))
            pygame.display.update()
            for event in pygame.event.get():
                if event.type == QUIT:
                    self.running = False
                    sys.exit()
                elif event.type == pygame.MOUSEBUTTONUP:
                    x,y = pygame.mouse.get_pos()
                    # position of input box
                    if(x>=50 and x<=650 and y>=250 and y<=300):
                        self.active = True
                        self.input_text = ''
                        self.time_start = time.time() 
                     # position of reset box
                    if(x>=310 and x<=510 and y>=390 and self.end):
                        self.reset_game()
                        x,y = pygame.mouse.get_pos()
         
                        
                elif event.type == pygame.KEYDOWN:
                    if self.active and not self.end:
                        if event.key == pygame.K_RETURN:
                            print(self.input_text)
                            self.show_results(self.screen)
                            print(self.results)
                            self.draw_text(self.screen, self.results,350, 28, self.RESULT_C)  
                            self.end = True
                            
                        elif event.key == pygame.K_BACKSPACE:
                            self.input_text = self.input_text[:-1]
                        else:
                            try:
                                self.input_text += event.unicode
                            except:
                                pass
            
            pygame.display.update()
             
                
        clock.tick(60)

    def reset_game(self):
        self.screen.blit(self.open_img, (0,0))

        pygame.display.update()
        time.sleep(1)
        
        self.reset=False
        self.end = False

        self.input_text=''
        self.word = ''
        self.time_start = 0
        self.total_time = 0
        self.wpm = 0

        # Get random sentence 
        self.word = self.get_sentence()
        if (not self.word): self.reset_game()
        #drawing heading
        self.screen.fill((0,0,0))
        self.screen.blit(self.bg,(0,0))
        msg = "Typing Speed Test"
        self.draw_text(self.screen, msg,80, 80,self.HEAD_C)  
        # draw the rectangle for input box
        pygame.draw.rect(self.screen,(255,192,25), (50,250,650,50), 2)

        # draw the sentence string
        self.draw_text(self.screen, self.word,200, 28,self.TEXT_C)
        
        pygame.display.update()



Game().run()
 

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import sys
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About Python

Python is a very popular general-purpose programming language which was created by Guido van Rossum, and released in 1991. It is very popular for web development and you can build almost anything like mobile apps, web apps, tools, data analytics, machine learning etc. It is designed to be simple and easy like english language. It's is highly productive and efficient making it a very popular language.

Tutorial & Syntax help

Loops

1. If-Else:

When ever you want to perform a set of operations based on a condition IF-ELSE is used.

if conditional-expression
    #code
elif conditional-expression
    #code
else:
    #code

Note:

Indentation is very important in Python, make sure the indentation is followed correctly

2. For:

For loop is used to iterate over arrays(list, tuple, set, dictionary) or strings.

Example:

mylist=("Iphone","Pixel","Samsung")
for i in mylist:
    print(i)

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While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.

while condition  
    #code 

Collections

There are four types of collections in Python.

1. List:

List is a collection which is ordered and can be changed. Lists are specified in square brackets.

Example:

mylist=["iPhone","Pixel","Samsung"]
print(mylist)

2. Tuple:

Tuple is a collection which is ordered and can not be changed. Tuples are specified in round brackets.

Example:

myTuple=("iPhone","Pixel","Samsung")
print(myTuple)

Below throws an error if you assign another value to tuple again.

myTuple=("iPhone","Pixel","Samsung")
print(myTuple)
myTuple[1]="onePlus"
print(myTuple)

3. Set:

Set is a collection which is unordered and unindexed. Sets are specified in curly brackets.

Example:

myset = {"iPhone","Pixel","Samsung"}
print(myset)

4. Dictionary:

Dictionary is a collection of key value pairs which is unordered, can be changed, and indexed. They are written in curly brackets with key - value pairs.

Example:

mydict = {
    "brand" :"iPhone",
    "model": "iPhone 11"
}
print(mydict)

Supported Libraries

Following are the libraries supported by OneCompiler's Python compiler

NameDescription
NumPyNumPy python library helps users to work on arrays with ease
SciPySciPy is a scientific computation library which depends on NumPy for convenient and fast N-dimensional array manipulation
SKLearn/Scikit-learnScikit-learn or Scikit-learn is the most useful library for machine learning in Python
PandasPandas is the most efficient Python library for data manipulation and analysis
DOcplexDOcplex is IBM Decision Optimization CPLEX Modeling for Python, is a library composed of Mathematical Programming Modeling and Constraint Programming Modeling