import tkinter import pandas as pd import os from openpyxl import load_workbook import customtkinter import random from PIL import Image, ImageTk, ImageSequence import threading customtkinter.set_appearance_mode("dark") customtkinter.set_default_color_theme("green") path = "D:\Study\Coding\Python\Rough\Random_num.xlsx" is_file = os.path.isfile(path) if is_file == True: pass else: df = pd.DataFrame(columns=["No. of attempts","Time taken","Difficulty Level"]) df.to_excel("Random_num.xlsx",engine="openpyxl",sheet_name="User_Data",index=False) def num_player(): import time page_1.forget() time.sleep(0.09) page_2.pack(fill = "both",expand=1) def num_of_player(player_1): global player global second global speed player.set(int(slider.get())) if slider.get() == 1: second.set(40) speed.set(0.0259) progressbar.configure(determinate_speed=float(speed.get())) page_2.update() page_3.update() elif slider.get() == 2: second.set(30) speed.set(0.0346) progressbar.configure(determinate_speed=float(speed.get())) page_2.update() page_3.update() elif slider.get() == 3: second.set(20) speed.set(0.0518) progressbar.configure(determinate_speed=float(speed.get())) page_2.update() page_3.update() elif slider.get() == 4: second.set(15) speed.set(0.0695) progressbar.configure(determinate_speed=float(speed.get())) page_2.update() page_3.update() def game(): global temp global num import time temp = True print(num) # print(float(speed.get())) page_2.forget() time.sleep(0.09) page_3.pack(fill = "both",expand=1) progressbar.start() timer_thread = threading.Thread(target=new_window) timer_thread.start() page_3.update() # stop_func() def play_again(event): global num global attempt attempt.set(0) progressbar.set(0) num = random.randint(1,100) page_5.forget() page_2.pack(fill = "both",expand = 1) entry_3.delete(0,len(entry_3.get())) b_guess.configure(hover_color="#146944",fg_color="#30A572") speed.set(0.0259) progressbar.configure(determinate_speed=float(speed.get())) message.set("Start Guessing!") page_3.update() slider.set(1) player.set(1) second.set(40) page_2.update() num = random.randint(1,100) time_taken = 0 temp = True def new_window(): # speed = 0.03 import time global time_taken global second global temp global timer # window = customtkinter.CTkToplevel() # window.geometry("0x0") # window.configure(fg_color = "transparent") # window.withdraw() # window.eval('tk::PlaceWindow . center') start = time.time() # a = 1 timer.set(1) time_limit = int(second.get()) page_3.update() # label_new = customtkinter.CTkEntry(page_3,textvariable= timer,height=0,text_color="#2B2B2B",fg_color="transparent",border_width=0,bg_color="transparent",state="disabled") label_new.pack() while temp == True: # print("time_limit",time_limit) elapsed = time.time() - start time_taken = round(elapsed,2) # a += 1 timer.set(timer.get() + 1) if elapsed > time_limit: progressbar.stop() page_4.pack(pady=65) page_3.forget() break def page_3_again(event): global timer global num global attempt num = random.randint(1,100) attempt.set(0) page_4.forget() progressbar.set(0) entry_3.delete(0,len(entry_3.get())) b_guess.configure(hover_color="#146944",fg_color="#30A572") speed.set(0.0259) progressbar.configure(determinate_speed=float(speed.get())) message.set("Start Guessing!") page_3.update() slider.set(1) player.set(1) second.set(40) page_2.update() # message.set("Start Guessing!") # b_guess.configure(hover_color="#146944",fg_color="#30A572") # entry_3.delete(0,2) # progressbar.start() # progressbar.set(0,1) # timer.set(1) # timer_thread = threading.Thread(target=new_window) # timer_thread.start() # page_3.update() page_2.pack(fill = "both",expand=1) def guess(event): import time global time_taken global message global player global temp global attempt global player_number global num # new_window() # progressbar[value] # value.set(int(progressbar.get())) # root.update_idletasks() # print("value",progressbar.get()) li_1 = [] li_2 = [] # print(num) attempt.set(attempt.get() + 1) try: if int(entry_3.get()) == num: temp = False # print("Congratulations! You got it.") message.set("Congratulations! You got it.") page_page.configure(text_color = "green") b_guess.configure(hover_color="#146944",fg_color="#30A572") entry_3.delete(0,2) page_3.update() user_data = [(attempt.get(),time_taken,slider.get())] # li_1.append(player_number) # li_1.append(attempt) # li_2.append(li_1) progressbar.stop() time.sleep(1) page_5.pack(fill = "both",expand=1) message.set("Start Guessing!") page_page.configure(text_color = "white") page_3.forget() df = pd.DataFrame(user_data,columns=["No. of attempts","Time taken","Difficulty Level"]) with pd.ExcelWriter("Random_num.xlsx",mode="a",engine="openpyxl",if_sheet_exists="overlay") as writer: df.to_excel(writer, sheet_name="User_Data",header=None,startrow=writer.sheets["User_Data"].max_row,index=False) # print(attempt.get(),"attempt") # if player_number.get() < int(player.get()): # player_number.set(player_number.get() + 1) # num = random.randint(1,100) # entry_3.delete(0,2) # page_3.update() # print(player_number.get()) else: if int(entry_3.get()) > num: if int(entry_3.get()) > 100 or int(entry_3.get()) < 1: message.set("Please enter a number between 1 to 100") entry_3.delete(0,len(entry_3.get())) page_3.update() # progressbar.configure(determinate_speed = 0) # if progressbar.get() == 0.99: # progressbar.stop() # page_4.pack() # page_3.forget() else: # print(f"Try a smaller number than {int(entry_3.get())}!") message.set(f"Try a smaller number than {int(entry_3.get())}!") b_guess.configure(hover_color="dark red",fg_color="red") # root.configure(fg_color="red") entry_3.delete(0,len(entry_3.get())) page_3.update() elif int(entry_3.get()) < num: if int(entry_3.get()) > 100 or int(entry_3.get()) < 1: message.set("Please enter a number between 1 to 100") entry_3.delete(0,len(entry_3.get())) page_3.update() # if progressbar.get() == 0.99: # progressbar.stop() # page_4.pack() # page_3.forget() else: # print(f"Try a bigger number than {int(entry_3.get())}!") message.set(f"Try a bigger number than {int(entry_3.get())}!") b_guess.configure(hover_color="dark red",fg_color="red") # root.configure(fg_color="red") entry_3.delete(0,len(entry_3.get())) page_3.update() # print(li_2) except: SyntaxError # time.sleep(0.5) message.set("Please enter a number between 1 to 100") # page_3.update() # time.sleep(1.5) entry_3.delete(0,len(entry_3.get())) # message.set("Start Guessing!") page_3.update() def rules(): page_6.pack(fill = "both",expand=1) page_1.forget() def back(event): page_6.forget() page_1.pack(fill = "both",expand = 1) root = customtkinter.CTk() root.title("Guess the number") root.wm_iconbitmap("1.ico") root.geometry(f"433x333") root.resizable(False,False) root.eval('tk::PlaceWindow . center') root.maxsize(433,400) timer = tkinter.IntVar() attempt = tkinter.IntVar() attempt.set(0) speed = tkinter.StringVar() speed.set(0.0259) # print(float(speed.get())) # First frame (homepage) starts page_1 = customtkinter.CTkFrame(master=root) label_1 = customtkinter.CTkLabel(master=page_1,text="Guess The Number",corner_radius = 8,font=customtkinter.CTkFont(family="Cambria",size = 40, weight="bold"),fg_color="transparent") label_1.pack() label_1.place(anchor = tkinter.CENTER, rely = 0.2, relx = 0.5) b_play = customtkinter.CTkButton(master=page_1,text="Play",font=customtkinter.CTkFont(family="Cambria",size=20),height=40,command=num_player) b_play.pack() b_play.place(anchor = tkinter.CENTER,rely = 0.45, relx = 0.5) b_rules = customtkinter.CTkButton(master=page_1,text="Rules",font=customtkinter.CTkFont(family="Cambria",size=20),height=40,command=rules) b_rules.pack() b_rules.place(anchor = tkinter.CENTER,rely = 0.7, relx = 0.5) page_1.pack(fill = "both",expand=1) # First frame (homepage) ends # Second frame (number of players) starts page_2 = customtkinter.CTkFrame(master=root) label_2 = customtkinter.CTkLabel(master=page_2,text="Difficulty Level",font= customtkinter.CTkFont(family="Cambria",size=30,weight="bold")) label_2.pack() label_2.place(anchor = tkinter.CENTER, rely = 0.1, relx = 0.5) second = tkinter.StringVar() second.set(40) label_7 = customtkinter.CTkLabel(master=page_2,textvariable = second,font= customtkinter.CTkFont(family="Cambria",size=25,weight="bold")) label_7.pack() label_7.place(anchor = tkinter.CENTER, rely = 0.8, relx = 0.57) label_8 = customtkinter.CTkLabel(master=page_2,text="You will have ",font= customtkinter.CTkFont(family="Cambria",size=25,weight="bold")) label_8.pack() label_8.place(anchor = tkinter.CENTER, rely = 0.8, relx = 0.35) label_9 = customtkinter.CTkLabel(master=page_2,text=" seconds",font= customtkinter.CTkFont(family="Cambria",size=25,weight="bold")) label_9.pack() label_9.place(anchor = tkinter.CENTER, rely = 0.8, relx = 0.72) slider = customtkinter.CTkSlider(master=page_2,from_=1, to=4,number_of_steps=3,command=num_of_player) slider.pack() slider.set(1) slider.place(anchor = tkinter.CENTER,rely=0.25,relx = 0.5) # label_rough_2 = customtkinter.CTkLabel(master=page_2,textvariable=speed,font= customtkinter.CTkFont(family="Cambria",size=25,weight="bold")) # label_rough_2.pack() # label_rough_2.place(anchor = tkinter.CENTER, rely = 0.3, relx = 0.72) player = tkinter.StringVar() player.set(1) entry_1 = customtkinter.CTkEntry(master=page_2,placeholder_text="0",textvariable=player,font=customtkinter.CTkFont(family="Cambria",size = 20,weight="bold"),height=40,justify = "center",state="disabled") entry_1.pack() entry_1.place(anchor = tkinter.CENTER,rely=0.4,relx = 0.5) b_start = customtkinter.CTkButton(master=page_2,text="Start",font=customtkinter.CTkFont(family="Cambria",size=20),height=40,command=game) b_start.pack() b_start.place(anchor = tkinter.CENTER,rely = 0.6, relx = 0.5) # Second frame (number of players) ends # Third frame (game) starts page_3 = customtkinter.CTkFrame(master=root) label_new = customtkinter.CTkEntry(page_3,textvariable= timer,height=0,text_color="#2B2B2B",fg_color="transparent",border_width=0,bg_color="transparent",state="disabled") label_3 = customtkinter.CTkLabel(master=page_3,text="Guess The Number:",font= customtkinter.CTkFont(family="Cambria",size=30,weight="bold")) label_3.pack() label_3.place(anchor = tkinter.CENTER, rely = 0.1, relx = 0.5) entry_3 = customtkinter.CTkEntry(master=page_3,placeholder_text="0",font=customtkinter.CTkFont(family="Cambria",size = 20,weight="bold"),height=40,justify = "center") entry_3.pack() entry_3.place(anchor = tkinter.CENTER,rely=0.40,relx = 0.5) b_guess = customtkinter.CTkButton(master=page_3,text="Guess",font=customtkinter.CTkFont(family="Cambria",size=20),height=40) b_guess.pack() b_guess.bind("<Button-1>",guess) b_guess.place(anchor = tkinter.CENTER,rely = 0.65, relx = 0.5) message = tkinter.StringVar() message.set("Start Guessing!") player_number = tkinter.IntVar() player_number.set(1) # label_4 = customtkinter.CTkLabel(master=page_3,textvariable=player_number,font= customtkinter.CTkFont(family="Cambria",size=15,weight="bold")) # label_4.pack() # label_4.place(anchor = tkinter.CENTER, rely = 0.8, relx = 0.17) # label_4 = customtkinter.CTkLabel(master=page_3,text="Player-",font= customtkinter.CTkFont(family="Cambria",size=15,weight="bold")) # label_4.pack() # label_4.place(anchor = tkinter.CENTER, rely = 0.8, relx = 0.10) label_5 = customtkinter.CTkLabel(master=page_3,text="(Between 1 to 100)",font= customtkinter.CTkFont(family="Cambria",size=20,weight="bold")) label_5.pack() label_5.place(anchor = tkinter.CENTER, rely = 0.2, relx = 0.5) progressbar = customtkinter.CTkProgressBar(master=page_3,progress_color="light blue",determinate_speed=float(speed.get()),mode = "determinate") progressbar.set(0,1) progressbar.pack() progressbar.place(anchor = tkinter.CENTER,rely = 0.78, relx = 0.5) page_page = customtkinter.CTkEntry(master=page_3,textvariable=message,corner_radius=8,font=customtkinter.CTkFont(family="Cambria",size=20),fg_color="transparent",state="disabled",width=433,height=50,justify="center") page_page.pack() page_page.place(anchor=tkinter.CENTER,rely = 0.9,relx = 0.5) # Third frame (game) ends # Fourth frame(fail message) starts page_4 = customtkinter.CTkFrame(master=root) label_6 = customtkinter.CTkLabel(master=page_4,text="Oops! Times Up",font= customtkinter.CTkFont(family="Cambria",size=20,weight="bold")) label_6.pack() label_6.place(anchor = tkinter.CENTER, rely = 0.2, relx = 0.5) b_try = customtkinter.CTkButton(master=page_4,text="Try again!",font=customtkinter.CTkFont(family="Cambria",size=20),height=40) b_try.pack() b_try.bind("<Button-1>",page_3_again) b_try.place(anchor = tkinter.CENTER,rely = 0.5, relx = 0.5) b_try_again_exit = customtkinter.CTkButton(master=page_4,text="Exit",hover_color="dark red",fg_color="red",font=customtkinter.CTkFont(family="Cambria",size=20),height=40) b_try_again_exit.pack() b_try_again_exit.bind("<Button-1>",quit) b_try_again_exit.place(anchor = tkinter.CENTER,rely = 0.8, relx = 0.5) # Fourth frame(fail message) starts # Fifth frame(attempt message) starts page_5 = customtkinter.CTkFrame(master=root) label_11 = customtkinter.CTkLabel(master=page_5,text="No. of attempts - ",font= customtkinter.CTkFont(family="Cambria",size=30,weight="bold")) label_11.pack() label_11.place(anchor = tkinter.CENTER, rely = 0.2, relx = 0.47) entry_10 = customtkinter.CTkEntry(master=page_5,textvariable=attempt,font= customtkinter.CTkFont(family="Cambria",size=30,weight="bold"),border_width=0,fg_color="transparent") entry_10.pack() entry_10.place(anchor = tkinter.CENTER, rely = 0.2, relx = 0.88) b_play_again = customtkinter.CTkButton(master=page_5,text="Play again!",font=customtkinter.CTkFont(family="Cambria",size=20),height=40) b_play_again.pack() b_play_again.bind("<Button-1>",play_again) b_play_again.place(anchor = tkinter.CENTER,rely = 0.45, relx = 0.5) b_play_again_exit = customtkinter.CTkButton(master=page_5,text="Exit",hover_color="dark red",fg_color="red",font=customtkinter.CTkFont(family="Cambria",size=20),height=40) b_play_again_exit.pack() b_play_again_exit.bind("<Button-1>",quit) b_play_again_exit.place(anchor = tkinter.CENTER,rely = 0.7, relx = 0.5) # Fifth frame(attempt message) ends # Sixth frame(Rules) starts page_6 = customtkinter.CTkFrame(master=root) label_rule1 = customtkinter.CTkLabel(master=page_6,text="1) Press the Play Button.",font= customtkinter.CTkFont(family="Cambria",size=20,weight="bold")) label_rule1.pack() label_rule1.place(rely = 0.02) label_rule2 = customtkinter.CTkLabel(master=page_6,text="2) Set the difficulty level according to you.",font= customtkinter.CTkFont(family="Cambria",size=20,weight="bold")) label_rule2.pack() label_rule2.place(rely = 0.1) label_rule3 = customtkinter.CTkLabel(master=page_6,text="3) For each difficulty level there will be a \n particular time to guess the number :- \n --> For diff level 1 - 40 secs \n --> For diff level 2 - 30 secs \n--> For diff level 3 - 20 secs\n--> For diff level 4 - 15 secs",font=customtkinter.CTkFont(family="Cambria",size=20,weight="bold")) label_rule3.pack() label_rule3.place(rely = 0.2) label_rule4 = customtkinter.CTkLabel(master=page_6,text="4) If you guess the number between 1 to 100 \n in the given time then you will win the game.",font=customtkinter.CTkFont(family="Cambria",size=20,weight="bold")) label_rule4.pack() label_rule4.place(rely = 0.65,relx = 0) b_back = customtkinter.CTkButton(master=page_6,text="Back",font=customtkinter.CTkFont(family="Cambria",size=20),height=40) b_back.pack() b_back.bind("<Button-1>",back) b_back.place(anchor = tkinter.CENTER,rely = 0.9, relx = 0.5) # Sixth frame(Rules) ends my_image_ = customtkinter.CTkImage(dark_image=Image.open("ranplay.png"),size=(30, 27)) label_image_ = customtkinter.CTkLabel(master=root,text="",image=my_image_) label_image_.pack() label_image_.place(rely=0.91) root.mainloop()
Write, Run & Share Python code online using OneCompiler's Python online compiler for free. It's one of the robust, feature-rich online compilers for python language, supporting both the versions which are Python 3 and Python 2.7. Getting started with the OneCompiler's Python editor is easy and fast. The editor shows sample boilerplate code when you choose language as Python or Python2 and start coding.
OneCompiler's python online editor supports stdin and users can give inputs to programs using the STDIN textbox under the I/O tab. Following is a sample python program which takes name as input and print your name with hello.
import sys
name = sys.stdin.readline()
print("Hello "+ name)
Python is a very popular general-purpose programming language which was created by Guido van Rossum, and released in 1991. It is very popular for web development and you can build almost anything like mobile apps, web apps, tools, data analytics, machine learning etc. It is designed to be simple and easy like english language. It's is highly productive and efficient making it a very popular language.
When ever you want to perform a set of operations based on a condition IF-ELSE is used.
if conditional-expression
#code
elif conditional-expression
#code
else:
#code
Indentation is very important in Python, make sure the indentation is followed correctly
For loop is used to iterate over arrays(list, tuple, set, dictionary) or strings.
mylist=("Iphone","Pixel","Samsung")
for i in mylist:
print(i)
While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.
while condition
#code
There are four types of collections in Python.
List is a collection which is ordered and can be changed. Lists are specified in square brackets.
mylist=["iPhone","Pixel","Samsung"]
print(mylist)
Tuple is a collection which is ordered and can not be changed. Tuples are specified in round brackets.
myTuple=("iPhone","Pixel","Samsung")
print(myTuple)
Below throws an error if you assign another value to tuple again.
myTuple=("iPhone","Pixel","Samsung")
print(myTuple)
myTuple[1]="onePlus"
print(myTuple)
Set is a collection which is unordered and unindexed. Sets are specified in curly brackets.
myset = {"iPhone","Pixel","Samsung"}
print(myset)
Dictionary is a collection of key value pairs which is unordered, can be changed, and indexed. They are written in curly brackets with key - value pairs.
mydict = {
"brand" :"iPhone",
"model": "iPhone 11"
}
print(mydict)
Following are the libraries supported by OneCompiler's Python compiler
Name | Description |
---|---|
NumPy | NumPy python library helps users to work on arrays with ease |
SciPy | SciPy is a scientific computation library which depends on NumPy for convenient and fast N-dimensional array manipulation |
SKLearn/Scikit-learn | Scikit-learn or Scikit-learn is the most useful library for machine learning in Python |
Pandas | Pandas is the most efficient Python library for data manipulation and analysis |
DOcplex | DOcplex is IBM Decision Optimization CPLEX Modeling for Python, is a library composed of Mathematical Programming Modeling and Constraint Programming Modeling |