import pygame from pygame.locals import * import random pygame.init() # create the window width = 500 height = 500 screen_size = (width, height) screen = pygame.display.set_mode(screen_size) pygame.display.set_caption('Car Game') # colors gray = (100, 100, 100) green = (76, 208, 56) red = (200, 0, 0) white = (255, 255, 255) yellow = (255, 232, 0) # road and marker sizes road_width = 300 marker_width = 10 marker_height = 50 # lane coordinates left_lane = 150 center_lane = 250 right_lane = 350 lanes = [left_lane, center_lane, right_lane] # road and edge markers road = (100, 0, road_width, height) left_edge_marker = (95, 0, marker_width, height) right_edge_marker = (395, 0, marker_width, height) # for animating movement of the lane markers lane_marker_move_y = 0 # player's starting coordinates player_x = 250 player_y = 400 # frame settings clock = pygame.time.Clock() fps = 120 # game settings gameover = False speed = 2 score = 0 class Vehicle(pygame.sprite.Sprite): def __init__(self, image, x, y): pygame.sprite.Sprite.__init__(self) # scale the image down so it's not wider than the lane image_scale = 45 / image.get_rect().width new_width = image.get_rect().width * image_scale new_height = image.get_rect().height * image_scale self.image = pygame.transform.scale(image, (new_width, new_height)) self.rect = self.image.get_rect() self.rect.center = [x, y] class PlayerVehicle(Vehicle): def __init__(self, x, y): image = pygame.image.load('images/car.png') super().__init__(image, x, y) # sprite groups player_group = pygame.sprite.Group() vehicle_group = pygame.sprite.Group() # create the player's car player = PlayerVehicle(player_x, player_y) player_group.add(player) # load the vehicle images image_filenames = ['pickup_truck.png', 'semi_trailer.png', 'taxi.png', 'van.png'] vehicle_images = [] for image_filename in image_filenames: image = pygame.image.load('images/' + image_filename) vehicle_images.append(image) # load the crash image crash = pygame.image.load('images/crash.png') crash_rect = crash.get_rect() # game loop running = True while running: clock.tick(fps) for event in pygame.event.get(): if event.type == QUIT: running = False # move the player's car using the left/right arrow keys if event.type == KEYDOWN: if event.key == K_LEFT and player.rect.center[0] > left_lane: player.rect.x -= 100 elif event.key == K_RIGHT and player.rect.center[0] < right_lane: player.rect.x += 100 # check if there's a side swipe collision after changing lanes for vehicle in vehicle_group: if pygame.sprite.collide_rect(player, vehicle): gameover = True # place the player's car next to other vehicle # and determine where to position the crash image if event.key == K_LEFT: player.rect.left = vehicle.rect.right crash_rect.center = [player.rect.left, (player.rect.center[1] + vehicle.rect.center[1]) / 2] elif event.key == K_RIGHT: player.rect.right = vehicle.rect.left crash_rect.center = [player.rect.right, (player.rect.center[1] + vehicle.rect.center[1]) / 2] # draw the grass screen.fill(green) # draw the road pygame.draw.rect(screen, gray, road) # draw the edge markers pygame.draw.rect(screen, yellow, left_edge_marker) pygame.draw.rect(screen, yellow, right_edge_marker) # draw the lane markers lane_marker_move_y += speed * 2 if lane_marker_move_y >= marker_height * 2: lane_marker_move_y = 0 for y in range(marker_height * -2, height, marker_height * 2): pygame.draw.rect(screen, white, (left_lane + 45, y + lane_marker_move_y, marker_width, marker_height)) pygame.draw.rect(screen, white, (center_lane + 45, y + lane_marker_move_y, marker_width, marker_height)) # draw the player's car player_group.draw(screen) # add a vehicle if len(vehicle_group) < 2: # ensure there's enough gap between vehicles add_vehicle = True for vehicle in vehicle_group: if vehicle.rect.top < vehicle.rect.height * 1.5: add_vehicle = False if add_vehicle: # select a random lane lane = random.choice(lanes) # select a random vehicle image image = random.choice(vehicle_images) vehicle = Vehicle(image, lane, height / -2) vehicle_group.add(vehicle) # make the vehicles move for vehicle in vehicle_group: vehicle.rect.y += speed # remove vehicle once it goes off screen if vehicle.rect.top >= height: vehicle.kill() # add to score score += 1 # speed up the game after passing 5 vehicles if score > 0 and score % 5 == 0: speed += 1 # draw the vehicles vehicle_group.draw(screen) # display the score font = pygame.font.Font(pygame.font.get_default_font(), 16) text = font.render('Score: ' + str(score), True, white) text_rect = text.get_rect() text_rect.center = (50, 400) screen.blit(text, text_rect) # check if there's a head on collision if pygame.sprite.spritecollide(player, vehicle_group, True): gameover = True crash_rect.center = [player.rect.center[0], player.rect.top] # display game over if gameover: screen.blit(crash, crash_rect) pygame.draw.rect(screen, red, (0, 50, width, 100)) font = pygame.font.Font(pygame.font.get_default_font(), 16) text = font.render('Game over. Play again? (Enter Y or N)', True, white) text_rect = text.get_rect() text_rect.center = (width / 2, 100) screen.blit(text, text_rect) pygame.display.update() # wait for user's input to play again or exit while gameover: clock.tick(fps) for event in pygame.event.get(): if event.type == QUIT: gameover = False running = False # get the user's input (y or n) if event.type == KEYDOWN: if event.key == K_y: # reset the game gameover = False speed = 2 score = 0 vehicle_group.empty() player.rect.center = [player_x, player_y] elif event.key == K_n: # exit the loops gameover = False running = False pygame.quit()
Write, Run & Share Python code online using OneCompiler's Python online compiler for free. It's one of the robust, feature-rich online compilers for python language, supporting both the versions which are Python 3 and Python 2.7. Getting started with the OneCompiler's Python editor is easy and fast. The editor shows sample boilerplate code when you choose language as Python or Python2 and start coding.
OneCompiler's python online editor supports stdin and users can give inputs to programs using the STDIN textbox under the I/O tab. Following is a sample python program which takes name as input and print your name with hello.
import sys
name = sys.stdin.readline()
print("Hello "+ name)
Python is a very popular general-purpose programming language which was created by Guido van Rossum, and released in 1991. It is very popular for web development and you can build almost anything like mobile apps, web apps, tools, data analytics, machine learning etc. It is designed to be simple and easy like english language. It's is highly productive and efficient making it a very popular language.
When ever you want to perform a set of operations based on a condition IF-ELSE is used.
if conditional-expression
#code
elif conditional-expression
#code
else:
#code
Indentation is very important in Python, make sure the indentation is followed correctly
For loop is used to iterate over arrays(list, tuple, set, dictionary) or strings.
mylist=("Iphone","Pixel","Samsung")
for i in mylist:
print(i)
While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.
while condition
#code
There are four types of collections in Python.
List is a collection which is ordered and can be changed. Lists are specified in square brackets.
mylist=["iPhone","Pixel","Samsung"]
print(mylist)
Tuple is a collection which is ordered and can not be changed. Tuples are specified in round brackets.
myTuple=("iPhone","Pixel","Samsung")
print(myTuple)
Below throws an error if you assign another value to tuple again.
myTuple=("iPhone","Pixel","Samsung")
print(myTuple)
myTuple[1]="onePlus"
print(myTuple)
Set is a collection which is unordered and unindexed. Sets are specified in curly brackets.
myset = {"iPhone","Pixel","Samsung"}
print(myset)
Dictionary is a collection of key value pairs which is unordered, can be changed, and indexed. They are written in curly brackets with key - value pairs.
mydict = {
"brand" :"iPhone",
"model": "iPhone 11"
}
print(mydict)
Following are the libraries supported by OneCompiler's Python compiler
Name | Description |
---|---|
NumPy | NumPy python library helps users to work on arrays with ease |
SciPy | SciPy is a scientific computation library which depends on NumPy for convenient and fast N-dimensional array manipulation |
SKLearn/Scikit-learn | Scikit-learn or Scikit-learn is the most useful library for machine learning in Python |
Pandas | Pandas is the most efficient Python library for data manipulation and analysis |
DOcplex | DOcplex is IBM Decision Optimization CPLEX Modeling for Python, is a library composed of Mathematical Programming Modeling and Constraint Programming Modeling |